diff --git a/android/AndroidManifest.xml b/android/AndroidManifest.xml
index 05700dfe47..6e42e10a0c 100644
--- a/android/AndroidManifest.xml
+++ b/android/AndroidManifest.xml
@@ -60,10 +60,6 @@
-
-
-
diff --git a/build.gradle b/build.gradle
index 1d4557846f..9f587e2791 100644
--- a/build.gradle
+++ b/build.gradle
@@ -176,30 +176,7 @@ project(":core"){
generateLocales()
}
- task cleanGen{
- doFirst{
- delete{
- delete "../core/src/io/anuke/mindustry/gen/"
- }
- }
- }
-
- task copyGen{
- doLast{
- copy{
- from("../core/build/generated/sources/annotationProcessor/java/main/io/anuke/mindustry/gen"){
- include "**/*.java"
- }
-
- into "../core/src/io/anuke/mindustry/gen"
- }
- }
- }
-
dependencies{
- compileJava.dependsOn(cleanGen)
- compileJava.finalizedBy(copyGen)
-
compile arcModule("arc-core")
compile arcModule("extensions:freetype")
compile arcModule("extensions:arcnet")
diff --git a/core/assets-raw/sprites/blocks/production/lavasmelter.png b/core/assets-raw/sprites/blocks/production/lavasmelter.png
deleted file mode 100644
index 34c1e429ec..0000000000
Binary files a/core/assets-raw/sprites/blocks/production/lavasmelter.png and /dev/null differ
diff --git a/core/assets-raw/sprites_replacement/blocks/power/powerinfinite.png b/core/assets-raw/sprites_replacement/blocks/power/power-source.png
similarity index 100%
rename from core/assets-raw/sprites_replacement/blocks/power/powerinfinite.png
rename to core/assets-raw/sprites_replacement/blocks/power/power-source.png
diff --git a/core/assets-raw/sprites_replacement/blocks/power/powervoid.png b/core/assets-raw/sprites_replacement/blocks/power/power-void.png
similarity index 100%
rename from core/assets-raw/sprites_replacement/blocks/power/powervoid.png
rename to core/assets-raw/sprites_replacement/blocks/power/power-void.png
diff --git a/core/assets-raw/sprites_replacement/blocks/production/incinerator.png b/core/assets-raw/sprites_replacement/blocks/production/incinerator.png
new file mode 100644
index 0000000000..9c20fa5308
Binary files /dev/null and b/core/assets-raw/sprites_replacement/blocks/production/incinerator.png differ
diff --git a/core/assets-raw/sprites_replacement/blocks/production/pulverizer-rotator.png b/core/assets-raw/sprites_replacement/blocks/production/pulverizer-rotator.png
new file mode 100644
index 0000000000..c39062caa2
Binary files /dev/null and b/core/assets-raw/sprites_replacement/blocks/production/pulverizer-rotator.png differ
diff --git a/core/assets-raw/sprites_replacement/blocks/production/pulverizer.png b/core/assets-raw/sprites_replacement/blocks/production/pulverizer.png
new file mode 100644
index 0000000000..cc51a06fa5
Binary files /dev/null and b/core/assets-raw/sprites_replacement/blocks/production/pulverizer.png differ
diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties
index b8e85c6ef5..c57663cc56 100644
--- a/core/assets/bundles/bundle.properties
+++ b/core/assets/bundles/bundle.properties
@@ -1,11 +1,11 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits
contributors = Translators and Contributors
-discord = Join the mindustry discord!
-link.discord.description = The official Mindustry discord chatroom
+discord = Join the Mindustry Discord!
+link.discord.description = The official Mindustry Discord chatroom
link.github.description = Game source code
link.dev-builds.description = Unstable development builds
-link.trello.description = Official trello board for planned features
+link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads and web version
link.google-play.description = Google Play store listing
link.wiki.description = Official Mindustry wiki
@@ -302,7 +302,7 @@ launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
-configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
+configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -677,7 +677,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
-block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
@@ -736,7 +735,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
-block.dart-mech-pad.name = Dart Mech Pad
+block.dart-mech-pad.name = Dart Ship Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties
index e6ae1ad361..ef3d889a47 100644
--- a/core/assets/bundles/bundle_cs.properties
+++ b/core/assets/bundles/bundle_cs.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
link.wiki.description = Oficiální Mindustry wiki
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord!
@@ -154,6 +155,7 @@ confirm = Potvrdit
delete = Smazat
ok = OK
open = Otevřít
+customize = Customize
cancel = Zrušit
openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz
@@ -170,6 +172,7 @@ loading = [accent]Načítám...
saving = [accent]Ukládám...
wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Čekám...
waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
@@ -312,12 +315,15 @@ error.mapnotfound = Soubor mapy nebyl nalezen!
error.io = Network I/O error.
error.any = neznámá chyba sítě.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Jazyk
settings.reset = nastavit výchozí
settings.rebind = Přenastavit
@@ -442,6 +448,8 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Přenastavit klávesy
category.general.name = Všeobecné
category.view.name = Pohled
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza
+keybind.minimap.name = Minimap
keybind.dash.name = Sprint
keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
-mode.freebuild.name = Freebuild
-mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Předměty
content.liquid.name = Tekutiny
content.unit.name = jednotky
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Tavírna
block.incinerator.name = Spalovna
block.spore-press.name = Spore Press
block.separator.name = Separátor
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Energetický uzel
block.power-node-large.name = Velký energetický uzel
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatický vrt
block.laser-drill.name = Laserový vrt
block.water-extractor.name = Vodní extraktor
block.cultivator.name = Kultivátor
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Plošina pro Delta Mech
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
block.trident-ship-pad.name = Plošina pro loď Trojzubec
diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties
index 10d3657902..7c5c45f816 100644
--- a/core/assets/bundles/bundle_de.properties
+++ b/core/assets/bundles/bundle_de.properties
@@ -1,6 +1,6 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Danksagungen
-contributors = Translators and Contributors
+contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord Chatroom
link.github.description = Quellcode des Spiels
@@ -11,14 +11,15 @@ link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore!
-stat.wave = Waves Defeated:[accent] {0}
-stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
-stat.built = Buildings Built:[accent] {0}
-stat.destroyed = Buildings Destroyed:[accent] {0}
-stat.deconstructed = Buildings Deconstructed:[accent] {0}
+stat.wave = Wellen Besiegt:[accent] {0}
+stat.enemiesDestroyed = Gegner Zerstört:[accent] {0}
+stat.built = Gebäude Gebaut:[accent] {0}
+stat.destroyed = Gebäude Zerstört:[accent] {0}
+stat.deconstructed = Gebäude Abgebaut:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
@@ -30,7 +31,7 @@ level.select = Level Auswahl
level.mode = Spielmodus:
showagain = Nächstes mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! >
-nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
+nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database
savegame = Spiel speichern
@@ -38,7 +39,7 @@ loadgame = Spiel laden
joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel
-newgame = New Game
+newgame = Neues Spiel
none =
minimap = Minimap
close = Schließen
@@ -49,13 +50,13 @@ maps.none = [LIGHT_GRAY]Keine Karten gefunden!
about.button = Info
name = Name:
noname = Pick a[accent] player name[] first.
-filename = File Name:
+filename = Dateiname:
unlocked = Neuen Block freigeschaltet!
completed = [accent]Completed
techtree = Tech Tree
-research.list = [LIGHT_GRAY]Research:
-research = Research
-researched = [LIGHT_GRAY]{0} researched.
+research.list = [LIGHT_GRAY]Forschung:
+research = Forschung
+researched = [LIGHT_GRAY]{0} erforscht.
players = {0} Spieler online
players.single = {0} Spieler online
server.closing = [accent]Schließe den Server...
@@ -154,6 +155,7 @@ confirm = Bestätigen
delete = Löschen
ok = OK
open = Öffnen
+customize = Customize
cancel = Abbruch
openlink = Link öffnen
copylink = Kopiere Link
@@ -170,6 +172,7 @@ loading = [accent]Wird geladen ...
saving = [accent]Speichere...
wave = [accent]Welle {0}
wave.waiting = Welle in {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
@@ -190,34 +193,34 @@ editor.openin = Öffne im Editor
editor.oregen = Erze generieren
editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info
-editor.author = Author:
+editor.author = Autor:
editor.description = Beschreibung:
-editor.waves = Waves:
-waves.title = Waves
-waves.remove = Remove
+editor.waves = Wellen:
+waves.title = Wellen
+waves.remove = Entfernen
waves.never =
waves.every = every
-waves.waves = wave(s)
+waves.waves = Welle(n)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
-waves.preview = Preview
-waves.edit = Edit...
-waves.copy = Copy to Clipboard
-waves.load = Load from Clipboard
-waves.invalid = Invalid waves in clipboard.
-waves.copied = Waves copied.
+waves.preview = Vorschau
+waves.edit = Bearbeiten...
+waves.copy = Aus der Zwischenablage kopieren
+waves.load = Aus der Zwischenablage laden
+waves.invalid = Ungültige Wellen in der Zwischenablage.
+waves.copied = Wellen kopiert.
editor.default = [LIGHT_GRAY]
-edit = Edit...
+edit = Bearbeiten...
editor.name = Name:
editor.teams = Teams
editor.elevation = Höhe
-editor.errorload = Error loading file:\n[accent]{0}
-editor.errorsave = Error saving file:\n[accent]{0}
-editor.errorname = Map has no name defined.
+editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
+editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
+editor.errorname = Karte hat keinen Namen.
editor.update = Update
editor.randomize = Randomize
-editor.apply = Apply
+editor.apply = Anwenden
editor.generate = Generieren
editor.resize = Grösse\nanpassen
editor.loadmap = Karte\nladen
@@ -249,7 +252,7 @@ editor.selectmap = Wähle eine Karte zum Laden:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
-filter.ore = Ore
+filter.ore = Erz
filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
@@ -262,8 +265,8 @@ filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
-filter.option.wall = Wall
-filter.option.ore = Ore
+filter.option.wall = Wand
+filter.option.ore = Erz
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Breite:
@@ -282,25 +285,25 @@ editor = Editor
mapeditor = Karten Editor
donate = Spenden
abandon = Abandon
-abandon.text = This zone and all its resources will be lost to the enemy.
+abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Locked
complete = [LIGHT_GRAY]Complete:
-zone.requirement = Wave {0} in zone {1}
-resume = Resume Zone:\n[LIGHT_GRAY]{0}
+zone.requirement = Welle {0} in Zone {1}
+resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
-launch.next = [LIGHT_GRAY]next opportunity at wave {0}
+launch.next = [LIGHT_GRAY]nächste Möglichkeit bei Welle {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
-zone.unlocked = [LIGHT_GRAY]{0} unlocked.
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
+zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
+zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
-add = Add...
+add = Hinzufügen...
boss.health = Boss Health
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar.
@@ -308,16 +311,19 @@ error.invalidaddress = Ungültige Adresse.
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden.
-error.mapnotfound = Map file not found!
+error.mapnotfound = Kartendatei nicht gefunden!
error.io = Network I/O error.
error.any = Unbekannter Netzwerkfehler.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Sprache
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
@@ -343,8 +349,8 @@ block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
+blocks.targetsground = Visiert Boden Einheiten an
+blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Time Between Launches
blocks.shootrange = Reichweite
blocks.size = Größe
@@ -354,10 +360,10 @@ blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
-blocks.productiontime = Production Time
+blocks.productiontime = Produktionszeit
blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
+blocks.speedincrease = Geschwindigkeitserhöhung
+blocks.range = Reichweite
blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Boost Effect
@@ -367,26 +373,26 @@ blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Ammo
-bar.drillspeed = Drill Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
+bar.drillspeed = Bohrgeschwindigkeit: {0}/s
+bar.efficiency = Effizienz: {0}%
bar.powerbalance = Power: {0}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
-bar.liquid = Liquid
-bar.heat = Heat
+bar.liquid = Flüssigkeit
+bar.heat = Hitze
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
-bullet.damage = [stat]{0}[lightgray] dmg
+bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
-bullet.frag = [stat]frag
+bullet.incendiary = [stat]entzündend
+bullet.homing = [stat]verfolgend
+bullet.shock = [stat]schock
+bullet.frag = [stat]explosiv
bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
-bullet.tarred = [stat]tarred
+bullet.freezing = [stat]gefrierend
+bullet.tarred = [stat]geteert
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Blöcke
@@ -409,10 +415,10 @@ category.crafting = Erzeugung
category.shooting = Schießen
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
+setting.shadows.name = Schatten
+setting.animatedwater.name = Animiertes Wasser
+setting.animatedshields.name = Animierte Schilde
+setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Zielauswahl
setting.fpscap.name = Max FPS
@@ -431,17 +437,19 @@ setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden
setting.fullscreen.name = Vollbild
-setting.borderless.name = Borderless Window
+setting.borderless.name = Randlos Fenster
setting.fps.name = Zeige FPS
setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser
-setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
+setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap
setting.musicvol.name = Musiklautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten
-setting.crashreport.name = Send Anonymous Crash Reports
+setting.crashreport.name = Anonyme Absturzberichte senden
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Tasten zuweisen
category.general.name = Allgemein
category.view.name = Ansicht
@@ -450,22 +458,23 @@ command.attack = Angreifen
command.retreat = Rückzug
command.patrol = Patrouillieren
keybind.gridMode.name = Block Select
-keybind.gridModeShift.name = Category Select
+keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.select.name = Auswählen/Schießen
-keybind.diagonal_placement.name = Diagonal Placement
+keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Pick Block
-keybind.break_block.name = Break Block
+keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
keybind.shoot.name = Schießen
keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
keybind.pause.name = Pause
+keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich
keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
@@ -479,30 +488,39 @@ keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom
mode.help.title = Beschreibung der Modi
mode.survival.name = Survival
-mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
+mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
-mode.freebuild.name = Freier Bau
-mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler local.
mode.attack.name = Attack
-mode.attack.description = No waves, with the goal to destroy the enemy base.
-mode.custom = Custom Rules
-rules.infiniteresources = Infinite Resources
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
+mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
+mode.custom = Angepasste Regeln
+rules.infiniteresources = Unbegrenzte Ressourcen
+rules.wavetimer = Wellen Timer
+rules.waves = Wellen
+rules.enemyCheat = Unbegrenzte Ressourcen für KI
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
@@ -536,9 +554,9 @@ item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sp
item.pyratite.name = Pyratit
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
item.metaglass.name = Metaglass
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
+item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.scrap.name = Scrap
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
+item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
liquid.water.name = Wasser
liquid.slag.name = Slag
liquid.oil.name = Öl
@@ -587,16 +605,20 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
-block.grass.name = Grass
-block.salt.name = Salt
-block.sandrocks.name = Sand Rocks
+block.grass.name = Gras
+block.salt.name = Salz
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
+block.sandrocks.name = Sandstein
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
-block.rock.name = Rock
+block.rock.name = Gestein
block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
-block.moss.name = Moss
+block.moss.name = Moos
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -605,7 +627,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
-block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
+block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
@@ -620,36 +642,44 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Teer
block.stone.name = Stein
block.sand.name = Sand
-block.darksand.name = Dark Sand
+block.darksand.name = Dunkler Sand
block.ice.name = Eis
block.snow.name = Schnee
block.craters.name = Craters
-block.sand-water.name = Sand water
+block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
-block.rocks.name = Rocks
+block.rocks.name = Felsen
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
-block.white-tree.name = White Tree
+block.white-tree.name = Weißer Baum
block.spore-cluster.name = Spore Cluster
-block.metal-floor.name = Metal Floor
-block.metal-floor-2.name = Metal Floor 2
-block.metal-floor-3.name = Metal Floor 3
-block.metal-floor-5.name = Metal Floor 5
-block.metal-floor-damaged.name = Metal Floor Damaged
+block.metal-floor.name = Metallboden
+block.metal-floor-2.name = Metallboden 2
+block.metal-floor-3.name = Metallboden 3
+block.metal-floor-5.name = Metallboden 5
+block.metal-floor-damaged.name = Metallboden Beschädigt
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer
-block.titanium-wall.name = Titanium Wall
-block.titanium-wall-large.name = Large Titanium Wall
+block.titanium-wall.name = Titanmauer
+block.titanium-wall-large.name = Große Titanmauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
@@ -678,6 +708,7 @@ block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage
block.spore-press.name = Spore Press
block.separator.name = Separierer
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor
block.cultivator.name = Kultivierer
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
@@ -776,7 +807,7 @@ unit.crawler.name = Crawler
unit.titan.name = Titan
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
unit.ghoul.name = Ghoul Bomber
-unit.ghoul.description = Ein schwerer Flächenbomber.
+unit.ghoul.description = Ein schwerer Flächenbomber.
unit.wraith.name = Wraith Fighter
unit.wraith.description = Eine schneller Abfangjäger.
unit.fortress.name = Fortress
@@ -791,8 +822,8 @@ tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
-tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
-tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
+tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
+tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition []um zu schießen.\nPlatziere einen Bohrer neben das Geschütz um es mit Kupfer zu versorgen.
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
@@ -839,7 +870,7 @@ block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
-block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
+block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties
index 017f90e397..067087ae17 100644
--- a/core/assets/bundles/bundle_es.properties
+++ b/core/assets/bundles/bundle_es.properties
@@ -11,6 +11,7 @@ link.google-play.description = Ficha en la Google Play Store
link.wiki.description = Wiki oficial de Mindustry
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación!
@@ -154,6 +155,7 @@ confirm = Confirmar
delete = Borrar
ok = OK
open = Abrir
+customize = Customize
cancel = Cancelar
openlink = Abrir Enlace
copylink = Copiar Enlace
@@ -170,6 +172,7 @@ loading = [accent]Cargando...
saving = [accent]Guardando...
wave = [accent]Horda {0}
wave.waiting = Horda en {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Esperando...
waiting.players = Esperando jugadores...
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
@@ -312,12 +315,15 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Network I/O error.
error.any = Error de red desconocido.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Lenguaje
settings.reset = Reiniciar por los de defecto
settings.rebind = Reasignar
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenciar Musica
setting.sfxvol.name = Volumen de los efectos de sonido
setting.mutesound.name = Silenciar Sonido
setting.crashreport.name = Enviar informes de fallos anónimos
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Reasignar Teclas
category.general.name = General
category.view.name = Visión
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Mantener Zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausa
+keybind.minimap.name = Minimap
keybind.dash.name = Correr
keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = sandbox
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
-mode.freebuild.name = construcción libre
-mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
mode.pvp.name = PvP
mode.pvp.description = Pelea contra otros jugadores localmente.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Objetos
content.liquid.name = Líquidos
content.unit.name = Unidades
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Fundidor
block.incinerator.name = Incinerador
block.spore-press.name = Spore Press
block.separator.name = Separador
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Nodo de Energía
block.power-node-large.name = Nodo de Energía Grande
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Taladro neumático
block.laser-drill.name = Taladro Laser
block.water-extractor.name = Extractor de Agua
block.cultivator.name = Cultivador
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Pad de mecanoide Delta
block.javelin-ship-pad.name = Pad de nave Jabalina
block.trident-ship-pad.name = Pad de nave Tridente
diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties
index c442e6fbe1..fab11cfc22 100644
--- a/core/assets/bundles/bundle_fr.properties
+++ b/core/assets/bundles/bundle_fr.properties
@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
link.wiki.description = Wiki officiel de mindustry .
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
screenshot = Capture d'écran sauvegardée à {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Partie terminée.
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [YELLOW]Nouveau meilleur score!
@@ -154,6 +155,7 @@ confirm = Confirmer
delete = Supprimer
ok = OK
open = Ouverture
+customize = Customize
cancel = Annuler
openlink = Ouvrir le lien
copylink = Copier le lien
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
saving = [accent]Sauvegarde...
