Merge branches 'master' and 'zone-objectives' of https://github.com/Anuken/Mindustry

This commit is contained in:
Anuken
2019-10-05 16:06:57 -04:00
23 changed files with 587 additions and 295 deletions

View File

@@ -45,7 +45,6 @@ database = Core Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
addplayers = Add/Remove Players
customgame = Custom Game customgame = Custom Game
newgame = New Game newgame = New Game
none = <none> none = <none>
@@ -164,7 +163,6 @@ server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server. server.error = [crimson]Error hosting server.
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
@@ -378,7 +376,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -391,8 +388,10 @@ donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [lightgray]Reach: complete = [lightgray]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -403,11 +402,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -468,12 +469,13 @@ settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster

View File

@@ -965,12 +965,12 @@ public class Blocks implements ContentList{
//region liquid //region liquid
mechanicalPump = new Pump("mechanical-pump"){{ mechanicalPump = new Pump("mechanical-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.lead, 10)); requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.metaglass, 10));
pumpAmount = 0.1f; pumpAmount = 0.1f;
}}; }};
rotaryPump = new Pump("rotary-pump"){{ rotaryPump = new Pump("rotary-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.lead, 50, Items.silicon, 20, Items.titanium, 35)); requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
pumpAmount = 0.8f; pumpAmount = 0.8f;
consumes.power(0.15f); consumes.power(0.15f);
liquidCapacity = 30f; liquidCapacity = 30f;
@@ -979,7 +979,7 @@ public class Blocks implements ContentList{
}}; }};
thermalPump = new Pump("thermal-pump"){{ thermalPump = new Pump("thermal-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.lead, 65, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35)); requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.metaglass, 70, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
pumpAmount = 1.5f; pumpAmount = 1.5f;
consumes.power(0.30f); consumes.power(0.30f);
liquidCapacity = 40f; liquidCapacity = 40f;
@@ -993,13 +993,13 @@ public class Blocks implements ContentList{
}}; }};
pulseConduit = new Conduit("pulse-conduit"){{ pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 1)); requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f; liquidCapacity = 16f;
health = 90; health = 90;
}}; }};
liquidRouter = new LiquidRouter("liquid-router"){{ liquidRouter = new LiquidRouter("liquid-router"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2)); requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f; liquidCapacity = 20f;
}}; }};
@@ -1011,11 +1011,11 @@ public class Blocks implements ContentList{
}}; }};
liquidJunction = new LiquidJunction("liquid-junction"){{ liquidJunction = new LiquidJunction("liquid-junction"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2)); requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2));
}}; }};
bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{ bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4)); requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8));
range = 4; range = 4;
hasPower = false; hasPower = false;
}}; }};

