Major improvements to Android touch controls, many bugfixes

This commit is contained in:
Anuken
2017-09-25 18:53:04 -04:00
parent c0505338f2
commit 9f3d7be7b4
27 changed files with 425 additions and 232 deletions

View File

@@ -114,7 +114,7 @@ public class Control extends Module{
}},
new EnemySpawn(RapidEnemy.class){{
after = 7;
spacing = 5;
spacing = 4;
}},
new EnemySpawn(TankEnemy.class){{
after = 4;
@@ -129,13 +129,13 @@ public class Control extends Module{
);
/*
//TODO remove this debugging
for(int i = 1; i < 60; i ++){
UCore.log("\n\n--WAVE " + i);
printEnemies(i);
}
*/
}
public void reset(){

View File

@@ -121,6 +121,21 @@ public class EffectLoader{
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
Draw.reset();
});
Effects.create("railshoot", 8, e -> {
Draw.thickness(2f - e.ifract()*2f);
Draw.color(Hue.mix(Color.WHITE, Color.LIGHT_GRAY, e.ifract()));
Draw.spikes(e.x, e.y, 1f + e.ifract() * 4f, 1, 5);
Draw.reset();
});
Effects.create("mortarshoot", 9, e -> {
Draw.thickness(1.3f - e.ifract());
Draw.color(Hue.mix(Color.WHITE, Color.ORANGE, e.ifract()));
Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.circle(e.x, e.y, e.ifract() * 5f + 1f);
Draw.reset();
});
Effects.create("explosion", 15, e -> {
Draw.thickness(2f);

