Merge branches 'master' and 'zone-objectives' of https://github.com/Anuken/Mindustry

This commit is contained in:
Anuken
2019-10-05 16:06:57 -04:00
23 changed files with 587 additions and 295 deletions

View File

@@ -965,12 +965,12 @@ public class Blocks implements ContentList{
//region liquid
mechanicalPump = new Pump("mechanical-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.lead, 10));
requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.metaglass, 10));
pumpAmount = 0.1f;
}};
rotaryPump = new Pump("rotary-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.lead, 50, Items.silicon, 20, Items.titanium, 35));
requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
pumpAmount = 0.8f;
consumes.power(0.15f);
liquidCapacity = 30f;
@@ -979,7 +979,7 @@ public class Blocks implements ContentList{
}};
thermalPump = new Pump("thermal-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.lead, 65, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.metaglass, 70, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
pumpAmount = 1.5f;
consumes.power(0.30f);
liquidCapacity = 40f;
@@ -993,13 +993,13 @@ public class Blocks implements ContentList{
}};
pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 1));
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f;
health = 90;
}};
liquidRouter = new LiquidRouter("liquid-router"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f;
}};
@@ -1011,11 +1011,11 @@ public class Blocks implements ContentList{
}};
liquidJunction = new LiquidJunction("liquid-junction"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2));
}};
bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8));
range = 4;
hasPower = false;
}};

