yay more hardcoded regions (#8021)

* change fuckall

* more of this

* typo
This commit is contained in:
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2023-01-07 17:38:12 +01:00
committed by GitHub
parent 9af9e1459d
commit 9dcb8b7bd5
2 changed files with 10 additions and 9 deletions

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@@ -24,13 +24,13 @@ import static mindustry.Vars.*;
public class BeamDrill extends Block{
protected Rand rand = new Rand();
public @Load("drill-laser") TextureRegion laser;
public @Load("drill-laser-end") TextureRegion laserEnd;
public @Load("drill-laser-center") TextureRegion laserCenter;
public @Load(value = "@-beam", fallback = "drill-laser") TextureRegion laser;
public @Load(value = "@-beam-end", fallback = "drill-laser-end") TextureRegion laserEnd;
public @Load(value = "@-beam-center", fallback = "drill-laser-center") TextureRegion laserCenter;
public @Load("drill-laser-boost") TextureRegion laserBoost;
public @Load("drill-laser-boost-end") TextureRegion laserEndBoost;
public @Load("drill-laser-boost-center") TextureRegion laserCenterBoost;
public @Load(value = "@-beam-boost", fallback = "drill-laser-boost") TextureRegion laserBoost;
public @Load(value = "@-beam-boost-end", fallback = "drill-laser-boost-end") TextureRegion laserEndBoost;
public @Load(value = "@-beam-boost-center", fallback = "drill-laser-boost-center") TextureRegion laserCenterBoost;
public @Load("@-top") TextureRegion topRegion;
public @Load("@-glow") TextureRegion glowRegion;