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
@@ -26,145 +27,142 @@ import io.anuke.ucore.graphics.Caches;
import io.anuke.ucore.modules.RendererModule;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
public class Renderer extends RendererModule{
int targetscale = baseCameraScale;
int chunksize = 32;
GridMap<Cache> caches = new GridMap<>();
public Renderer(){
Cache[][] floorCache;
public Renderer() {
Core.cameraScale = baseCameraScale;
pixelate();
Draw.addSurface("shadow", Core.cameraScale);
Shaders.create();
}
@Override
public void update(){
if(Core.cameraScale != targetscale){
float targetzoom = (float)Core.cameraScale / targetscale;
camera.zoom = Mathf.lerp(camera.zoom, targetzoom, 0.2f*Timers.delta());
float targetzoom = (float) Core.cameraScale / targetscale;
camera.zoom = Mathf.lerp(camera.zoom, targetzoom, 0.2f * Timers.delta());
if(Mathf.in(camera.zoom, targetzoom, 0.005f)){
camera.zoom = 1f;
Core.cameraScale = targetscale;
camera.viewportWidth = Gdx.graphics.getWidth() / Core.cameraScale;
camera.viewportHeight = Gdx.graphics.getHeight() / Core.cameraScale;
AndroidInput.mousex = Gdx.graphics.getWidth()/2;
AndroidInput.mousey = Gdx.graphics.getHeight()/2;
AndroidInput.mousex = Gdx.graphics.getWidth() / 2;
AndroidInput.mousey = Gdx.graphics.getHeight() / 2;
}
}
if(GameState.is(State.menu)){
clearScreen();
}else{
if(World.core.block() == ProductionBlocks.core){
smoothCamera(player.x, player.y, android ? 0.3f : 0.14f);
}else{
smoothCamera(World.core.worldx(), World.core.worldy(), 0.4f);
}
float prex = camera.position.x, prey = camera.position.y;
updateShake(0.75f);
float prevx = camera.position.x, prevy = camera.position.y;
clampCamera(-tilesize / 2f, -tilesize / 2f, World.pixsize - tilesize / 2f, World.pixsize - tilesize / 2f);
float deltax = camera.position.x - prex, deltay = camera.position.y - prey;
if(android){
player.x += camera.position.x-prevx;
player.y += camera.position.y-prevy;
player.x += camera.position.x - prevx;
player.y += camera.position.y - prevy;
}
float lastx = camera.position.x, lasty = camera.position.y;
if(android){
camera.position.set((int)camera.position.x, (int)camera.position.y, 0);
if(Gdx.graphics.getHeight()/Core.cameraScale % 2 == 1){
camera.position.set((int) camera.position.x, (int) camera.position.y, 0);
if(Gdx.graphics.getHeight() / Core.cameraScale % 2 == 1){
camera.position.add(0, -0.5f, 0);
}
}
drawDefault();
camera.position.set(lastx - deltax, lasty - deltay, 0);
if(Vars.debug){
record();
}
}
}
@Override
public void draw(){
renderTiles();
Entities.draw();
renderPixelOverlay();
}
@Override
public void resize(int width, int height){
super.resize(width, height);
AndroidInput.mousex = Gdx.graphics.getWidth()/2;
AndroidInput.mousey = Gdx.graphics.getHeight()/2;
AndroidInput.mousex = Gdx.graphics.getWidth() / 2;
AndroidInput.mousey = Gdx.graphics.getHeight() / 2;
camera.position.set(player.x, player.y, 0);
}
void renderTiles(){
int chunksx = World.width()/chunksize, chunksy = World.height()/chunksize;
int chunksx = World.width() / chunksize, chunksy = World.height() / chunksize;
//render the entire map
if(caches.size() == 0){
for(int cx = 0; cx < chunksx; cx ++){
for(int cy = 0; cy < chunksy; cy ++){
Caches.begin(1600);
for(int tilex = cx*chunksize; tilex < (cx+1)*chunksize; tilex++){
for(int tiley = cy*chunksize; tiley < (cy+1)*chunksize; tiley++){
World.tile(tilex, tiley).floor().drawCache(World.tile(tilex, tiley));
}
}
caches.put(cx, cy, Caches.end());
}
}
if(floorCache == null || floorCache.length != chunksx || floorCache[0].length != chunksy){
floorCache = new Cache[chunksx][chunksy];
}
OrthographicCamera camera = Core.camera;
Draw.end();
int crangex = (int)(camera.viewportWidth/(chunksize*tilesize))+1;
int crangey = (int)(camera.viewportHeight/(chunksize*tilesize))+1;
int crangex = (int) (camera.viewportWidth / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.viewportHeight / (chunksize * tilesize)) + 1;
for(int x = -crangex; x <= crangex; x++){
for(int y = -crangey; y <= crangey; y++){
int worldx = Mathf.scl(camera.position.x, chunksize*tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize*tilesize) + y;
if(caches.containsKey(worldx, worldy))
caches.get(worldx, worldy).render();
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
if(!Mathf.inBounds(worldx, worldy, floorCache))
continue;
if(floorCache[worldx][worldy] == null){
renderCache(worldx, worldy);
}
floorCache[worldx][worldy].render();
}
}
Draw.begin();
Draw.reset();
int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2)+2;
int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2)+2;
