Major improvements to Android touch controls, many bugfixes

This commit is contained in:
Anuken
2017-09-25 18:53:04 -04:00
parent c0505338f2
commit 9f3d7be7b4
27 changed files with 425 additions and 232 deletions

View File

@@ -18,6 +18,8 @@ import io.anuke.ucore.util.Mathf;
public class AndroidInput extends InputAdapter{
public static float mousex, mousey;
public static PlaceMode mode = PlaceMode.cursor;
public static boolean brokeBlock = false;
private static float lmousex, lmousey;
private static float warmup;
private static float warmupDelay = 20;
@@ -30,6 +32,12 @@ public class AndroidInput extends InputAdapter{
return false;
}
@Override
public boolean touchUp (int screenX, int screenY, int pointer, int button) {
brokeBlock = false;
return false;
}
@Override
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
ui.hideTooltip();
@@ -49,7 +57,9 @@ public class AndroidInput extends InputAdapter{
public static void breakBlock(){
Tile tile = selected();
player.breaktime += Timers.delta();
if(player.breaktime >= tile.block().breaktime){
brokeBlock = true;
if(tile.block().drops != null){
Inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
}
@@ -92,9 +102,11 @@ public class AndroidInput extends InputAdapter{
public static void doInput(){
if(Gdx.input.isTouched(0)
&& Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), 50)
&& !ui.hasMouse() && player.recipe == null){
&& !ui.hasMouse() /*&& (player.recipe == null || mode == PlaceMode.touch)*/){
warmup += Timers.delta();
float lx = mousex, ly = mousey;
mousex = Gdx.input.getX(0);
mousey = Gdx.input.getY(0);
@@ -110,6 +122,9 @@ public class AndroidInput extends InputAdapter{
player.breaktime = 0;
}
}
mousex = lx;
mousey = ly;
}else{
warmup = 0;
lmousex = Gdx.input.getX(0);

View File

@@ -6,13 +6,9 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.GameState;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Inventory;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.core.*;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.scene.ui.layout.Unit;
public class GestureHandler extends GestureAdapter{
@@ -23,6 +19,7 @@ public class GestureHandler extends GestureAdapter{
@Override
public boolean longPress(float x, float y){
/*
Tile tile = World.cursorTile();
player.breaktime += Timers.delta();
if(!GameState.is(State.menu) && player.breaktime >= tile.block().breaktime){
@@ -31,16 +28,28 @@ public class GestureHandler extends GestureAdapter{
tile.setBlock(Blocks.air);
player.breaktime = 0f;
Sounds.play("break");
}*/
return false;
}
@Override
public boolean tap (float x, float y, int count, int button) {
if(AndroidInput.mode == PlaceMode.touch && !ui.hasMouse() && player.recipe != null &&
Inventory.hasItems(player.recipe.requirements) && !Vars.ui.hasMouse() && !AndroidInput.brokeBlock){
AndroidInput.mousex = x;
AndroidInput.mousey = y;
AndroidInput.place();
return true;
}
return false;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(player.recipe == null || !Inventory.hasItems(player.recipe.requirements)){
if(player.recipe == null || !Inventory.hasItems(player.recipe.requirements) || AndroidInput.mode == PlaceMode.touch){
player.x -= deltaX*Core.camera.zoom/Core.cameraScale;
player.y += deltaY*Core.camera.zoom/Core.cameraScale;
}else{
}else if(AndroidInput.mode == PlaceMode.cursor){
AndroidInput.mousex += deltaX;
AndroidInput.mousey += deltaY;
}

View File

@@ -0,0 +1,5 @@
package io.anuke.mindustry.input;
public enum PlaceMode{
cursor, touch;
}