View File

@@ -1,13 +1,15 @@
package io.anuke.mindustry.content; package io.anuke.mindustry.content;
import io.anuke.arc.collection.Array; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.ContentList; import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.game.SpawnGroup; import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.maps.generators.MapGenerator; import io.anuke.mindustry.maps.generators.MapGenerator.*;
import io.anuke.mindustry.maps.generators.MapGenerator.Decoration; import io.anuke.mindustry.maps.zonegen.*;
import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Block;
import static io.anuke.arc.collection.Array.with;
import static io.anuke.mindustry.content.Items.*;
import static io.anuke.mindustry.type.ItemStack.list;
public class Zones implements ContentList{ public class Zones implements ContentList{
public static Zone public static Zone
@@ -20,28 +22,26 @@ public class Zones implements ContentList{
public void load(){ public void load(){
groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{ groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
baseLaunchCost = ItemStack.with(Items.copper, -60); baseLaunchCost = list(copper, -60);
startingItems = ItemStack.list(Items.copper, 60); startingItems = list(copper, 60);
alwaysUnlocked = true; alwaysUnlocked = true;
conditionWave = 5; conditionWave = 5;
launchPeriod = 5; launchPeriod = 5;
resources = new Item[]{Items.copper, Items.scrap, Items.lead}; resources = with(copper, scrap, lead);
}}; }};
desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{ desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
startingItems = ItemStack.list(Items.copper, 120); startingItems = list(copper, 120);
conditionWave = 20; conditionWave = 20;
launchPeriod = 10; launchPeriod = 10;
loadout = Loadouts.advancedShard; loadout = Loadouts.advancedShard;
zoneRequirements = ZoneRequirement.with(groundZero, 20); resources = with(copper, lead, coal, sand);
blockRequirements = new Block[]{Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
rules = r -> { rules = r -> {
r.waves = true; r.waves = true;
r.waveTimer = true; r.waveTimer = true;
r.launchWaveMultiplier = 3f; r.launchWaveMultiplier = 3f;
r.waveSpacing = 60 * 50f; r.waveSpacing = 60 * 50f;
r.spawns = Array.with( r.spawns = with(
new SpawnGroup(UnitTypes.crawler){{ new SpawnGroup(UnitTypes.crawler){{
unitScaling = 3f; unitScaling = 3f;
}}, }},
@@ -75,96 +75,140 @@ public class Zones implements ContentList{
}} }}
); );
}; };
requirements = with(
new ZoneWave(groundZero, 20),
new Unlock(Blocks.combustionGenerator)
);
}}; }};
saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{ saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200); startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
conditionWave = 10; conditionWave = 10;
launchPeriod = 5; launchPeriod = 5;
zoneRequirements = ZoneRequirement.with(desertWastes, 60); configureObjective = new Launched(this);
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door, Blocks.waterExtractor}; resources = with(copper, scrap, lead, coal, sand, titanium);
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium}; requirements = with(
new ZoneWave(desertWastes, 60),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.draugFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.waterExtractor)
);
}}; }};
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1) frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{ .decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with(); startingItems = list(copper, 250);
startingItems = ItemStack.list(Items.copper, 250);
conditionWave = 10; conditionWave = 10;
blockRequirements = new Block[]{Blocks.junction, Blocks.router}; resources = with(copper, lead, coal);
zoneRequirements = ZoneRequirement.with(groundZero, 10); requirements = with(
resources = new Item[]{Items.copper, Items.lead, Items.coal}; new ZoneWave(groundZero, 10),
new Unlock(Blocks.junction),
new Unlock(Blocks.router)
);
}}; }};
craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{ craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
startingItems = ItemStack.list(Items.copper, 100); startingItems = list(copper, 100);
conditionWave = 10; conditionWave = 10;
zoneRequirements = ZoneRequirement.with(frozenForest, 10); resources = with(copper, lead, coal, sand, scrap);
blockRequirements = new Block[]{Blocks.mender, Blocks.combustionGenerator}; requirements = with(
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap}; new ZoneWave(frozenForest, 10),
new Unlock(Blocks.mender),
new Unlock(Blocks.combustionGenerator)
);
}}; }};
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{ ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with(); startingItems = list(copper, 140, lead, 50);
startingItems = ItemStack.list(Items.copper, 140, Items.lead, 50);
conditionWave = 20; conditionWave = 20;
launchPeriod = 20; launchPeriod = 20;
zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15); resources = with(copper, scrap, lead, coal, sand);
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator, Blocks.kiln, Blocks.mechanicalPump}; requirements = with(
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand}; new ZoneWave(desertWastes, 20),
new ZoneWave(craters, 15),
new Unlock(Blocks.graphitePress),
new Unlock(Blocks.combustionGenerator),
new Unlock(Blocks.kiln),
new Unlock(Blocks.mechanicalPump)
);
}}; }};
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2) stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{ .decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = ItemStack.list(Items.copper, 200, Items.lead, 50); startingItems = list(copper, 200, lead, 50);
conditionWave = 10; conditionWave = 10;
launchPeriod = 10; launchPeriod = 10;
zoneRequirements = ZoneRequirement.with(frozenForest, 15); resources = with(copper, scrap, lead, coal, titanium, sand);
blockRequirements = new Block[]{Blocks.pneumaticDrill, Blocks.powerNode, Blocks.turbineGenerator}; requirements = with(
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand}; new ZoneWave(frozenForest, 15),
new Unlock(Blocks.pneumaticDrill),
new Unlock(Blocks.powerNode),
new Unlock(Blocks.turbineGenerator)
);
}}; }};
fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{ fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
startingItems = ItemStack.list(Items.copper, 250, Items.lead, 250, Items.metaglass, 100, Items.graphite, 100); startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
zoneRequirements = ZoneRequirement.with(stainedMountains, 15); resources = with(copper, lead, coal, titanium, sand);
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.crawlerFactory, Blocks.door, Blocks.siliconSmelter}; configureObjective = new Launched(this);
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand}; requirements = with(
new ZoneWave(stainedMountains, 15),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.crawlerFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.siliconSmelter)
);
}}; }};
overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{ overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
startingItems = ItemStack.list(Items.copper, 1500, Items.lead, 1000, Items.silicon, 500, Items.metaglass, 250); startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
conditionWave = 12; conditionWave = 12;
launchPeriod = 4; launchPeriod = 4;
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
zoneRequirements = ZoneRequirement.with(craters, 40, fungalPass, 10); configureObjective = new Launched(this);
blockRequirements = new Block[]{Blocks.cultivator, Blocks.sporePress, Blocks.titanFactory, Blocks.wraithFactory}; resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap}; requirements = with(
new ZoneWave(craters, 40),
new Launched(fungalPass),
new Unlock(Blocks.cultivator),
new Unlock(Blocks.sporePress),
new Unlock(Blocks.titanFactory),
new Unlock(Blocks.wraithFactory)
);
}}; }};
tarFields = new Zone("tarFields", new MapGenerator("tarFields") tarFields = new Zone("tarFields", new MapGenerator("tarFields")
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{ .decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = ItemStack.list(Items.copper, 250, Items.lead, 100); startingItems = list(copper, 250, lead, 100);
conditionWave = 15; conditionWave = 15;
launchPeriod = 10; launchPeriod = 10;
zoneRequirements = ZoneRequirement.with(ruinousShores, 20); requirements = with(new ZoneWave(ruinousShores, 20));
blockRequirements = new Block[]{Blocks.coalCentrifuge, Blocks.conduit, Blocks.wave}; resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand}; requirements = with(
new ZoneWave(ruinousShores, 20),
new Unlock(Blocks.coalCentrifuge),
new Unlock(Blocks.conduit),
new Unlock(Blocks.wave)
);
}}; }};
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{ desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(); startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
startingItems = ItemStack.list(Items.copper, 1000, Items.lead, 1000, Items.graphite, 250, Items.titanium, 250, Items.silicon, 250);
conditionWave = 3; conditionWave = 3;
launchPeriod = 2; launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(tarFields, 20); resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.thoriumReactor}; requirements = with(
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium}; new ZoneWave(tarFields, 20),
new Unlock(Blocks.thermalGenerator),
new Unlock(Blocks.thoriumReactor)
);
}}; }};
/* /*
@@ -174,21 +218,23 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500); startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3; conditionWave = 3;
launchPeriod = 2; launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(stainedMountains, 40); requirements = with(stainedMountains, 40);
blockRequirements = new Block[]{Blocks.thermalGenerator}; blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand}; resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/ }};*/
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1) nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{ .decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(); startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
startingItems = ItemStack.list(Items.copper, 1250, Items.lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30; conditionWave = 30;
launchPeriod = 15; launchPeriod = 15;
zoneRequirements = ZoneRequirement.with(fungalPass, 8); resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.laserDrill}; requirements = with(
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand}; new Launched(fungalPass),
new Unlock(Blocks.thermalGenerator),
new Unlock(Blocks.laserDrill)
);
}}; }};
/* /*
@@ -198,9 +244,9 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500); startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3; conditionWave = 3;
launchPeriod = 2; launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(nuclearComplex, 40); requirements = with(nuclearComplex, 40);
blockRequirements = new Block[]{Blocks.thermalGenerator}; blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium}; resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
}};*/ }};*/
} }
} }

View File

@@ -151,11 +151,15 @@ public class Control implements ApplicationListener, Loadable{
}); });
Events.on(ZoneRequireCompleteEvent.class, e -> { Events.on(ZoneRequireCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", state.wave, e.zone.localizedName)); if(e.objective.display() != null){
ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", e.zoneForMet.localizedName, e.objective.display()));
}
}); });
Events.on(ZoneConfigureCompleteEvent.class, e -> { Events.on(ZoneConfigureCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave)); if(e.zone.configureObjective.display() != null){
ui.hudfrag.showToast(Core.bundle.format("zone.config.unlocked", e.zone.configureObjective.display()));
}
}); });
Events.on(Trigger.newGame, () -> { Events.on(Trigger.newGame, () -> {