int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
boolean noshadows = Settings.getBool("noshadows");
for(int l = (noshadows ? 1 : 0); l < 4; l++){
//0 = shadows
//1 = normal blocks
//2 = over blocks
for(int l = (noshadows ? 1 : 0); l < 3; l++){
if(l == 0){
Draw.surface("shadow");
}
@@ -174,14 +172,15 @@ public class Renderer extends RendererModule{
int worldx = Mathf.scl(camera.position.x, tilesize) + x;
int worldy = Mathf.scl(camera.position.y, tilesize) + y;
if( World.tile(worldx, worldy) != null){
if(World.tile(worldx, worldy) != null){
Tile tile = World.tile(worldx, worldy);
if(l == 0){
if(tile.block() != Blocks.air)
if(tile.block() != Blocks.air){
Draw.rect(tile.block().shadow, worldx * tilesize, worldy * tilesize);
}
}else if(l == 1){
tile.block().draw(tile);
}else{
}else if(l == 2){
tile.block().drawOver(tile);
}
}
@@ -195,23 +194,34 @@ public class Renderer extends RendererModule{
}
}
}
public void clearTiles(){
for(Cache cache : caches.values())
cache.dispose();
void renderCache(int cx, int cy){
Caches.begin(1600);
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = World.tile(tilex, tiley);
tile.floor().drawCache(tile);
}
}
floorCache[cx][cy] = Caches.end();
caches.clear();
}
public void clearTiles(){
floorCache = null;
}
void renderPixelOverlay(){
if(player.recipe != null && Inventory.hasItems(player.recipe.requirements) && (!ui.hasMouse() || android)){
if(player.recipe != null && Inventory.hasItems(player.recipe.requirements) && (!ui.hasMouse() || android) && AndroidInput.mode == PlaceMode.cursor){
float x = 0;
float y = 0;
int tilex = 0;
int tiley = 0;
if(android){
Vector2 vec = Graphics.world(AndroidInput.mousex, AndroidInput.mousey);
x = Mathf.round2(vec.x, tilesize);
@@ -230,7 +240,7 @@ public class Renderer extends RendererModule{
Draw.color(valid ? Color.PURPLE : Color.SCARLET);
Draw.thickness(2f);
Draw.square(x, y, tilesize / 2 + MathUtils.sin(Timers.time() / 6f) + 1);
player.recipe.result.drawPlace(tilex, tiley, valid);
if(player.recipe.result.rotate){
@@ -238,7 +248,7 @@ public class Renderer extends RendererModule{
Tmp.v1.set(7, 0).rotate(player.rotation * 90);
Draw.line(x, y, x + Tmp.v1.x, y + Tmp.v1.y);
}
Draw.thickness(1f);
Draw.color("scarlet");
for(Tile spawn : World.spawnpoints){
@@ -249,7 +259,7 @@ public class Renderer extends RendererModule{
Cursors.setHand();
else
Cursors.restoreCursor();
Draw.reset();
}
@@ -262,13 +272,14 @@ public class Renderer extends RendererModule{
Draw.reset();
}
}
if(android && player.breaktime > 0){
Tile tile = AndroidInput.selected();
Vector2 vec = Graphics.world(Gdx.input.getX(0), Gdx.input.getY(0));
Tile tile = World.tile(Mathf.scl2(vec.x, tilesize), Mathf.scl2(vec.y, tilesize));
if(tile.breakable() && tile.block() != ProductionBlocks.core){
float fract = player.breaktime / tile.block().breaktime;
Draw.color(Color.YELLOW, Color.SCARLET, fract);
Draw.circle(tile.worldx(), tile.worldy(), 4 + (1f-fract)*26);
Draw.circle(tile.worldx(), tile.worldy(), 4 + (1f - fract) * 26);
Draw.reset();
}
}
@@ -278,8 +289,8 @@ public class Renderer extends RendererModule{
if(tile != null && tile.block() != Blocks.air){
if(tile.entity != null)
drawHealth(tile.entity.x, tile.entity.y, tile.entity.health, tile.entity.maxhealth);
drawHealth(tile.entity.x, tile.entity.y, tile.entity.health, tile.entity.maxhealth);
tile.block().drawPixelOverlay(tile);
}
}
@@ -292,20 +303,20 @@ public class Renderer extends RendererModule{
}
}
}
void drawHealth(float x, float y, float health, float maxhealth){
drawBar(Color.RED, x, y, health/maxhealth);
drawBar(Color.RED, x, y, health / maxhealth);
}
public void drawBar(Color color, float x, float y, float fraction){
float len = 3;
float offset = 7;
float w = (int)(len * 2 * fraction) + 0.5f;
float w = (int) (len * 2 * fraction) + 0.5f;
x -= 0.5f;
y += 0.5f;
Draw.thickness(3f);
Draw.color(Color.SLATE);
Draw.line(x - len + 1, y - offset, x + len + 1.5f, y - offset);
@@ -317,20 +328,20 @@ public class Renderer extends RendererModule{
Draw.line(x - len + 1, y - offset, x - len + w, y - offset);
Draw.reset();
}
public void setCameraScale(int amount){
targetscale = amount;
clampScale();
Draw.getSurface("pixel").setScale(targetscale);
Draw.getSurface("shadow").setScale(targetscale);
}
public void scaleCamera(int amount){
setCameraScale(targetscale + amount);
}
public void clampScale(){
targetscale = Mathf.clamp(targetscale, Math.round(Unit.dp.inPixels(3)), Math.round(Unit.dp.inPixels((5))));
targetscale = Mathf.clamp(targetscale, Math.round(Unit.dp.inPixels(2)), Math.round(Unit.dp.inPixels((5))));
}
}

