Never allow editing world processors in campaign
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@@ -131,6 +131,7 @@ public class Logic implements ApplicationListener{
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//enable building AI on campaign unless the preset disables it
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//enable building AI on campaign unless the preset disables it
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state.rules.coreIncinerates = true;
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state.rules.coreIncinerates = true;
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state.rules.allowEditWorldProcessors = false;
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state.rules.waveTeam.rules().infiniteResources = true;
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state.rules.waveTeam.rules().infiniteResources = true;
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state.rules.waveTeam.rules().buildSpeedMultiplier *= state.getPlanet().enemyBuildSpeedMultiplier;
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state.rules.waveTeam.rules().buildSpeedMultiplier *= state.getPlanet().enemyBuildSpeedMultiplier;
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