View File

@@ -1,13 +1,15 @@
package io.anuke.mindustry.content;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.maps.generators.MapGenerator;
import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.maps.generators.MapGenerator.*;
import io.anuke.mindustry.maps.zonegen.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Block;
import static io.anuke.arc.collection.Array.with;
import static io.anuke.mindustry.content.Items.*;
import static io.anuke.mindustry.type.ItemStack.list;
public class Zones implements ContentList{
public static Zone
@@ -20,28 +22,26 @@ public class Zones implements ContentList{
public void load(){
groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
baseLaunchCost = ItemStack.with(Items.copper, -60);
startingItems = ItemStack.list(Items.copper, 60);
baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60);
alwaysUnlocked = true;
conditionWave = 5;
launchPeriod = 5;
resources = new Item[]{Items.copper, Items.scrap, Items.lead};
resources = with(copper, scrap, lead);
}};
desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
startingItems = ItemStack.list(Items.copper, 120);
startingItems = list(copper, 120);
conditionWave = 20;
launchPeriod = 10;
loadout = Loadouts.advancedShard;
zoneRequirements = ZoneRequirement.with(groundZero, 20);
blockRequirements = new Block[]{Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
resources = with(copper, lead, coal, sand);
rules = r -> {
r.waves = true;
r.waveTimer = true;
r.launchWaveMultiplier = 3f;
r.waveSpacing = 60 * 50f;
r.spawns = Array.with(
r.spawns = with(
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 3f;
}},
@@ -75,96 +75,140 @@ public class Zones implements ContentList{
}}
);
};
requirements = with(
new ZoneWave(groundZero, 20),
new Unlock(Blocks.combustionGenerator)
);
}};
saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200);
startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
loadout = Loadouts.basicFoundation;
conditionWave = 10;
launchPeriod = 5;
zoneRequirements = ZoneRequirement.with(desertWastes, 60);
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door, Blocks.waterExtractor};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium};
configureObjective = new Launched(this);
resources = with(copper, scrap, lead, coal, sand, titanium);
requirements = with(
new ZoneWave(desertWastes, 60),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.draugFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.waterExtractor)
);
}};
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 250);
startingItems = list(copper, 250);
conditionWave = 10;
blockRequirements = new Block[]{Blocks.junction, Blocks.router};
zoneRequirements = ZoneRequirement.with(groundZero, 10);
resources = new Item[]{Items.copper, Items.lead, Items.coal};
resources = with(copper, lead, coal);
requirements = with(
new ZoneWave(groundZero, 10),
new Unlock(Blocks.junction),
new Unlock(Blocks.router)
);
}};
craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
startingItems = ItemStack.list(Items.copper, 100);
startingItems = list(copper, 100);
conditionWave = 10;
zoneRequirements = ZoneRequirement.with(frozenForest, 10);
blockRequirements = new Block[]{Blocks.mender, Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap};
resources = with(copper, lead, coal, sand, scrap);
requirements = with(
new ZoneWave(frozenForest, 10),
new Unlock(Blocks.mender),
new Unlock(Blocks.combustionGenerator)
);
}};
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 140, Items.lead, 50);
startingItems = list(copper, 140, lead, 50);
conditionWave = 20;
launchPeriod = 20;
zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15);
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator, Blocks.kiln, Blocks.mechanicalPump};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
resources = with(copper, scrap, lead, coal, sand);
requirements = with(
new ZoneWave(desertWastes, 20),
new ZoneWave(craters, 15),
new Unlock(Blocks.graphitePress),
new Unlock(Blocks.combustionGenerator),
new Unlock(Blocks.kiln),
new Unlock(Blocks.mechanicalPump)
);
}};
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation;
startingItems = ItemStack.list(Items.copper, 200, Items.lead, 50);
startingItems = list(copper, 200, lead, 50);
conditionWave = 10;
launchPeriod = 10;
zoneRequirements = ZoneRequirement.with(frozenForest, 15);
blockRequirements = new Block[]{Blocks.pneumaticDrill, Blocks.powerNode, Blocks.turbineGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
resources = with(copper, scrap, lead, coal, titanium, sand);
requirements = with(
new ZoneWave(frozenForest, 15),
new Unlock(Blocks.pneumaticDrill),
new Unlock(Blocks.powerNode),
new Unlock(Blocks.turbineGenerator)
);
}};
fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
startingItems = ItemStack.list(Items.copper, 250, Items.lead, 250, Items.metaglass, 100, Items.graphite, 100);
zoneRequirements = ZoneRequirement.with(stainedMountains, 15);
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.crawlerFactory, Blocks.door, Blocks.siliconSmelter};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand};
startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
resources = with(copper, lead, coal, titanium, sand);
configureObjective = new Launched(this);
requirements = with(
new ZoneWave(stainedMountains, 15),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.crawlerFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.siliconSmelter)
);
}};
overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
startingItems = ItemStack.list(Items.copper, 1500, Items.lead, 1000, Items.silicon, 500, Items.metaglass, 250);
startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
conditionWave = 12;
launchPeriod = 4;
loadout = Loadouts.basicNucleus;
zoneRequirements = ZoneRequirement.with(craters, 40, fungalPass, 10);
blockRequirements = new Block[]{Blocks.cultivator, Blocks.sporePress, Blocks.titanFactory, Blocks.wraithFactory};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
configureObjective = new Launched(this);
resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
requirements = with(
new ZoneWave(craters, 40),
new Launched(fungalPass),
new Unlock(Blocks.cultivator),
new Unlock(Blocks.sporePress),
new Unlock(Blocks.titanFactory),
new Unlock(Blocks.wraithFactory)
);
}};
tarFields = new Zone("tarFields", new MapGenerator("tarFields")
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation;
startingItems = ItemStack.list(Items.copper, 250, Items.lead, 100);
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
launchPeriod = 10;
zoneRequirements = ZoneRequirement.with(ruinousShores, 20);
blockRequirements = new Block[]{Blocks.coalCentrifuge, Blocks.conduit, Blocks.wave};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
requirements = with(new ZoneWave(ruinousShores, 20));
resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
requirements = with(
new ZoneWave(ruinousShores, 20),
new Unlock(Blocks.coalCentrifuge),
new Unlock(Blocks.conduit),
new Unlock(Blocks.wave)
);
}};
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 1000, Items.lead, 1000, Items.graphite, 250, Items.titanium, 250, Items.silicon, 250);
startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
conditionWave = 3;
launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.thoriumReactor};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
requirements = with(
new ZoneWave(tarFields, 20),
new Unlock(Blocks.thermalGenerator),
new Unlock(Blocks.thoriumReactor)
);
}};
/*
@@ -174,21 +218,23 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3;
launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(stainedMountains, 40);
requirements = with(stainedMountains, 40);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 1250, Items.lead, 1500, Items.silicon, 400, Items.metaglass, 250);
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30;
launchPeriod = 15;
zoneRequirements = ZoneRequirement.with(fungalPass, 8);
blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.laserDrill};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
requirements = with(
new Launched(fungalPass),
new Unlock(Blocks.thermalGenerator),
new Unlock(Blocks.laserDrill)
);
}};
/*
@@ -198,9 +244,9 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3;
launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(nuclearComplex, 40);
requirements = with(nuclearComplex, 40);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
}};*/
}
}

View File

@@ -151,11 +151,15 @@ public class Control implements ApplicationListener, Loadable{
});
Events.on(ZoneRequireCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", state.wave, e.zone.localizedName));
if(e.objective.display() != null){
ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", e.zoneForMet.localizedName, e.objective.display()));
}
});
Events.on(ZoneConfigureCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave));
if(e.zone.configureObjective.display() != null){
ui.hudfrag.showToast(Core.bundle.format("zone.config.unlocked", e.zone.configureObjective.display()));
}
});
Events.on(Trigger.newGame, () -> {

View File

@@ -136,8 +136,7 @@ public class Logic implements ApplicationListener{
public void runWave(){
spawner.spawnEnemies();
state.wave++;
state.wavetime = world.isZone() && world.getZone().isBossWave(state.wave) ? state.rules.waveSpacing * state.rules.bossWaveMultiplier :
world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
state.wavetime = world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
Events.fire(new WaveEvent());
}
@@ -180,6 +179,10 @@ public class Logic implements ApplicationListener{
Effects.effect(Fx.launch, tile);
}
if(world.getZone() != null){
world.getZone().setLaunched();
}
Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){