View File

@@ -16,6 +16,7 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.mindustry.resource.*;
import io.anuke.mindustry.ui.*;
import io.anuke.ucore.core.Core;
@@ -25,6 +26,7 @@ import io.anuke.ucore.function.VisibilityProvider;
import io.anuke.ucore.modules.SceneModule;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.*;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.Window.WindowStyle;
import io.anuke.ucore.scene.ui.layout.*;
@@ -129,12 +131,16 @@ public class UI extends SceneModule{
prefs.checkPref("noshadows", "Disable shadows", false);
prefs.hidden(()->{
GameState.set(State.playing);
if(!GameState.is(State.menu)){
GameState.set(State.playing);
}
});
prefs.shown(()->{
GameState.set(State.paused);
menu.hide();
if(!GameState.is(State.menu)){
GameState.set(State.paused);
menu.hide();
}
});
keys = new KeybindDialog();
@@ -214,7 +220,7 @@ public class UI extends SceneModule{
player.recipe = null;
}
});
add(button).fill().height(54).padTop(-10).units(Unit.dp);
add(button).fill().height(54).padRight(-0.1f).padTop(-10).units(Unit.dp);
button.getImageCell().size(40).padBottom(4).units(Unit.dp);
group.add(button);
@@ -244,7 +250,7 @@ public class UI extends SceneModule{
//image.setDisabled(!has);
image.setChecked(player.recipe == r);
//image.setTouchable(has ? Touchable.enabled : Touchable.disabled);
image.getImage().setColor(has ? Color.WHITE : Color.GRAY);
image.getImage().setColor(has ? Color.WHITE : Color.DARK_GRAY);
});
if(i % rows == rows-1)
@@ -306,7 +312,6 @@ public class UI extends SceneModule{
});
new imagebutton("icon-pause", isize, ()->{
//TODO pause
GameState.set(GameState.is(State.paused) ? State.playing : State.paused);
}){{
get().update(()->{
@@ -333,7 +338,7 @@ public class UI extends SceneModule{
atop();
new table("pane"){{
new label("[orange]< paused >").scale(0.75f).pad(6);
new label("[orange]< paused >").scale(Unit.dp.inPixels(0.75f)).pad(6).units(Unit.dp);
}}.end();
}}.end();
@@ -419,12 +424,14 @@ public class UI extends SceneModule{
}}.end();
}
//respawn background table
new table("white"){{
respawntable = get();
respawntable.setColor(Color.CLEAR);
}}.end();
//respawn table
new table(){{
new table("pane"){{
@@ -435,7 +442,55 @@ public class UI extends SceneModule{
}}.end();
}}.end();
if(android){
//placement table
new table(){{
visible(()->player.recipe != null);
abottom();
aleft();
new table("pane"){{
new label(()->"Placement Mode: [orange]" + AndroidInput.mode.name()).pad(4).units(Unit.dp);
row();
aleft();
new table(){{
aleft();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
defaults().size(58, 62).pad(6).units(Unit.dp);
for(PlaceMode mode : PlaceMode.values()){
new imagebutton("icon-" + mode.name(), "toggle", Unit.dp.inPixels(10*3), ()->{
AndroidInput.mode = mode;
}){{
group.add(get());
}};
}
new imagebutton("icon-cancel", Unit.dp.inPixels(14*3), ()->{
player.recipe = null;
}).visible(()->player.recipe != null && AndroidInput.mode == PlaceMode.touch);
new imagebutton("icon-rotate-arrow", Unit.dp.inPixels(14*3), ()->{
player.rotation ++;
player.rotation %= 4;
}).update(i->{
i.getImage().setOrigin(Align.center);
i.getImage().setRotation(player.rotation*90);
}).visible(()->player.recipe != null && AndroidInput.mode == PlaceMode.touch
&& player.recipe.result.rotate);
}}.left().end();
}}.end();
}}.end();
}
loadingtable = new table("loadDim"){{
get().setTouchable(Touchable.enabled);
new table("button"){{
new label("[orange]Loading..."){{
get().setName("namelabel");
@@ -449,20 +504,22 @@ public class UI extends SceneModule{
tools.addIButton("icon-cancel", Unit.dp.inPixels(42), ()->{
player.recipe = null;
});
tools.addIButton("icon-rotate", Unit.dp.inPixels(42), ()->{
player.rotation++;
player.rotation ++;
player.rotation %= 4;
});
tools.addIButton("icon-check", Unit.dp.inPixels(42), ()->{
AndroidInput.place();
});
scene.add(tools);
tools.setVisible(()->{
return !GameState.is(State.menu) && android && player.recipe != null && Inventory.hasItems(player.recipe.requirements);
});
tools.setVisible(()->
!GameState.is(State.menu) && android && player.recipe != null && Inventory.hasItems(player.recipe.requirements) &&
AndroidInput.mode == PlaceMode.cursor
);
tools.update(()->{
tools.setPosition(AndroidInput.mousex, Gdx.graphics.getHeight()-AndroidInput.mousey-15*Core.cameraScale, Align.top);
@@ -578,6 +635,16 @@ public class UI extends SceneModule{
});
}
public void showError(String text){
new Dialog("[crimson]An error has occured", "dialog"){{
content().pad(Unit.dp.inPixels(15));
content().add(text);
getButtonTable().addButton("OK", ()->{
hide();
}).size(90, 50).pad(4).units(Unit.dp);
}}.show();
}
public void showLoading(){
showLoading("[orange]Loading..");
}

