Balancing

This commit is contained in:
Anuken
2019-03-03 19:27:31 -05:00
parent 02fad0a9cc
commit 9e960d461b
9 changed files with 20 additions and 28 deletions

View File

@@ -638,7 +638,7 @@ public class Blocks implements ContentList{
}};
overdriveProjector = new OverdriveProjector("overdrive-projector"){{
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250));
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 150, Items.plastanium, 60));
consumes.power(3.50f);
size = 2;
consumes.item(Items.phasefabric).optional(true).boost(true);
@@ -1060,7 +1060,7 @@ public class Blocks implements ContentList{
}};
wave = new LiquidTurret("wave"){{
requirements(Category.turret, ItemStack.with(Items.titanium, 70, Items.lead, 150));
requirements(Category.turret, ItemStack.with(Items.metaglass, 90, Items.lead, 150));
ammo(
Liquids.water, Bullets.waterShot,
Liquids.slag, Bullets.slagShot,
@@ -1110,7 +1110,7 @@ public class Blocks implements ContentList{
}};
arc = new PowerTurret("arc"){{
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
shootType = Bullets.arc;
reload = 20f;
shootCone = 40f;
@@ -1142,7 +1142,7 @@ public class Blocks implements ContentList{
}};
salvo = new BurstTurret("salvo"){{
requirements(Category.turret, ItemStack.with(Items.copper, 210, Items.graphite, 190, Items.thorium, 130));
requirements(Category.turret, ItemStack.with(Items.copper, 210, Items.graphite, 190, Items.titanium, 120));
ammo(
Items.copper, Bullets.standardCopper,
Items.graphite, Bullets.standardDense,
@@ -1166,7 +1166,7 @@ public class Blocks implements ContentList{
}};
ripple = new ArtilleryTurret("ripple"){{
requirements(Category.turret, ItemStack.with(Items.copper, 300, Items.graphite, 220, Items.thorium, 120));
requirements(Category.turret, ItemStack.with(Items.copper, 300, Items.graphite, 270, Items.titanium, 120));
ammo(
Items.graphite, Bullets.artilleryDense,
Items.silicon, Bullets.artilleryHoming,
@@ -1191,7 +1191,7 @@ public class Blocks implements ContentList{
}};
cyclone = new ItemTurret("cyclone"){{
requirements(Category.turret, ItemStack.with(Items.copper, 400, Items.surgealloy, 200, Items.plastanium, 150));
requirements(Category.turret, ItemStack.with(Items.copper, 400, Items.titanium, 250, Items.plastanium, 160));
ammo(
Items.blastCompound, Bullets.flakExplosive,
Items.plastanium, Bullets.flakPlastic,

View File

@@ -354,6 +354,7 @@ public class Zones implements ContentList{
}};
impact = new Zone("impact0079", new MapGenerator("impact0079", 2)
.dist(2.2f, true)
.decor(
new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01),
new Decoration(Blocks.metalFloor, Blocks.metalFloorDamaged, 0.02)