View File

@@ -1,13 +1,13 @@
package io.anuke.mindustry.game;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.*;
import io.anuke.mindustry.mod.Mods.*;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.*;
/** Base class for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}. */
public abstract class Content{
public abstract class Content implements Comparable<Content>{
public final short id;
/** The mod that loaded this piece of content. */
public @Nullable LoadedMod mod;
@@ -34,6 +34,11 @@ public abstract class Content{
public void load(){
}
@Override
public int compareTo(Content c){
return Integer.compare(id, c.id);
}
@Override
public String toString(){
return getContentType().name() + "#" + id;

View File

@@ -61,11 +61,13 @@ public class EventType{
/** Called when a zone's requirements are met. */
public static class ZoneRequireCompleteEvent{
public final Zone zone, required;
public final Zone zoneMet, zoneForMet;
public final Objective objective;
public ZoneRequireCompleteEvent(Zone zone, Zone required){
this.zone = zone;
this.required = required;
public ZoneRequireCompleteEvent(Zone zoneMet, Zone zoneForMet, Objective objective){
this.zoneMet = zoneMet;
this.zoneForMet = zoneForMet;
this.objective = objective;
}
}

View File

@@ -91,12 +91,17 @@ public class GlobalData{
state.stats.itemsDelivered.getAndIncrement(item, 0, amount);
}
public boolean hasItems(Array<ItemStack> stacks){
return !stacks.contains(s -> items.get(s.item, 0) < s.amount);
}
public boolean hasItems(ItemStack[] stacks){
for(ItemStack stack : stacks){
if(items.get(stack.item, 0) < stack.amount){
if(!has(stack.item, stack.amount)){
return false;
}
}
return true;
}
@@ -107,6 +112,13 @@ public class GlobalData{
modified = true;
}
public void removeItems(Array<ItemStack> stacks){
for(ItemStack stack : stacks){
items.getAndIncrement(stack.item, 0, -stack.amount);
}
modified = true;
}
public boolean has(Item item, int amount){
return items.get(item, 0) >= amount;
}

View File

@@ -0,0 +1,27 @@
package io.anuke.mindustry.game;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.type.*;
/** Defines a specific objective for a game. */
public interface Objective{
/** @return whether this objective is met. */
boolean complete();
/** @return the string displayed when this objective is completed, in imperative form.
* e.g. when the objective is 'complete 10 waves', this would display "complete 10 waves".
* If this objective should not be displayed, should return null.*/
@Nullable String display();
/** Build a display for this zone requirement.*/
default void build(Table table){
}
default Zone zone(){
return this instanceof ZoneObjective ? ((ZoneObjective)this).zone : null;
}
}

View File

@@ -0,0 +1,96 @@
package io.anuke.mindustry.game;
import io.anuke.arc.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
/** Holds objective classes. */
public class Objectives{
//TODO
public static class Wave implements Objective{
public int wave;
public Wave(int wave){
this.wave = wave;
}
protected Wave(){}
@Override
public boolean complete(){
return false;
}
@Override
public String display(){
//TODO
return null;
}
}
public static class Unlock implements Objective{
public @NonNull Block block;
public Unlock(Block block){
this.block = block;
}
protected Unlock(){}
@Override
public boolean complete(){
return block.unlocked();
}
@Override
public String display(){
return Core.bundle.format("requirement.unlock", block.localizedName);
}
}
public static class ZoneWave extends ZoneObjective{
public int wave;
public ZoneWave(Zone zone, int wave){
this.zone = zone;
this.wave = wave;
}
protected ZoneWave(){}
@Override
public boolean complete(){
return zone.bestWave() >= wave;
}
@Override
public String display(){
return Core.bundle.format("requirement.wave", wave, zone.localizedName);
}
}
public static class Launched extends ZoneObjective{
public Launched(Zone zone){
this.zone = zone;
}
protected Launched(){}
@Override
public boolean complete(){
return zone.hasLaunched();
}
@Override
public String display(){
return Core.bundle.format("requirement.core", zone.localizedName);
}
}
public abstract static class ZoneObjective implements Objective{
public @NonNull Zone zone;
}
}

View File

@@ -1,11 +1,11 @@
package io.anuke.mindustry.game;
import io.anuke.annotations.Annotations.Serialize;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.io.JsonIO;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Zone;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.collection.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
/**
* Defines current rules on how the game should function.
@@ -69,6 +69,8 @@ public class Rules{
public boolean tutorial = false;
/** Starting items put in cores */
public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100));
/** Blocks that cannot be placed. */
public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
/** Copies this ruleset exactly. Not very efficient at all, do not use often. */
public Rules copy(){

