Moved drawBuilding to UnitType
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@@ -290,10 +290,6 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
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return plans.size == 0 ? null : plans.first();
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}
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public void draw(){
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drawBuilding();
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}
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public void drawBuilding(){
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//TODO make this more generic so it works with builder "weapons"
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boolean active = activelyBuilding();
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@@ -1193,6 +1193,8 @@ public class UnitType extends UnlockableContent implements Senseable{
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public void draw(Unit unit){
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if(unit.inFogTo(Vars.player.team())) return;
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unit.drawBuilding();
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boolean isPayload = !unit.isAdded();
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Mechc mech = unit instanceof Mechc ? (Mechc)unit : null;
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