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Vague dans {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]En attente...
waiting.players = En attente de joueurs...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue.
zone.groundZero.name = Première Bataille
+zone.desertWastes.name = Desert Wastes
zone.craters.name = Les Cratères
zone.frozenForest.name = Forêt Glaciale
zone.ruinousShores.name = Rives en Ruine
zone.stainedMountains.name = Montagnes Tâchetées
zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Langage
settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer
@@ -336,17 +342,14 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
-bar.drillspeed = Vitesse de forage: {0}/s
-bar.efficiency = Efficacité: {0}%
+blocks.input = Input
+blocks.output = Output
+blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
-blocks.blockinfo = Info sur le bloc
-bar.powerbalance = Énergie: {0}
-bar.poweroutput = Énergie en sortie: {0}
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres
-bar.items = Objets: {0}
blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Génération d'énergie minimale
-blocks.powertransferspeed = Vitesse de transfert d'énergie
-blocks.craftspeed = Vitesse de production
+blocks.productiontime = Production Time
blocks.repairtime = Temps pour la Réparation Totale du Bloc
+blocks.speedincrease = Speed Increase
blocks.range = Portée
-blocks.inputliquid = Liquide requis
-blocks.inputliquidaux = Liquide optionnel
-blocks.inputitem = Objets en entrée
-blocks.inputitems = Objets utilisés
-blocks.outputitem = Objet produit
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
+blocks.boosteffect = Boost Effect
blocks.maxunits = Nombre d'unité actives maximal
-blocks.liquidoutput = Liquide en sortie
-blocks.liquidoutputspeed = Vitesse de production de liquide
-blocks.liquiduse = Quantité de liquide utilisée
-blocks.coolant = Liquide de refroidissement
-bar.liquid = Liquide
-blocks.coolantuse = Quantité de liquide de refroidissement utilisée
-blocks.inputliquidfuel = Carburant liquide
-blocks.liquidfueluse = Quantité de carburant liquide utilisé
-blocks.boostitem = Objets boosters
-blocks.boostliquid = Liquides boosters
blocks.health = Santé
+blocks.inaccuracy = Précision
+blocks.shots = Tir
+blocks.reload = Tirs/Seconde
+blocks.ammo = Munitions
+bar.drillspeed = Vitesse de forage: {0}/s
+bar.efficiency = Efficacité: {0}%
+bar.powerbalance = Énergie: {0}
+bar.poweramount = Power: {0}
+bar.poweroutput = Énergie en sortie: {0}
+bar.items = Objets: {0}
+bar.liquid = Liquide
bar.heat = Chaleur
bar.power = Énergie
bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
-blocks.power.satisfaction = Énergie minimum nécessaire
-blocks.inaccuracy = Précision
-blocks.shots = Tir
-blocks.reload = Tirs/Seconde
-blocks.inputfuel = Carburant
-blocks.fuelburntime = Durée du carburant
-blocks.inputcapacity = Capacité d'entrée
-blocks.outputcapacity = Capacité de production
-blocks.ammo = Munitions
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire
@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
setting.animatedwater.name = Eau animée
+setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs pour les alliés
setting.autotarget.name = Visée automatique
@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
setting.fps.name = Afficher FPS
setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers
+setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique
setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer un rapport de crash anonyme
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Paramétrer les touches
category.general.name = Général
category.view.name = Voir
@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
keybind.zoom.name = zoom
keybind.menu.name = menu
keybind.pause.name = Pause
+keybind.minimap.name = Minimap
keybind.dash.name = Courir
keybind.chat.name = chat
keybind.player_list.name = Liste des joueurs
@@ -495,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = bac à sable
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
-mode.freebuild.name = construction libre
-mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
mode.pvp.name = JcJ
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
mode.attack.name = Attack
@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur
block.spore-press.name = Spore Press
block.separator.name = Séparateur
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Gros transmetteur énergétique
block.surge-tower.name = Surge Tower
@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties
index 8713ecbf89..6e7b049a9f 100644
--- a/core/assets/bundles/bundle_fr_BE.properties
+++ b/core/assets/bundles/bundle_fr_BE.properties
@@ -11,34 +11,35 @@ link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran enregistrée sur {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Le base a été détruit.
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score !
-stat.wave = Waves Defeated:[accent] {0}
-stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
-stat.built = Buildings Built:[accent] {0}
-stat.destroyed = Buildings Destroyed:[accent] {0}
-stat.deconstructed = Buildings Deconstructed:[accent] {0}
-stat.delivered = Resources Launched:
-stat.rank = Final Rank: [accent]{0}
-placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
-removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
-launcheditems = [accent]Launched Items
+stat.wave = Vagues vaincues:[accent] {0}
+stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
+stat.built = Bâtiments construits:[accent] {0}
+stat.destroyed = Bâtiments détruits:[accent] {0}
+stat.deconstructed = Bâtiments déconstruits:[accent] {0}
+stat.delivered = Ressources transférées:
+stat.rank = FRang Final: [accent]{0}
+placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
+removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
+launcheditems = [accent]Ressources transférées
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau
level.mode = Mode de jeu:
showagain = Ne plus montrer la prochaine fois.
coreattack =
-nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
-outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
-database = Core Database
+nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
+outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
+database = Base de données
savegame = Sauvegarder la partie
loadgame = Charger la partie
joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée
-newgame = New Game
+newgame = Nouvelle partie
none =
minimap = Minimap
close = Fermer
@@ -149,11 +150,12 @@ save.wave = Vague {0}
save.difficulty = Difficulté: {0}
save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0}
-warning = Warning.
+warning = Avertissement.
confirm = Confirmer
delete = Supprimer
ok = OK
open = Ouvrir
+customize = Customize
cancel = Annuler
openlink = Ouvrir le lien
copylink = Copier le lien
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
saving = [accent]Sauvegarde...
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]En attente...
waiting.players = En attente de joueurs ...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
@@ -182,8 +185,8 @@ builtin = Pré-fait
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
-map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
-map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
+map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
+map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
@@ -192,32 +195,32 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte
editor.author = Auteur:
editor.description = Description:
-editor.waves = Waves:
-waves.title = Waves
-waves.remove = Remove
-waves.never =
-waves.every = every
-waves.waves = wave(s)
-waves.perspawn = per spawn
-waves.to = to
+editor.waves = Vagues:
+waves.title = Vagues
+waves.remove = Retirer
+waves.never =
+waves.every = tous les
+waves.waves = vague(s)
+waves.perspawn = par apparition
+waves.to = à
waves.boss = Boss
-waves.preview = Preview
-waves.edit = Edit...
-waves.copy = Copy to Clipboard
-waves.load = Load from Clipboard
-waves.invalid = Invalid waves in clipboard.
-waves.copied = Waves copied.
-editor.default = [LIGHT_GRAY]
-edit = Edit...
+waves.preview = Prévisualiser
+waves.edit = Modifier...
+waves.copy = Copier dans le Presse-papiers
+waves.load = Coller depuis le Presse-papiers
+waves.invalid = Vagues invalides dans le Presse-papiers.
+waves.copied = Vagues copiées.
+editor.default = [LIGHT_GRAY]
+edit = Modifier...
editor.name = Nom:
editor.teams = Équipes
editor.elevation = Élévation
-editor.errorload = Error loading file:\n[accent]{0}
-editor.errorsave = Error saving file:\n[accent]{0}
-editor.errorname = Map has no name defined.
-editor.update = Update
-editor.randomize = Randomize
-editor.apply = Apply
+editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
+editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
+editor.errorname = La carte n'a pas de nom!
+editor.update = Mettre à jour
+editor.randomize = Randomiser
+editor.apply = Appliquer
editor.generate = Générer
editor.resize = Redimensionner
editor.loadmap = Charger une carte
@@ -246,26 +249,26 @@ editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.selectmap = Sélectionnez une carte à charger:
-filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
-filter.distort = Distort
-filter.noise = Noise
-filter.ore = Ore
-filter.rivernoise = River Noise
-filter.scatter = Scatter
+filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
+filter.distort = Déformation
+filter.noise = Bruit
+filter.ore = Minerai
+filter.rivernoise = Bruit des rivières
+filter.scatter = Dispersement
filter.terrain = Terrain
-filter.option.scale = Scale
+filter.option.scale = Échelle
filter.option.chance = Chance
filter.option.mag = Magnitude
-filter.option.threshold = Threshold
-filter.option.circle-scale = Circle Scale
+filter.option.threshold = Seuil
+filter.option.circle-scale = Échelle du cercle
filter.option.octaves = Octaves
-filter.option.falloff = Falloff
-filter.option.block = Block
-filter.option.floor = Floor
-filter.option.wall = Wall
-filter.option.ore = Ore
-filter.option.floor2 = Secondary Floor
-filter.option.threshold2 = Secondary Threshold
+filter.option.falloff = Diminution
+filter.option.block = Bloc
+filter.option.floor = Sol
+filter.option.wall = Mur
+filter.option.ore = Minerai
+filter.option.floor2 = Sol secondaire
+filter.option.threshold2 = Seuil secondaire
width = Largeur:
height = Hauteur:
menu = Menu
@@ -281,27 +284,27 @@ tutorial = Tutoriel
editor = Éditeur
mapeditor = Éditeur de carte
donate = Faire un\ndon
-abandon = Abandon
-abandon.text = This zone and all its resources will be lost to the enemy.
-locked = Locked
-complete = [LIGHT_GRAY]Complete:
-zone.requirement = Wave {0} in zone {1}
-resume = Resume Zone:\n[LIGHT_GRAY]{0}
-bestwave = [LIGHT_GRAY]Best: {0}
-launch = Launch
-launch.title = Launch Successful
-launch.next = [LIGHT_GRAY]next opportunity at wave {0}
-launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-uncover = Uncover
-configure = Configure Loadout
-configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
-zone.unlocked = [LIGHT_GRAY]{0} unlocked.
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
-zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
-zone.resources = Resources Detected:
-add = Add...
-boss.health = Boss Health
+abandon = Abandonner
+abandon.text = Cette zone et toutes ses ressources seront perdues.
+locked = Verrouillé
+complete = [LIGHT_GRAY]Compléter:
+zone.requirement = Vague {0} dans la zone {1}
+resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
+bestwave = [LIGHT_GRAY]Meilleur: {0}
+launch = Lancement
+launch.title = Lancement réussi
+launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
+launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
+launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
+uncover = Découvrir
+configure = Configurer le transfert des ressources.
+configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
+zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
+zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
+zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
+zone.resources = Ressources détectées:
+add = Ajouter...
+boss.health = Vie du BOSS
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
error.unreachable = Serveur inaccessible.
error.invalidaddress = Adresse invalide.
@@ -311,13 +314,16 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error.
error.any = Erreur réseau inconnue.
-zone.groundZero.name = Ground Zero
-zone.craters.name = The Craters
-zone.frozenForest.name = Frozen Forest
-zone.ruinousShores.name = Ruinous Shores
-zone.stainedMountains.name = Stained Mountains
-zone.desolateRift.name = Desolate Rift
-zone.nuclearComplex.name = Nuclear Production Complex
+zone.groundZero.name = Première Bataille
+zone.desertWastes.name = Desert Wastes
+zone.craters.name = Les Cratères
+zone.frozenForest.name = Forêt Glaciale
+zone.ruinousShores.name = Rives en Ruine
+zone.stainedMountains.name = Montagnes Tâchetées
+zone.desolateRift.name = Fissure abandonnée
+zone.nuclearComplex.name = Complexe nucléaire
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Langage
settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer
@@ -336,16 +342,16 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
-blocks.input = Input
-blocks.output = Output
+blocks.input = Ressource(s) requise(s)
+blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
-block.unknown = [LIGHT_GRAY]???
+block.unknown = [LIGHT_GRAY]Inconnu
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
+blocks.targetsground = Cible les unités terrestres
+blocks.itemsmoved = Vitesse de déplacement
+blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
blocks.size = Taille
blocks.liquidcapacity = Capacité en liquide
@@ -354,41 +360,41 @@ blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
+blocks.productiontime = Temps de production
+blocks.repairtime = Temps pour la réparation totale du bloc
+blocks.speedincrease = Augmentation de la vitesse
+blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
+blocks.boosteffect = Effet boostant
+blocks.maxunits = Maximum d'unitée active
blocks.health = Santé
blocks.inaccuracy = Précision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
-blocks.ammo = Ammo
-bar.drillspeed = Drill Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
-bar.powerbalance = Power: {0}
-bar.poweramount = Power: {0}
-bar.poweroutput = Power Output: {0}
-bar.items = Items: {0}
-bar.liquid = Liquid
-bar.heat = Heat
-bar.power = Power
-bar.progress = Build Progress
-bar.spawned = Units: {0}/{1}
-bullet.damage = [stat]{0}[lightgray] dmg
-bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
+blocks.ammo = Munition
+bar.drillspeed = Vitesse de forage: {0}/s
+bar.efficiency = Efficacité: {0}%
+bar.powerbalance = Énergie: {0}
+bar.poweramount = Énergie: {0}
+bar.poweroutput = Énergie en sortie: {0}
+bar.items = Objets: {0}
+bar.liquid = Liquide
+bar.heat = Chaleur
+bar.power = Énergie
+bar.progress = Progression de la construction
+bar.spawned = Unités: {0}/{1}
+bullet.damage = [stat]{0}[lightgray] dégats
+bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
+bullet.incendiary = [stat]incendiaire
+bullet.homing = [stat]autoguidage
+bullet.shock = [stat]choc
bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
+bullet.knockback = [stat]{0}[lightgray]recul
+bullet.freezing = [stat]gel
bullet.tarred = [stat]tarred
-bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
-bullet.reload = [stat]{0}[lightgray]x reload
+bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
+bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs
unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde
@@ -398,7 +404,7 @@ unit.powerunits = Unité d'énergie
unit.degrees = degrés
unit.seconds = secondes
unit.persecond = /sec
-unit.timesspeed = x speed
+unit.timesspeed = x vitesse
unit.percent = %
unit.items = Objets
category.general = Général
@@ -408,17 +414,17 @@ category.items = Objets
category.crafting = Fabrication
category.shooting = Défense
category.optional = Améliorations facultatives
-setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
+setting.landscape.name = Verrouiller la rotation en mode paysage
+setting.shadows.name = Ombres
+setting.animatedwater.name = Eau animée
+setting.animatedshields.name = Boucliers Animés
+setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS
setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS
-setting.swapdiagonal.name = Always Diagonal Placement
+setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile
setting.difficulty.normal = Normal
@@ -431,17 +437,19 @@ setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes
setting.fullscreen.name = Plein écran
-setting.borderless.name = Borderless Window
+setting.borderless.name = Fenêtre sans contour
setting.fps.name = Afficher FPS
setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers
-setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
+setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique
setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Paramétrer les touches
category.general.name = Général
category.view.name = Voir
@@ -457,15 +465,16 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.select.name = Sélectionner/Tirer
-keybind.diagonal_placement.name = Diagonal Placement
-keybind.pick.name = Pick Block
-keybind.break_block.name = Break Block
+keybind.diagonal_placement.name = Placement en diagonal
+keybind.pick.name = Choisir un bloc
+keybind.break_block.name = Supprimer un bloc
keybind.deselect.name = Déselectionner
keybind.shoot.name = Tirer
keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
+keybind.minimap.name = Minimap
keybind.dash.name = Sprint
keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Larguer une unité
keybind.zoom_minimap.name = Zoomer la minimap
mode.help.title = Description des modes de jeu
mode.survival.name = Survival
-mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
+mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
-mode.freebuild.name = Construction libre
-mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque
-mode.attack.description = No waves, with the goal to destroy the enemy base.
-mode.custom = Custom Rules
-rules.infiniteresources = Infinite Resources
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
-rules.unitdrops = Unit Drops
-rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
-rules.unithealthmultiplier = Unit Health Multiplier
-rules.playerdamagemultiplier = Player Damage Multiplier
-rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
-rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
-rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
-rules.buildcostmultiplier = Build Cost Multiplier
-rules.buildspeedmultiplier = Build Speed Multiplier
+mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
+mode.custom = Règles personnalisées
+rules.infiniteresources = Ressources infinies
+rules.wavetimer = Temps de vague
+rules.waves = Vague
+rules.enemyCheat = Ressources infinies pour l'IA
+rules.unitdrops = Uniter Drops
+rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
+rules.unithealthmultiplier = Multiplicateur de la santé des unités
+rules.playerhealthmultiplier = Player Health Multiplier
+rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
+rules.unitdamagemultiplier = Unit Damage Multiplier
+rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
+rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
+rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
+rules.buildcostmultiplier = Multiplicateur de coût de construction
+rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
-content.block.name = Blocks
+content.block.name = Blocs
content.mech.name = Mécha
item.copper.name = Cuivre
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
@@ -527,20 +545,20 @@ item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
item.surge-alloy.name = Alliage superchargé
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
-item.spore-pod.name = Spore Pod
-item.spore-pod.description = Used for conversion into oil, explosives and fuel.