View File

@@ -18,6 +18,7 @@ import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.mod.Mods.*;
import io.anuke.mindustry.type.*;
@@ -39,7 +40,7 @@ public class ContentParser{
put(BulletType.class, (type, data) -> {
Class<? extends BulletType> bc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.entities.bullets") : BasicBulletType.class;
data.remove("type");
BulletType result = bc.getDeclaredConstructor().newInstance();
BulletType result = make(bc);
readFields(result, data);
return result;
});
@@ -60,6 +61,13 @@ public class ContentParser{
Log.info(Core.assets.get(path));
return Core.assets.get(path);
});
put(Objective.class, (type, data) -> {
Class<? extends Objective> oc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.game.Objectives") : ZoneWave.class;
data.remove("type");
Objective obj = make(oc);
readFields(obj, data);
return obj;
});
}};
/** Stores things that need to be parsed fully, e.g. reading fields of content.
* This is done to accomodate binding of content names first.*/
@@ -115,6 +123,7 @@ public class ContentParser{
);
Block block = type.getDeclaredConstructor(String.class).newInstance(mod + "-" + name);
currentContent = block;
read(() -> {
if(value.has("consumes")){
for(JsonValue child : value.get("consumes")){
@@ -159,6 +168,7 @@ public class ContentParser{
Class<BaseUnit> type = resolve(value.getString("type"), "io.anuke.mindustry.entities.type.base");
UnitType unit = new UnitType(mod + "-" + name, supply(type));
currentContent = unit;
read(() -> readFields(unit, value, true));
return unit;
@@ -179,6 +189,7 @@ public class ContentParser{
item = constructor.get(mod + "-" + name);
}
currentContent = item;
read(() -> readFields(item, value));
return item;
};
@@ -225,7 +236,11 @@ public class ContentParser{
}
public void finishParsing(){
reads.each(Runnable::run);
try{
reads.each(Runnable::run);
}catch(Exception e){
throw new RuntimeException("Error occurred parsing content: " + currentContent, e);
}
reads.clear();
}
@@ -253,6 +268,16 @@ public class ContentParser{
return c;
}
private <T> T make(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
cons.setAccessible(true);
return cons.newInstance();
}catch(Exception e){
throw new RuntimeException(e);
}
}
private <T> Supplier<T> supply(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
@@ -366,9 +391,13 @@ public class ContentParser{
try{
return (Class<T>)Class.forName(type + '.' + base);
}catch(Exception ignored){
try{
return (Class<T>)Class.forName(type + '$' + base);
}catch(Exception ignored2){
}
}
}
throw new IllegalArgumentException("Type not found: " + potentials[0]);
throw new IllegalArgumentException("Types not found: " + base + "." + potentials[0]);
}
private interface FieldParser{

View File

@@ -10,7 +10,7 @@ import io.anuke.mindustry.world.blocks.*;
import static io.anuke.mindustry.Vars.content;
public class Item extends UnlockableContent implements Comparable<Item>{
public class Item extends UnlockableContent{
public final Color color;
/** type of the item; used for tabs and core acceptance. default value is {@link ItemType#resource}. */
@@ -61,11 +61,6 @@ public class Item extends UnlockableContent implements Comparable<Item>{
return localizedName();
}
@Override
public int compareTo(Item item){
return Integer.compare(id, item.id);
}
@Override
public ContentType getContentType(){
return ContentType.item;

View File

@@ -19,6 +19,10 @@ public class ItemStack implements Comparable<ItemStack>{
item = Items.copper;
}
public ItemStack copy(){
return new ItemStack(item, amount);
}
public boolean equals(ItemStack other){
return other != null && other.item == item && other.amount == amount;
}

