More difficulty tweaks, made sandbox work properly

This commit is contained in:
Anuken
2017-12-03 15:29:49 -05:00
parent 19a4dd41e3
commit 9dd2bfaeeb
42 changed files with 249 additions and 149 deletions

View File

@@ -1,8 +1,6 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
@@ -19,19 +17,18 @@ import io.anuke.ucore.scene.ui.layout.Unit;
//TODO unified save/load dialogs
public class LoadDialog extends FloatingDialog{
ScrollPane pane;
public LoadDialog(){
public LoadDialog() {
this("Load Game");
}
public LoadDialog(String title) {
super(title);
setup();
shown(() -> {
setup();
Timers.runTask(2f, ()-> Core.scene.setScrollFocus(pane));
Timers.runTask(2f, () -> Core.scene.setScrollFocus(pane));
});
addCloseButton();
@@ -42,11 +39,11 @@ public class LoadDialog extends FloatingDialog{
content().add("Select a save slot.").padBottom(2);
content().row();
Table slots = new Table();
pane = new ScrollPane(slots);
pane.setFadeScrollBars(false);
slots.padRight(Unit.dp.inPixels(24));
for(int i = 0; i < Vars.saveSlots; i++){
@@ -55,14 +52,12 @@ public class LoadDialog extends FloatingDialog{
TextButton button = new TextButton("[accent]Slot " + (i + 1));
button.pad(Unit.dp.inPixels(12));
button.getLabelCell().top().left().growX();
button.row();
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " +
SaveIO.getMap(slot) +
", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " + SaveIO.getMap(slot) + ", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
info.setAlignment(Align.center, Align.center);
button.add(info).padBottom(3).padTop(7);
button.row();
//button.addImage("white", Color.GRAY)
@@ -73,37 +68,33 @@ public class LoadDialog extends FloatingDialog{
slots.add(button).size(404, 104).pad(4).units(Unit.dp);
slots.row();
}
content().add(pane);
}
public void modifyButton(TextButton button, int slot){
button.setDisabled(!SaveIO.isSaveValid(slot));
button.clicked(() -> {
if(!button.isDisabled()){
Vars.ui.showLoading();
Timer.schedule(new Task(){
@Override
public void run(){
Vars.ui.hideLoading();
hide();
try{
SaveIO.loadFromSlot(slot);
GameState.set(State.playing);
Vars.ui.hideMenu();
}catch(Exception e){
e.printStackTrace();
Vars.ui.hideMenu();
GameState.set(State.menu);
Vars.control.reset();
Vars.ui.showError("[orange]Save file corrupted or invalid!");
return;
}
Timers.runTask(3f, () -> {
Vars.ui.hideLoading();
hide();
try{
SaveIO.loadFromSlot(slot);
GameState.set(State.playing);
Vars.ui.hideMenu();
}catch(Exception e){
e.printStackTrace();
Vars.ui.hideMenu();
GameState.set(State.menu);
Vars.control.reset();
Vars.ui.showError("[orange]Save file corrupted or invalid!");
return;
}
}, 3f/60f);
});
}
});
}

View File

@@ -1,11 +1,10 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.ConfirmDialog;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Cell;
@@ -13,48 +12,44 @@ import io.anuke.ucore.scene.ui.layout.Unit;
//TODO unified save/load dialogs
public class SaveDialog extends LoadDialog{
public SaveDialog(){
public SaveDialog() {
super("Save Game");
}
@Override
public void modifyButton(TextButton button, int slot){
button.clicked(()->{
button.clicked(() -> {
if(SaveIO.isSaveValid(slot)){
new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", ()->{
new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", () -> {
save(slot);
}){{
content().pad(16);
for(Cell<?> cell : getButtonTable().getCells())
cell.size(110, 45).pad(4).units(Unit.dp);
}}.show();
}){
{
content().pad(16);
for(Cell<?> cell : getButtonTable().getCells())
cell.size(110, 45).pad(4).units(Unit.dp);
}
}.show();
}else{
save(slot);
}
});
}
void save(int slot){
Vars.ui.showLoading("[orange]Saving...");
Timer.schedule(new Task(){
@Override
public void run(){
hide();
Vars.ui.hideLoading();
try{
SaveIO.saveToSlot(slot);
}catch (Throwable e){
e = (e.getCause() == null ? e : e.getCause());
Vars.ui.showError("[orange]Failed to save game!\n[white]" +
ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" +
"at " + e.getStackTrace()[0].getFileName() + ":"+ e.getStackTrace()[0].getLineNumber());
}
Timers.runTask(5f, () -> {
hide();
Vars.ui.hideLoading();
try{
SaveIO.saveToSlot(slot);
}catch(Throwable e){
e = (e.getCause() == null ? e : e.getCause());
Vars.ui.showError("[orange]Failed to save game!\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
}
}, 5f/60f);
});
}
}

View File

@@ -101,7 +101,7 @@ public class BlocksFragment implements Fragment{
image.update(()->{
boolean canPlace = !control.getTutorial().active() || control.getTutorial().canPlace();
boolean has = control.hasItems(r.requirements) && canPlace;
boolean has = (control.hasItems(r.requirements)) && canPlace;
//image.setDisabled(!has);
image.setChecked(player.recipe == r);
image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled);

View File

@@ -24,12 +24,14 @@ import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Profiler;
public class HudFragment implements Fragment{
private Table itemtable, respawntable;
private Cell<Table> itemcell;
private Array<Item> tempItems = new Array<>();
public void build(){
@@ -63,6 +65,8 @@ public class HudFragment implements Fragment{
row();
itemtable = new table("button").end().top().left().fillX().size(-1).get();
itemtable.setVisible(()-> control.getMode() != GameMode.sandbox);
itemcell = get().getCell(itemtable);
get().setVisible(()->!GameState.is(State.menu));
@@ -167,6 +171,10 @@ public class HudFragment implements Fragment{
itemtable.clear();
itemtable.left();
if(control.getMode() == GameMode.sandbox){
return;
}
tempItems.clear();
for(Item item : control.getItems().keys()){
tempItems.add(item);
@@ -174,8 +182,13 @@ public class HudFragment implements Fragment{
tempItems.sort();
for(Item stack : tempItems){
int amount = control.getAmount(stack);
String formatted = Mindustry.formatter.format(amount);
if(amount > 99999999){
formatted = "inf";
}
Image image = new Image(Draw.region("icon-" + stack.name()));
Label label = new Label("" + Mindustry.formatter.format(control.getAmount(stack)));
Label label = new Label(formatted);
label.setFontScale(fontscale*1.5f);
itemtable.add(image).size(8*3).units(Unit.dp);
itemtable.add(label).left();