+item.spore-pod.name = Bulbe sporifère
+item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
item.sand.name = Sable
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
item.blast-compound.name = Mélange explosif
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
item.pyratite.name = Pyratite
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
-item.metaglass.name = Metaglass
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.scrap.name = Scrap
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
+item.metaglass.name = Métaverre
+item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
+item.scrap.name = Ferraille
+item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
liquid.water.name = Eau
-liquid.slag.name = Slag
+liquid.slag.name = Scorie
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
mech.alpha-mech.name = Alpha
@@ -555,7 +573,7 @@ mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser restructurant
mech.tau-mech.ability = Explosion réparante
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
-mech.omega-mech.name = Omega
+mech.omega-mech.name = Oméga
mech.omega-mech.weapon = Essaim de missiles auto-guidés
mech.omega-mech.ability = Armure
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
@@ -578,36 +596,40 @@ item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
unit.health = [LIGHT_GRAY]Santé: {0}
unit.speed = [LIGHT_GRAY]Vitesse: {0}
mech.weapon = [LIGHT_GRAY]Arme: {0}
-mech.health = [LIGHT_GRAY]Health: {0}
+mech.health = [LIGHT_GRAY]Santé: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
-mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
-mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
+mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
+mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
mech.ability = [LIGHT_GRAY]Compétence: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
-block.grass.name = Grass
-block.salt.name = Salt
-block.sandrocks.name = Sand Rocks
-block.spore-pine.name = Spore Pine
-block.sporerocks.name = Spore Rocks
-block.rock.name = Rock
-block.snowrock.name = Snow Rock
-block.shale.name = Shale
-block.shale-boulder.name = Shale Boulder
-block.moss.name = Moss
-block.spore-moss.name = Spore Moss
-block.shalerocks.name = Shale Rocks
-block.scrap-wall.name = Scrap Wall
-block.scrap-wall-large.name = Large Scrap Wall
-block.scrap-wall-huge.name = Huge Scrap Wall
-block.scrap-wall-gigantic.name = Gigantic Scrap Wall
-block.thruster.name = Thruster
-block.kiln.name = Kiln
-block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
-block.graphite-press.name = Graphite Press
-block.multi-press.name = Multi-Press
+block.grass.name = Herbe
+block.salt.name = Sel
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
+block.sandrocks.name = Roche de sableuse
+block.spore-pine.name = Pin sporifère
+block.sporerocks.name = Roche sporifère
+block.rock.name = Roche
+block.snowrock.name = Roche enneigée
+block.shale.name = Schiste
+block.shale-boulder.name = Rocher de schiste
+block.moss.name = Mousse
+block.shrubs.name = Shrubs
+block.spore-moss.name = Mousse sporifère
+block.shalerocks.name = Roche de schiste
+block.scrap-wall.name = Mur de ferraille
+block.scrap-wall-large.name = Grand mur de ferraille
+block.scrap-wall-huge.name = Enorme mur de ferraille
+block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
+block.thruster.name = Propulseur
+block.kiln.name = Four a métaverre
+block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
+block.graphite-press.name = Presse à graphite
+block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard
@@ -615,45 +637,53 @@ block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde
block.water.name = Eau
-block.tainted-water.name = Tainted Water
-block.darksand-tainted-water.name = Dark Sand Tainted Water
+block.tainted-water.name = Eau contaminée
+block.darksand-tainted-water.name = Eau contaminée par le sable noir
block.tar.name = Pétrole
-block.stone.name = Roche
+block.stone.name = Pierre
block.sand.name = Sable
-block.darksand.name = Dark Sand
+block.darksand.name = Sable noire
block.ice.name = Glace
block.snow.name = Neige
-block.craters.name = Craters
-block.sand-water.name = Sand water
-block.darksand-water.name = Dark Sand Water
-block.char.name = Char
+block.craters.name = Cratères
+block.sand-water.name = Eau (sable)
+block.darksand-water.name = Eau (sable noir)
+block.char.name = Carboniser
block.holostone.name = Holo stone
-block.ice-snow.name = Ice Snow
-block.rocks.name = Rocks
-block.icerocks.name = Ice rocks
-block.snowrocks.name = Snow Rocks
-block.dunerocks.name = Dune Rocks
-block.pine.name = Pine
-block.white-tree-dead.name = White Tree Dead
-block.white-tree.name = White Tree
-block.spore-cluster.name = Spore Cluster
-block.metal-floor.name = Metal Floor
-block.metal-floor-2.name = Metal Floor 2
-block.metal-floor-3.name = Metal Floor 3
-block.metal-floor-5.name = Metal Floor 5
-block.metal-floor-damaged.name = Metal Floor Damaged
-block.ignarock.name = Igna Rock
-block.hotrock.name = Hot Rock
-block.magmarock.name = Magma Rock
-block.cliffs.name = Cliffs
+block.ice-snow.name = Neige glacée
+block.rocks.name = Roche
+block.icerocks.name = Roches de glace
+block.snowrocks.name = Roches de neige
+block.dunerocks.name = Roches de sable
+block.pine.name = Pin
+block.white-tree-dead.name = Arbre blanc mort
+block.white-tree.name = Arbre blanc
+block.spore-cluster.name = Grappe de spores
+block.metal-floor.name = Sol métallique
+block.metal-floor-2.name = Sol métallique 2
+block.metal-floor-3.name = Sol métallique 3
+block.metal-floor-5.name = Sol métallique 5
+block.metal-floor-damaged.name = Sol métallique endommagé
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
+block.ignarock.name = Roche d'igna
+block.hotrock.name = Roche chaude
+block.magmarock.name = Roche de magma
+block.cliffs.name = Falaises
block.copper-wall.name = Mur de cuivre
block.copper-wall-large.name = Grand mur de cuivre
-block.titanium-wall.name = Titanium Wall
-block.titanium-wall-large.name = Large Titanium Wall
+block.titanium-wall.name = Mur de titane
+block.titanium-wall-large.name = Grand mur de titane
block.phase-wall.name = Mur phasé
block.phase-wall-large.name = Grand mur phasé
-block.thorium-wall.name = Mur en Thorium
-block.thorium-wall-large.name = Mur en Thorium large
+block.thorium-wall.name = Mur en thorium
+block.thorium-wall-large.name = Grand mur en thorium
block.door.name = Porte
block.door-large.name = Grande porte
block.duo.name = Duo
@@ -669,30 +699,31 @@ block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.overflow-gate.name = Barrière de Débordement
-block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
-block.silicon-smelter.name = Fonderie de Silicone
+block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
+block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase
block.pulverizer.name = Pulvérisateur
block.cryofluidmixer.name = Refroidisseur
block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur
-block.spore-press.name = Spore Press
+block.spore-press.name = Spore presse
block.separator.name = Séparateur
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Grand transmetteur énergétique
-block.surge-tower.name = Surge Tower
+block.surge-tower.name = Tour de surtension
block.battery.name = Batterie
block.battery-large.name = Batterie large
block.combustion-generator.name = Générateur à combustion
-block.turbine-generator.name = Générateur à Turbine
-block.differential-generator.name = Differential Generator
+block.turbine-generator.name = Générateur à turbine
+block.differential-generator.name = Générateur différentiel
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Foreuse mécanique
block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
@@ -725,7 +756,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux"
block.ghoul-factory.name = Usine de "Bombardiers goules"
block.dagger-factory.name = Usine de "Poignards"
-block.crawler-factory.name = Crawler Mech Factory
+block.crawler-factory.name = Usine de "Chenille"
block.titan-factory.name = Usine de "Titans"
block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants"
@@ -743,7 +774,7 @@ block.blast-drill.name = Foreuse à explosion
block.thermal-pump.name = Pompe thermique
block.thermal-generator.name = Générateur thermique
block.alloy-smelter.name = Fonderie d'alliage superchargé
-block.mender.name = Mender
+block.mender.name = Gardien
block.mend-projector.name = Projecteur soignant
block.surge-wall.name = Mur superchargé
block.surge-wall-large.name = Grand mur superchargé
@@ -757,9 +788,9 @@ block.rtg-generator.name = G.T.R.
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Conteneur
-block.launch-pad.name = Launch Pad
-block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
-block.launch-pad-large.name = Large Launch Pad
+block.launch-pad.name = Rampe de lancement
+block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
+block.launch-pad-large.name = Grande rampe de lancement
team.blue.name = Bleu
team.red.name = Rouge
team.orange.name = Orange
@@ -772,7 +803,7 @@ unit.phantom.name = Drone Fantôme
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.name = Poignard
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
-unit.crawler.name = Crawler
+unit.crawler.name = Chenille
unit.titan.name = Titan
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.ghoul.name = Bombardier goule
@@ -823,7 +854,7 @@ block.overdrive-projector.description = Augmente la vitesse des bâtiments à pr
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
block.duo.description = Une petite tourelle pas chère.
-block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
+block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
block.hail.description = Une petite tourelle d'artillerie.
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
@@ -850,7 +881,7 @@ block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
-block.spore-press.description = Compresses spore pods into oil.
+block.spore-press.description = Comprime les gousses de spores en huile.
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties
index edc7221b4c..ddfc00389a 100644
--- a/core/assets/bundles/bundle_in_ID.properties
+++ b/core/assets/bundles/bundle_in_ID.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
link.wiki.description = wiki resmi Mindustry
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Intinya hancur.
gameover.pvp = Tim [accent] {0}[] menang!
highscore = [YELLOW]Rekor baru!
@@ -154,6 +155,7 @@ confirm = Konfirmasi
delete = Hapus
ok = OK
open = Buka
+customize = Customize
cancel = Batal
openlink = Buka tautan
copylink = Copy Link
@@ -170,6 +172,7 @@ loading = [accent]Memuat...
saving = [accent]Saving...
wave = [accent]Gelombang {0}
wave.waiting = Gelombang dimulai {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Menunggu...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unkown network error.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Bahasa
settings.reset = Atur ulang ke Default
settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Bisukan Musik
setting.sfxvol.name = Volume Suara
setting.mutesound.name = Bisukan Suara
setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Rebind Keys
category.general.name = General
category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = perbesar_tahan
keybind.zoom.name = perbesar
keybind.menu.name = menu
keybind.pause.name = jeda
+keybind.minimap.name = Minimap
keybind.dash.name = berlari
keybind.chat.name = chat
keybind.player_list.name = player_list
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = sandbox
mode.sandbox.description = infinite resources and no timer for waves.
-mode.freebuild.name = freebuild
-mode.freebuild.description = limited resources and no timer for waves.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties
index 50ce00f123..07bdaafdbd 100644
--- a/core/assets/bundles/bundle_it.properties
+++ b/core/assets/bundles/bundle_it.properties
@@ -11,6 +11,7 @@ link.google-play.description = Elenco di Google Play Store
link.wiki.description = wiki ufficiale di Mindustry
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Il nucleo è stato distrutto.
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [YELLOW]Nuovo record!
@@ -154,6 +155,7 @@ confirm = Conferma
delete = Elimina
ok = OK
open = Apri
+customize = Customize
cancel = Annulla
openlink = Apri Link
copylink = Copia link
@@ -170,6 +172,7 @@ loading = [accent]Caricamento in corso ...
saving = [accent]Salvando . . .
wave = [accent]Ondata {0}
wave.waiting = Ondata in {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = In attesa...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,15 +315,18 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unkown network error.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Lingua
settings.reset = Resetta Alle Impostazioni Predefinite
-settings.rebind = Reinposta
+settings.rebind = Reimposta
settings.controls = Controlli
settings.game = Gioco
settings.sound = Suono
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenzia musica
setting.sfxvol.name = Volume SFX
setting.mutesound.name = Togli suoni
setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Configurazione Tasti
category.general.name = Generale
category.view.name = Visualizzazione
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = zoom_hold
keybind.zoom.name = zoom
keybind.menu.name = menu
keybind.pause.name = pausa
+keybind.minimap.name = Minimap
keybind.dash.name = Scatto
keybind.chat.name = Chat
keybind.player_list.name = lista_giocatori
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
-mode.freebuild.name = freebuild
-mode.freebuild.description = risorse limitate e nessun timer per le ondate.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Fonditore
block.incinerator.name = Inceneritore
block.spore-press.name = Spore Press
block.separator.name = Separatore
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Snodo energetico
block.power-node-large.name = Snodo energetico grande
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Trapano pneumatico
block.laser-drill.name = Estrattore laser
block.water-extractor.name = Estrattore d'acqua
block.cultivator.name = Coltivatore
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties
index fb1e71e7c8..311e75045e 100644
--- a/core/assets/bundles/bundle_ja.properties
+++ b/core/assets/bundles/bundle_ja.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Playのストア
link.wiki.description = 公式 Mindustry Wiki
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを記録!
@@ -154,6 +155,7 @@ confirm = 確認
delete = 削除
ok = OK
open = 開く
+customize = Customize
cancel = キャンセル
openlink = リンクを開く
copylink = リンクをコピー
@@ -170,6 +172,7 @@ loading = [accent]読み込み中...
saving = [accent]保存中...
wave = [accent]ウェーブ {0}
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]待機中...
waiting.players = プレイヤーを待っています...
wave.enemies = [LIGHT_GRAY]残り {0} 体
@@ -312,12 +315,15 @@ error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。
zone.groundZero.name = グラウンド · ゼロ
+zone.desertWastes.name = Desert Wastes
zone.craters.name = ザ · クレーター
zone.frozenForest.name = フローズン · フォレスト
zone.ruinousShores.name = ルーイナス · ショアーズ
zone.stainedMountains.name = ステインド · マウンテン
zone.desolateRift.name = ディサレット · リフト
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = 言語
settings.reset = デフォルトにリセット
settings.rebind = 再設定
@@ -442,6 +448,8 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = キーバインド
category.general.name = 一般
category.view.name = 表示
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = ズーム長押し
keybind.zoom.name = ズーム
keybind.menu.name = メニュー
keybind.pause.name = ポーズ
+keybind.minimap.name = Minimap
keybind.dash.name = ダッシュ
keybind.chat.name = チャット
keybind.player_list.name = プレイヤーリスト
@@ -482,27 +491,36 @@ mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
mode.sandbox.name = サンドボックス
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
-mode.freebuild.name = フリービルド
-mode.freebuild.description = 限られた資源の中でウェーブを自由に進行できます。
mode.pvp.name = PvP
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
-mode.custom = カスタムルール
-rules.infiniteresources = 資源の無限化
-rules.wavetimer = ウェーブの自動進行
-rules.waves = ウェーブ
-rules.enemyCheat = 敵の資源の無限化
-rules.pvp = PvP
-rules.unitdrops = ユニットの切り離し
-rules.unitbuildspeedmultiplier = ユニットの生成速度の倍率
-rules.unithealthmultiplier = ユニットの体力の倍率
-rules.playerdamagemultiplier = プレイヤーダメージの倍率
-rules.enemycorebuildradius = 敵コア周辺の建設禁止範囲:[LIGHT_GRAY] (タイル)
-rules.respawntime = リスポーン時間:[LIGHT_GRAY] (秒)
-rules.wavespacing = ウェーブ間の時間:[LIGHT_GRAY] (秒)
-rules.buildcostmultiplier = 建設コストの倍率
-rules.buildspeedmultiplier = 建設速度の倍率
+mode.custom = Custom Rules
+rules.infiniteresources = Infinite Resources
+rules.wavetimer = Wave Timer
+rules.waves = Waves
+rules.enemyCheat = Infinite AI Resources
+rules.unitdrops = Unit Drops
+rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
+rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
+rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
+rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
+rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
+rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
+rules.buildcostmultiplier = Build Cost Multiplier
+rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = アイテム
content.liquid.name = 液体
content.unit.name = ユニット
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0}
block.grass.name = 草
block.salt.name = 岩塩氷河
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = 砂岩
block.spore-pine.name = 胞子の松の木
block.sporerocks.name = 胞子の岩
@@ -597,6 +618,7 @@ block.snowrock.name = 雪の積もった岩
block.shale.name = 泥板岩
block.shale-boulder.name = 泥板岩の丸石
block.moss.name = コケ
+block.shrubs.name = Shrubs
block.spore-moss.name = 胞子のコケ
block.shalerocks.name = 泥板岩の岩
block.scrap-wall.name = スクラップの壁
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金属製の地面 2
block.metal-floor-3.name = 金属製の地面 3
block.metal-floor-5.name = 金属製の地面 5
block.metal-floor-damaged.name = 破壊された金属製の地面
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = イグナロック
block.hotrock.name = ホットロック
block.magmarock.name = マグマロック
@@ -678,6 +708,7 @@ block.melter.name = 融合機
block.incinerator.name = 焼却炉
block.spore-press.name = 胞子圧縮機
block.separator.name = 分離機
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 電源ノード
block.power-node-large.name = 大型電源ノード
block.surge-tower.name = サージタワー
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 空気圧ドリル
block.laser-drill.name = レーザードリル
block.water-extractor.name = ウォーターポンプ
block.cultivator.name = 培養機
-block.alpha-dart-mech-pad.name = アルファパッド
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = デルタパッド
block.javelin-ship-pad.name = ジャベリンパッド
block.trident-ship-pad.name = トライデントパッド
diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties
index c1224e5c51..92a596cc9d 100644
--- a/core/assets/bundles/bundle_ko.properties
+++ b/core/assets/bundles/bundle_ko.properties
@@ -2,7 +2,7 @@ credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = 제작자
contributors = 번역 및 기여자들
discord = mindustry discord 에 참여 해 보세요!
-link.discord.description = 공식 mindustry discrod 채팅방
+link.discord.description = 공식 mindustry discord 채팅방
link.github.description = 게임 소스코드
link.dev-builds.description = 불안정한 개발 빌드들
link.trello.description = 다음 출시될 기능들을 게시판 공식 Trello 보드
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 스토어 정보
link.wiki.description = 공식 Mindustry 위키
linkfail = 링크를 여는데 실패했습니다!\nURL이 기기의 클립보드에 복사되었습니다.
screenshot = 화면 캡쳐가 {0} 경로에 저장되었습니다.
+screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가 충분하지 않습니다.
gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성!
@@ -154,6 +155,7 @@ confirm = 확인
delete = 삭제
ok = OK
open = 열기
+customize = 커스텀마이징
cancel = 취소
openlink = 링크 열기
copylink = 링크 복사
@@ -170,6 +172,7 @@ loading = [accent]불러오는중...
saving = [accent]저장중...
wave = [accent]웨이브 {0}
wave.waiting = [green]{0}초[]후 웨이브 시작
+wave.waveInProgress = [LIGHT_GRAY]웨이브 진행중
waiting = [LIGHT_GRAY]대기중...
waiting.players = 다른 플레이어를 기다리는 중..
wave.enemies = [LIGHT_GRAY]{0} 마리 남았음
@@ -256,16 +259,16 @@ filter.terrain = 지형
filter.option.scale = 스케일
filter.option.chance = 기회
filter.option.mag = 규모
-filter.option.threshold = 문지방
+filter.option.threshold = 한계점
filter.option.circle-scale = 둥근 크기
filter.option.octaves = 옥타보스
filter.option.falloff = 절벽
-filter.option.block = Block
+filter.option.block = 블록
filter.option.floor = 바닥
filter.option.wall = 벽
filter.option.ore = 자원
filter.option.floor2 = 2번째 바닥
-filter.option.threshold2 = 2번째 문지방
+filter.option.threshold2 = 2번째 한계점
width = 넓이:
height = 높이:
menu = 메뉴
@@ -312,12 +315,15 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류.
zone.groundZero.name = 그라운드 제로
+zone.desertWastes.name = 사막 쓰레기
zone.craters.name = 분화구
zone.frozenForest.name = 얼어붙은 숲
zone.ruinousShores.name = 파멸의 기슭
zone.stainedMountains.name = 얼룩진 산맥
zone.desolateRift.name = 황량한 강
zone.nuclearComplex.name = 핵 생산 단지
+zone.overgrowth.name = 과성장 지역
+zone.tarFields.name = 타르 지역
settings.language = 언어
settings.reset = 설정 초기화
settings.rebind = 키 재설정
@@ -367,9 +373,10 @@ blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수
blocks.reload = 재장전
blocks.ammo = 탄약
-bar.outputspeed = 채광 속도: {0}/s
+bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = 효율성: {0}%
bar.powerbalance = 전력: {0}/s
+bar.poweramount = 전력: {0}
bar.poweroutput = 전력 출력: {0}
bar.items = 아이템: {0}
bar.liquid = 액체
@@ -378,7 +385,7 @@ bar.power = 전력
bar.progress = 건설 진행
bar.spawned = 유닛: {0}/{1}
bullet.damage = [stat]{0}[lightgray] 데미지
-bullet.splashdamage = [stat]{0}[lightgray] area 데미지 ~[stat] {1}[lightgray] 타일
+bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화
bullet.homing = [stat]유도탄
bullet.shock = [stat]충격탄
@@ -427,20 +434,22 @@ setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과
setting.sensitivity.name = 컨트롤러 감도
-setting.saveinterval.name = 자동저장 간격
+setting.saveinterval.name = 저장 간격
setting.seconds = 초
setting.fullscreen.name = 전체 화면
setting.borderless.name = 테두리 없는 창모드
setting.fps.name = FPS 표시
setting.vsync.name = VSync 활성화
setting.lasers.name = 전력 노드 레이저 표시
-setting.pixelate.name = 픽셀화 [LIGHT_GRAY](게임 성능이 감소할 수 있습니다)
+setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
setting.minimap.name = 미니맵 보기
setting.musicvol.name = 음악 크기
setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기
setting.crashreport.name = 오류 보고서 보내기
+setting.chatopacity.name = 채팅 투명도
+setting.playerchat.name = 인게임 채팅 표시
keybind.title = 조작키 설정
category.general.name = 일반
category.view.name = 보기
@@ -465,6 +474,7 @@ keybind.zoom_hold.name = 길게 확대
keybind.zoom.name = 확대
keybind.menu.name = 메뉴
keybind.pause.name = 일시중지
+keybind.minimap.name = 미니맵
keybind.dash.name = 달리기
keybind.chat.name = 채팅
keybind.player_list.name = 플레이어 목록
@@ -481,27 +491,36 @@ mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
-mode.freebuild.name = 자유 건축
-mode.freebuild.description = 제한된 자원을 가지고 다음 단계를 시작할 수 있습니다.