View File

@@ -5,34 +5,32 @@ import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.*;
import java.util.*;
import static io.anuke.mindustry.Vars.*;
public class Zone extends UnlockableContent{
public @NonNull Generator generator;
public Block[] blockRequirements = {};
public ZoneRequirement[] zoneRequirements = {};
public Item[] resources = {};
public @NonNull Objective configureObjective = new ZoneWave(this, 15);
public Array<Objective> requirements = new Array<>();
//TODO autogenerate
public Array<Item> resources = new Array<>();
public Consumer<Rules> rules = rules -> {};
public boolean alwaysUnlocked;
public int conditionWave = Integer.MAX_VALUE;
public int configureWave = 15;
public int launchPeriod = 10;
public Loadout loadout = Loadouts.basicShard;
public TextureRegion preview;
protected ItemStack[] baseLaunchCost = {};
protected Array<ItemStack> baseLaunchCost = new Array<>();
protected Array<ItemStack> startingItems = new Array<>();
protected ItemStack[] launchCost = null;
protected Array<ItemStack> launchCost;
private Array<ItemStack> defaultStartingItems = new Array<>();
@@ -60,35 +58,15 @@ public class Zone extends UnlockableContent{
}
}
public boolean isBossWave(int wave){
return wave % configureWave == 0 && wave > 0;
}
public boolean isLaunchWave(int wave){
return metCondition() && wave % launchPeriod == 0;
}
public boolean canUnlock(){
if(data.isUnlocked(this)){
return true;
}
for(ZoneRequirement other : zoneRequirements){
if(other.zone.bestWave() < other.wave){
return false;
}
}
for(Block other : blockRequirements){
if(!data.isUnlocked(other)){
return false;
}
}
return true;
return data.isUnlocked(this) || !requirements.contains(r -> !r.complete());
}
public ItemStack[] getLaunchCost(){
public Array<ItemStack> getLaunchCost(){
if(launchCost == null){
updateLaunchCost();
}
@@ -104,30 +82,54 @@ public class Zone extends UnlockableContent{
defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount)));
}
public boolean hasLaunched(){
return Core.settings.getBool(name + "-launched", false);
}
public void setLaunched(){
updateObjectives(() -> {
Core.settings.put(name + "-launched", true);
data.modified();
});
}
public void updateWave(int wave){
int value = Core.settings.getInt(name + "-wave", 0);
if(value < wave){
Core.settings.put(name + "-wave", wave);
data.modified();
updateObjectives(() -> {
Core.settings.put(name + "-wave", wave);
data.modified();
});
}
}
for(Zone zone : content.zones()){
ZoneRequirement req = Structs.find(zone.zoneRequirements, f -> f.zone == this);
if(req != null && wave == req.wave + 1){
Events.fire(new ZoneRequireCompleteEvent(zone, this));
}
}
public void updateObjectives(Runnable closure){
Array<ZoneObjective> incomplete = content.zones()
.map(z -> z.requirements).<Objective>flatten()
.select(o -> o.zone() == this && !o.complete())
.as(ZoneObjective.class);
if(wave == configureWave + 1){
Events.fire(new ZoneConfigureCompleteEvent(this));
boolean wasConfig = configureObjective.complete();
closure.run();
for(ZoneObjective objective : incomplete){
if(objective.complete()){
Events.fire(new ZoneRequireCompleteEvent(objective.zone, content.zones().find(z -> z.requirements.contains(objective)), objective));
}
}
if(!wasConfig && configureObjective.complete()){
Events.fire(new ZoneConfigureCompleteEvent(this));
}
}
public int bestWave(){
return Core.settings.getInt(name + "-wave", 0);
}
public boolean isCompleted(){
/** @return whether initial conditions to launch are met. */
public boolean isLaunchMet(){
return bestWave() >= conditionWave;
}
@@ -152,7 +154,7 @@ public class Zone extends UnlockableContent{
}
stacks.sort();
launchCost = stacks.toArray(ItemStack.class);
launchCost = stacks;
Core.settings.putObject(name + "-starting-items", startingItems);
data.modified();
}
@@ -164,13 +166,13 @@ public class Zone extends UnlockableContent{
}
public boolean canConfigure(){
return bestWave() >= configureWave;
return configureObjective.complete();
}
@Override
public void init(){
generator.init(loadout);
Arrays.sort(resources);
resources.sort();
for(ItemStack stack : startingItems){
defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
@@ -208,26 +210,4 @@ public class Zone extends UnlockableContent{
return ContentType.zone;
}
public static class ZoneRequirement{
public @NonNull Zone zone;
public @NonNull int wave;
public ZoneRequirement(Zone zone, int wave){
this.zone = zone;
this.wave = wave;
}
protected ZoneRequirement(){
}
public static ZoneRequirement[] with(Object... objects){
ZoneRequirement[] out = new ZoneRequirement[objects.length / 2];
for(int i = 0; i < objects.length; i += 2){
out[i / 2] = new ZoneRequirement((Zone)objects[i], (Integer)objects[i + 1]);
}
return out;
}
}
}