View File

@@ -136,8 +136,7 @@ public class Logic implements ApplicationListener{
public void runWave(){ public void runWave(){
spawner.spawnEnemies(); spawner.spawnEnemies();
state.wave++; state.wave++;
state.wavetime = world.isZone() && world.getZone().isBossWave(state.wave) ? state.rules.waveSpacing * state.rules.bossWaveMultiplier : state.wavetime = world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * state.rules.launchWaveMultiplier : state.rules.waveSpacing;
Events.fire(new WaveEvent()); Events.fire(new WaveEvent());
} }
@@ -180,6 +179,10 @@ public class Logic implements ApplicationListener{
Effects.effect(Fx.launch, tile); Effects.effect(Fx.launch, tile);
} }
if(world.getZone() != null){
world.getZone().setLaunched();
}
Time.runTask(30f, () -> { Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){ for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){ for(Item item : content.items()){

View File

@@ -1,13 +1,13 @@
package io.anuke.mindustry.game; package io.anuke.mindustry.game;
import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.*;
import io.anuke.mindustry.mod.Mods.*; import io.anuke.mindustry.mod.Mods.*;
import io.anuke.mindustry.type.ContentType; import io.anuke.mindustry.type.*;
/** Base class for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}. */ /** Base class for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}. */
public abstract class Content{ public abstract class Content implements Comparable<Content>{
public final short id; public final short id;
/** The mod that loaded this piece of content. */ /** The mod that loaded this piece of content. */
public @Nullable LoadedMod mod; public @Nullable LoadedMod mod;
@@ -34,6 +34,11 @@ public abstract class Content{
public void load(){ public void load(){
} }
@Override
public int compareTo(Content c){
return Integer.compare(id, c.id);
}
@Override @Override
public String toString(){ public String toString(){
return getContentType().name() + "#" + id; return getContentType().name() + "#" + id;

View File

@@ -61,11 +61,13 @@ public class EventType{
/** Called when a zone's requirements are met. */ /** Called when a zone's requirements are met. */
public static class ZoneRequireCompleteEvent{ public static class ZoneRequireCompleteEvent{
public final Zone zone, required; public final Zone zoneMet, zoneForMet;
public final Objective objective;
public ZoneRequireCompleteEvent(Zone zone, Zone required){ public ZoneRequireCompleteEvent(Zone zoneMet, Zone zoneForMet, Objective objective){
this.zone = zone; this.zoneMet = zoneMet;
this.required = required; this.zoneForMet = zoneForMet;
this.objective = objective;
} }
} }

View File

@@ -91,12 +91,17 @@ public class GlobalData{
state.stats.itemsDelivered.getAndIncrement(item, 0, amount); state.stats.itemsDelivered.getAndIncrement(item, 0, amount);
} }
public boolean hasItems(Array<ItemStack> stacks){
return !stacks.contains(s -> items.get(s.item, 0) < s.amount);
}
public boolean hasItems(ItemStack[] stacks){ public boolean hasItems(ItemStack[] stacks){
for(ItemStack stack : stacks){ for(ItemStack stack : stacks){
if(items.get(stack.item, 0) < stack.amount){ if(!has(stack.item, stack.amount)){
return false; return false;
} }
} }
return true; return true;
} }
@@ -107,6 +112,13 @@ public class GlobalData{
modified = true; modified = true;
} }
public void removeItems(Array<ItemStack> stacks){
for(ItemStack stack : stacks){
items.getAndIncrement(stack.item, 0, -stack.amount);
}
modified = true;
}
public boolean has(Item item, int amount){ public boolean has(Item item, int amount){
return items.get(item, 0) >= amount; return items.get(item, 0) >= amount;
} }

View File

@@ -0,0 +1,27 @@
package io.anuke.mindustry.game;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.type.*;
/** Defines a specific objective for a game. */
public interface Objective{
/** @return whether this objective is met. */
boolean complete();
/** @return the string displayed when this objective is completed, in imperative form.
* e.g. when the objective is 'complete 10 waves', this would display "complete 10 waves".
* If this objective should not be displayed, should return null.*/
@Nullable String display();
/** Build a display for this zone requirement.*/
default void build(Table table){
}
default Zone zone(){
return this instanceof ZoneObjective ? ((ZoneObjective)this).zone : null;
}
}

View File

@@ -0,0 +1,96 @@
package io.anuke.mindustry.game;
import io.anuke.arc.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
/** Holds objective classes. */
public class Objectives{
//TODO
public static class Wave implements Objective{
public int wave;
public Wave(int wave){
this.wave = wave;
}
protected Wave(){}
@Override
public boolean complete(){
return false;
}
@Override
public String display(){
//TODO
return null;
}
}
public static class Unlock implements Objective{
public @NonNull Block block;
public Unlock(Block block){
this.block = block;
}
protected Unlock(){}
@Override
public boolean complete(){
return block.unlocked();
}
@Override
public String display(){
return Core.bundle.format("requirement.unlock", block.localizedName);
}
}
public static class ZoneWave extends ZoneObjective{
public int wave;
public ZoneWave(Zone zone, int wave){
this.zone = zone;
this.wave = wave;
}
protected ZoneWave(){}
@Override
public boolean complete(){
return zone.bestWave() >= wave;
}
@Override
public String display(){
return Core.bundle.format("requirement.wave", wave, zone.localizedName);
}
}
public static class Launched extends ZoneObjective{
public Launched(Zone zone){
this.zone = zone;
}
protected Launched(){}
@Override
public boolean complete(){
return zone.hasLaunched();
}
@Override
public String display(){
return Core.bundle.format("requirement.core", zone.localizedName);
}
}
public abstract static class ZoneObjective implements Objective{
public @NonNull Zone zone;
}
}

View File

@@ -1,11 +1,11 @@
package io.anuke.mindustry.game; package io.anuke.mindustry.game;
import io.anuke.annotations.Annotations.Serialize; import io.anuke.annotations.Annotations.*;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.*;
import io.anuke.mindustry.content.Items; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.io.JsonIO; import io.anuke.mindustry.io.*;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Zone; import io.anuke.mindustry.world.*;
/** /**
* Defines current rules on how the game should function. * Defines current rules on how the game should function.
@@ -69,6 +69,8 @@ public class Rules{
public boolean tutorial = false; public boolean tutorial = false;
/** Starting items put in cores */ /** Starting items put in cores */
public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100)); public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100));
/** Blocks that cannot be placed. */
public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
/** Copies this ruleset exactly. Not very efficient at all, do not use often. */ /** Copies this ruleset exactly. Not very efficient at all, do not use often. */
public Rules copy(){ public Rules copy(){