View File

@@ -14,7 +14,7 @@ public class Vars{
//respawn time in frames
public static final float respawnduration = 60*4;
//time between waves in frames
public static final float wavespace = 35*60*(android ? 2 : 1);
public static final float wavespace = 25*60*(android ? 1 : 1);
//waves can last no longer than 6 minutes, otherwise the next one spawns
public static final float maxwavespace = 60*60*6;
//how far away from spawn points the player can't place blocks

View File

@@ -47,7 +47,7 @@ public class Enemy extends DestructibleEntity{
hitsize = 5;
maxhealth = 30;
maxhealth = 50;
heal();
}

View File

@@ -8,7 +8,7 @@ public class FastEnemy extends Enemy{
speed = 0.7f;
reload = 30;
maxhealth = 20;
maxhealth = 30;
heal();
}

View File

@@ -1,6 +1,9 @@
package io.anuke.mindustry.entities.enemies;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.ucore.util.Angles;
public class TankEnemy extends Enemy{
@@ -9,8 +12,19 @@ public class TankEnemy extends Enemy{
maxhealth = 400;
speed = 0.2f;
reload = 140f;
bullet = BulletType.iron;
reload = 90f;
bullet = BulletType.small;
}
void shoot(){
vector.set(length, 0).rotate(direction.angle());
Angles.shotgun(3, 4f, direction.angle(), f->{
Bullet out = new Bullet(bullet, this, x+vector.x, y+vector.y, f).add();
out.damage = (int)(damage*Vars.multiplier);
});
}
}

