Fixed sync issues with large objective trees

This commit is contained in:
Anuken
2024-03-03 17:09:23 -05:00
parent ed26bf18a7
commit 9e503efd2f
3 changed files with 21 additions and 30 deletions

View File

@@ -357,7 +357,8 @@ public class Logic implements ApplicationListener{
//map is over, no more world processor objective stuff
state.rules.disableWorldProcessors = true;
state.rules.objectives.clear();
Call.clearObjectives();
//save, just in case
if(!headless && !net.client()){
@@ -460,9 +461,6 @@ public class Logic implements ApplicationListener{
if(!state.isEditor()){
state.rules.objectives.update();
if(state.rules.objectives.checkChanged() && net.server()){
Call.setObjectives(state.rules.objectives);
}
}
if(state.rules.waves && state.rules.waveTimer && !state.gameOver){

View File

@@ -340,15 +340,23 @@ public class NetClient implements ApplicationListener{
state.rules = rules;
}
//NOTE: avoid using this, runs into packet/buffer size limitations
@Remote(variants = Variant.both)
public static void setObjectives(MapObjectives executor){
state.rules.objectives = executor;
}
@Remote(called = Loc.server)
public static void objectiveCompleted(String[] flagsRemoved, String[] flagsAdded){
state.rules.objectiveFlags.removeAll(flagsRemoved);
state.rules.objectiveFlags.addAll(flagsAdded);
@Remote(variants = Variant.both, called = Loc.server)
public static void clearObjectives(){
state.rules.objectives.clear();
}
@Remote(variants = Variant.both, called = Loc.server)
public static void completeObjective(int index){
var obj = state.rules.objectives.get(index);
if(obj != null){
obj.done();
}
}
@Remote(variants = Variant.both)

View File

@@ -39,8 +39,6 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
* @see #eachRunning(Cons)
*/
public Seq<MapObjective> all = new Seq<>(4);
/** @see #checkChanged() */
protected transient boolean changed;
static{
registerObjective(
@@ -126,21 +124,13 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
eachRunning(obj -> {
//objectives cannot get completed on the client, but they do try to update for timers and such
if(obj.update() && !net.client()){
obj.completed = true;
obj.done();
Call.completeObjective(all.indexOf(obj));
}
changed |= obj.changed;
obj.changed = false;
});
}
/** @return True if map rules should be synced. Reserved for {@link Vars#logic}; do not invoke directly! */
public boolean checkChanged(){
boolean has = changed;
changed = false;
return has;
public @Nullable MapObjective get(int index){
return index < 0 || index >= all.size ? null : all.get(index);
}
/** @return Whether there are any qualified objectives at all. */
@@ -149,7 +139,6 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
}
public void clear(){
if(all.size > 0) changed = true;
all.clear();
}
@@ -191,7 +180,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
/** Whether this objective has been done yet. This is internally set. */
private boolean completed;
/** Internal value. Do not modify! */
private transient boolean depFinished, changed;
private transient boolean depFinished;
/** @return True if this objective is done and should be removed from the executor. */
public abstract boolean update();
@@ -201,13 +190,9 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
/** Called once after {@link #update()} returns true, before this objective is removed. */
public void done(){
changed();
Call.objectiveCompleted(flagsRemoved, flagsAdded);
}
/** Notifies the executor that map rules should be synced. */
protected void changed(){
changed = true;
state.rules.objectiveFlags.removeAll(flagsRemoved);
state.rules.objectiveFlags.addAll(flagsAdded);
completed = true;
}
/** @return True if all {@link #parents} are completed, rendering this objective able to execute. */