View File

@@ -1,34 +1,112 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.graphics.*;
import io.anuke.arc.scene.style.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class CustomRulesDialog extends FloatingDialog{
private Table main;
private Rules rules;
private Supplier<Rules> resetter;
private LoadoutDialog loadoutDialog;
private FloatingDialog banDialog;
public CustomRulesDialog(){
super("$mode.custom");
loadoutDialog = new LoadoutDialog();
banDialog = new FloatingDialog("$bannedblocks");
banDialog.addCloseButton();
banDialog.shown(this::rebuildBanned);
banDialog.buttons.addImageTextButton("$addall", Icon.arrow16Small, () -> {
rules.bannedBlocks.addAll(content.blocks().select(Block::isBuildable));
rebuildBanned();
}).size(180, 64f);
banDialog.buttons.addImageTextButton("$clear", Icon.trash16Small, () -> {
rules.bannedBlocks.clear();
rebuildBanned();
}).size(180, 64f);
setFillParent(true);
shown(this::setup);
addCloseButton();
}
private void rebuildBanned(){
float previousScroll = banDialog.cont.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.cont.getChildren().first()).getScrollY();
banDialog.cont.clear();
banDialog.cont.pane(t -> {
t.margin(10f);
if(rules.bannedBlocks.isEmpty()){
t.add("$empty");
}
Array<Block> array = Array.with(rules.bannedBlocks);
array.sort();
int cols = mobile && Core.graphics.isPortrait() ? 1 : mobile ? 2 : 3;
int i = 0;
for(Block block : array){
t.table(Tex.underline, b -> {
b.left().margin(4f);
b.addImage(block.icon(Cicon.medium)).size(Cicon.medium.size).padRight(3);
b.add(block.localizedName).color(Color.lightGray).padLeft(3).growX().left().wrap();
b.addImageButton(Icon.cancelSmall, Styles.clearPartiali, () -> {
rules.bannedBlocks.remove(block);
rebuildBanned();
}).size(70f).pad(-4f).padLeft(0f);
}).size(300f, 70f).padRight(5);
if(++i % cols == 0){
t.row();
}
}
}).get().setScrollYForce(previousScroll);
banDialog.cont.row();
banDialog.cont.addImageTextButton("$add", Icon.addSmall, () -> {
FloatingDialog dialog = new FloatingDialog("$add");
dialog.cont.pane(t -> {
t.left().margin(14f);
int[] i = {0};
content.blocks().each(b -> !rules.bannedBlocks.contains(b) && b.isBuildable(), b -> {
int cols = mobile && Core.graphics.isPortrait() ? 4 : 12;
t.addImageButton(new TextureRegionDrawable(b.icon(Cicon.medium)), Styles.cleari, () -> {
rules.bannedBlocks.add(b);
rebuildBanned();
dialog.hide();
}).size(60f).get().resizeImage(Cicon.medium.size);
if(++i[0] % cols == 0){
t.row();
}
});
});
dialog.addCloseButton();
dialog.show();
}).size(300f, 64f);
}
public void show(Rules rules, Supplier<Rules> resetter){
this.rules = rules;
this.resetter = resetter;
@@ -67,18 +145,17 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
main.addButton("$configure",
() -> loadoutDialog.show(
Blocks.coreShard.itemCapacity,
() -> rules.loadout,
() -> {
rules.loadout.clear();
rules.loadout.add(new ItemStack(Items.copper, 100));
},
() -> {}, () -> {},
item -> item.type == ItemType.material
() -> loadoutDialog.show(Blocks.coreShard.itemCapacity, rules.loadout,
() -> {
rules.loadout.clear();
rules.loadout.add(new ItemStack(Items.copper, 100));
}, () -> {}, () -> {}
)).left().width(300f);
main.row();
main.addButton("$bannedblocks", banDialog::show).left().width(300f);
main.row();
title("$rules.title.player");
number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier);
number("$rules.playerhealthmultiplier", f -> rules.playerHealthMultiplier = f, () -> rules.playerHealthMultiplier);

View File

@@ -21,9 +21,7 @@ import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.io.SaveIO.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Zone.*;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.Styles;
import io.anuke.mindustry.ui.TreeLayout.*;
import static io.anuke.mindustry.Vars.*;
@@ -129,7 +127,7 @@ public class DeployDialog extends FloatingDialog{
button.defaults().colspan(2);
button.row();
button.add(Core.bundle.format("save.wave", color + slot.getWave()));
button.add(Core.bundle.format("save", color + slot.getWave()));
button.row();
button.label(() -> Core.bundle.format("save.playtime", color + slot.getPlayTime()));
button.row();
@@ -156,7 +154,7 @@ public class DeployDialog extends FloatingDialog{
node.allChildren.clear();
node.allChildren.addAll(node.children);
for(ZoneNode other : new ObjectSetIterator<>(nodes)){
if(Structs.contains(other.zone.zoneRequirements, req -> req.zone == node.zone)){
if(other.zone.requirements.contains(req -> req.zone() == node.zone)){
node.allChildren.add(other);
}
}
@@ -164,12 +162,7 @@ public class DeployDialog extends FloatingDialog{
}
boolean hidden(Zone zone){
for(ZoneRequirement other : zone.zoneRequirements){
if(!data.isUnlocked(other.zone)){
return true;
}
}
return false;
return zone.requirements.contains(o -> o.zone() != null && o.zone().locked());
}
void buildButton(Zone zone, Button button){
@@ -258,7 +251,7 @@ public class DeployDialog extends FloatingDialog{
//this.height /= 2f;
nodes.add(this);
arr.selectFrom(content.zones(), other -> other.zoneRequirements.length > 0 && other.zoneRequirements[0].zone == zone);
arr.selectFrom(content.zones(), other -> other.requirements.size > 0 && other.requirements.first().zone() == zone);
children = new ZoneNode[arr.size];
for(int i = 0; i < children.length; i++){