View File

@@ -18,6 +18,8 @@ import io.anuke.ucore.util.Mathf;
public class AndroidInput extends InputAdapter{
public static float mousex, mousey;
public static PlaceMode mode = PlaceMode.cursor;
public static boolean brokeBlock = false;
private static float lmousex, lmousey;
private static float warmup;
private static float warmupDelay = 20;
@@ -30,6 +32,12 @@ public class AndroidInput extends InputAdapter{
return false;
}
@Override
public boolean touchUp (int screenX, int screenY, int pointer, int button) {
brokeBlock = false;
return false;
}
@Override
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
ui.hideTooltip();
@@ -49,7 +57,9 @@ public class AndroidInput extends InputAdapter{
public static void breakBlock(){
Tile tile = selected();
player.breaktime += Timers.delta();
if(player.breaktime >= tile.block().breaktime){
brokeBlock = true;
if(tile.block().drops != null){
Inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
}
@@ -92,9 +102,11 @@ public class AndroidInput extends InputAdapter{
public static void doInput(){
if(Gdx.input.isTouched(0)
&& Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), 50)
&& !ui.hasMouse() && player.recipe == null){
&& !ui.hasMouse() /*&& (player.recipe == null || mode == PlaceMode.touch)*/){
warmup += Timers.delta();
float lx = mousex, ly = mousey;
mousex = Gdx.input.getX(0);
mousey = Gdx.input.getY(0);
@@ -110,6 +122,9 @@ public class AndroidInput extends InputAdapter{
player.breaktime = 0;
}
}
mousex = lx;
mousey = ly;
}else{
warmup = 0;
lmousex = Gdx.input.getX(0);

View File

@@ -6,13 +6,9 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.GameState;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Inventory;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.core.*;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.scene.ui.layout.Unit;
public class GestureHandler extends GestureAdapter{
@@ -23,6 +19,7 @@ public class GestureHandler extends GestureAdapter{
@Override
public boolean longPress(float x, float y){
/*
Tile tile = World.cursorTile();
player.breaktime += Timers.delta();
if(!GameState.is(State.menu) && player.breaktime >= tile.block().breaktime){
@@ -31,16 +28,28 @@ public class GestureHandler extends GestureAdapter{
tile.setBlock(Blocks.air);
player.breaktime = 0f;
Sounds.play("break");
}*/
return false;
}
@Override
public boolean tap (float x, float y, int count, int button) {
if(AndroidInput.mode == PlaceMode.touch && !ui.hasMouse() && player.recipe != null &&
Inventory.hasItems(player.recipe.requirements) && !Vars.ui.hasMouse() && !AndroidInput.brokeBlock){
AndroidInput.mousex = x;
AndroidInput.mousey = y;
AndroidInput.place();
return true;
}
return false;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(player.recipe == null || !Inventory.hasItems(player.recipe.requirements)){
if(player.recipe == null || !Inventory.hasItems(player.recipe.requirements) || AndroidInput.mode == PlaceMode.touch){
player.x -= deltaX*Core.camera.zoom/Core.cameraScale;
player.y += deltaY*Core.camera.zoom/Core.cameraScale;
}else{
}else if(AndroidInput.mode == PlaceMode.cursor){
AndroidInput.mousex += deltaX;
AndroidInput.mousey += deltaY;
}

View File

@@ -0,0 +1,5 @@
package io.anuke.mindustry.input;
public enum PlaceMode{
cursor, touch;
}

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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
@@ -72,6 +73,7 @@ public enum Weapon{
float ang = mouseAngle(p);
bullet(p, p.x, p.y, ang);
Effects.effect("railshoot", p.x + vector.x, p.y+vector.y);
}
},
mortar(100, BulletType.shell, "Shoots a slow, but damaging shell.", stack(Item.titanium, 40), stack(Item.steel, 60)){
@@ -80,6 +82,8 @@ public enum Weapon{
public void shoot(Player p){
float ang = mouseAngle(p);
bullet(p, p.x, p.y, ang);
Effects.effect("mortarshoot", p.x + vector.x, p.y+vector.y);
Effects.shake(2f, 2f, Vars.player);
}
};
public float reload;