mode.pvp.name = PvP
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
mode.attack.name = 공격
-mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
+mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다.
mode.custom = 커스텀 규칙
rules.infiniteresources = 무한 자원
rules.wavetimer = 웨이브 타이머
rules.waves = 웨이브
rules.enemyCheat = 무한 AI 자원
-rules.pvp = PvP
rules.unitdrops = 유닛 드롭
-rules.unitbuildspeedmultiplier = 유닛 생산속도 배수
+rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
rules.unithealthmultiplier = 유닛 체력 배수
+rules.playerhealthmultiplier = 플레이어 체력 배수
rules.playerdamagemultiplier = 플레이어 공격력 배수
+rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역:[LIGHT_GRAY] (타일)
rules.respawntime = 리스폰 시간:[LIGHT_GRAY] (초)
rules.wavespacing = 웨이브 간격:[LIGHT_GRAY] (초)
-rules.buildcostmultiplier = 건설 소모 배율
-rules.buildspeedmultiplier = 건설 속도 배율
+rules.buildcostmultiplier = 건설 소모 배수
+rules.buildspeedmultiplier = 건설 속도 배수
+rules.waitForWaveToEnd = 웨이브가 끝날때까지 기다리는중
+rules.dropzoneradius = 드롭 구역 반경:[LIGHT_GRAY] (타일)
+rules.respawns = 웨이브당 최대 리스폰 횟수
+rules.limitedRespawns = 리스폰 제한
+rules.title.waves = 웨이브
+rules.title.respawns = 리스폰
+rules.title.resourcesbuilding = 자원 & 건축
+rules.title.player = 플레이어들
+rules.title.enemy = 적
+rules.title.unit = 유닛
content.item.name = 아이템
content.liquid.name = 액체
content.unit.name = 유닛
@@ -588,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]점도: {0}
liquid.temperature = [LIGHT_GRAY]온도: {0}
block.grass.name = 잔디
block.salt.name = 소금
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = 조약돌
+block.tendrils.name = 텐드릴
block.sandrocks.name = 모래 바위
block.spore-pine.name = 포자 소나무
block.sporerocks.name = 포자 바위
@@ -596,6 +618,7 @@ block.snowrock.name = 눈바위
block.shale.name = 이판암
block.shale-boulder.name = 둥근 이판암
block.moss.name = 이끼
+block.shrubs.name = 관목
block.spore-moss.name = 포자 이끼
block.shalerocks.name = 이판암 바위
block.scrap-wall.name = 조각벽
@@ -641,6 +664,14 @@ block.metal-floor-2.name = 메탈 바닥 2
block.metal-floor-3.name = 메탈 바닥 3
block.metal-floor-5.name = 메탈 바닥 5
block.metal-floor-damaged.name = 손상된 메탈 바닥
+block.creeptree.name = 섬뜩한 나무
+block.dark-panel-1.name = 어두운 패널 1
+block.dark-panel-2.name = 어두운 패널 2
+block.dark-panel-3.name = 어두운 패널 3
+block.dark-panel-4.name = 어두운 패널 4
+block.dark-panel-5.name = 어두운 패널 5
+block.dark-panel-6.name = 어두운 패널 6
+block.dark-metal.name = 어두운 메탈
block.ignarock.name = 얼은 바위
block.hotrock.name = 뜨거운 바위
block.magmarock.name = 마그마 바위
@@ -677,6 +708,7 @@ block.melter.name = 융해기
block.incinerator.name = 소각로
block.spore-press.name = 포자 압축기
block.separator.name = 셉터
+block.coal-centrifuge.name = 석탄 원심분리기
block.power-node.name = 전력 노드
block.power-node-large.name = 대형 전력 노드
block.surge-tower.name = 서지 합금 타워
@@ -691,7 +723,7 @@ block.pneumatic-drill.name = 강철 드릴
block.laser-drill.name = 레이저 드릴
block.water-extractor.name = 물 추출기
block.cultivator.name = 온실
-block.alpha-dart-mech-pad.name = 알파-다트 기체 패드
+block.dart-mech-pad.name = 다트 기체 패드
block.delta-mech-pad.name = 델타 기체 패드
block.javelin-ship-pad.name = 재블린 비행선 패드
block.trident-ship-pad.name = 삼지창 비행선 패드
@@ -724,7 +756,7 @@ block.phantom-factory.name = 팬텀 드론 공장
block.wraith-factory.name = 유령 전투기 공장
block.ghoul-factory.name = 구울 폭격기 공장
block.dagger-factory.name = 디거 기체 공장
-block.crawler-factory.name = Crawler Mech Factory
+block.crawler-factory.name = 크롤러 기체 공장
block.titan-factory.name = 타이탄 기체 공장
block.fortress-factory.name = 포트리스 기체 공장
block.revenant-factory.name = 레비던트 전투기 공장
diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties
index 7c0a5e8176..edfa521e1f 100644
--- a/core/assets/bundles/bundle_nl.properties
+++ b/core/assets/bundles/bundle_nl.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store vermelding
link.wiki.description = Officiële Mindustry wiki
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore!
@@ -154,6 +155,7 @@ confirm = Confirm
delete = Delete
ok = OK
open = Open
+customize = Customize
cancel = Cancel
openlink = Open Link
copylink = Copy Link
@@ -170,6 +172,7 @@ loading = [accent]Loading...
saving = [accent]Saving...
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Waiting...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Language
settings.reset = Reset to Defaults
settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Rebind Keys
category.general.name = General
category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
+keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
-mode.freebuild.name = Freebuild
-mode.freebuild.description = Limited resources and no timer for waves.
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties
new file mode 100644
index 0000000000..4404a5179f
--- /dev/null
+++ b/core/assets/bundles/bundle_nl_BE.properties
@@ -0,0 +1,942 @@
+credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
+credits = Credits
+contributors = Vertalers en medewerkers
+discord = Sluit je aan bij de Mindustry discord server!
+link.discord.description = De officiële Mindustry discord chatroom
+link.github.description = Broncode
+link.dev-builds.description = Onstabiele versies
+link.trello.description = Officiële Trello voor geplande toevoegingen.
+link.itch.io.description = Itch.io pagina met de PC downloads en online versie
+link.google-play.description = Mindustry op Google Play
+link.wiki.description = Officiël Mindustry wiki
+linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
+screenshot = Locatie screenshot: {0}
+screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
+gameover = Game Over
+gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
+highscore = [accent]Nieuw record!
+stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
+stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
+stat.built = Gebouwen gebouwd:[accent] {0}
+stat.destroyed = Gebouwen vernietigd:[accent] {0}
+stat.deconstructed = Gebouwen afgebroken:[accent] {0}
+stat.delivered = Gronstoffen meegenomen:
+stat.rank = Eindresultaat: [accent]{0}
+placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
+removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
+launcheditems = [accent]Meegenomen grondstoffen
+map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
+level.highscore = Beste score: [accent]{0}
+level.select = Selecteer level
+level.mode = Speelmode:
+showagain = Toon dit volgende keer niet meer.
+coreattack = < Kern wordt aangevallen! >
+nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
+outofbounds = [[ BUITEN HET SPEELBAAR GEBIED]\n[]Zelfvernietiging in {0}
+database = Kern Database
+savegame = opslaan
+loadgame = openen
+joingame = Multiplayer
+addplayers = Voeg toe/verwijder spelers
+customgame = Aangepaste versie
+newgame = Nieuw spel
+none =
+minimap = Kaartje
+close = Sluit
+quit = Verlaat
+maps = Kaarten
+continue = Ga verder
+maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
+about.button = Extra info
+name = Naam:
+noname = Kies eerst[accent] een naam[].
+filename = Bestands naam:
+unlocked = Ontgrendeld!
+completed = [accent]Voltooid
+techtree = Technische vooruitgang
+research.list = [LIGHT_GRAY]Onderzoek:
+research = Onderzoek
+researched = [LIGHT_GRAY]{0} onderzocht.
+players = {0} spelers online
+players.single = {0} speler online
+server.closing = [accent]Server wordt gesloten...
+server.kicked.kick = Je bent uit de server gegooid!
+server.kicked.serverClose = Server gesloten.
+server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
+server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
+server.kicked.banned = Je bent verbannen van deze server.
+server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
+server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
+server.kicked.nameEmpty = Je gekozen naam is ongeldig.
+server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
+server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
+server.kicked.gameover = Game over!
+host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
+join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
+hostserver = Host Game
+hostserver.mobile = Host\nGame
+host = Host
+hosting = [accent]De server wordt geopend...
+hosts.refresh = Herlaad
+hosts.discovering = LAN games worden gezocht
+server.refreshing = De server wordt herladen
+hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
+host.invalid = [scarlet]Kan niet verbinden met de host (server).
+trace = Zoeken speler
+trace.playername = Naam speler: [accent]{0}
+trace.ip = IP: [accent]{0}
+trace.id = Uniek ID: [accent]{0}
+trace.android = Android Client: [accent]{0}
+trace.modclient = Aangepaste Client: [accent]{0}
+trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
+trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
+trace.lastblockbroken = Laatst vernietigd: [accent]{0}
+trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
+trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
+invalidid = Ongeldig client ID! Verstuur een bug report!
+server.bans = Verbannen
+server.bans.none = Geen verbannen spelers gevonden!
+server.admins = Administrators
+server.admins.none = Geen Administrators gevonden!
+server.add = Voeg server toe
+server.delete = Ben je zeker dat je deze sever wil verwijderen?
+server.hostname = Host: {0}
+server.edit = Bewerk Server
+server.outdated = [crimson]Verouderde Server![]
+server.outdated.client = [crimson]Verouderde Client![]
+server.version = [lightgray]Versie: {0} {1}
+server.custombuild = [yellow]Aangepaste versie
+confirmban = Ben je zeker dat je deze speler wil verbannen?
+confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
+confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
+confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
+confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
+joingame.title = Verbinden met server
+joingame.ip = IP adres:
+disconnect = Verbinding verbroken.
+disconnect.data = Laden map data mislukt!
+connecting = [accent]Verbinden...
+connecting.data = [accent]Laden map data...
+server.port = Poort:
+server.addressinuse = Dit adres wordt al gebruikt!
+server.invalidport = Ongeldige poort!
+server.error = [crimson]Error hosting server: [accent]{0}
+save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
+save.new = Nieuwe save
+save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
+overwrite = Overschrijf
+save.none = Geen saves gevonden!
+saveload = [accent]Opslaan...
+savefail = Opslaan mislukt!
+save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
+save.delete = Verwijder
+save.export = Exporteer Save
+save.import.invalid = [accent]Deze save is ongeldig!
+save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
+save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
+save.import = Importeer Save
+save.newslot = Save naam:
+save.rename = Naam wijzigen
+save.rename.text = Nieuwe naam:
+selectslot = Selecteer een save.
+slot = [accent]Slot {0}
+save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
+empty =
+on = On
+off = Off
+save.autosave = Autosave: {0}
+save.map = Map: {0}
+save.wave = Wave {0}
+save.difficulty = Difficulty: {0}
+save.date = Last Saved: {0}
+save.playtime = Playtime: {0}
+warning = Warning.
+confirm = Confirm
+delete = Delete
+ok = OK
+open = Open
+customize = Customize
+cancel = Cancel
+openlink = Open Link
+copylink = Copy Link
+back = Back
+quit.confirm = Are you sure you want to quit?
+changelog.title = Changelog
+changelog.loading = Getting changelog...
+changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
+changelog.error.ios = [accent]The changelog is currently not supported in iOS.
+changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
+changelog.current = [yellow][[Current version]
+changelog.latest = [accent][[Latest version]
+loading = [accent]Loading...
+saving = [accent]Saving...
+wave = [accent]Wave {0}
+wave.waiting = [LIGHT_GRAY]Wave in {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
+waiting = [LIGHT_GRAY]Waiting...
+waiting.players = Waiting for players...
+wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
+wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
+loadimage = Load Image
+saveimage = Save Image
+unknown = Unknown
+custom = Custom
+builtin = Built-In
+map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
+map.random = [accent]Random Map
+map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
+map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
+map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
+map.invalid = Error loading map: corrupted or invalid map file.
+editor.brush = Brush
+editor.openin = Open In Editor
+editor.oregen = Ore Generation
+editor.oregen.info = Ore Generation:
+editor.mapinfo = Map Info
+editor.author = Author:
+editor.description = Description:
+editor.waves = Waves:
+waves.title = Waves
+waves.remove = Remove
+waves.never =
+waves.every = every
+waves.waves = wave(s)
+waves.perspawn = per spawn
+waves.to = to
+waves.boss = Boss
+waves.preview = Preview
+waves.edit = Edit...
+waves.copy = Copy to Clipboard
+waves.load = Load from Clipboard
+waves.invalid = Invalid waves in clipboard.
+waves.copied = Waves copied.
+editor.default = [LIGHT_GRAY]
+edit = Edit...
+editor.name = Name:
+editor.teams = Teams
+editor.elevation = Elevation
+editor.errorload = Error loading file:\n[accent]{0}
+editor.errorsave = Error saving file:\n[accent]{0}
+editor.errorname = Map has no name defined.
+editor.update = Update
+editor.randomize = Randomize
+editor.apply = Apply
+editor.generate = Generate
+editor.resize = Resize
+editor.loadmap = Load Map
+editor.savemap = Save Map
+editor.saved = Saved!
+editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
+editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
+editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
+editor.import = Import...
+editor.importmap = Import Map
+editor.importmap.description = Import an already existing map
+editor.importfile = Import File
+editor.importfile.description = Import an external map file
+editor.importimage = Import Legacy Image
+editor.importimage.description = Import an external map image file
+editor.export = Export...
+editor.exportfile = Export File
+editor.exportfile.description = Export a map file
+editor.exportimage = Export Terrain Image
+editor.exportimage.description = Export a map image file
+editor.loadimage = Import Terrain
+editor.saveimage = Export Terrain
+editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
+editor.resizemap = Resize Map
+editor.mapname = Map Name:
+editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
+editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
+editor.selectmap = Select a map to load:
+filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
+filter.distort = Distort
+filter.noise = Noise
+filter.ore = Ore
+filter.rivernoise = River Noise
+filter.scatter = Scatter
+filter.terrain = Terrain
+filter.option.scale = Scale
+filter.option.chance = Chance
+filter.option.mag = Magnitude
+filter.option.threshold = Threshold
+filter.option.circle-scale = Circle Scale
+filter.option.octaves = Octaves
+filter.option.falloff = Falloff
+filter.option.block = Block
+filter.option.floor = Floor
+filter.option.wall = Wall
+filter.option.ore = Ore
+filter.option.floor2 = Secondary Floor
+filter.option.threshold2 = Secondary Threshold
+width = Width:
+height = Height:
+menu = Menu
+play = Play
+load = Load
+save = Save
+fps = FPS: {0}
+tps = TPS: {0}
+ping = Ping: {0}ms
+language.restart = Please restart your game for the language settings to take effect.
+settings = Settings
+tutorial = Tutorial
+editor = Editor
+mapeditor = Map Editor
+donate = Donate
+abandon = Abandon
+abandon.text = This zone and all its resources will be lost to the enemy.
+locked = Locked
+complete = [LIGHT_GRAY]Reach:
+zone.requirement = Wave {0} in zone {1}
+resume = Resume Zone:\n[LIGHT_GRAY]{0}
+bestwave = [LIGHT_GRAY]Best Wave: {0}
+launch = < LAUNCH >
+launch.title = Launch Successful
+launch.next = [LIGHT_GRAY]next opportunity at wave {0}
+launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
+launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
+uncover = Uncover
+configure = Configure Loadout
+configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
+zone.unlocked = [LIGHT_GRAY]{0} unlocked.
+zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
+zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
+zone.resources = Resources Detected:
+add = Add...
+boss.health = Boss Health
+connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
+error.unreachable = Server unreachable.\nIs the address spelled correctly?
+error.invalidaddress = Invalid address.
+error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
+error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
+error.alreadyconnected = Already connected.
+error.mapnotfound = Map file not found!
+error.io = Network I/O error.
+error.any = Unknown network error.
+zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
+zone.craters.name = The Craters
+zone.frozenForest.name = Frozen Forest
+zone.ruinousShores.name = Ruinous Shores
+zone.stainedMountains.name = Stained Mountains
+zone.desolateRift.name = Desolate Rift
+zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
+settings.language = Language
+settings.reset = Reset to Defaults
+settings.rebind = Rebind
+settings.controls = Controls
+settings.game = Game
+settings.sound = Sound
+settings.graphics = Graphics
+settings.cleardata = Clear Game Data...
+settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
+settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
+settings.clearunlocks = Clear Unlocks
+settings.clearall = Clear All
+paused = [accent]< Paused >
+yes = Yes
+no = No
+info.title = Info
+error.title = [crimson]An error has occured
+error.crashtitle = An error has occured
+blocks.input = Input
+blocks.output = Output
+blocks.booster = Booster
+block.unknown = [LIGHT_GRAY]???
+blocks.powercapacity = Power Capacity
+blocks.powershot = Power/Shot
+blocks.targetsair = Targets Air
+blocks.targetsground = Targets Ground
+blocks.itemsmoved = Move Speed
+blocks.launchtime = Time Between Launches
+blocks.shootrange = Range
+blocks.size = Size
+blocks.liquidcapacity = Liquid Capacity
+blocks.powerrange = Power Range
+blocks.poweruse = Power Use
+blocks.powerdamage = Power/Damage
+blocks.itemcapacity = Item Capacity
+blocks.basepowergeneration = Base Power Generation
+blocks.productiontime = Production Time
+blocks.repairtime = Block Full Repair Time
+blocks.speedincrease = Speed Increase
+blocks.range = Range
+blocks.drilltier = Drillables
+blocks.drillspeed = Base Drill Speed
+blocks.boosteffect = Boost Effect
+blocks.maxunits = Max Active Units
+blocks.health = Health
+blocks.inaccuracy = Inaccuracy
+blocks.shots = Shots
+blocks.reload = Shots/Second
+blocks.ammo = Ammo
+bar.drillspeed = Drill Speed: {0}/s
+bar.efficiency = Efficiency: {0}%
+bar.powerbalance = Power: {0}/s
+bar.poweramount = Power: {0}
+bar.poweroutput = Power Output: {0}
+bar.items = Items: {0}
+bar.liquid = Liquid
+bar.heat = Heat
+bar.power = Power
+bar.progress = Build Progress
+bar.spawned = Units: {0}/{1}
+bullet.damage = [stat]{0}[lightgray] damage
+bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
+bullet.incendiary = [stat]incendiary
+bullet.homing = [stat]homing
+bullet.shock = [stat]shock
+bullet.frag = [stat]frag
+bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.freezing = [stat]freezing
+bullet.tarred = [stat]tarred
+bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
+bullet.reload = [stat]{0}[lightgray]x fire rate
+unit.blocks = blocks
+unit.powersecond = power units/second
+unit.liquidsecond = liquid units/second
+unit.itemssecond = items/second
+unit.liquidunits = liquid units
+unit.powerunits = power units
+unit.degrees = degrees
+unit.seconds = seconds
+unit.persecond = /sec
+unit.timesspeed = x speed
+unit.percent = %
+unit.items = items
+category.general = General
+category.power = Power
+category.liquids = Liquids
+category.items = Items
+category.crafting = Input/Output
+category.shooting = Shooting
+category.optional = Optional Enhancements
+setting.landscape.name = Lock Landscape
+setting.shadows.name = Shadows
+setting.animatedwater.name = Animated Water
+setting.animatedshields.name = Animated Shields
+setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
+setting.indicators.name = Enemy/Ally Indicators
+setting.autotarget.name = Auto-Target
+setting.fpscap.name = Max FPS
+setting.fpscap.none = None
+setting.fpscap.text = {0} FPS
+setting.swapdiagonal.name = Always Diagonal Placement
+setting.difficulty.training = training
+setting.difficulty.easy = easy
+setting.difficulty.normal = normal
+setting.difficulty.hard = hard
+setting.difficulty.insane = insane
+setting.difficulty.name = Difficulty:
+setting.screenshake.name = Screen Shake
+setting.effects.name = Display Effects
+setting.sensitivity.name = Controller Sensitivity
+setting.saveinterval.name = Autosave Interval
+setting.seconds = {0} Seconds
+setting.fullscreen.name = Fullscreen
+setting.borderless.name = Borderless Window
+setting.fps.name = Show FPS
+setting.vsync.name = VSync
+setting.lasers.name = Show Power Lasers
+setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
+setting.minimap.name = Show Minimap
+setting.musicvol.name = Music Volume
+setting.mutemusic.name = Mute Music
+setting.sfxvol.name = SFX Volume
+setting.mutesound.name = Mute Sound
+setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
+keybind.title = Rebind Keys
+category.general.name = General
+category.view.name = View
+category.multiplayer.name = Multiplayer
+command.attack = Attack
+command.retreat = Retreat
+command.patrol = Patrol
+keybind.gridMode.name = Block Select
+keybind.gridModeShift.name = Category Select
+keybind.press = Press a key...