View File

@@ -2,9 +2,7 @@ package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.input.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.game.*;
@@ -16,10 +14,12 @@ import static io.anuke.mindustry.Vars.*;
public class LoadoutDialog extends FloatingDialog{
private Runnable hider;
private Supplier<Array<ItemStack>> supplier;
//private Supplier<Array<ItemStack>> supplier;
private Runnable resetter;
private Runnable updater;
private Predicate<Item> filter;
private Array<ItemStack> stacks = new Array<>();
private Array<ItemStack> originalStacks = new Array<>();
//private Predicate<Item> filter;
private Table items;
private int capacity;
@@ -33,54 +33,37 @@ public class LoadoutDialog extends FloatingDialog{
}
});
cont.add(items = new Table()).left();
cont.pane(t -> items = t.margin(10f)).left();
shown(this::setup);
hidden(() -> {
originalStacks.selectFrom(stacks, s -> s.amount > 0);
updater.run();
if(hider != null){
hider.run();
}
});
cont.row();
buttons.addImageTextButton("$back", Icon.arrowLeft, this::hide).size(210f, 64f);
cont.addButton("$add", () -> {
FloatingDialog dialog = new FloatingDialog("");
dialog.setFillParent(false);
for(Item item : content.items().select(item -> filter.test(item) && item.type == ItemType.material && supplier.get().find(stack -> stack.item == item) == null)){
TextButton button = dialog.cont.addButton("", Styles.cleart, () -> {
dialog.hide();
supplier.get().add(new ItemStack(item, 0));
updater.run();
setup();
}).size(300f, 36f).get();
button.clearChildren();
button.left();
button.addImage(item.icon(Cicon.small)).size(8 * 3).pad(4);
button.add(item.localizedName);
dialog.cont.row();
}
dialog.show();
}).size(100f, 40).left().disabled(b -> !content.items().contains(item -> filter.test(item) && !supplier.get().contains(stack -> stack.item == item)));
cont.row();
cont.addButton("$settings.reset", () -> {
buttons.addImageTextButton("$settings.reset", Icon.refreshSmall, () -> {
resetter.run();
updater.run();
setup();
}).size(210f, 64f);
cont.row();
cont.addImageTextButton("$back", Icon.arrowLeft, this::hide).size(210f, 64f);
}
public void show(int capacity, Supplier<Array<ItemStack>> supplier, Runnable reseter, Runnable updater, Runnable hider, Predicate<Item> filter){
public void show(int capacity, Array<ItemStack> stacks, Runnable reseter, Runnable updater, Runnable hider){
this.originalStacks = stacks;
this.stacks = stacks.map(ItemStack::copy);
this.stacks.addAll(content.items().select(i -> i.type == ItemType.material &&
!stacks.contains(stack -> stack.item == i)).map(i -> new ItemStack(i, 0)));
this.stacks.sort(Structs.comparingInt(s -> s.item.id));
this.resetter = reseter;
this.supplier = supplier;
this.updater = updater;
this.capacity = capacity;
this.hider = hider;
this.filter = filter;
//this.filter = filter;
show();
}
@@ -88,41 +71,54 @@ public class LoadoutDialog extends FloatingDialog{
items.clearChildren();
items.left();
float bsize = 40f;
int step = 50;
for(ItemStack stack : supplier.get()){
items.addButton("x", Styles.clearPartialt, () -> {
supplier.get().remove(stack);
updater.run();
setup();
}).size(bsize);
int i = 0;
items.addButton("-", Styles.clearPartialt, () -> {
stack.amount = Math.max(stack.amount - step, 0);
updater.run();
}).size(bsize);
for(ItemStack stack : stacks){
items.table(Tex.pane, t -> {
t.margin(4).marginRight(8).left();
t.addButton("-", Styles.cleart, () -> {
stack.amount = Math.max(stack.amount - step(stack.amount), 0);
updater.run();
}).size(bsize);
items.addButton("+", Styles.clearPartialt, () -> {
stack.amount = Math.min(stack.amount + step, capacity);
updater.run();
}).size(bsize);
t.addButton("+", Styles.cleart, () -> {
stack.amount = Math.min(stack.amount + step(stack.amount), capacity);
updater.run();
}).size(bsize);
items.addImageButton(Icon.pencilSmaller, Styles.clearPartial2i, () -> ui.showTextInput("$configure", stack.item.localizedName, 10, stack.amount + "", true, str -> {
if(Strings.canParsePostiveInt(str)){
int amount = Strings.parseInt(str);
if(amount >= 0 && amount <= capacity){
stack.amount = amount;
updater.run();
return;
t.addImageButton(Icon.pencilSmaller, Styles.cleari, () -> ui.showTextInput("$configure", stack.item.localizedName, 10, stack.amount + "", true, str -> {
if(Strings.canParsePostiveInt(str)){
int amount = Strings.parseInt(str);
if(amount >= 0 && amount <= capacity){
stack.amount = amount;
updater.run();
return;
}
}
}
ui.showInfo(Core.bundle.format("configure.invalid", capacity));
})).size(bsize);
ui.showInfo(Core.bundle.format("configure.invalid", capacity));
})).size(bsize);
items.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(4).padLeft(4);
items.label(() -> stack.amount + "").left();
t.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(4).padLeft(4);
t.label(() -> stack.amount + "").left().width(90f);
}).pad(2).left().fillX();
items.row();
if(++i % 2 == 0 || (mobile && Core.graphics.isPortrait())){
items.row();
}
}
}
private int step(int amount){
if(amount < 1000){
return 100;
}else if(amount < 2000){
return 200;
}else if(amount < 5000){
return 500;
}else{
return 1000;
}
}
}

