Balancing
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@@ -638,7 +638,7 @@ public class Blocks implements ContentList{
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}};
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overdriveProjector = new OverdriveProjector("overdrive-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250));
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 150, Items.plastanium, 60));
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consumes.power(3.50f);
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size = 2;
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consumes.item(Items.phasefabric).optional(true).boost(true);
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@@ -1060,7 +1060,7 @@ public class Blocks implements ContentList{
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}};
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wave = new LiquidTurret("wave"){{
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requirements(Category.turret, ItemStack.with(Items.titanium, 70, Items.lead, 150));
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requirements(Category.turret, ItemStack.with(Items.metaglass, 90, Items.lead, 150));
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ammo(
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Liquids.water, Bullets.waterShot,
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Liquids.slag, Bullets.slagShot,
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@@ -1110,7 +1110,7 @@ public class Blocks implements ContentList{
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}};
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
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requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
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shootType = Bullets.arc;
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reload = 20f;
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shootCone = 40f;
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@@ -1142,7 +1142,7 @@ public class Blocks implements ContentList{
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}};
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salvo = new BurstTurret("salvo"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 210, Items.graphite, 190, Items.thorium, 130));
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requirements(Category.turret, ItemStack.with(Items.copper, 210, Items.graphite, 190, Items.titanium, 120));
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ammo(
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Items.copper, Bullets.standardCopper,
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Items.graphite, Bullets.standardDense,
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@@ -1166,7 +1166,7 @@ public class Blocks implements ContentList{
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}};
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ripple = new ArtilleryTurret("ripple"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 300, Items.graphite, 220, Items.thorium, 120));
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requirements(Category.turret, ItemStack.with(Items.copper, 300, Items.graphite, 270, Items.titanium, 120));
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ammo(
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Items.graphite, Bullets.artilleryDense,
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Items.silicon, Bullets.artilleryHoming,
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@@ -1191,7 +1191,7 @@ public class Blocks implements ContentList{
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}};
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cyclone = new ItemTurret("cyclone"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 400, Items.surgealloy, 200, Items.plastanium, 150));
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requirements(Category.turret, ItemStack.with(Items.copper, 400, Items.titanium, 250, Items.plastanium, 160));
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ammo(
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Items.blastCompound, Bullets.flakExplosive,
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Items.plastanium, Bullets.flakPlastic,
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@@ -354,6 +354,7 @@ public class Zones implements ContentList{
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}};
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impact = new Zone("impact0079", new MapGenerator("impact0079", 2)
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.dist(2.2f, true)
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.decor(
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new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01),
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new Decoration(Blocks.metalFloor, Blocks.metalFloorDamaged, 0.02)
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