Better console / Better logging
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@@ -15,6 +15,7 @@ import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.input.*;
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import io.anuke.mindustry.maps.*;
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@@ -25,12 +26,14 @@ import io.anuke.mindustry.world.blocks.defense.ForceProjector.*;
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import java.nio.charset.*;
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import java.util.*;
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import static io.anuke.arc.Core.*;
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import static io.anuke.arc.Core.settings;
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@SuppressWarnings("unchecked")
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public class Vars implements Loadable{
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/** Whether to load locales.*/
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public static boolean loadLocales = true;
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/** Whether the logger is loaded. */
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public static boolean loadedLogger = false;
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/** Maximum schematic size.*/
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public static final int maxSchematicSize = 32;
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/** All schematic base64 starts with this string.*/
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@@ -270,6 +273,31 @@ public class Vars implements Loadable{
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maps.load();
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}
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public static void loadLogger(){
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if(loadedLogger) return;
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String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
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String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
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Array<String> logBuffer = new Array<>();
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Log.setLogger((level, text, args) -> {
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String result = Log.format(text, args);
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System.out.println(Log.format(stags[level.ordinal()] + "&fr " + text, args));
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result = tags[level.ordinal()] + " " + result;
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if(!headless && (ui == null || ui.scriptfrag == null)){
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logBuffer.add(result);
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}else if(!headless){
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ui.scriptfrag.addMessage(result);
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}
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});
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Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
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loadedLogger = true;
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}
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public static void loadSettings(){
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Core.settings.setAppName(appName);
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