More difficulty tweaks, made sandbox work properly
This commit is contained in:
@@ -1,16 +1,15 @@
|
||||
package io.anuke.mindustry.resource;
|
||||
|
||||
public enum Mech{
|
||||
normal("default"),
|
||||
scout("scout"){{
|
||||
standard,
|
||||
scout{{
|
||||
|
||||
}};
|
||||
public final String name;
|
||||
public float speedBoost = 1f, damageBoost = 1f;
|
||||
public int regenRate = 10;
|
||||
public int health = 20;
|
||||
|
||||
private Mech(String name){
|
||||
this.name = name;
|
||||
private Mech(){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,8 +43,8 @@ public enum Recipe{
|
||||
mortarturret(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
|
||||
teslaturret(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
|
||||
plasmaturret(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
|
||||
chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 35), stack(Item.titanium, 25), stack(Item.dirium, 35)),
|
||||
titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 50), stack(Item.titanium, 45), stack(Item.dirium, 55)),
|
||||
chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 35)),
|
||||
titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
||||
|
||||
smelter(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
|
||||
crucible(crafting, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
|
||||
|
||||
Reference in New Issue
Block a user