+keybind.press.axis = Press an axis or key...
+keybind.screenshot.name = Map Screenshot
+keybind.move_x.name = Move x
+keybind.move_y.name = Move y
+keybind.select.name = Select/Shoot
+keybind.diagonal_placement.name = Diagonal Placement
+keybind.pick.name = Pick Block
+keybind.break_block.name = Break Block
+keybind.deselect.name = Deselect
+keybind.shoot.name = Shoot
+keybind.zoom_hold.name = Zoom Hold
+keybind.zoom.name = Zoom
+keybind.menu.name = Menu
+keybind.pause.name = Pause
+keybind.minimap.name = Minimap
+keybind.dash.name = Dash
+keybind.chat.name = Chat
+keybind.player_list.name = Player list
+keybind.console.name = Console
+keybind.rotate.name = Rotate
+keybind.toggle_menus.name = Toggle menus
+keybind.chat_history_prev.name = Chat history prev
+keybind.chat_history_next.name = Chat history next
+keybind.chat_scroll.name = Chat scroll
+keybind.drop_unit.name = Drop Unit
+keybind.zoom_minimap.name = Zoom minimap
+mode.help.title = Description of modes
+mode.survival.name = Survival
+mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
+mode.sandbox.name = Sandbox
+mode.sandbox.description = Infinite resources and no timer for waves.
+mode.pvp.name = PvP
+mode.pvp.description = Fight against other players locally.
+mode.attack.name = Attack
+mode.attack.description = No waves, with the goal to destroy the enemy base.
+mode.custom = Custom Rules
+rules.infiniteresources = Infinite Resources
+rules.wavetimer = Wave Timer
+rules.waves = Waves
+rules.enemyCheat = Infinite AI (Red Team) Resources
+rules.unitdrops = Unit Drops
+rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
+rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
+rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
+rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
+rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
+rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
+rules.buildcostmultiplier = Build Cost Multiplier
+rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
+content.item.name = Items
+content.liquid.name = Liquids
+content.unit.name = Units
+content.block.name = Blocks
+content.mech.name = Mechs
+item.copper.name = Copper
+item.copper.description = A useful structure material. Used extensively in all types of blocks.
+item.lead.name = Lead
+item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
+item.coal.name = Coal
+item.coal.description = A common and readily available fuel.
+item.graphite.name = Graphite
+item.titanium.name = Titanium
+item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
+item.thorium.name = Thorium
+item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
+item.silicon.name = Silicon
+item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
+item.plastanium.name = Plastanium
+item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
+item.phase-fabric.name = Phase Fabric
+item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
+item.surge-alloy.name = Surge Alloy
+item.surge-alloy.description = An advanced alloy with unique electrical properties.
+item.spore-pod.name = Spore Pod
+item.spore-pod.description = Used for conversion into oil, explosives and fuel.
+item.sand.name = Sand
+item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
+item.blast-compound.name = Blast Compound
+item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
+item.pyratite.name = Pyratite
+item.pyratite.description = An extremely flammable substance used in incendiary weapons.
+item.metaglass.name = Metaglass
+item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
+item.scrap.name = Scrap
+item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
+liquid.water.name = Water
+liquid.slag.name = Slag
+liquid.oil.name = Oil
+liquid.cryofluid.name = Cryofluid
+mech.alpha-mech.name = Alpha
+mech.alpha-mech.weapon = Heavy Repeater
+mech.alpha-mech.ability = Regeneration
+mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
+mech.delta-mech.name = Delta
+mech.delta-mech.weapon = Arc Generator
+mech.delta-mech.ability = Discharge
+mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
+mech.tau-mech.name = Tau
+mech.tau-mech.weapon = Restruct Laser
+mech.tau-mech.ability = Repair Burst
+mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
+mech.omega-mech.name = Omega
+mech.omega-mech.weapon = Swarm Missiles
+mech.omega-mech.ability = Armored Configuration
+mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
+mech.dart-ship.name = Dart
+mech.dart-ship.weapon = Repeater
+mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
+mech.javelin-ship.name = Javelin
+mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
+mech.javelin-ship.weapon = Burst Missiles
+mech.javelin-ship.ability = Discharge Booster
+mech.trident-ship.name = Trident
+mech.trident-ship.description = A heavy bomber. Reasonably well armored.
+mech.trident-ship.weapon = Bomb Bay
+mech.glaive-ship.name = Glaive
+mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
+mech.glaive-ship.weapon = Flame Repeater
+item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
+item.flammability = [LIGHT_GRAY]Flammability: {0}%
+item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
+unit.health = [LIGHT_GRAY]Health: {0}
+unit.speed = [LIGHT_GRAY]Speed: {0}
+mech.weapon = [LIGHT_GRAY]Weapon: {0}
+mech.health = [LIGHT_GRAY]Health: {0}
+mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
+mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
+mech.minepower = [LIGHT_GRAY]Mining Power: {0}
+mech.ability = [LIGHT_GRAY]Ability: {0}
+mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
+liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
+liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
+liquid.temperature = [LIGHT_GRAY]Temperature: {0}
+block.grass.name = Grass
+block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
+block.sandrocks.name = Sand Rocks
+block.spore-pine.name = Spore Pine
+block.sporerocks.name = Spore Rocks
+block.rock.name = Rock
+block.snowrock.name = Snow Rock
+block.shale.name = Shale
+block.shale-boulder.name = Shale Boulder
+block.moss.name = Moss
+block.shrubs.name = Shrubs
+block.spore-moss.name = Spore Moss
+block.shalerocks.name = Shale Rocks
+block.scrap-wall.name = Scrap Wall
+block.scrap-wall-large.name = Large Scrap Wall
+block.scrap-wall-huge.name = Huge Scrap Wall
+block.scrap-wall-gigantic.name = Gigantic Scrap Wall
+block.thruster.name = Thruster
+block.kiln.name = Kiln
+block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
+block.graphite-press.name = Graphite Press
+block.multi-press.name = Multi-Press
+block.constructing = {0} [LIGHT_GRAY](Constructing)
+block.spawn.name = Enemy Spawn
+block.core-shard.name = Core: Shard
+block.core-foundation.name = Core: Foundation
+block.core-nucleus.name = Core: Nucleus
+block.deepwater.name = Deep Water
+block.water.name = Water
+block.tainted-water.name = Tainted Water
+block.darksand-tainted-water.name = Dark Sand Tainted Water
+block.tar.name = Tar
+block.stone.name = Stone
+block.sand.name = Sand
+block.darksand.name = Dark Sand
+block.ice.name = Ice
+block.snow.name = Snow
+block.craters.name = Craters
+block.sand-water.name = Sand water
+block.darksand-water.name = Dark Sand Water
+block.char.name = Char
+block.holostone.name = Holo stone
+block.ice-snow.name = Ice Snow
+block.rocks.name = Rocks
+block.icerocks.name = Ice rocks
+block.snowrocks.name = Snow Rocks
+block.dunerocks.name = Dune Rocks
+block.pine.name = Pine
+block.white-tree-dead.name = White Tree Dead
+block.white-tree.name = White Tree
+block.spore-cluster.name = Spore Cluster
+block.metal-floor.name = Metal Floor 1
+block.metal-floor-2.name = Metal Floor 2
+block.metal-floor-3.name = Metal Floor 3
+block.metal-floor-5.name = Metal Floor 4
+block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
+block.ignarock.name = Igna Rock
+block.hotrock.name = Hot Rock
+block.magmarock.name = Magma Rock
+block.cliffs.name = Cliffs
+block.copper-wall.name = Copper Wall
+block.copper-wall-large.name = Large Copper Wall
+block.titanium-wall.name = Titanium Wall
+block.titanium-wall-large.name = Large Titanium Wall
+block.phase-wall.name = Phase Wall
+block.phase-wall-large.name = Large Phase Wall
+block.thorium-wall.name = Thorium Wall
+block.thorium-wall-large.name = Large Thorium Wall
+block.door.name = Door
+block.door-large.name = Large Door
+block.duo.name = Duo
+block.scorch.name = Scorch
+block.scatter.name = Scatter
+block.hail.name = Hail
+block.lancer.name = Lancer
+block.conveyor.name = Conveyor
+block.titanium-conveyor.name = Titanium Conveyor
+block.junction.name = Junction
+block.router.name = Router
+block.distributor.name = Distributor
+block.sorter.name = Sorter
+block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
+block.overflow-gate.name = Overflow Gate
+block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
+block.silicon-smelter.name = Silicon Smelter
+block.phase-weaver.name = Phase Weaver
+block.pulverizer.name = Pulverizer
+block.cryofluidmixer.name = Cryofluid Mixer
+block.melter.name = Melter
+block.incinerator.name = Incinerator
+block.spore-press.name = Spore Press
+block.separator.name = Separator
+block.coal-centrifuge.name = Coal Centrifuge
+block.power-node.name = Power Node
+block.power-node-large.name = Large Power Node
+block.surge-tower.name = Surge Tower
+block.battery.name = Battery
+block.battery-large.name = Large Battery
+block.combustion-generator.name = Combustion Generator
+block.turbine-generator.name = Turbine Generator
+block.differential-generator.name = Differential Generator
+block.impact-reactor.name = Impact Reactor
+block.mechanical-drill.name = Mechanical Drill
+block.pneumatic-drill.name = Pneumatic Drill
+block.laser-drill.name = Laser Drill
+block.water-extractor.name = Water Extractor
+block.cultivator.name = Cultivator
+block.dart-mech-pad.name = Dart Mech Pad
+block.delta-mech-pad.name = Delta Mech Pad
+block.javelin-ship-pad.name = Javelin Ship Pad
+block.trident-ship-pad.name = Trident Ship Pad
+block.glaive-ship-pad.name = Glaive Ship Pad
+block.omega-mech-pad.name = Omega Mech Pad
+block.tau-mech-pad.name = Tau Mech Pad
+block.conduit.name = Conduit
+block.mechanical-pump.name = Mechanical Pump
+block.item-source.name = Item Source
+block.item-void.name = Item Void
+block.liquid-source.name = Liquid Source
+block.power-void.name = Power Void
+block.power-source.name = Power Infinite
+block.unloader.name = Unloader
+block.vault.name = Vault
+block.wave.name = Wave
+block.swarmer.name = Swarmer
+block.salvo.name = Salvo
+block.ripple.name = Ripple
+block.phase-conveyor.name = Phase Conveyor
+block.bridge-conveyor.name = Bridge Conveyor
+block.plastanium-compressor.name = Plastanium Compressor
+block.pyratite-mixer.name = Pyratite Mixer
+block.blast-mixer.name = Blast Mixer
+block.solar-panel.name = Solar Panel
+block.solar-panel-large.name = Large Solar Panel
+block.oil-extractor.name = Oil Extractor
+block.spirit-factory.name = Spirit Drone Factory
+block.phantom-factory.name = Phantom Drone Factory
+block.wraith-factory.name = Wraith Fighter Factory
+block.ghoul-factory.name = Ghoul Bomber Factory
+block.dagger-factory.name = Dagger Mech Factory
+block.crawler-factory.name = Crawler Mech Factory
+block.titan-factory.name = Titan Mech Factory
+block.fortress-factory.name = Fortress Mech Factory
+block.revenant-factory.name = Revenant Fighter Factory
+block.repair-point.name = Repair Point
+block.pulse-conduit.name = Pulse Conduit
+block.phase-conduit.name = Phase Conduit
+block.liquid-router.name = Liquid Router
+block.liquid-tank.name = Liquid Tank
+block.liquid-junction.name = Liquid Junction
+block.bridge-conduit.name = Bridge Conduit
+block.rotary-pump.name = Rotary Pump
+block.thorium-reactor.name = Thorium Reactor
+block.mass-driver.name = Mass Driver
+block.blast-drill.name = Airblast Drill
+block.thermal-pump.name = Thermal Pump
+block.thermal-generator.name = Thermal Generator
+block.alloy-smelter.name = Alloy Smelter
+block.mender.name = Mender
+block.mend-projector.name = Mend Projector
+block.surge-wall.name = Surge Wall
+block.surge-wall-large.name = Large Surge Wall
+block.cyclone.name = Cyclone
+block.fuse.name = Fuse
+block.shock-mine.name = Shock Mine
+block.overdrive-projector.name = Overdrive Projector
+block.force-projector.name = Force Projector
+block.arc.name = Arc
+block.rtg-generator.name = RTG Generator
+block.spectre.name = Spectre
+block.meltdown.name = Meltdown
+block.container.name = Container
+block.launch-pad.name = Launch Pad
+block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
+block.launch-pad-large.name = Large Launch Pad
+team.blue.name = blue
+team.red.name = red
+team.orange.name = orange
+team.none.name = gray
+team.green.name = green
+team.purple.name = purple
+unit.spirit.name = Spirit Drone
+unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
+unit.phantom.name = Phantom Drone
+unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
+unit.dagger.name = Dagger
+unit.dagger.description = A basic ground unit. Useful in swarms.
+unit.crawler.name = Crawler
+unit.titan.name = Titan
+unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
+unit.ghoul.name = Ghoul Bomber
+unit.ghoul.description = A heavy carpet bomber.
+unit.wraith.name = Wraith Fighter
+unit.wraith.description = A fast, hit-and-run interceptor unit.
+unit.fortress.name = Fortress
+unit.fortress.description = A heavy artillery ground unit.
+unit.revenant.name = Revenant
+unit.eruptor.name = Eruptor
+unit.chaos-array.name = Chaos Array
+unit.eradicator.name = Eradicator
+unit.lich.name = Lich
+unit.reaper.name = Reaper
+tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
+tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
+tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
+tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
+tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
+tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
+tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
+tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
+tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
+tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
+tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
+tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
+tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
+tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
+tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
+tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
+tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
+tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
+tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
+tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
+tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
+block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
+block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
+block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
+block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
+block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
+block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
+block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
+block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
+block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
+block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
+block.mend-projector.description = Periodically heals blocks in its vicinity.
+block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
+block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
+block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
+block.duo.description = A small, cheap turret. Useful against ground units.
+block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
+block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
+block.hail.description = A small artillery turret.
+block.lancer.description = A medium-sized turret which shoots charged electricity beams.
+block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
+block.salvo.description = A medium-sized turret which fires shots in salvos.
+block.swarmer.description = A medium-sized turret which shoots burst missiles.
+block.ripple.description = A large artillery turret which fires several shots simultaneously.
+block.cyclone.description = A large rapid fire turret.
+block.fuse.description = A large turret which shoots powerful short-range beams.
+block.spectre.description = A large turret which shoots two powerful bullets at once.
+block.meltdown.description = A large turret which shoots powerful long-range beams.
+block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
+block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
+block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
+block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
+block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
+block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
+block.plastanium-compressor.description = Produces plastanium from oil and titanium.
+block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
+block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
+block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
+block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
+block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
+block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
+block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
+block.incinerator.description = Gets rid of any excess item or liquid.
+block.spore-press.description = Compresses spore pods into oil.
+block.separator.description = Extracts useful minerals from slag.
+block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
+block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
+block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
+block.battery-large.description = Stores much more power than a regular battery.
+block.combustion-generator.description = Generates power by burning oil or flammable materials.
+block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
+block.thermal-generator.description = Generates power when placed in hot locations.
+block.solar-panel.description = Provides a small amount of power from the sun.
+block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
+block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
+block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
+block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
+block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
+block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
+block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
+block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
+block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
+block.blast-drill.description = The ultimate drill. Requires large amounts of power.
+block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
+block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
+block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
+block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
+block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
+block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
+block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
+block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
+block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
+block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
+block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
+block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
+block.ghoul-factory.description = Produces heavy carpet bombers.
+block.dagger-factory.description = Produces basic ground units.
+block.titan-factory.description = Produces advanced, armored ground units.
+block.fortress-factory.description = Produces heavy artillery ground units.
+block.revenant-factory.description = Produces heavy laser air units.
+block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
+block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
+block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
+block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
+block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
+block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
+block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
+block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
+block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
+block.rotary-pump.description = An advanced pump which doubles up speed by using power.
+block.thermal-pump.description = The ultimate pump.
+block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
+block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
+block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
+block.item-source.description = Infinitely outputs items. Sandbox only.
+block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
+block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
+block.power-source.description = Infinitely outputs power. Sandbox only.
+block.power-void.description = Voids all power inputted into it. Sandbox only.
+liquid.water.description = Commonly used for cooling machines and waste processing.
+liquid.oil.description = Can be burnt, exploded or used as a coolant.
+liquid.cryofluid.description = The most efficient liquid for cooling things down.
diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties
index 716ac5c50a..1cb1f03b53 100644
--- a/core/assets/bundles/bundle_pl.properties
+++ b/core/assets/bundles/bundle_pl.properties
@@ -11,6 +11,7 @@ link.google-play.description = Strona na sklepie Google Play
link.wiki.description = Oficjana Wiki Mindustry
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie do {0}
+screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Rdzeń został zniszczony.
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord!
@@ -23,7 +24,7 @@ stat.delivered = Surowce wystrzelone:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
-launcheditems = [accent]Launched Items
+launcheditems = [accent]Wystrzelone przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Wybrany poziom
@@ -31,7 +32,7 @@ level.mode = Tryb gry:
showagain = Nie pokazuj tego więcej
coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi
-outofbounds = [[ POZA GRANICAMI ]\n[] samozniszcenie za {0} sekund
+outofbounds = [[ POZA GRANICAMI ]\n[]samozniszcenie za {0} sekund
database = Centralna baza danych
savegame = Zapisz Grę
loadgame = Wczytaj grę
@@ -39,8 +40,8 @@ joingame = Gra wieloosobowa
addplayers = Dodaj/Usuń graczy
customgame = Własna Gra
newgame = Nowa Gra
-none = <żadne>
-minimap = Minimap
+none =
+minimap = Minimapa
close = Zamknij
quit = Wyjdź
maps = Mapy
@@ -62,16 +63,16 @@ server.closing = [accent] Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.serverClose = Serwer został zamknięty.
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
-server.kicked.serverOutdated = Nieaktualny serwer!
+server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
-server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
+server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
-server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
+server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
server.kicked.gameover = Koniec gry!
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
-join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
+join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
hostserver = Stwórz Serwer
hostserver.mobile = Hostuj\ngrę
host = Hostuj
@@ -119,7 +120,7 @@ connecting.data = [accent]Ładowanie danych świata...
server.port = Port:
server.addressinuse = Adres jest już w użyciu!
server.invalidport = Nieprawidłowy numer portu.