View File

@@ -18,6 +18,7 @@ import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.bullet.*; import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*; import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.gen.*; import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.mod.Mods.*; import io.anuke.mindustry.mod.Mods.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
@@ -39,7 +40,7 @@ public class ContentParser{
put(BulletType.class, (type, data) -> { put(BulletType.class, (type, data) -> {
Class<? extends BulletType> bc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.entities.bullets") : BasicBulletType.class; Class<? extends BulletType> bc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.entities.bullets") : BasicBulletType.class;
data.remove("type"); data.remove("type");
BulletType result = bc.getDeclaredConstructor().newInstance(); BulletType result = make(bc);
readFields(result, data); readFields(result, data);
return result; return result;
}); });
@@ -60,6 +61,13 @@ public class ContentParser{
Log.info(Core.assets.get(path)); Log.info(Core.assets.get(path));
return Core.assets.get(path); return Core.assets.get(path);
}); });
put(Objective.class, (type, data) -> {
Class<? extends Objective> oc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.game.Objectives") : ZoneWave.class;
data.remove("type");
Objective obj = make(oc);
readFields(obj, data);
return obj;
});
}}; }};
/** Stores things that need to be parsed fully, e.g. reading fields of content. /** Stores things that need to be parsed fully, e.g. reading fields of content.
* This is done to accomodate binding of content names first.*/ * This is done to accomodate binding of content names first.*/
@@ -115,6 +123,7 @@ public class ContentParser{
); );
Block block = type.getDeclaredConstructor(String.class).newInstance(mod + "-" + name); Block block = type.getDeclaredConstructor(String.class).newInstance(mod + "-" + name);
currentContent = block;
read(() -> { read(() -> {
if(value.has("consumes")){ if(value.has("consumes")){
for(JsonValue child : value.get("consumes")){ for(JsonValue child : value.get("consumes")){
@@ -159,6 +168,7 @@ public class ContentParser{
Class<BaseUnit> type = resolve(value.getString("type"), "io.anuke.mindustry.entities.type.base"); Class<BaseUnit> type = resolve(value.getString("type"), "io.anuke.mindustry.entities.type.base");
UnitType unit = new UnitType(mod + "-" + name, supply(type)); UnitType unit = new UnitType(mod + "-" + name, supply(type));
currentContent = unit;
read(() -> readFields(unit, value, true)); read(() -> readFields(unit, value, true));
return unit; return unit;
@@ -179,6 +189,7 @@ public class ContentParser{
item = constructor.get(mod + "-" + name); item = constructor.get(mod + "-" + name);
} }
currentContent = item;
read(() -> readFields(item, value)); read(() -> readFields(item, value));
return item; return item;
}; };
@@ -225,7 +236,11 @@ public class ContentParser{
} }
public void finishParsing(){ public void finishParsing(){
reads.each(Runnable::run); try{
reads.each(Runnable::run);
}catch(Exception e){
throw new RuntimeException("Error occurred parsing content: " + currentContent, e);
}
reads.clear(); reads.clear();
} }
@@ -253,6 +268,16 @@ public class ContentParser{
return c; return c;
} }
private <T> T make(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
cons.setAccessible(true);
return cons.newInstance();
}catch(Exception e){
throw new RuntimeException(e);
}
}
private <T> Supplier<T> supply(Class<T> type){ private <T> Supplier<T> supply(Class<T> type){
try{ try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor(); java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
@@ -366,9 +391,13 @@ public class ContentParser{
try{ try{
return (Class<T>)Class.forName(type + '.' + base); return (Class<T>)Class.forName(type + '.' + base);
}catch(Exception ignored){ }catch(Exception ignored){
try{
return (Class<T>)Class.forName(type + '$' + base);
}catch(Exception ignored2){
}
} }
} }
throw new IllegalArgumentException("Type not found: " + potentials[0]); throw new IllegalArgumentException("Types not found: " + base + "." + potentials[0]);
} }
private interface FieldParser{ private interface FieldParser{

View File

@@ -10,7 +10,7 @@ import io.anuke.mindustry.world.blocks.*;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class Item extends UnlockableContent implements Comparable<Item>{ public class Item extends UnlockableContent{
public final Color color; public final Color color;
/** type of the item; used for tabs and core acceptance. default value is {@link ItemType#resource}. */ /** type of the item; used for tabs and core acceptance. default value is {@link ItemType#resource}. */
@@ -61,11 +61,6 @@ public class Item extends UnlockableContent implements Comparable<Item>{
return localizedName(); return localizedName();
} }
@Override
public int compareTo(Item item){
return Integer.compare(id, item.id);
}
@Override @Override
public ContentType getContentType(){ public ContentType getContentType(){
return ContentType.item; return ContentType.item;

View File

@@ -19,6 +19,10 @@ public class ItemStack implements Comparable<ItemStack>{
item = Items.copper; item = Items.copper;
} }
public ItemStack copy(){
return new ItemStack(item, amount);
}
public boolean equals(ItemStack other){ public boolean equals(ItemStack other){
return other != null && other.item == item && other.amount == amount; return other != null && other.item == item && other.amount == amount;
} }

