yay more hardcoded regions (#8021)
* change fuckall * more of this * typo
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@@ -24,13 +24,13 @@ import static mindustry.Vars.*;
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public class BeamDrill extends Block{
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protected Rand rand = new Rand();
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public @Load("drill-laser") TextureRegion laser;
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public @Load("drill-laser-end") TextureRegion laserEnd;
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public @Load("drill-laser-center") TextureRegion laserCenter;
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public @Load(value = "@-beam", fallback = "drill-laser") TextureRegion laser;
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public @Load(value = "@-beam-end", fallback = "drill-laser-end") TextureRegion laserEnd;
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public @Load(value = "@-beam-center", fallback = "drill-laser-center") TextureRegion laserCenter;
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public @Load("drill-laser-boost") TextureRegion laserBoost;
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public @Load("drill-laser-boost-end") TextureRegion laserEndBoost;
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public @Load("drill-laser-boost-center") TextureRegion laserCenterBoost;
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public @Load(value = "@-beam-boost", fallback = "drill-laser-boost") TextureRegion laserBoost;
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public @Load(value = "@-beam-boost-end", fallback = "drill-laser-boost-end") TextureRegion laserEndBoost;
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public @Load(value = "@-beam-boost-center", fallback = "drill-laser-boost-center") TextureRegion laserCenterBoost;
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public @Load("@-top") TextureRegion topRegion;
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public @Load("@-glow") TextureRegion glowRegion;
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