-server.error = [crimson]Błąd hostowania serwera: [accent] {0}
+server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
@@ -133,19 +134,19 @@ save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent] {0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent] {0}
-save.import = Importuj
+save.import = Importuj zapis
save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę
-save.rename.text = Zmień nazwę
+save.rename.text = Nowa nazwa:
selectslot = Wybierz zapis.
slot = [accent]Slot {0}
-save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy!
+save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
empty =
on = Włączone
off = Wyłączone
-save.autosave = Zapisywanie automatyczne
+save.autosave = Autozapis: {0}
save.map = Mapa: {0}
-save.wave = Fala: {0}
+save.wave = Fala {0}
save.difficulty = Poziom trudności: {0}
save.date = Ostatnio zapisano: {0}
save.playtime = Czas gry: {0}
@@ -154,6 +155,7 @@ confirm = Potwierdź
delete = Usuń
ok = Ok
open = Otwórz
+customize = Customize
cancel = Anuluj
openlink = Otwórz link
copylink = Kopiuj link
@@ -162,7 +164,7 @@ quit.confirm = Czy na pewno chcesz wyjść?
changelog.title = Lista Zmian
changelog.loading = Pobieranie listy zmian...
changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
-changelog.error.ios = [accent]Lista zmian nie wspiera IOS.
+changelog.error.ios = [accent]Lista zmian nie jest wspierana przez IOS.
changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem.
changelog.current = [yellow][[Twoja wersja]
changelog.latest = [accent][[Najnowsza wersja]
@@ -170,7 +172,8 @@ loading = [accent]Ładowanie...
saving = [accent]Zapisywanie...
wave = [accent]Fala {0}
wave.waiting = Fala za {0}
-waiting = Oczekiwanie...
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
+waiting = [LIGHT_GRAY]Oczekiwanie...
waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
wave.enemy = Pozostał [LIGHT_GRAY]{0} wróg
@@ -181,10 +184,10 @@ custom = Własne
builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
map.random = [accent]Losowa mapa
-map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
-map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
-map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
-map.invalid = Error podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
+map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdzeń do tej mapy w edytorze.
+map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
+map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
+map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
editor.brush = Pędzel
editor.openin = Otwórz w edytorze
editor.oregen = Generacja złóż
@@ -192,32 +195,32 @@ editor.oregen.info = Generacja złóż:
editor.mapinfo = Informacje o mapie
editor.author = Autor:
editor.description = Opis:
-editor.waves = Waves:
-waves.title = Waves
-waves.remove = Remove
-waves.never =
-waves.every = every
+editor.waves = Fale:
+waves.title = Fale
+waves.remove = Usuń
+waves.never =
+waves.every = co
waves.waves = wave(s)
waves.perspawn = per spawn
-waves.to = to
+waves.to = do
waves.boss = Boss
waves.preview = Preview
-waves.edit = Edit...
-waves.copy = Copy to Clipboard
-waves.load = Load from Clipboard
+waves.edit = Edytuj...
+waves.copy = Kopiuj do schowka
+waves.load = Załaduj ze schowka
waves.invalid = Invalid waves in clipboard.
-waves.copied = Waves copied.
-editor.default = [LIGHT_GRAY]
-edit = Edit...
+waves.copied = Fale zostały skopiowane.
+editor.default = [LIGHT_GRAY]
+edit = Edytuj...
editor.name = Nazwa:
editor.teams = Drużyny
editor.elevation = Poziom terenu
-editor.errorload = Error loading file:\n[accent]{0}
-editor.errorsave = Error saving file:\n[accent]{0}
-editor.errorname = Map has no name defined.
-editor.update = Update
-editor.randomize = Randomize
-editor.apply = Apply
+editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
+editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
+editor.errorname = Mapa nie zawiera nazwy.
+editor.update = Aktualizuj
+editor.randomize = Losuj
+editor.apply = Zastosuj
editor.generate = Generuj
editor.resize = Zmień rozmiar
editor.loadmap = Załaduj mapę
@@ -225,7 +228,7 @@ editor.savemap = Zapisz mapę
editor.saved = Zapisano!
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
-editor.import.exists = [scarlet]Nie można zaimportować:[] istnieje już wbudowana mapa pod nazwą'{0}'!
+editor.import.exists = [scarlet]Nie można zaimportować:[] wbudowana mapa o nazwie '{0}' już istnieje!
editor.import = Importuj...
editor.importmap = Importuj Mapę
editor.importmap.description = Importuj istniejącą mapę
@@ -234,7 +237,7 @@ editor.importfile.description = Importuj zewnętrzny plik mapy
editor.importimage = Importuj Obraz Terenu
editor.importimage.description = Importuj zewnętrzny obraz terenu
editor.export = Eksportuj...
-editor.exportfile = Eksportuj mapę
+editor.exportfile = Eksportuj plik
editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu
@@ -246,25 +249,25 @@ editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.selectmap = Wybierz mapę do załadowania:
-filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
+filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Distort
-filter.noise = Noise
-filter.ore = Ore
-filter.rivernoise = River Noise
-filter.scatter = Scatter
-filter.terrain = Terrain
-filter.option.scale = Scale
-filter.option.chance = Chance
+filter.noise = Szum
+filter.ore = Ruda
+filter.rivernoise = Szum rzeki
+filter.scatter = Zozprosz
+filter.terrain = Teren
+filter.option.scale = Skala
+filter.option.chance = Szansa
filter.option.mag = Magnitude
-filter.option.threshold = Threshold
-filter.option.circle-scale = Circle Scale
-filter.option.octaves = Octaves
+filter.option.threshold = Próg
+filter.option.circle-scale = Skala koła
+filter.option.octaves = Oktawy
filter.option.falloff = Falloff
-filter.option.block = Block
-filter.option.floor = Floor
-filter.option.wall = Wall
-filter.option.ore = Ore
-filter.option.floor2 = Secondary Floor
+filter.option.block = Blok
+filter.option.floor = Podłoga
+filter.option.wall = Ściana
+filter.option.ore = Ruda
+filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Secondary Threshold
width = Szerokość:
height = Wysokość:
@@ -275,7 +278,7 @@ save = Zapisz
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
-language.restart = Uruchom grę ponownie aby ustawiony język zaczął funkcjonować.
+language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
settings = Ustawienia
tutorial = Poradnik
editor = Edytor
@@ -285,25 +288,25 @@ abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane
complete = [LIGHT_GRAY]Ukończone:
-zone.requirement = Wave {0} in zone {1}
+zone.requirement = Fala {0} w strefie {1}
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
-launch = Wystrzel
+launch = < WYSTRZEL >
launch.title = Wystrzelenie Udane
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
-launch.unable = [scarlet] Wystrzelenie niedozwolone![] Wykryto przeciwników.
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-uncover = Uncover
-configure = Configure Loadout
-configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
-zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
-zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
-zone.resources = Resources Detected:
-add = Add...
+launch.unable = [scarlet]Nie można wystrzelić![] Wykryto {0} przeciwników.
+launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
+uncover = Odkryj
+configure = Skonfiguruj ładunek
+configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
+zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
+zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
+zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
+zone.resources = Wykryte Zasoby:
+add = Dodaj...
boss.health = Boss Health
-connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
-error.unreachable = Serwer niedostępny.
+connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
+error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione przekierowanie portu oraz, czy adres jest poprawny!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
@@ -312,40 +315,43 @@ error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd siecowy I/O.
error.any = Nieznany błąd sieci.
zone.groundZero.name = Wybuch Lądowy
+zone.desertWastes.name = Desert Wastes
zone.craters.name = Kratery
zone.frozenForest.name = Zamrożony Las
zone.ruinousShores.name = Zniszczone Przybrzerza
zone.stainedMountains.name = Zabarwione Góry
zone.desolateRift.name = Ponura Szczelina
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Język
settings.reset = Przywróć domyślne
-settings.rebind = Zmień przyciski
+settings.rebind = Zmień
settings.controls = Sterowanie
settings.game = Gra
settings.sound = Dźwięk
settings.graphics = Grafika
settings.cleardata = Wyczyść dane gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
-settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanych technologiami.\nKiedy naciśniesz 'ok', gra się zamknie i wszystko przepadnie.
+settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearunlocks = Wyczyść listę przedmiotów
settings.clearall = Wyczyść wszystko
paused = [accent]< Wstrzymano >
yes = Jasne!
no = Nie ma mowy!
-info.title = [accent]Informacje
+info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
+blocks.input = Wejście
+blocks.output = Wyjście
+blocks.booster = Wzmacniacz
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
-blocks.targetsair = Może namierzać wrogów powietrznych
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
+blocks.targetsair = Namierzanie wrogów powietrznych
+blocks.targetsground = Namierzanie wrogów lądowych
+blocks.itemsmoved = Prędkość poruszania się
+blocks.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg
blocks.size = Rozmiar
blocks.liquidcapacity = Pojemność cieczy
@@ -353,42 +359,42 @@ blocks.powerrange = Zakres mocy
blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
+blocks.basepowergeneration = Podstawowa generacja mocy
+blocks.productiontime = Czas produkcji
+blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Speed Increase
-blocks.range = Range
+blocks.range = Zasięg
blocks.drilltier = Co może wykopać
blocks.drillspeed = Postawowa szybkość kopania
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
+blocks.boosteffect = Efekt wzmocnienia
+blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie
blocks.inaccuracy = Niedokładność
blocks.shots = Strzały
-blocks.reload = Przeładowanie
-blocks.ammo = Ammo
-bar.drillspeed = Drill Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
-bar.powerbalance = Power: {0}
-bar.poweramount = Power: {0}
-bar.poweroutput = Power Output: {0}
-bar.items = Items: {0}
+blocks.reload = Strzałów/sekundę
+blocks.ammo = Amunicja
+bar.drillspeed = Prędkość wiertła: {0}/s
+bar.efficiency = Efektywność: {0}%
+bar.powerbalance = Moc: {0}
+bar.poweramount = Moc: {0}
+bar.poweroutput = Wyjście mocy: {0}
+bar.items = Przedmiotów: {0}
bar.liquid = Płyn
-bar.heat = Heat
+bar.heat = Ciepło
bar.power = Prąd
-bar.progress = Build Progress
-bar.spawned = Units: {0}/{1}
-bullet.damage = [stat]{0}[lightgray] dmg
-bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
-bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
-bullet.tarred = [stat]tarred
-bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
-bullet.reload = [stat]{0}[lightgray]x reload
+bar.progress = Postęp Budowy
+bar.spawned = Jednostki: {0}/{1}
+bullet.damage = [stat]{0}[lightgray] Obrażenia
+bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
+bullet.incendiary = [stat]zapalający
+bullet.homing = [stat]naprowadzający
+bullet.shock = [stat]piorunoey
+bullet.frag = [stat]fragmentacyjny
+bullet.knockback = [stat]{0}[lightgray] odrzut
+bullet.freezing = [stat]zamrażający
+bullet.tarred = [stat]smolny
+bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
+bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = Klocki
unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynów na sekundę
@@ -397,28 +403,28 @@ unit.liquidunits = jednostek płynów
unit.powerunits = jednostek prądu
unit.degrees = stopnie
unit.seconds = sekundy
-unit.persecond = /sec
-unit.timesspeed = x speed
+unit.persecond = /sekundę
+unit.timesspeed = x prędkość
unit.percent = %
-unit.items = Przedmioty
+unit.items = przedmioty
category.general = Główne
category.power = Prąd
category.liquids = Płyny
category.items = Przedmioty
category.crafting = Przetwórstwo
category.shooting = Strzelanie
-category.optional = Ulepszenia Nieobowiąskowe
-setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
+category.optional = Dodatkowe ulepszenia
+setting.landscape.name = Zablokuj tryb panoramiczny
+setting.shadows.name = Cienie
+setting.animatedwater.name = Animowana woda
+setting.animatedshields.name = Animowana Tarcza
+setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
setting.indicators.name = Wskaźniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie
setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
-setting.swapdiagonal.name = Always Diagonal Placement
+setting.swapdiagonal.name = Pozwala na ukośne stawianie
setting.difficulty.training = trening
setting.difficulty.easy = łatwy
setting.difficulty.normal = normalny
@@ -431,18 +437,20 @@ setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = Sekundy
setting.fullscreen.name = Pełny ekran
-setting.borderless.name = Borderless Window
-setting.fps.name = Widoczny licznik FPS
+setting.borderless.name = Bezramkowe okno
+setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa
setting.lasers.name = Pokaż lasery zasilające
-setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
+setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę
setting.musicvol.name = Głośność muzyki
setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
-keybind.title = Zmień ustawienia przycisków
+setting.chatopacity.name = Przezroczystość czatu
+setting.playerchat.name = Wyświetlaj czat w grze
+keybind.title = Zmień
category.general.name = Ogólne
category.view.name = Wyświetl
category.multiplayer.name = Multiplayer
@@ -459,50 +467,60 @@ keybind.move_y.name = Poruszanie w pionie
keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Wybierz Blok
-keybind.break_block.name = Break Block
+keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz
keybind.shoot.name = Strzelanie
keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
keybind.pause.name = Pauza
+keybind.minimap.name = Minimap
keybind.dash.name = Przyspieszenie
-keybind.chat.name = Chat
+keybind.chat.name = Czat
keybind.player_list.name = Lista graczy
keybind.console.name = Konsola
-keybind.rotate.name = Obracanie (2)
-keybind.toggle_menus.name = Zmień Widoczność Menu
+keybind.rotate.name = Obracanie
+keybind.toggle_menus.name = Zmiana widoczności menu
keybind.chat_history_prev.name = Przewiń wiadomości w górę
keybind.chat_history_next.name = Przewiń wiadomości w dół
keybind.chat_scroll.name = Przewijaj Wiadomości
-keybind.drop_unit.name = Wyrzuć przedmiot
+keybind.drop_unit.name = Wyrzucanie przedmiot
keybind.zoom_minimap.name = Powiększenie mapy
mode.help.title = Opis trybów
mode.survival.name = Przeżycie
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
mode.sandbox.name = Piaskownica
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
-mode.freebuild.name = Budowanie
-mode.freebuild.description = Normalne surowce i fale bez odliczania.
mode.pvp.name = PvP
mode.pvp.description = Walcz przeciwko innym graczom.
mode.attack.name = Atak
-mode.attack.description = No waves, with the goal to destroy the enemy base.
-mode.custom = Custom Rules
-rules.infiniteresources = Infinite Resources
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
+mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
+mode.custom = Własny tryb
+rules.infiniteresources = Nieskończone zasoby
+rules.wavetimer = Zegar fal
+rules.waves = Fale
+rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Przedmioty
content.liquid.name = Płyny
content.unit.name = Jednostki
@@ -514,7 +532,7 @@ item.lead.name = Ołów
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
item.coal.name = Węgiel
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
-item.graphite.name = Graphite
+item.graphite.name = Grafit
item.titanium.name = Tytan
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
item.thorium.name = Uran
@@ -522,7 +540,7 @@ item.thorium.description = Zwarty i radioaktywny materiał używany w struktucra
item.silicon.name = Krzem
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
item.plastanium.name = Plastan
-item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (Dlatego są niezniszczalne)
+item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
item.phase-fabric.name = Włókno Fazowe
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
item.surge-alloy.name = Energetyczny Stop
@@ -554,11 +572,11 @@ mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih atak
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Odbudowy
mech.tau-mech.ability = Wybuch Naprawy
-mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny strzelając wnie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
+mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Rakiety Chmarowe
mech.omega-mech.ability = Układ Obronny
-mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowane do 90% zagrożen.
+mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
mech.dart-ship.name = Strzałka
mech.dart-ship.weapon = Karabin
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
@@ -567,10 +585,10 @@ mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna pow
mech.javelin-ship.weapon = Seria Rakiet
mech.javelin-ship.ability = Dopalacze Prądowe
mech.trident-ship.name = Trójząb
-mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
+mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
mech.trident-ship.weapon = Wnęka bombowa
mech.glaive-ship.name = Glewia
-mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
+mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
mech.glaive-ship.weapon = Zapalający Karabin
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
item.flammability = [LIGHT_GRAY]Palność: {0}
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -604,15 +626,15 @@ block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
-block.kiln.name = Piec Ceglany
+block.kiln.name = Wypalarka
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii.
block.graphite-press.name = Grafitowa Prasa
block.multi-press.name = Multi-Prasa
-block.constructing = {0}\n[LIGHT_GRAY](Budowa)
+block.constructing = {0} [LIGHT_GRAY](Budowa)
block.spawn.name = Spawn wrogów
block.core-shard.name = Rdzeń: Ułamek
block.core-foundation.name = Rdzeń: Podstawa
-block.core-nucleus.name = Core: Nucleus
+block.core-nucleus.name = Rdzeń: Jądro
block.deepwater.name = Głęboka Woda
block.water.name = Woda
block.tainted-water.name = Tainted Water
@@ -620,10 +642,10 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Smoła
block.stone.name = Kamień
block.sand.name = Piasek
-block.darksand.name = Dark Sand
+block.darksand.name = Czarny piasek
block.ice.name = Lód
block.snow.name = Śnieg
-block.craters.name = Craters
+block.craters.name = Kratery
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -659,7 +689,7 @@ block.door-large.name = Duże drzwi
block.duo.name = Podwójne działko
block.scorch.name = Scorch
block.scatter.name = Scatter
-block.hail.name = Święte działko
+block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Tytanowy przenośnik
@@ -678,6 +708,7 @@ block.melter.name = Przetapiacz
block.incinerator.name = Spalacz
block.spore-press.name = Spore Press
block.separator.name = Rozdzielacz
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Węzeł Prądu
block.power-node-large.name = Duży Węzeł Prądu
block.surge-tower.name = Wieża Energetyczna
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
block.laser-drill.name = Wiertło Laserowe
block.water-extractor.name = Ekstraktor Wody
block.cultivator.name = Spluchniacz
-block.alpha-dart-mech-pad.name = Lądowisko Alpha-Strzałka
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Lądowisko Mecha Delta
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
block.trident-ship-pad.name = Lądowisko Statku Trójząb
@@ -759,7 +790,7 @@ block.meltdown.name = Meltdown
block.container.name = Kontener
block.launch-pad.name = Skocznia
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
-block.launch-pad-large.name = Large Launch Pad
+block.launch-pad-large.name = Duża skocznia
team.blue.name = niebieski
team.red.name = czerwony
team.orange.name = pomarańczowy
@@ -818,13 +849,13 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
-block.mend-projector.description = Periodically heals buildings in its vicinity.
+block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
-block.duo.description = A small, cheap turret.
+block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
-block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
+block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
block.hail.description = A small artillery turret.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
@@ -835,43 +866,43 @@ block.cyclone.description = A large rapid fire turret.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
-block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
+block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
-block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
+block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
-block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
+block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
-block.melter.description = Heats up stone to very high temperatures to obtain lava.
+block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.incinerator.description = Gets rid of any excess item or liquid.
block.spore-press.description = Compresses spore pods into oil.
-block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
+block.separator.description = Extracts useful minerals from slag.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
-block.thermal-generator.description = Generates a large amount of power from lava.
+block.thermal-generator.description = Generates power when placed in hot locations.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
-block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
+block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
-block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
-block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
+block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
+block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
-block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
+block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
@@ -886,10 +917,10 @@ block.ghoul-factory.description = Produces heavy carpet bombers.
block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
-block.revenant-factory.description = Produces heavy laser ground units.
+block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
-block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transports liquids faster and stores more than standard conduits.
+block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties
index a36696def4..5b9f799bee 100644
--- a/core/assets/bundles/bundle_pt_BR.properties
+++ b/core/assets/bundles/bundle_pt_BR.properties
@@ -1,6 +1,6 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Creditos
-contributors = Translators and Contributors
+contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
link.discord.description = O discord oficial do Mindustry
link.github.description = Codigo fonte do jogo.