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@@ -16,52 +16,58 @@ public class LoadDialog extends Dialog{
public LoadDialog() {
super("Load Game");
setup();
shown(()->{
shown(() -> {
setup();
});
getButtonTable().addButton("Back", ()->{
getButtonTable().addButton("Back", () -> {
hide();
}).pad(2).size(180, 44).units(Unit.dp);
}
private void setup(){
content().clear();
content().add("Select a save slot.").padBottom(2);
content().row();
for(int i = 0; i < Vars.saveSlots; i ++){
for(int i = 0; i < Vars.saveSlots; i++){
final int slot = i;
TextButton button = new TextButton("[orange]Slot " + (i+1));
TextButton button = new TextButton("[orange]Slot " + (i + 1));
button.getLabelCell().top().left().growX();
button.row();
button.pad(Unit.dp.inPixels(10));
button.add("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Last Saved: " + SaveIO.getTimeString(i))).padBottom(2);
button.getLabel().setFontScale(0.75f);
button.setDisabled(!SaveIO.isSaveValid(i) );
button.clicked(()->{
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.setDisabled(!SaveIO.isSaveValid(i));
button.clicked(() -> {
if(!button.isDisabled()){
Vars.ui.showLoading();
Timer.schedule(new Task(){
@Override
public void run(){
SaveIO.loadFromSlot(slot);
Vars.ui.hideLoading();
hide();
try{
SaveIO.loadFromSlot(slot);
}catch(Exception e){
Vars.ui.showError("[orange]Save file corrupted or invalid!");
return;
}
Vars.ui.hideMenu();
GameState.set(State.playing);
}
}, 2f/60f);
}, 3f/60f);
}
});
content().add(button).size(400, 78).units(Unit.dp).pad(2);
content().row();
}
}
}

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@@ -40,7 +40,7 @@ public class SaveDialog extends Dialog{
button.row();
button.pad(Unit.dp.inPixels(10));
button.add((!SaveIO.isSaveValid(i) ? "[gray]<empty>" : "[LIGHT_GRAY]Last Saved: " + SaveIO.getTimeString(i))).padBottom(2);
button.getLabel().setFontScale(0.75f);
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.clicked(()->{
if(SaveIO.isSaveValid(slot)){
@@ -62,16 +62,21 @@ public class SaveDialog extends Dialog{
}
void save(int slot){
Vars.ui.showLoading("[yellow]Saving...");
Vars.ui.showLoading("[orange]Saving...");
Timer.schedule(new Task(){
@Override
public void run(){
SaveIO.saveToSlot(slot);
hide();
try{
SaveIO.saveToSlot(slot);
}catch (Exception e){
Vars.ui.showError("[orange]Failed to save game!");
return;
}
Vars.ui.hideLoading();
}
}, 8f/60f);
}, 5f/60f);
}
}

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@@ -1,7 +1,6 @@
package io.anuke.mindustry.world;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
@@ -9,8 +8,6 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.graphics.Caches;
import io.anuke.ucore.util.Mathf;
public class Block{
private static int lastid;
@@ -157,48 +154,11 @@ public class Block{
}
public void drawCache(Tile tile){
MathUtils.random.setSeed(tile.id());
Caches.draw(vary ? (name() + MathUtils.random(1, 3)) : name(), tile.worldx(), tile.worldy());
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
if(dx == 0 && dy == 0) continue;
Tile other = World.tile(tile.x+dx, tile.y+dy);
if(other == null) continue;
Block floor = other.floor();
if(floor.id <= this.id) continue;
TextureRegion region = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
Draw.region(floor.edge + "edge");
int sx = -dx*8+2, sy = -dy*8+2;
int x = Mathf.clamp(sx, 0, 12);
int y = Mathf.clamp(sy, 0, 12);
int w = Mathf.clamp(sx+8, 0, 12)-x, h = Mathf.clamp(sy+8, 0, 12)-y;
float rx = Mathf.clamp(dx*8, 0, 8-w);
float ry = Mathf.clamp(dy*8, 0, 8-h);
temp.setTexture(region.getTexture());
temp.setRegion(region.getRegionX()+x, region.getRegionY()+y+h, w, -h);
Caches.draw(temp, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
}
}
}
public void draw(Tile tile){
if(tile.floor() == this){
throw new RuntimeException("Rendering non-cached tiles is disabled.");
}else{
Draw.rect(name(), tile.worldx(), tile.worldy(), rotate ? tile.rotation * 90 : 0);
}
Draw.rect(name(), tile.worldx(), tile.worldy(), rotate ? tile.rotation * 90 : 0);
}

