Minor bridge linking fix

This commit is contained in:
Anuken
2021-02-21 20:07:20 -05:00
parent e6787c5146
commit 9e8a2b8296
5 changed files with 18 additions and 12 deletions

View File

@@ -12,16 +12,16 @@ import mindustry.world.blocks.distribution.*;
import static mindustry.Vars.*;
public class Placement{
private final static Seq<Point2> tmpPoints = new Seq<>(), tmpPoints2 = new Seq<>();
private static final Seq<Point2> tmpPoints = new Seq<>(), tmpPoints2 = new Seq<>();
private static final NormalizeResult result = new NormalizeResult();
private static final NormalizeDrawResult drawResult = new NormalizeDrawResult();
private static Bresenham2 bres = new Bresenham2();
private static Seq<Point2> points = new Seq<>();
private static final Bresenham2 bres = new Bresenham2();
private static final Seq<Point2> points = new Seq<>();
//for pathfinding
private static IntFloatMap costs = new IntFloatMap();
private static IntIntMap parents = new IntIntMap();
private static IntSet closed = new IntSet();
private static final IntFloatMap costs = new IntFloatMap();
private static final IntIntMap parents = new IntIntMap();
private static final IntSet closed = new IntSet();
/** Normalize a diagonal line into points. */
public static Seq<Point2> pathfindLine(boolean conveyors, int startX, int startY, int endX, int endY){