Changed uranium to thorium, fixed faulty vault transfer issues
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@@ -26,10 +26,9 @@ public class Item implements Comparable<Item>{
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},
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steel = new Item("steel"),
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titanium = new Item("titanium"),
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uranium = new Item("uranium"){
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thorium = new Item("thorium"){
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{
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explosiveness = 0.1f;
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material = false;
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}
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},
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silicon = new Item("silicon"),
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@@ -32,6 +32,7 @@ public class Recipes {
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new Recipe(distribution, DistributionBlocks.sorter, stack(Item.steel, 2)),
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new Recipe(distribution, DistributionBlocks.splitter, stack(Item.steel, 1)),
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new Recipe(distribution, DistributionBlocks.vault, stack(Item.steel, 50)),
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new Recipe(distribution, ProductionBlocks.core, stack(Item.steel, 50)),
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new Recipe(distribution, DistributionBlocks.unloader, stack(Item.steel, 5)),
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new Recipe(distribution, DistributionBlocks.sortedunloader, stack(Item.steel, 5)),
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@@ -65,7 +66,7 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.leaddrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.thoriumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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