View File

@@ -5,34 +5,32 @@ import io.anuke.arc.collection.*;
import io.anuke.arc.function.*; import io.anuke.arc.function.*;
import io.anuke.arc.graphics.g2d.*; import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.scene.ui.layout.*; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.maps.generators.*; import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.*;
import java.util.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Zone extends UnlockableContent{ public class Zone extends UnlockableContent{
public @NonNull Generator generator; public @NonNull Generator generator;
public Block[] blockRequirements = {}; public @NonNull Objective configureObjective = new ZoneWave(this, 15);
public ZoneRequirement[] zoneRequirements = {}; public Array<Objective> requirements = new Array<>();
public Item[] resources = {}; //TODO autogenerate
public Array<Item> resources = new Array<>();
public Consumer<Rules> rules = rules -> {}; public Consumer<Rules> rules = rules -> {};
public boolean alwaysUnlocked; public boolean alwaysUnlocked;
public int conditionWave = Integer.MAX_VALUE; public int conditionWave = Integer.MAX_VALUE;
public int configureWave = 15;
public int launchPeriod = 10; public int launchPeriod = 10;
public Loadout loadout = Loadouts.basicShard; public Loadout loadout = Loadouts.basicShard;
public TextureRegion preview; public TextureRegion preview;
protected ItemStack[] baseLaunchCost = {}; protected Array<ItemStack> baseLaunchCost = new Array<>();
protected Array<ItemStack> startingItems = new Array<>(); protected Array<ItemStack> startingItems = new Array<>();
protected ItemStack[] launchCost = null; protected Array<ItemStack> launchCost;
private Array<ItemStack> defaultStartingItems = new Array<>(); private Array<ItemStack> defaultStartingItems = new Array<>();
@@ -60,35 +58,15 @@ public class Zone extends UnlockableContent{
} }
} }
public boolean isBossWave(int wave){
return wave % configureWave == 0 && wave > 0;
}
public boolean isLaunchWave(int wave){ public boolean isLaunchWave(int wave){
return metCondition() && wave % launchPeriod == 0; return metCondition() && wave % launchPeriod == 0;
} }
public boolean canUnlock(){ public boolean canUnlock(){
if(data.isUnlocked(this)){ return data.isUnlocked(this) || !requirements.contains(r -> !r.complete());
return true;
}
for(ZoneRequirement other : zoneRequirements){
if(other.zone.bestWave() < other.wave){
return false;
}
}
for(Block other : blockRequirements){
if(!data.isUnlocked(other)){
return false;
}
}
return true;
} }
public ItemStack[] getLaunchCost(){ public Array<ItemStack> getLaunchCost(){
if(launchCost == null){ if(launchCost == null){
updateLaunchCost(); updateLaunchCost();
} }
@@ -104,30 +82,54 @@ public class Zone extends UnlockableContent{
defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount))); defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount)));
} }
public boolean hasLaunched(){
return Core.settings.getBool(name + "-launched", false);
}
public void setLaunched(){
updateObjectives(() -> {
Core.settings.put(name + "-launched", true);
data.modified();
});
}
public void updateWave(int wave){ public void updateWave(int wave){
int value = Core.settings.getInt(name + "-wave", 0); int value = Core.settings.getInt(name + "-wave", 0);
if(value < wave){ if(value < wave){
Core.settings.put(name + "-wave", wave); updateObjectives(() -> {
data.modified(); Core.settings.put(name + "-wave", wave);
data.modified();
});
}
}
for(Zone zone : content.zones()){ public void updateObjectives(Runnable closure){
ZoneRequirement req = Structs.find(zone.zoneRequirements, f -> f.zone == this); Array<ZoneObjective> incomplete = content.zones()
if(req != null && wave == req.wave + 1){ .map(z -> z.requirements).<Objective>flatten()
Events.fire(new ZoneRequireCompleteEvent(zone, this)); .select(o -> o.zone() == this && !o.complete())
} .as(ZoneObjective.class);
}
if(wave == configureWave + 1){ boolean wasConfig = configureObjective.complete();
Events.fire(new ZoneConfigureCompleteEvent(this));
closure.run();
for(ZoneObjective objective : incomplete){
if(objective.complete()){
Events.fire(new ZoneRequireCompleteEvent(objective.zone, content.zones().find(z -> z.requirements.contains(objective)), objective));
} }
} }
if(!wasConfig && configureObjective.complete()){
Events.fire(new ZoneConfigureCompleteEvent(this));
}
} }
public int bestWave(){ public int bestWave(){
return Core.settings.getInt(name + "-wave", 0); return Core.settings.getInt(name + "-wave", 0);
} }
public boolean isCompleted(){ /** @return whether initial conditions to launch are met. */
public boolean isLaunchMet(){
return bestWave() >= conditionWave; return bestWave() >= conditionWave;
} }
@@ -152,7 +154,7 @@ public class Zone extends UnlockableContent{
} }
stacks.sort(); stacks.sort();
launchCost = stacks.toArray(ItemStack.class); launchCost = stacks;
Core.settings.putObject(name + "-starting-items", startingItems); Core.settings.putObject(name + "-starting-items", startingItems);
data.modified(); data.modified();
} }
@@ -164,13 +166,13 @@ public class Zone extends UnlockableContent{
} }
public boolean canConfigure(){ public boolean canConfigure(){
return bestWave() >= configureWave; return configureObjective.complete();
} }
@Override @Override
public void init(){ public void init(){
generator.init(loadout); generator.init(loadout);
Arrays.sort(resources); resources.sort();
for(ItemStack stack : startingItems){ for(ItemStack stack : startingItems){
defaultStartingItems.add(new ItemStack(stack.item, stack.amount)); defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
@@ -208,26 +210,4 @@ public class Zone extends UnlockableContent{
return ContentType.zone; return ContentType.zone;
} }
public static class ZoneRequirement{
public @NonNull Zone zone;
public @NonNull int wave;
public ZoneRequirement(Zone zone, int wave){
this.zone = zone;
this.wave = wave;
}
protected ZoneRequirement(){
}
public static ZoneRequirement[] with(Object... objects){
ZoneRequirement[] out = new ZoneRequirement[objects.length / 2];
for(int i = 0; i < objects.length; i += 2){
out[i / 2] = new ZoneRequirement((Zone)objects[i], (Integer)objects[i + 1]);
}
return out;
}
}
} }