View File

@@ -1,15 +1,15 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Zone.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*;
@@ -38,8 +38,7 @@ public class ZoneInfoDialog extends FloatingDialog{
if(!zone.unlocked()) return;
ItemStack[] stacks = zone.getLaunchCost();
for(ItemStack stack : stacks){
for(ItemStack stack : zone.getLaunchCost()){
if(stack.amount == 0) continue;
if(i++ % 2 == 0){
@@ -62,29 +61,32 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.table(req -> {
req.defaults().left();
if(zone.zoneRequirements.length > 0){
Array<Objective> zones = zone.requirements.select(o -> !(o instanceof Unlock));
if(!zones.isEmpty()){
req.table(r -> {
r.add("$complete").colspan(2).left();
r.row();
for(ZoneRequirement other : zone.zoneRequirements){
for(Objective o : zones){
r.addImage(Icon.terrain).padRight(4);
r.add(Core.bundle.format("zone.requirement", other.wave, other.zone.localizedName())).color(Color.lightGray);
r.addImage(other.zone.bestWave() >= other.wave ? Icon.checkSmall : Icon.cancelSmall, other.zone.bestWave() >= other.wave ? Color.lightGray : Color.scarlet).padLeft(3);
r.add(o.display()).color(Color.lightGray);
r.addImage(o.complete() ? Icon.checkSmall : Icon.cancelSmall, o.complete() ? Color.lightGray : Color.scarlet).padLeft(3);
r.row();
}
});
}
req.row();
Array<Unlock> blocks = zone.requirements.select(o -> o instanceof Unlock).as(Unlock.class);
if(zone.blockRequirements.length > 0){
if(!blocks.isEmpty()){
req.table(r -> {
r.add("$research.list").colspan(2).left();
r.row();
for(Block block : zone.blockRequirements){
r.addImage(block.icon(Cicon.small)).size(8 * 3).padRight(4);
r.add(block.localizedName).color(Color.lightGray);
r.addImage(data.isUnlocked(block) ? Icon.checkSmall : Icon.cancelSmall, data.isUnlocked(block) ? Color.lightGray : Color.scarlet).padLeft(3);
for(Unlock blocko : blocks){
r.addImage(blocko.block.icon(Cicon.small)).size(8 * 3).padRight(5);
r.add(blocko.block.localizedName).color(Color.lightGray).left();
r.addImage(blocko.block.unlocked() ? Icon.checkSmall : Icon.cancelSmall, blocko.block.unlocked() ? Color.lightGray : Color.scarlet).padLeft(3);
r.row();
}
@@ -106,7 +108,7 @@ public class ZoneInfoDialog extends FloatingDialog{
t.left();
t.add("$zone.resources").padRight(6);
if(zone.resources.length > 0){
if(zone.resources.size > 0){
t.table(r -> {
t.left();
int i = 0;
@@ -135,8 +137,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row();
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave),
() -> loadout.show(zone.loadout.core().itemCapacity, zone::getStartingItems, zone::resetStartingItems, zone::updateLaunchCost, rebuildItems, item -> data.getItem(item) > 0 && item.type == ItemType.material)
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureObjective.display()),
() -> loadout.show(zone.loadout.core().itemCapacity, zone.getStartingItems(), zone::resetStartingItems, zone::updateLaunchCost, rebuildItems)
).fillX().pad(3).disabled(b -> !zone.canConfigure());
}
cont.marginRight(12f);

View File

@@ -151,6 +151,10 @@ public class PlacementFragment extends Fragment{
Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.white : Color.gray;
button.forEach(elem -> elem.setColor(color));
button.setChecked(control.input.block == block);
if(state.rules.bannedBlocks.contains(block)){
button.forEach(elem -> elem.setColor(Color.darkGray));
}
});
button.hovered(() -> hovered = block);
@@ -226,6 +230,15 @@ public class PlacementFragment extends Fragment{
}
}).growX().left().margin(3);
if(state.rules.bannedBlocks.contains(lastDisplay)){
topTable.row();
topTable.table(b -> {
b.addImage(Icon.cancelSmall).padRight(2).color(Color.scarlet);
b.add("$banned");
b.left();
}).padTop(2).left();
}
}else if(tileDisplayBlock() != null){ //show selected tile
lastDisplay = tileDisplayBlock();
topTable.table(t -> {
@@ -301,7 +314,11 @@ public class PlacementFragment extends Fragment{
returnArray.add(block);
}
}
returnArray.sort((b1, b2) -> -Boolean.compare(unlocked(b1), unlocked(b2)));
returnArray.sort((b1, b2) -> {
int locked = -Boolean.compare(unlocked(b1), unlocked(b2));
if(locked != 0) return locked;
return Boolean.compare(state.rules.bannedBlocks.contains(b1), state.rules.bannedBlocks.contains(b2));
});
return returnArray;
}

View File

@@ -73,6 +73,10 @@ public class Build{
return false;
}
if(state.rules.bannedBlocks.contains(type) && !(state.rules.waves && team == waveTeam)){
return false;
}
if((type.solid || type.solidifes) && Units.anyEntities(x * tilesize + type.offset() - type.size*tilesize/2f, y * tilesize + type.offset() - type.size*tilesize/2f, type.size * tilesize, type.size*tilesize)){
return false;
}