@@ -11,6 +11,7 @@ link.google-play.description = Listamento do google play store
link.wiki.description = Wiki oficial do Mindustry
linkfail = Falha ao abrir o link\nO Url foi copiado
screenshot = Screenshot salvo para {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] É vitorioso!
highscore = [YELLOW]Novo recorde!
@@ -39,8 +40,8 @@ joingame = Entrar no Jogo
addplayers = Adicionar/Remover Jogador
customgame = Jogo Customizado
newgame = Novo Jogo
-none =
-minimap = Minimap
+none =
+minimap = MiniMapa
close = Fechar
quit = Sair
maps = Mapas
@@ -154,6 +155,7 @@ confirm = Confirmar
delete = Excluir
ok = OK
open = Abrir
+customize = Customize
cancel = Cancelar
openlink = Abrir Link
copylink = Copiar link
@@ -170,6 +172,7 @@ loading = [accent]Carregando...
saving = [accent]Salvando...
wave = [accent]Horda {0}
wave.waiting = Horda em {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
@@ -247,11 +250,11 @@ editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.selectmap = Selecione uma mapa para carregar:
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
-filter.distort = Distorcer
+filter.distort = Distorcedor
filter.noise = Ruído
filter.ore = Minério
filter.rivernoise = Ruído para rios
-filter.scatter = Scatter
+filter.scatter = Dispersão
filter.terrain = Terreno
filter.option.scale = Escala
filter.option.chance = Chance
@@ -285,7 +288,7 @@ abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
locked = Trancado
complete = [LIGHT_GRAY]Complete:
-zone.requirement = Wave {0} in zone {1}
+zone.requirement = Onda {0} Na zona {1}
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar
@@ -293,15 +296,15 @@ launch.title = Lançamento feito com sucesso
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
-uncover = Uncover
-configure = Configure Loadout
-configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
-zone.unlocked = [LIGHT_GRAY]{0} unlocked.
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
-zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
-zone.resources = Resources Detected:
-add = Add...
-boss.health = Boss Health
+uncover = Descobrir
+configure = Configurar loadout
+configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
+zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
+zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
+zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
+zone.resources = Recursos detectados:
+add = Adicionar...
+boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançavel.
error.invalidaddress = Endereço invalido.
@@ -309,15 +312,18 @@ error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port f
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
error.alreadyconnected = Já conectado.
error.mapnotfound = Arquivo de mapa não encontrado!
-error.io = Network I/O error.
+error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido.
-zone.groundZero.name = Ground Zero
-zone.craters.name = The Craters
-zone.frozenForest.name = Frozen Forest
-zone.ruinousShores.name = Ruinous Shores
-zone.stainedMountains.name = Stained Mountains
-zone.desolateRift.name = Desolate Rift
-zone.nuclearComplex.name = Nuclear Production Complex
+zone.groundZero.name = Marco zero
+zone.desertWastes.name = Desert Wastes
+zone.craters.name = As crateras
+zone.frozenForest.name = Floresta congelada
+zone.ruinousShores.name = Costas Ruinosas
+zone.stainedMountains.name = Montanhas manchadas
+zone.desolateRift.name = Fenda desolada
+zone.nuclearComplex.name = Complexo de construção nuclear
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Linguagem
settings.reset = Restaurar Padrões
settings.rebind = Religar
@@ -336,16 +342,16 @@ no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
-blocks.input = Input
-blocks.output = Output
+blocks.input = Entrada
+blocks.output = Saida
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
+blocks.targetsground = Mirar no chão
+blocks.itemsmoved = Velocidade de movimento
+blocks.launchtime = Tempo entre tiros
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.liquidcapacity = Capacidade de Líquido
@@ -354,41 +360,41 @@ blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
+blocks.productiontime = Tempo de produção
+blocks.repairtime = Tempo de reparo total do bloco
+blocks.speedincrease = Aumento de velocidade
+blocks.range = Distancia
blocks.drilltier = Furaveis
blocks.drillspeed = Velocidade da furadeira base
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
+blocks.boosteffect = Efeito do Boost
+blocks.maxunits = Maximo de unidades ativas
blocks.health = Saúde
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Recarregar
-blocks.ammo = Ammo
-bar.drillspeed = Drill Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
-bar.powerbalance = Power: {0}
-bar.poweramount = Power: {0}
-bar.poweroutput = Power Output: {0}
-bar.items = Items: {0}
-bar.liquid = Liquid
-bar.heat = Heat
+blocks.ammo = Munição
+bar.drillspeed = Velocidade da furadeira: {0}/s
+bar.efficiency = Eficiencia: {0}%
+bar.powerbalance = Energia: {0}
+bar.poweramount = Energia: {0}
+bar.poweroutput = Saida de energia: {0}
+bar.items = Itens: {0}
+bar.liquid = Liquido
+bar.heat = Aquecimento
bar.power = Poder
-bar.progress = Build Progress
-bar.spawned = Units: {0}/{1}
-bullet.damage = [stat]{0}[lightgray] dmg
-bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
-bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
+bar.progress = Progresso da construção
+bar.spawned = Unidades: {0}/{1}
+bullet.damage = [stat]{0}[lightgray] dano
+bullet.splashdamage = [stat]{0}[lightgray] Dano em area ~[stat] {1}[lightgray] Blocos
+bullet.incendiary = [stat]incendiario
+bullet.homing = [stat]Guiado
+bullet.shock = [stat]Choque
+bullet.frag = [stat]fraguimento
+bullet.knockback = [stat]{0}[lightgray] Impulso
+bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]tarred
-bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
-bullet.reload = [stat]{0}[lightgray]x reload
+bullet.multiplier = [stat]{0}[lightgray]x Multiplicador de munição
+bullet.reload = [stat]{0}[lightgray]x recarregar
unit.blocks = blocos
unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo
@@ -398,7 +404,7 @@ unit.powerunits = Unidades de energia
unit.degrees = Graus
unit.seconds = segundos
unit.persecond = /sec
-unit.timesspeed = x speed
+unit.timesspeed = x Velocidade
unit.percent = %
unit.items = itens
category.general = Geral
@@ -408,17 +414,17 @@ category.items = Itens
category.crafting = Construindo
category.shooting = Atirando
category.optional = Melhoras opcionais
-setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
-setting.indicators.name = Ally Indicators
+setting.landscape.name = Travar panorama
+setting.shadows.name = Sombras
+setting.animatedwater.name = Água animada
+setting.animatedshields.name = Escudos animados
+setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
+setting.indicators.name = Indicador de aliados
setting.autotarget.name = Alvo automatico
setting.fpscap.name = FPS Maximo
setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS
-setting.swapdiagonal.name = Always Diagonal Placement
+setting.swapdiagonal.name = Sempre colocação diagnoal
setting.difficulty.training = treinamento
setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal
@@ -435,13 +441,15 @@ setting.borderless.name = Borderless Window
setting.fps.name = Mostrar FPS
setting.vsync.name = VSync
setting.lasers.name = Mostrar lasers
-setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
+setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.musicvol.name = Volume da Música
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Refazer teclas
category.general.name = Geral
category.view.name = Ver
@@ -449,29 +457,30 @@ category.multiplayer.name = Multijogador
command.attack = Atacar
command.retreat = Recuar
command.patrol = Patrulha
-keybind.gridMode.name = Block Select
-keybind.gridModeShift.name = Category Select
+keybind.gridMode.name = Seleção de blocos
+keybind.gridModeShift.name = Seleção de categoria
keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = mover_x
keybind.move_y.name = mover_y
keybind.select.name = selecionar
-keybind.diagonal_placement.name = Diagonal Placement
-keybind.pick.name = Pick Block
-keybind.break_block.name = Break Block
+keybind.diagonal_placement.name = Colocação diagonal
+keybind.pick.name = Pegar bloco
+keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Deselecionar
keybind.shoot.name = Atirar
keybind.zoom_hold.name = segurar_zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausar
+keybind.minimap.name = Minimap
keybind.dash.name = Correr
keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores
keybind.console.name = console
keybind.rotate.name = Girar
-keybind.toggle_menus.name = Toggle menus
+keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat
keybind.chat_scroll.name = Rolar chat
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Descrição dos modos
mode.survival.name = Sobrevivencia
-mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
-mode.sandbox.name = Sandbox
+mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
+mode.sandbox.name = Caixa de areia
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
-mode.freebuild.name = construção \nlivre
-mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
mode.pvp.name = PvP
mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque
-mode.attack.description = No waves, with the goal to destroy the enemy base.
-mode.custom = Custom Rules
-rules.infiniteresources = Infinite Resources
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
-rules.unitdrops = Unit Drops
-rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
-rules.unithealthmultiplier = Unit Health Multiplier
+mode.attack.description = Sem ondas, Com o objetivo de destruir a base inimiga.
+mode.custom = Regras personalizadas
+rules.infiniteresources = Recursos infinitos
+rules.wavetimer = Tempo de onda
+rules.waves = Ondas
+rules.enemyCheat = Recursos de IA Infinitos
+rules.unitdrops = Unidade droppa
+rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
+rules.unithealthmultiplier = Multiplicador de vida de unidade
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
-rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
-rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
-rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
-rules.buildcostmultiplier = Build Cost Multiplier
-rules.buildspeedmultiplier = Build Speed Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
+rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
+rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
+rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
+rules.buildcostmultiplier = Multiplicador de custo de construção
+rules.buildspeedmultiplier = Multiplicador de velocidade de construção
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Itens
content.liquid.name = Liquidos
-content.unit.name = Units
-content.block.name = Blocks
+content.unit.name = Unidades
+content.block.name = Blocos
content.mech.name = Mecas
item.copper.name = Cobre
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
@@ -527,18 +545,18 @@ item.phase-fabric.name = Fabrica fase
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
item.surge-alloy.name = Liga de surto
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
-item.spore-pod.name = Spore Pod
-item.spore-pod.description = Used for conversion into oil, explosives and fuel.
+item.spore-pod.name = Pod de esporos
+item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
item.sand.name = Areia
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
item.blast-compound.name = Composto de explosão
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
item.pyratite.name = piratita
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
-item.metaglass.name = Metaglass
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.scrap.name = Scrap
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
+item.metaglass.name = Metavidro
+item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
+item.scrap.name = Sucata
+item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
liquid.water.name = Água
liquid.slag.name = Slag
liquid.oil.name = Petróleo
@@ -578,78 +596,90 @@ item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
unit.health = [LIGHT_GRAY]Vida: {0}
unit.speed = [LIGHT_GRAY]Velocidade: {0}
mech.weapon = [LIGHT_GRAY]Arma: {0}
-mech.health = [LIGHT_GRAY]Health: {0}
+mech.health = [LIGHT_GRAY]Saude: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
mech.ability = [LIGHT_GRAY]Habilidade: {0}
-mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
+mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
-block.grass.name = Grass
-block.salt.name = Salt
-block.sandrocks.name = Sand Rocks
-block.spore-pine.name = Spore Pine
-block.sporerocks.name = Spore Rocks
+block.grass.name = Grama
+block.salt.name = Sal
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
+block.sandrocks.name = Pedras de areia
+block.spore-pine.name = Pinheiro de esporo
+block.sporerocks.name = Pedras de esporo
block.rock.name = Rock
-block.snowrock.name = Snow Rock
-block.shale.name = Shale
-block.shale-boulder.name = Shale Boulder
-block.moss.name = Moss
-block.spore-moss.name = Spore Moss
-block.shalerocks.name = Shale Rocks
-block.scrap-wall.name = Scrap Wall
-block.scrap-wall-large.name = Large Scrap Wall
-block.scrap-wall-huge.name = Huge Scrap Wall
-block.scrap-wall-gigantic.name = Gigantic Scrap Wall
-block.thruster.name = Thruster
+block.snowrock.name = Pedra de gelo
+block.shale.name = Xisto
+block.shale-boulder.name = Pedra de xisto
+block.moss.name = Musgo
+block.shrubs.name = Shrubs
+block.spore-moss.name = Musgo de esporos
+block.shalerocks.name = Pedas de xisto
+block.scrap-wall.name = Parede de sucata
+block.scrap-wall-large.name = Parede de sucata grande
+block.scrap-wall-huge.name = Parede de sucata Maior
+block.scrap-wall-gigantic.name = Muro de sucata gigante
+block.thruster.name = Propulsor
block.kiln.name = Kiln
-block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
-block.graphite-press.name = Graphite Press
-block.multi-press.name = Multi-Press
+block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
+block.graphite-press.name = Prensa de grafite
+block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
block.spawn.name = Spawn dos inimigos
-block.core-shard.name = Core: Shard
-block.core-foundation.name = Core: Foundation
+block.core-shard.name = Core: Fragmento
+block.core-foundation.name = Core: Fundação
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = água funda
block.water.name = Água
-block.tainted-water.name = Tainted Water
-block.darksand-tainted-water.name = Dark Sand Tainted Water
+block.tainted-water.name = Agua contaminada
+block.darksand-tainted-water.name = Água contaminada de areia escura
block.tar.name = Tar
block.stone.name = Pedra
block.sand.name = Areia
-block.darksand.name = Dark Sand
+block.darksand.name = Areia escura
block.ice.name = Gelo
block.snow.name = Neve
-block.craters.name = Craters
-block.sand-water.name = Sand water
-block.darksand-water.name = Dark Sand Water
+block.craters.name = Crateras
+block.sand-water.name = Agua de areia
+block.darksand-water.name = Agua de areia escura
block.char.name = Char
-block.holostone.name = Holo stone
-block.ice-snow.name = Ice Snow
-block.rocks.name = Rocks
-block.icerocks.name = Ice rocks
-block.snowrocks.name = Snow Rocks
-block.dunerocks.name = Dune Rocks
-block.pine.name = Pine
-block.white-tree-dead.name = White Tree Dead
-block.white-tree.name = White Tree
-block.spore-cluster.name = Spore Cluster
-block.metal-floor.name = Metal Floor
-block.metal-floor-2.name = Metal Floor 2
-block.metal-floor-3.name = Metal Floor 3
-block.metal-floor-5.name = Metal Floor 5
-block.metal-floor-damaged.name = Metal Floor Damaged
-block.ignarock.name = Igna Rock
-block.hotrock.name = Hot Rock
-block.magmarock.name = Magma Rock
-block.cliffs.name = Cliffs
+block.holostone.name = Pedra holo
+block.ice-snow.name = Gelo de neve
+block.rocks.name = Rochas
+block.icerocks.name = Rochas de gelo
+block.snowrocks.name = Rochas de neve
+block.dunerocks.name = Rochas da duna
+block.pine.name = Pinheiro
+block.white-tree-dead.name = Arvore branca morta
+block.white-tree.name = Arvore branca
+block.spore-cluster.name = Grupo de esporos
+block.metal-floor.name = Chão de metal
+block.metal-floor-2.name = Chão de metal 2
+block.metal-floor-3.name = Chão de metal 3
+block.metal-floor-5.name = Chão de metal 5
+block.metal-floor-damaged.name = Chão de metal danificado
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
+block.ignarock.name = Rocha igna
+block.hotrock.name = Rocha quente
+block.magmarock.name = Rocha de magma
+block.cliffs.name = Colinas
block.copper-wall.name = Parede de Cobre
block.copper-wall-large.name = Parede de Cobre Grande
-block.titanium-wall.name = Titanium Wall
-block.titanium-wall-large.name = Large Titanium Wall
+block.titanium-wall.name = Parede de titanio
+block.titanium-wall-large.name = Parede de titanio grande
block.phase-wall.name = Parede de fase
block.phase-wall-large.name = Parde de fase grande
block.thorium-wall.name = Parede de tório
@@ -657,9 +687,9 @@ block.thorium-wall-large.name = Parede larga de tório
block.door.name = Porta
block.door-large.name = Porta Grande
block.duo.name = Dupla
-block.scorch.name = Scorch
-block.scatter.name = Scatter
-block.hail.name = Hail
+block.scorch.name = Queimada
+block.scatter.name = Dispersão
+block.hail.name = Granizo
block.lancer.name = Lancador
block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de Titanio
@@ -676,23 +706,24 @@ block.pulverizer.name = Pulverizador
block.cryofluidmixer.name = Misturador de Crio Fluido
block.melter.name = Aparelho de fusão
block.incinerator.name = Incinerador
-block.spore-press.name = Spore Press
+block.spore-press.name = Prensa de Esporo
block.separator.name = Separador
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia Grande
-block.surge-tower.name = Surge Tower
+block.surge-tower.name = Torre de surto
block.battery.name = Bateria
block.battery-large.name = Bateria Grande
block.combustion-generator.name = Gerador de combustão
block.turbine-generator.name = Gerador de Turbina
-block.differential-generator.name = Differential Generator
+block.differential-generator.name = Gerador diferencial
block.impact-reactor.name = Reator De Impacto
block.mechanical-drill.name = Furadera Mecânica
block.pneumatic-drill.name = Mineradora Pneumatica
block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de Agua
block.cultivator.name = Cultivador
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Controle do mech Delta
block.javelin-ship-pad.name = Controle do mech Javelin
block.trident-ship-pad.name = Controle do mech Tridente
@@ -702,16 +733,16 @@ block.tau-mech-pad.name = Controle do mech Tau
block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecanica
block.item-source.name = Fonte do item
-block.item-void.name = Item Void
+block.item-void.name = Item Vazio
block.liquid-source.name = Liquid Source
-block.power-void.name = Poder Void
+block.power-void.name = Poder Vazio
block.power-source.name = Poder Infinito
block.unloader.name = Descarregador
block.vault.name = Cofre
block.wave.name = Onda
-block.swarmer.name = Swarmer
+block.swarmer.name = Enxame
block.salvo.name = Salvo
-block.ripple.name = Ripple
+block.ripple.name = Ondulação
block.phase-conveyor.name = Esteira de Fases
block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastanio
@@ -783,10 +814,10 @@ unit.fortress.name = Fortaleza
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
-unit.chaos-array.name = Chaos Array
-unit.eradicator.name = Eradicator
+unit.chaos-array.name = Arraia do caos
+unit.eradicator.name = Erradicador
unit.lich.name = Lich
-unit.reaper.name = Reaper
+unit.reaper.name = Ceifador
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties
index 52c7140c4f..a4f838d55b 100644
--- a/core/assets/bundles/bundle_ru.properties
+++ b/core/assets/bundles/bundle_ru.properties
@@ -10,7 +10,8 @@ link.itch.io.description = itch.io страница с загрузкой ПК
link.google-play.description = Скачать для Android c Google play
link.wiki.description = Официальная вики Mindustry(англ.)
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
-screenshot = Cкриншот сохранён в {0}
+screenshot = Cкриншот сохранён в {0}
+screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
gameover = Игра окончена
gameover.pvp = [accent] {0}[] команда победила!
highscore = [YELLOW]Новый рекорд!
@@ -30,8 +31,8 @@ level.select = Выбор карты
level.mode = Режим игры:
showagain = Не показывать снова до следующей сессии
coreattack = < Ядро находится под атакой! >
-nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна.
-outofbounds = [[ ЗА ГРАНИЦАМИ ]\n[]самоуничтожение через{0}
+nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]]\nаннигиляция неизбежна.
+outofbounds = [[ ЗА ГРАНИЦАМИ ]]\n[]самоуничтожение через{0}
database = База Данных Ядра
savegame = Сохранить игру
loadgame = Загрузить игру
@@ -40,7 +41,7 @@ addplayers = Доб/удалить игроков
customgame = Пользовательская игра
newgame = Новая игра
none = <нет>
-minimap = Minimap
+minimap = Мини-карта
close = Закрыть
quit = Выход
maps = Карты
@@ -48,7 +49,7 @@ continue = Продолжить
maps.none = [LIGHT_GRAY]Карты не найдены!
about.button = Об игре
name = Ник:
-noname = Для начала, придумайте[accent] себе никнейм[].
