Vars cleanup
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@@ -8,8 +8,6 @@ import io.anuke.arc.entities.impl.EffectEntity;
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import io.anuke.arc.entities.trait.DrawTrait;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.scene.ui.layout.Unit;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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@@ -29,29 +27,39 @@ import java.util.Locale;
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@SuppressWarnings("unchecked")
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public class Vars{
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/**main application name, capitalized*/
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public static final String appName = "Mindustry";
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/**URL for discord invite.*/
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public static final String discordURL = "https://discord.gg/mindustry";
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/**URL for Github API for releases*/
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public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
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/**URL for Github API for contributors*/
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public static final String contributorsURL = "https://api.github.com/repos/Anuken/Mindustry/contributors";
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/**URL for sending crash reports to*/
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public static final String crashReportURL = "http://mindustry.us.to/report";
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//time between waves in frames (on normal mode)
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/**time between waves in ticks (on normal mode)*/
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public static final float wavespace = 60 * 60 * 1.5f;
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/**maximum distance between mine and core that supports automatic transferring*/
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public static final float mineTransferRange = 220f;
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//set ridiculously high for now
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/**maximum distance from core that the player can be before it is no longer used for building*/
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public static final float coreBuildRange = 999999f;
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//team of the player by default
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/**team of the player by default*/
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public static final Team defaultTeam = Team.blue;
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//team of the enemy in waves
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/**team of the enemy in waves/sectors*/
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public static final Team waveTeam = Team.red;
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public static final float unlockResourceScaling = 1f;
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/**max chat message length*/
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public static final int maxTextLength = 150;
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/**max player name length in bytes*/
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public static final int maxNameLength = 40;
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/**displayed item size when ingame, TODO remove.*/
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public static final float itemSize = 5f;
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/**size of tiles in units*/
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public static final int tilesize = 8;
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/**size of sectors in tiles*/
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public static final int sectorSize = 256;
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/**specific number indicating 'invalid' sector*/
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public static final int invalidSector = Integer.MAX_VALUE;
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public static Locale[] locales;
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/**all choosable player colors in join/host dialog*/
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public static final Color[] playerColors = {
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Color.valueOf("82759a"),
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Color.valueOf("c0c1c5"),
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@@ -70,31 +78,35 @@ public class Vars{
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Color.valueOf("4b5ef1"),
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Color.valueOf("2cabfe"),
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};
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//server port
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/**default server port*/
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public static final int port = 6567;
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/**if true, UI is not drawn*/
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public static boolean disableUI;
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/**if true, game is set up in mobile mode, even on desktop. used for debugging*/
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public static boolean testMobile;
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//shorthand for whether or not this is running on android or ios
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/**whether the game is running on a mobile device*/
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public static boolean mobile;
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/**whether the game is running on an iOS device*/
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public static boolean ios;
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/**whether the game is running on an Android device*/
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public static boolean android;
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//main data directory
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/**whether the game is running on a headless server*/
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public static boolean headless;
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/**application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()}*/
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public static FileHandle dataDirectory;
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//subdirectory for screenshots
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/**data subdirectory used for screenshots*/
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public static FileHandle screenshotDirectory;
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//directory for user-created map data
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/**data subdirectory used for custom mmaps*/
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public static FileHandle customMapDirectory;
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//save file directory
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/**data subdirectory used for saves*/
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public static FileHandle saveDirectory;
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public static String mapExtension = "mmap";
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public static String saveExtension = "msav";
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//camera zoom displayed on startup
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public static int baseCameraScale;
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public static boolean showBlockDebug = false;
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public static boolean showFog = true;
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public static boolean headless = false;
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public static float controllerMin = 0.25f;
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public static float baseControllerSpeed = 11f;
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/**map file extension*/
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public static final String mapExtension = "mmap";
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/**save file extension*/
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public static final String saveExtension = "msav";
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/**list of all locales that can be switched to*/
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public static Locale[] locales;
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public static ContentLoader content;
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public static GameState state;
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@@ -107,8 +119,6 @@ public class Vars{
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public static NetServer netServer;
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public static NetClient netClient;
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public static Player[] players = {};
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public static EntityGroup<Player> playerGroup;
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public static EntityGroup<TileEntity> tileGroup;
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public static EntityGroup<Bullet> bulletGroup;
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@@ -119,7 +129,8 @@ public class Vars{
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public static EntityGroup<Fire> fireGroup;
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public static EntityGroup<BaseUnit>[] unitGroups;
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public static final Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
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/**all local players, currently only has one player. may be used for local co-op in the future*/
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public static Player[] players = {};
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public static void init(){
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Serialization.init();
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@@ -175,6 +186,5 @@ public class Vars{
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screenshotDirectory = dataDirectory.child("screenshots/");
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customMapDirectory = dataDirectory.child("maps/");
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saveDirectory = dataDirectory.child("saves/");
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baseCameraScale = Math.round(Unit.dp.scl(4));
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}
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}
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