Cleanup
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@@ -473,16 +473,8 @@ requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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#TODO fix/remove this
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launch = < LAUNCH >
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launch.text = Launch
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launch.title = Launch Successful
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launch.next = [lightgray]next opportunity at wave {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
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uncover = Uncover
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configure = Configure Loadout
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@@ -154,7 +154,6 @@ const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
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const MapPublishEvent = Packages.mindustry.game.EventType.MapPublishEvent
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const MapMakeEvent = Packages.mindustry.game.EventType.MapMakeEvent
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const ResizeEvent = Packages.mindustry.game.EventType.ResizeEvent
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const LaunchEvent = Packages.mindustry.game.EventType.LaunchEvent
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const LoseEvent = Packages.mindustry.game.EventType.LoseEvent
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const WinEvent = Packages.mindustry.game.EventType.WinEvent
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const Trigger = Packages.mindustry.game.EventType.Trigger
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