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@@ -4,6 +4,7 @@ import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.mindustry.world.blocks.types.Wall;
public class Blocks{
@@ -11,38 +12,39 @@ public class Blocks{
air = new Block("air"){
//no drawing here
public void drawCache(Tile tile){}
public void draw(Tile tile){}
},
deepwater = new Block("deepwater"){{
deepwater = new Floor("deepwater"){{
vary = false;
solid = true;
}},
water = new Block("water"){{
water = new Floor("water"){{
vary = false;
solid = true;
}},
stone = new Block("stone"){{
stone = new Floor("stone"){{
drops = new ItemStack(Item.stone, 1);
}},
iron = new Block("iron"){{
iron = new Floor("iron"){{
drops = new ItemStack(Item.iron, 1);
}},
coal = new Block("coal"){{
coal = new Floor("coal"){{
drops = new ItemStack(Item.coal, 1);
}},
titanium = new Block("titanium"){{
titanium = new Floor("titanium"){{
drops = new ItemStack(Item.titanium, 1);
}},
dirt = new Block("dirt"),
dirt = new Floor("dirt"),
grass = new Block("grass"),
grass = new Floor("grass"),
stoneblock = new Block("stoneblock"){{
solid = true;

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@@ -26,12 +26,14 @@ public class Conduit extends Block{
ConduitEntity entity = tile.entity();
Draw.rect(name() + "bottom", tile.worldx(), tile.worldy(), tile.rotation * 90);
if(entity.liquid != null && entity.liquidAmount > 0.01f){
Draw.color(entity.liquid.color);
Draw.alpha(entity.liquidAmount / liquidCapacity);
Draw.rect("conduitliquid", tile.worldx(), tile.worldy(), tile.rotation * 90);
Draw.color();
}
Draw.rect(name() + "top", tile.worldx(), tile.worldy(), tile.rotation * 90);
}

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@@ -0,0 +1,57 @@
package io.anuke.mindustry.world.blocks.types;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.graphics.Caches;
import io.anuke.ucore.util.Mathf;
public class Floor extends Block{
public Floor(String name) {
super(name);
}
@Override
public void drawCache(Tile tile){
MathUtils.random.setSeed(tile.id());
Caches.draw(vary ? (name() + MathUtils.random(1, 3)) : name(), tile.worldx(), tile.worldy());
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
if(dx == 0 && dy == 0) continue;
Tile other = World.tile(tile.x+dx, tile.y+dy);
if(other == null) continue;
Block floor = other.floor();
if(floor.id <= this.id) continue;
TextureRegion region = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
Draw.region(floor.edge + "edge");
int sx = -dx*8+2, sy = -dy*8+2;
int x = Mathf.clamp(sx, 0, 12);
int y = Mathf.clamp(sy, 0, 12);
int w = Mathf.clamp(sx+8, 0, 12)-x, h = Mathf.clamp(sy+8, 0, 12)-y;
float rx = Mathf.clamp(dx*8, 0, 8-w);
float ry = Mathf.clamp(dy*8, 0, 8-h);
temp.setTexture(region.getTexture());
temp.setRegion(region.getRegionX()+x, region.getRegionY()+y+h, w, -h);
Caches.draw(temp, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
}
}
}
}