View File

@@ -1,34 +1,112 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.*; import io.anuke.arc.function.*;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.*;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.style.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.mindustry.*; import io.anuke.mindustry.*;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.content.Items; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Rules; import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.ItemType; import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.*;
public class CustomRulesDialog extends FloatingDialog{ public class CustomRulesDialog extends FloatingDialog{
private Table main; private Table main;
private Rules rules; private Rules rules;
private Supplier<Rules> resetter; private Supplier<Rules> resetter;
private LoadoutDialog loadoutDialog; private LoadoutDialog loadoutDialog;
private FloatingDialog banDialog;
public CustomRulesDialog(){ public CustomRulesDialog(){
super("$mode.custom"); super("$mode.custom");
loadoutDialog = new LoadoutDialog(); loadoutDialog = new LoadoutDialog();
banDialog = new FloatingDialog("$bannedblocks");
banDialog.addCloseButton();
banDialog.shown(this::rebuildBanned);
banDialog.buttons.addImageTextButton("$addall", Icon.arrow16Small, () -> {
rules.bannedBlocks.addAll(content.blocks().select(Block::isBuildable));
rebuildBanned();
}).size(180, 64f);
banDialog.buttons.addImageTextButton("$clear", Icon.trash16Small, () -> {
rules.bannedBlocks.clear();
rebuildBanned();
}).size(180, 64f);
setFillParent(true); setFillParent(true);
shown(this::setup); shown(this::setup);
addCloseButton(); addCloseButton();
} }
private void rebuildBanned(){
float previousScroll = banDialog.cont.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.cont.getChildren().first()).getScrollY();
banDialog.cont.clear();
banDialog.cont.pane(t -> {
t.margin(10f);
if(rules.bannedBlocks.isEmpty()){
t.add("$empty");
}
Array<Block> array = Array.with(rules.bannedBlocks);
array.sort();
int cols = mobile && Core.graphics.isPortrait() ? 1 : mobile ? 2 : 3;
int i = 0;
for(Block block : array){
t.table(Tex.underline, b -> {
b.left().margin(4f);
b.addImage(block.icon(Cicon.medium)).size(Cicon.medium.size).padRight(3);
b.add(block.localizedName).color(Color.lightGray).padLeft(3).growX().left().wrap();
b.addImageButton(Icon.cancelSmall, Styles.clearPartiali, () -> {
rules.bannedBlocks.remove(block);
rebuildBanned();
}).size(70f).pad(-4f).padLeft(0f);
}).size(300f, 70f).padRight(5);
if(++i % cols == 0){
t.row();
}
}
}).get().setScrollYForce(previousScroll);
banDialog.cont.row();
banDialog.cont.addImageTextButton("$add", Icon.addSmall, () -> {
FloatingDialog dialog = new FloatingDialog("$add");
dialog.cont.pane(t -> {
t.left().margin(14f);
int[] i = {0};
content.blocks().each(b -> !rules.bannedBlocks.contains(b) && b.isBuildable(), b -> {
int cols = mobile && Core.graphics.isPortrait() ? 4 : 12;
t.addImageButton(new TextureRegionDrawable(b.icon(Cicon.medium)), Styles.cleari, () -> {
rules.bannedBlocks.add(b);
rebuildBanned();
dialog.hide();
}).size(60f).get().resizeImage(Cicon.medium.size);
if(++i[0] % cols == 0){
t.row();
}
});
});
dialog.addCloseButton();
dialog.show();
}).size(300f, 64f);
}
public void show(Rules rules, Supplier<Rules> resetter){ public void show(Rules rules, Supplier<Rules> resetter){
this.rules = rules; this.rules = rules;
this.resetter = resetter; this.resetter = resetter;
@@ -67,18 +145,17 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier); number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
main.addButton("$configure", main.addButton("$configure",
() -> loadoutDialog.show( () -> loadoutDialog.show(Blocks.coreShard.itemCapacity, rules.loadout,
Blocks.coreShard.itemCapacity, () -> {
() -> rules.loadout, rules.loadout.clear();
() -> { rules.loadout.add(new ItemStack(Items.copper, 100));
rules.loadout.clear(); }, () -> {}, () -> {}
rules.loadout.add(new ItemStack(Items.copper, 100));
},
() -> {}, () -> {},
item -> item.type == ItemType.material
)).left().width(300f); )).left().width(300f);
main.row(); main.row();
main.addButton("$bannedblocks", banDialog::show).left().width(300f);
main.row();
title("$rules.title.player"); title("$rules.title.player");
number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier); number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier);
number("$rules.playerhealthmultiplier", f -> rules.playerHealthMultiplier = f, () -> rules.playerHealthMultiplier); number("$rules.playerhealthmultiplier", f -> rules.playerHealthMultiplier = f, () -> rules.playerHealthMultiplier);

View File

@@ -21,9 +21,7 @@ import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*; import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.io.SaveIO.*; import io.anuke.mindustry.io.SaveIO.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Zone.*;
import io.anuke.mindustry.ui.*; import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.Styles;
import io.anuke.mindustry.ui.TreeLayout.*; import io.anuke.mindustry.ui.TreeLayout.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -129,7 +127,7 @@ public class DeployDialog extends FloatingDialog{
button.defaults().colspan(2); button.defaults().colspan(2);
button.row(); button.row();
button.add(Core.bundle.format("save.wave", color + slot.getWave())); button.add(Core.bundle.format("save", color + slot.getWave()));
button.row(); button.row();
button.label(() -> Core.bundle.format("save.playtime", color + slot.getPlayTime())); button.label(() -> Core.bundle.format("save.playtime", color + slot.getPlayTime()));
button.row(); button.row();
@@ -156,7 +154,7 @@ public class DeployDialog extends FloatingDialog{
node.allChildren.clear(); node.allChildren.clear();
node.allChildren.addAll(node.children); node.allChildren.addAll(node.children);
for(ZoneNode other : new ObjectSetIterator<>(nodes)){ for(ZoneNode other : new ObjectSetIterator<>(nodes)){
if(Structs.contains(other.zone.zoneRequirements, req -> req.zone == node.zone)){ if(other.zone.requirements.contains(req -> req.zone() == node.zone)){
node.allChildren.add(other); node.allChildren.add(other);
} }
} }
@@ -164,12 +162,7 @@ public class DeployDialog extends FloatingDialog{
} }
boolean hidden(Zone zone){ boolean hidden(Zone zone){
for(ZoneRequirement other : zone.zoneRequirements){ return zone.requirements.contains(o -> o.zone() != null && o.zone().locked());
if(!data.isUnlocked(other.zone)){
return true;
}
}
return false;
} }
void buildButton(Zone zone, Button button){ void buildButton(Zone zone, Button button){
@@ -258,7 +251,7 @@ public class DeployDialog extends FloatingDialog{
//this.height /= 2f; //this.height /= 2f;
nodes.add(this); nodes.add(this);
arr.selectFrom(content.zones(), other -> other.zoneRequirements.length > 0 && other.zoneRequirements[0].zone == zone); arr.selectFrom(content.zones(), other -> other.requirements.size > 0 && other.requirements.first().zone() == zone);
children = new ZoneNode[arr.size]; children = new ZoneNode[arr.size];
for(int i = 0; i < children.length; i++){ for(int i = 0; i < children.length; i++){

