Disarmed units should not crush fragile (#11611)
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@@ -57,7 +57,7 @@ abstract class TankComp implements Posc, Hitboxc, Unitc, ElevationMovec{
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lastDeepFloor = null;
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boolean anyNonDeep = false;
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if(type.crushFragile){
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if(type.crushFragile && !disarmed){
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for(int i = 0; i < 8; i++){
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Point2 offset = Geometry.d8[i];
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var other = Vars.world.buildWorld(x + offset.x * tilesize, y + offset.y * tilesize);
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