Vars cleanup

This commit is contained in:
Anuken
2018-12-28 22:18:58 -05:00
parent e1858df645
commit 9ec1d8f16b
4 changed files with 43 additions and 31 deletions

View File

@@ -8,8 +8,6 @@ import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
@@ -29,29 +27,39 @@ import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
/**main application name, capitalized*/
public static final String appName = "Mindustry";
/**URL for discord invite.*/
public static final String discordURL = "https://discord.gg/mindustry";
/**URL for Github API for releases*/
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
/**URL for Github API for contributors*/
public static final String contributorsURL = "https://api.github.com/repos/Anuken/Mindustry/contributors";
/**URL for sending crash reports to*/
public static final String crashReportURL = "http://mindustry.us.to/report";
//time between waves in frames (on normal mode)
/**time between waves in ticks (on normal mode)*/
public static final float wavespace = 60 * 60 * 1.5f;
/**maximum distance between mine and core that supports automatic transferring*/
public static final float mineTransferRange = 220f;
//set ridiculously high for now
/**maximum distance from core that the player can be before it is no longer used for building*/
public static final float coreBuildRange = 999999f;
//team of the player by default
/**team of the player by default*/
public static final Team defaultTeam = Team.blue;
//team of the enemy in waves
/**team of the enemy in waves/sectors*/
public static final Team waveTeam = Team.red;
public static final float unlockResourceScaling = 1f;
/**max chat message length*/
public static final int maxTextLength = 150;
/**max player name length in bytes*/
public static final int maxNameLength = 40;
/**displayed item size when ingame, TODO remove.*/
public static final float itemSize = 5f;
/**size of tiles in units*/
public static final int tilesize = 8;
/**size of sectors in tiles*/
public static final int sectorSize = 256;
/**specific number indicating 'invalid' sector*/
public static final int invalidSector = Integer.MAX_VALUE;
public static Locale[] locales;
/**all choosable player colors in join/host dialog*/
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
@@ -70,31 +78,35 @@ public class Vars{
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
//server port
/**default server port*/
public static final int port = 6567;
/**if true, UI is not drawn*/
public static boolean disableUI;
/**if true, game is set up in mobile mode, even on desktop. used for debugging*/
public static boolean testMobile;
//shorthand for whether or not this is running on android or ios
/**whether the game is running on a mobile device*/
public static boolean mobile;
/**whether the game is running on an iOS device*/
public static boolean ios;
/**whether the game is running on an Android device*/
public static boolean android;
//main data directory
/**whether the game is running on a headless server*/
public static boolean headless;
/**application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()}*/
public static FileHandle dataDirectory;
//subdirectory for screenshots
/**data subdirectory used for screenshots*/
public static FileHandle screenshotDirectory;
//directory for user-created map data
/**data subdirectory used for custom mmaps*/
public static FileHandle customMapDirectory;
//save file directory
/**data subdirectory used for saves*/
public static FileHandle saveDirectory;
public static String mapExtension = "mmap";
public static String saveExtension = "msav";
//camera zoom displayed on startup
public static int baseCameraScale;
public static boolean showBlockDebug = false;
public static boolean showFog = true;
public static boolean headless = false;
public static float controllerMin = 0.25f;
public static float baseControllerSpeed = 11f;
/**map file extension*/
public static final String mapExtension = "mmap";
/**save file extension*/
public static final String saveExtension = "msav";
/**list of all locales that can be switched to*/
public static Locale[] locales;
public static ContentLoader content;
public static GameState state;
@@ -107,8 +119,6 @@ public class Vars{
public static NetServer netServer;
public static NetClient netClient;
public static Player[] players = {};
public static EntityGroup<Player> playerGroup;
public static EntityGroup<TileEntity> tileGroup;
public static EntityGroup<Bullet> bulletGroup;
@@ -119,7 +129,8 @@ public class Vars{
public static EntityGroup<Fire> fireGroup;
public static EntityGroup<BaseUnit>[] unitGroups;
public static final Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
/**all local players, currently only has one player. may be used for local co-op in the future*/
public static Player[] players = {};
public static void init(){
Serialization.init();
@@ -175,6 +186,5 @@ public class Vars{
screenshotDirectory = dataDirectory.child("screenshots/");
customMapDirectory = dataDirectory.child("maps/");
saveDirectory = dataDirectory.child("saves/");
baseCameraScale = Math.round(Unit.dp.scl(4));
}
}