View File

@@ -2,9 +2,7 @@ package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*; import io.anuke.arc.*;
import io.anuke.arc.collection.*; import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.input.*; import io.anuke.arc.input.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
@@ -16,10 +14,12 @@ import static io.anuke.mindustry.Vars.*;
public class LoadoutDialog extends FloatingDialog{ public class LoadoutDialog extends FloatingDialog{
private Runnable hider; private Runnable hider;
private Supplier<Array<ItemStack>> supplier; //private Supplier<Array<ItemStack>> supplier;
private Runnable resetter; private Runnable resetter;
private Runnable updater; private Runnable updater;
private Predicate<Item> filter; private Array<ItemStack> stacks = new Array<>();
private Array<ItemStack> originalStacks = new Array<>();
//private Predicate<Item> filter;
private Table items; private Table items;
private int capacity; private int capacity;
@@ -33,54 +33,37 @@ public class LoadoutDialog extends FloatingDialog{
} }
}); });
cont.add(items = new Table()).left(); cont.pane(t -> items = t.margin(10f)).left();
shown(this::setup); shown(this::setup);
hidden(() -> { hidden(() -> {
originalStacks.selectFrom(stacks, s -> s.amount > 0);
updater.run();
if(hider != null){ if(hider != null){
hider.run(); hider.run();
} }
}); });
cont.row(); buttons.addImageTextButton("$back", Icon.arrowLeft, this::hide).size(210f, 64f);
cont.addButton("$add", () -> { buttons.addImageTextButton("$settings.reset", Icon.refreshSmall, () -> {
FloatingDialog dialog = new FloatingDialog("");
dialog.setFillParent(false);
for(Item item : content.items().select(item -> filter.test(item) && item.type == ItemType.material && supplier.get().find(stack -> stack.item == item) == null)){
TextButton button = dialog.cont.addButton("", Styles.cleart, () -> {
dialog.hide();
supplier.get().add(new ItemStack(item, 0));
updater.run();
setup();
}).size(300f, 36f).get();
button.clearChildren();
button.left();
button.addImage(item.icon(Cicon.small)).size(8 * 3).pad(4);
button.add(item.localizedName);
dialog.cont.row();
}
dialog.show();
}).size(100f, 40).left().disabled(b -> !content.items().contains(item -> filter.test(item) && !supplier.get().contains(stack -> stack.item == item)));
cont.row();
cont.addButton("$settings.reset", () -> {
resetter.run(); resetter.run();
updater.run(); updater.run();
setup(); setup();
}).size(210f, 64f); }).size(210f, 64f);
cont.row();
cont.addImageTextButton("$back", Icon.arrowLeft, this::hide).size(210f, 64f);
} }
public void show(int capacity, Supplier<Array<ItemStack>> supplier, Runnable reseter, Runnable updater, Runnable hider, Predicate<Item> filter){ public void show(int capacity, Array<ItemStack> stacks, Runnable reseter, Runnable updater, Runnable hider){
this.originalStacks = stacks;
this.stacks = stacks.map(ItemStack::copy);
this.stacks.addAll(content.items().select(i -> i.type == ItemType.material &&
!stacks.contains(stack -> stack.item == i)).map(i -> new ItemStack(i, 0)));
this.stacks.sort(Structs.comparingInt(s -> s.item.id));
this.resetter = reseter; this.resetter = reseter;
this.supplier = supplier;
this.updater = updater; this.updater = updater;
this.capacity = capacity; this.capacity = capacity;
this.hider = hider; this.hider = hider;
this.filter = filter; //this.filter = filter;
show(); show();
} }
@@ -88,41 +71,54 @@ public class LoadoutDialog extends FloatingDialog{
items.clearChildren(); items.clearChildren();
items.left(); items.left();
float bsize = 40f; float bsize = 40f;
int step = 50;
for(ItemStack stack : supplier.get()){ int i = 0;
items.addButton("x", Styles.clearPartialt, () -> {
supplier.get().remove(stack);
updater.run();
setup();
}).size(bsize);
items.addButton("-", Styles.clearPartialt, () -> { for(ItemStack stack : stacks){
stack.amount = Math.max(stack.amount - step, 0); items.table(Tex.pane, t -> {
updater.run(); t.margin(4).marginRight(8).left();
}).size(bsize); t.addButton("-", Styles.cleart, () -> {
stack.amount = Math.max(stack.amount - step(stack.amount), 0);
updater.run();
}).size(bsize);
items.addButton("+", Styles.clearPartialt, () -> { t.addButton("+", Styles.cleart, () -> {
stack.amount = Math.min(stack.amount + step, capacity); stack.amount = Math.min(stack.amount + step(stack.amount), capacity);
updater.run(); updater.run();
}).size(bsize); }).size(bsize);
items.addImageButton(Icon.pencilSmaller, Styles.clearPartial2i, () -> ui.showTextInput("$configure", stack.item.localizedName, 10, stack.amount + "", true, str -> { t.addImageButton(Icon.pencilSmaller, Styles.cleari, () -> ui.showTextInput("$configure", stack.item.localizedName, 10, stack.amount + "", true, str -> {
if(Strings.canParsePostiveInt(str)){ if(Strings.canParsePostiveInt(str)){
int amount = Strings.parseInt(str); int amount = Strings.parseInt(str);
if(amount >= 0 && amount <= capacity){ if(amount >= 0 && amount <= capacity){
stack.amount = amount; stack.amount = amount;
updater.run(); updater.run();
return; return;
}
} }
} ui.showInfo(Core.bundle.format("configure.invalid", capacity));
ui.showInfo(Core.bundle.format("configure.invalid", capacity)); })).size(bsize);
})).size(bsize);
items.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(4).padLeft(4); t.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(4).padLeft(4);
items.label(() -> stack.amount + "").left(); t.label(() -> stack.amount + "").left().width(90f);
}).pad(2).left().fillX();
items.row();
if(++i % 2 == 0 || (mobile && Core.graphics.isPortrait())){
items.row();
}
}
}
private int step(int amount){
if(amount < 1000){
return 100;
}else if(amount < 2000){
return 200;
}else if(amount < 5000){
return 500;
}else{
return 1000;
} }
} }
} }

View File

@@ -1,15 +1,15 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.*; import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*; import io.anuke.arc.graphics.*;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Objectives.*;
import io.anuke.mindustry.gen.*; import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*; import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Zone.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -38,8 +38,7 @@ public class ZoneInfoDialog extends FloatingDialog{
if(!zone.unlocked()) return; if(!zone.unlocked()) return;
ItemStack[] stacks = zone.getLaunchCost(); for(ItemStack stack : zone.getLaunchCost()){
for(ItemStack stack : stacks){
if(stack.amount == 0) continue; if(stack.amount == 0) continue;
if(i++ % 2 == 0){ if(i++ % 2 == 0){
@@ -62,29 +61,32 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.table(req -> { cont.table(req -> {
req.defaults().left(); req.defaults().left();
if(zone.zoneRequirements.length > 0){ Array<Objective> zones = zone.requirements.select(o -> !(o instanceof Unlock));
if(!zones.isEmpty()){
req.table(r -> { req.table(r -> {
r.add("$complete").colspan(2).left(); r.add("$complete").colspan(2).left();
r.row(); r.row();
for(ZoneRequirement other : zone.zoneRequirements){ for(Objective o : zones){
r.addImage(Icon.terrain).padRight(4); r.addImage(Icon.terrain).padRight(4);
r.add(Core.bundle.format("zone.requirement", other.wave, other.zone.localizedName())).color(Color.lightGray); r.add(o.display()).color(Color.lightGray);
r.addImage(other.zone.bestWave() >= other.wave ? Icon.checkSmall : Icon.cancelSmall, other.zone.bestWave() >= other.wave ? Color.lightGray : Color.scarlet).padLeft(3); r.addImage(o.complete() ? Icon.checkSmall : Icon.cancelSmall, o.complete() ? Color.lightGray : Color.scarlet).padLeft(3);
r.row(); r.row();
} }
}); });
} }
req.row(); req.row();
Array<Unlock> blocks = zone.requirements.select(o -> o instanceof Unlock).as(Unlock.class);
if(zone.blockRequirements.length > 0){ if(!blocks.isEmpty()){
req.table(r -> { req.table(r -> {
r.add("$research.list").colspan(2).left(); r.add("$research.list").colspan(2).left();
r.row(); r.row();
for(Block block : zone.blockRequirements){ for(Unlock blocko : blocks){
r.addImage(block.icon(Cicon.small)).size(8 * 3).padRight(4); r.addImage(blocko.block.icon(Cicon.small)).size(8 * 3).padRight(5);
r.add(block.localizedName).color(Color.lightGray); r.add(blocko.block.localizedName).color(Color.lightGray).left();
r.addImage(data.isUnlocked(block) ? Icon.checkSmall : Icon.cancelSmall, data.isUnlocked(block) ? Color.lightGray : Color.scarlet).padLeft(3); r.addImage(blocko.block.unlocked() ? Icon.checkSmall : Icon.cancelSmall, blocko.block.unlocked() ? Color.lightGray : Color.scarlet).padLeft(3);
r.row(); r.row();
} }
@@ -106,7 +108,7 @@ public class ZoneInfoDialog extends FloatingDialog{
t.left(); t.left();
t.add("$zone.resources").padRight(6); t.add("$zone.resources").padRight(6);
if(zone.resources.length > 0){ if(zone.resources.size > 0){
t.table(r -> { t.table(r -> {
t.left(); t.left();
int i = 0; int i = 0;
@@ -135,8 +137,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row(); cont.row();
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave), cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureObjective.display()),
() -> loadout.show(zone.loadout.core().itemCapacity, zone::getStartingItems, zone::resetStartingItems, zone::updateLaunchCost, rebuildItems, item -> data.getItem(item) > 0 && item.type == ItemType.material) () -> loadout.show(zone.loadout.core().itemCapacity, zone.getStartingItems(), zone::resetStartingItems, zone::updateLaunchCost, rebuildItems)
).fillX().pad(3).disabled(b -> !zone.canConfigure()); ).fillX().pad(3).disabled(b -> !zone.canConfigure());
} }
cont.marginRight(12f); cont.marginRight(12f);

View File

@@ -151,6 +151,10 @@ public class PlacementFragment extends Fragment{
Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.white : Color.gray; Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.white : Color.gray;
button.forEach(elem -> elem.setColor(color)); button.forEach(elem -> elem.setColor(color));
button.setChecked(control.input.block == block); button.setChecked(control.input.block == block);
if(state.rules.bannedBlocks.contains(block)){
button.forEach(elem -> elem.setColor(Color.darkGray));
}
}); });
button.hovered(() -> hovered = block); button.hovered(() -> hovered = block);
@@ -226,6 +230,15 @@ public class PlacementFragment extends Fragment{
} }
}).growX().left().margin(3); }).growX().left().margin(3);
if(state.rules.bannedBlocks.contains(lastDisplay)){
topTable.row();
topTable.table(b -> {
b.addImage(Icon.cancelSmall).padRight(2).color(Color.scarlet);
b.add("$banned");
b.left();
}).padTop(2).left();
}
}else if(tileDisplayBlock() != null){ //show selected tile }else if(tileDisplayBlock() != null){ //show selected tile
lastDisplay = tileDisplayBlock(); lastDisplay = tileDisplayBlock();
topTable.table(t -> { topTable.table(t -> {
@@ -301,7 +314,11 @@ public class PlacementFragment extends Fragment{
returnArray.add(block); returnArray.add(block);
} }
} }
returnArray.sort((b1, b2) -> -Boolean.compare(unlocked(b1), unlocked(b2))); returnArray.sort((b1, b2) -> {
int locked = -Boolean.compare(unlocked(b1), unlocked(b2));
if(locked != 0) return locked;
return Boolean.compare(state.rules.bannedBlocks.contains(b1), state.rules.bannedBlocks.contains(b2));
});
return returnArray; return returnArray;
} }

View File

@@ -73,6 +73,10 @@ public class Build{
return false; return false;
} }
if(state.rules.bannedBlocks.contains(type) && !(state.rules.waves && team == waveTeam)){
return false;
}
if((type.solid || type.solidifes) && Units.anyEntities(x * tilesize + type.offset() - type.size*tilesize/2f, y * tilesize + type.offset() - type.size*tilesize/2f, type.size * tilesize, type.size*tilesize)){ if((type.solid || type.solidifes) && Units.anyEntities(x * tilesize + type.offset() - type.size*tilesize/2f, y * tilesize + type.offset() - type.size*tilesize/2f, type.size * tilesize, type.size*tilesize)){
return false; return false;
} }

View File

@@ -1,3 +1,3 @@
org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=9f567f04a005ea8b4132b31d64f325ec105def5e archash=59cff366c4d46577b659e153183eb824eaafd7f7

View File

@@ -1,18 +1,14 @@
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.*;
import io.anuke.arc.collection.ObjectSet; import io.anuke.arc.util.*;
import io.anuke.arc.util.Structs; import io.anuke.mindustry.core.GameState.*;
import io.anuke.arc.util.Time; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.game.SpawnGroup; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.world.blocks.storage.*;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import org.junit.jupiter.api.*; import org.junit.jupiter.api.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
import static org.junit.jupiter.api.Assertions.assertNotEquals; import static org.junit.jupiter.api.Assertions.*;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.junit.jupiter.api.DynamicTest.dynamicTest; import static org.junit.jupiter.api.DynamicTest.dynamicTest;
public class ZoneTests{ public class ZoneTests{
@@ -68,7 +64,7 @@ public class ZoneTests{
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && !state.teams.get(waveTeam).cores.isEmpty()), "Zone \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns()); assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && !state.teams.get(waveTeam).cores.isEmpty()), "Zone \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
for(Item item : resources){ for(Item item : resources){
assertTrue(Structs.contains(zone.resources, item), "Zone \"" + zone.name + "\" is missing item in resource list: \"" + item.name + "\""); assertTrue(zone.resources.contains(item), "Zone \"" + zone.name + "\" is missing item in resource list: \"" + item.name + "\"");
} }
for(Item item : zone.resources){ for(Item item : zone.resources){