+noname = Для начала, придумайте[accent] себе никнейм[].
filename = Имя файла:
unlocked = Новый контент разблокирован!
completed = [accent]Завершено
@@ -154,6 +155,7 @@ confirm = Подтверждение
delete = Удалить
ok = ОК
open = Открыть
+customize = Настроить
cancel = Отмена
openlink = Открыть ссылку
copylink = Скопировать ссылку
@@ -170,6 +172,7 @@ loading = [accent] Загрузка...
saving = [accent]Сохранение..
wave = [accent]Волна {0}
wave.waiting = [LIGHT_GRAY]Волна через {0}
+wave.waveInProgress = [LIGHT_GRAY]Волна продолжается
waiting = Ожидание...
waiting.players = Ожидание игроков ...
wave.enemies = [LIGHT_GRAY]{0} противник. остался
@@ -284,8 +287,8 @@ donate = Пожертво\nвать
abandon = Покинуть
abandon.text = Эта зона и все ресурсы будут потеряны.
locked = Заблокировано
-complete = [LIGHT_GRAY]Завершено:
-zone.requirement = Wave {0} in zone {1}
+complete = [LIGHT_GRAY]Достигнута:
+zone.requirement = Волна {0} в зоне {1}
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
launch = < ЗАПУСК >
@@ -297,7 +300,7 @@ uncover = Раскрыть
configure = Выгрузить конфигурацию
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
+zone.requirement.complete = {0}-я волна достигнута:\nУсловия для зоны "{1}" исполнены.
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
zone.resources = Обнаруженные ресурсы:
add = Добавить...
@@ -312,12 +315,15 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка.
zone.groundZero.name = Нулевая земля
+zone.desertWastes.name = Пустынный мусор
zone.craters.name = Кратеры
zone.frozenForest.name = Ледяной Лес
zone.ruinousShores.name = Разрушенные Берега
zone.stainedMountains.name = Окрашенные горы
zone.desolateRift.name = Пустынный Разлом
zone.nuclearComplex.name = Ядерный Производственный Комплекс
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Язык
settings.reset = Сбросить по умолчанию
settings.rebind = Смена
@@ -355,13 +361,11 @@ blocks.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов
blocks.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства
-blocks.craftspeed = Скорость производства
blocks.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости
blocks.range = Радиус действия
-blocks.inputliquid = Прием жидкости
blocks.drilltier = Добывает
-blocks.drillspeed = Базовая скорость сверления
+blocks.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц
blocks.health = Здоровье
@@ -369,7 +373,7 @@ blocks.inaccuracy = Разброс
blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы
-bar.drillspeed = Скорость свердления: {0}/s
+bar.drillspeed = Скорость бурения: {0}/s
bar.efficiency = Эффективность: {0}%
bar.powerbalance = Энергия: {0}/с
bar.poweramount = Энергия: {0}
@@ -378,7 +382,7 @@ bar.items = Предметы: {0}
bar.liquid = Жидкости
bar.heat = Нагревание
bar.power = Энергия
-bar.progress = Прогресс Строительство
+bar.progress = Прогресс строительства
bar.spawned = Боев. ед. : {0}/{1}
bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] БЛОКОВ
@@ -415,11 +419,10 @@ setting.shadows.name = Тени
setting.animatedwater.name = Анимированная вода
setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
-setting.indicators.name = Показывать в сторону союзников и врагов
+setting.indicators.name = Показывать в сторону союзников и врагов
setting.autotarget.name = Авто-стрельба
setting.fpscap.name = Макс. FPS
setting.fpscap.none = Неограниченный
-minimap = Мини-карта
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Всегда Диагональное Размещение
setting.difficulty.training = обучение
@@ -431,19 +434,22 @@ setting.difficulty.name = Сложность:
setting.screenshake.name = Тряска экрана
setting.effects.name = Эффекты
setting.sensitivity.name = Чувствительность контроллера
-setting.saveinterval.name = Интервал автосохранения
+setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} Секунд
setting.fullscreen.name = Полноэкранный режим
setting.borderless.name = Окно без границ
setting.fps.name = Показывать FPS
setting.vsync.name = Верт. синхронизация
setting.lasers.name = Показывать энергию лазеров
+setting.pixelate.name = Пикселизация[LIGHT_GRAY] (отключает анимации)
setting.minimap.name = Показать миникарту
setting.musicvol.name = Громкость музыки
setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость звуковых эффектов
setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
+setting.chatopacity.name = Непрозрачность чата
+setting.playerchat.name = Отображать чат в игре
keybind.title = Настройка управления
category.general.name = Основное
category.view.name = Просмотр
@@ -455,7 +461,7 @@ keybind.gridMode.name = Выбрать блок
keybind.gridModeShift.name = Выбрать категорию
keybind.press = Нажмите клавишу...
keybind.press.axis = Нажмите клавишу...
-keybind.screenshot.name = Скриншот карты
+keybind.screenshot.name = Скриншот карты
keybind.move_x.name = Движение по оси x
keybind.move_y.name = Движение по оси y
keybind.select.name = Выбор/Выстрел
@@ -468,6 +474,7 @@ keybind.zoom_hold.name = Управление масштабом
keybind.zoom.name = Приблизить/Отдалить
keybind.menu.name = Меню
keybind.pause.name = Пауза
+keybind.minimap.name = Minimap
keybind.dash.name = Мчаться
keybind.chat.name = Чат
keybind.player_list.name = Список игроков
@@ -484,27 +491,36 @@ mode.survival.name = Выживание
mode.survival.description = Обычный режим. В этом режиме надо самим добывать ресурсы и сами волны идут безостановочно.
mode.sandbox.name = Песочница
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
-mode.freebuild.name = Cвободная\nстройка
-mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
mode.pvp.name = PvP
mode.pvp.description = боритесь против других игроков.
mode.attack.name = Атака
-mode.attack.description = Нет волн, цель - уничтожить базу противника.
+mode.attack.description = Уничтожь вражескую базу. Без волн.
mode.custom = Настройки правил
rules.infiniteresources = Бескон. Ресурсы (Игрок)
rules.wavetimer = Интервал волн
rules.waves = Волны
rules.enemyCheat = Бескон. Ресурсы (ИИ)
-rules.pvp = PvP
rules.unitdrops = Ресурсы Боев. Ед.
-rules.unitbuildspeedmultiplier = Множитель Скорости Создания Боев. Ед.
+rules.unitbuildspeedmultiplier = Множитель Скорости Производства Боев. Ед.
rules.unithealthmultiplier = Множитель Здоровья Боев. Ед.
+rules.playerhealthmultiplier = Множитель Здоровья Игрока
rules.playerdamagemultiplier = Множитель Урона Игрока
+rules.unitdamagemultiplier = Множитель Урона Боев. Ед.
rules.enemycorebuildradius = Радиус защиты враж. ядер: [LIGHT_GRAY] {0} (блоков)
rules.respawntime = Интервал возрождения: [LIGHT_GRAY] (сек)
-rules.wavespacing = Интервал волн: [LIGHT_GRAY] (sec)
+rules.wavespacing = Интервал волн: [LIGHT_GRAY] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство
rules.buildspeedmultiplier = Множитель скорости строительства
+rules.waitForWaveToEnd = Волны ожидают врагов
+rules.dropzoneradius = Радиус зоны высадки врагов:[LIGHT_GRAY] (блоков)
+rules.respawns = Макс. кол-во возрождений за волну
+rules.limitedRespawns = Ограничение Возрождений
+rules.title.waves = Волны
+rules.title.respawns = Возрождения
+rules.title.resourcesbuilding = Ресурсы & строительство
+rules.title.player = Игроки
+rules.title.enemy = Враги
+rules.title.unit = Бой. ед.
content.item.name = Предметы
content.liquid.name = Жидкости
content.unit.name = Боевые единицы
@@ -591,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Трава
block.salt.name = Соль
+block.saltrocks.name = Соляные Камни
+block.pebbles.name = Галька
+block.tendrils.name = Щупальца
block.sandrocks.name = Песчаные Скалы
block.spore-pine.name = Споровая сосна
block.sporerocks.name = Споровые камни
@@ -599,6 +618,7 @@ block.snowrock.name = Снежный камень
block.shale.name = Сланец
block.shale-boulder.name = Сланцевый валун
block.moss.name = Мох
+block.shrubs.name = Кусты
block.spore-moss.name = Споровый Мох
block.shalerocks.name = Сланцевые Породы
block.scrap-wall.name = Стена из металлолома
@@ -610,15 +630,15 @@ block.kiln.name = Печь
block.kiln.description = Выплавляет песок и свинец в биостекло. Требует малого количества энергии.
block.graphite-press.name = Графитный пресс
block.multi-press.name = Мульти-пресс
-block.constructing = {0}\n[LIGHT_GRAY](Строится)
+block.constructing = {0}\n[LIGHT_GRAY](Строится)
block.spawn.name = Точка появления врагов
block.core-shard.name = Ядро: Осколок
block.core-foundation.name = Ядро: Штаб
block.core-nucleus.name = Ядро: Атом
block.deepwater.name = Глубоководье
block.water.name = Вода
-block.tainted-water.name = Tainted Water
-block.darksand-tainted-water.name = Dark Sand Tainted Water
+block.tainted-water.name = Загрязнённая вода
+block.darksand-tainted-water.name = Тёмный песок с загрязнённая вода
block.tar.name = Дёготь
block.stone.name = Камень
block.sand.name = Песок
@@ -644,6 +664,14 @@ block.metal-floor-2.name = Металлический Пол 2
block.metal-floor-3.name = Металлический Пол 3
block.metal-floor-5.name = Металлический Пол 5
block.metal-floor-damaged.name = Повреждённый Металлический Пол
+block.creeptree.name = Жуткодерево
+block.dark-panel-1.name = Тёмная Панель 1
+block.dark-panel-2.name = Тёмная Панель 2
+block.dark-panel-3.name = Тёмная Панель 3
+block.dark-panel-4.name = Тёмная Панель 4
+block.dark-panel-5.name = Тёмная Панель 5
+block.dark-panel-6.name = Тёмная Панель 6
+block.dark-metal.name = Тёмный металл
block.ignarock.name = Магматические горные породы
block.hotrock.name = Горячий камень
block.magmarock.name = Магма камень
@@ -680,6 +708,7 @@ block.melter.name = Плавильня
block.incinerator.name = Мусоросжигатель
block.spore-press.name = Споровой Пресс
block.separator.name = Отделитель
+block.coal-centrifuge.name = Угольная центрифуга
block.power-node.name = Силовой узел
block.power-node-large.name = Большой силовой узел
block.surge-tower.name = Кинетическая башня
@@ -694,7 +723,7 @@ block.pneumatic-drill.name = Пневматический бур
block.laser-drill.name = Лазерный бур
block.water-extractor.name = Гидроконденсатор
block.cultivator.name = Культиватор
-block.alpha-dart-mech-pad.name = Реконструктор мехов "Альфа-Дротик"
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Реконструктор "Дельта"
block.javelin-ship-pad.name = Реконструктор "Джавелин"
block.trident-ship-pad.name = Реконструктор "Трезубeц"
@@ -745,7 +774,7 @@ block.blast-drill.name = Воздушная буровая установка
block.thermal-pump.name = Термальный насос
block.thermal-generator.name = Термальный генератор
block.alloy-smelter.name = Плавильня кинетического сплава
-block.mender.name = Mender
+block.mender.name = Регенератор
block.mend-projector.name = Ремонтирующий гранатомёт
block.surge-wall.name = Стена из кинетического сплава
block.surge-wall-large.name = Большая стена из кинетического сплава
@@ -814,7 +843,7 @@ block.copper-wall.description = Дешевый оборонительный бл
block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры.
block.thorium-wall.description = Стена с показателем прочности "выше среднего".
block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего".
-block.phase-wall.description = Стена с средним показателем прочности .
+block.phase-wall.description = Стена со средним показателем прочности .
block.phase-wall-large.description = Большая стена с средним показателем прочности.
block.surge-wall.description = Стена с самым большим запасом прочности.
block.surge-wall-large.description = Большая стена с самым большим запасом прочности.
@@ -847,7 +876,7 @@ block.plastanium-compressor.description = Создаёт пластиний из
block.phase-weaver.description = Производит фазовую материю из тория и песка. Требует большего количества энергии.
block.alloy-smelter.description = Создаёт кинетический сплав из титана, кремния, меди и свинца. Требует энергию.
block.pulverizer.description = Измельчает металлолом в песок. Требует энергию.
-block.pyratite-mixer.description = Создаёт пиротит из угля, свинца и песка. Требует энергии.
+block.pyratite-mixer.description = Создаёт пиротит из угля и свинца. Требует энергии.
block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок.
block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии.
block.melter.description = Расплавляет металлолом в шлак для дальнейшей обработки или использования в турелях.
@@ -868,10 +897,10 @@ block.rtg-generator.description = Радиоизотопный термоэле
block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет.
block.container.description = Хранит небольшое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах. [LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
block.vault.description = Хранит большое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах.[LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
-block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости сверления.
-block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
-block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
-block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Сверлит быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости сверления.
+block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости бурения.
+block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
+block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
+block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Добывает быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости бурения.
block.water-extractor.description = Извлекает воду из земли. Используйте его, когда поблизости нет озера.
block.cultivator.description = Выращивает крошечные скопления спор в готовых к промышленности стручках.
block.oil-extractor.description = Использует большое количество энергии для добычи нефти из песка, динозавров(зачёркнуто). Используйте его, когда поблизости нет прямого источника нефти.
@@ -903,8 +932,8 @@ block.thermal-pump.description = Последний насос.
block.router.description = Принимает предметы из одного направления и равномерно выводит их до трёх других направлений. Полезно для разделения материалов из одного источника на несколько целей.
block.distributor.description = Передовой маршрутизатор, который равномерно разбивает элементы до 7 других направлений.
block.bridge-conveyor.description = Улучшенный транспортный блок элементов. Позволяет транспортировать предметы до 3-х блоков над любым ландшафтом или зданием.
-block.item-source.description = Бесконечно выводит предметы.
-block.liquid-source.description = Бесконечно выводит жидкости.
+block.item-source.description = Бесконечно выводит предметы.
+block.liquid-source.description = Бесконечно выводит жидкости.
block.item-void.description = Уничтожает любые предметы, которые входят в него, не используя енергію.
block.power-source.description = Бесконечно выводит энергию.
block.power-void.description = Аннулирует всю энергию, введённую в него.
diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties
index 7dfd3d76e3..9c4cf5a724 100644
--- a/core/assets/bundles/bundle_tk.properties
+++ b/core/assets/bundles/bundle_tk.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play magaza sayfasi
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor!
@@ -154,6 +155,7 @@ confirm = Onayla
delete = Sil
ok = Tamam
open = Ac
+customize = Customize
cancel = iptal
openlink = Linki ac
copylink = Linki kopyala
@@ -170,6 +172,7 @@ loading = [accent]Yukleniyor...
saving = [accent]Kaydediliyor...
wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0}
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Bekleniyor...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unkown network error.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Dil
settings.reset = ilk ayarlara geri al
settings.rebind = Geri al
@@ -442,6 +448,8 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Tuslari ayarla
category.general.name = General
category.view.name = Goster
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
keybind.pause.name = Durdur
+keybind.minimap.name = Minimap
keybind.dash.name = Kos
keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
-mode.freebuild.name = Yapi Yapma
-mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
liquid.temperature = [LIGHT_GRAY]isi: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = eritici
block.incinerator.name = isi firini
block.spore-press.name = Spore Press
block.separator.name = separator
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Guc Dugumu
block.power-node-large.name = buyuk Guc Dugumu
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatik Kazici
block.laser-drill.name = Lazer kazici
block.water-extractor.name = su ayiricisi
block.cultivator.name = ekici
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties
index 802f6cfe7a..ce7b2943b6 100644
--- a/core/assets/bundles/bundle_tr.properties
+++ b/core/assets/bundles/bundle_tr.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play mağaza sayfası
link.wiki.description = Resmi Mindustry Wikipedi'si
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
screenshot = Screenshot saved to {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Çekirdek yok edildi.
gameover.pvp = [accent] {0}[] takimi kazandi !
highscore = [SARI] Yeni yüksek puan!
@@ -154,6 +155,7 @@ confirm = Onayla
delete = Sil
ok = Tamam
open = Açık
+customize = Customize
cancel = İptal
openlink = Linki aç
copylink = Bağlantıyı kopyala
@@ -170,6 +172,7 @@ loading = [Vurgu] Yükleniyor ...
saving = [accent]Saving...
wave = [turuncu] Dalga {0}
wave.waiting = {0} içinde dalga
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Bekleniyor
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unkown network error.
zone.groundZero.name = Ground Zero
+zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Dil
settings.reset = Varsayılanlara Dön
settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = SFX Hacmi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = Tuşları yeniden ayarla
category.general.name = General
category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = tut ve büyüt
keybind.zoom.name = Yakınlaştır
keybind.menu.name = menü
keybind.pause.name = duraklatma
+keybind.minimap.name = Minimap
keybind.dash.name = tire
keybind.chat.name = Sohbet
keybind.player_list.name = oyuncu listesi
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Limitsiz Oynama
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
-mode.freebuild.name = Özgür Oynama
-mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
+block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
-block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties
index ad0eaeecbf..a783a6db40 100644
--- a/core/assets/bundles/bundle_uk_UA.properties
+++ b/core/assets/bundles/bundle_uk_UA.properties
@@ -11,6 +11,7 @@ link.google-play.description = Скачати з Google Play для Android
link.wiki.description = Офіційна Mindustry вікі (англ.)
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійовано у ваш буфер обміну.
screenshot = Скріншот збережено в {0}
+screenshot.invalid = Мапа занадто велика, тому не вистачає пам’яті для знімку екрана.
gameover = Гру закінчено
gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд!
@@ -40,7 +41,7 @@ addplayers = Дод/Видалити гравців
customgame = Користувальницька гра
newgame = Нова гра
none = <нічого>
-minimap = Minimap
+minimap = Міні-мапа
close = Закрити
quit = Вийти
maps = Мапи
@@ -48,7 +49,7 @@ continue = Продовжити
maps.none = [LIGHT_GRAY]Мап не знайдено!
about.button = Про гру
name = Нік:
-noname = Спочатку придумайте[accent] собі нікнейм[].
+noname = Спочатку придумайте[accent] собі нікнейм[].
filename = Ім'я файлу:
unlocked = Новий контент розблоковано!
completed = [accent]Завершено
@@ -153,7 +154,8 @@ warning = Попередження
confirm = Підтвердження
delete = Видалити
ok = ОК
-open = Відкрити
+open = Open
+customize = Налаштувати
cancel = Скасувати
openlink = Відкрити посилання
copylink = Скопіювати посилання
@@ -170,6 +172,7 @@ loading = [accent]Завантаження...
saving = [accent]Збереження...
wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0}
+wave.waveInProgress = [LIGHT_GRAY]Хвиля триває
waiting = Очікування...
waiting.players = Очікування гравців
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося
@@ -284,8 +287,8 @@ donate = Пожертву\nвання
abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
locked = Заблоковано
-complete = [LIGHT_GRAY]Завершено:
-zone.requirement = Wave {0} in zone {1}
+complete = [LIGHT_GRAY]Досягнута:
+zone.requirement = Хвиля {0} у зоні {1}
resume = Відновити зону:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
launch = < ЗАПУСК >
@@ -295,10 +298,10 @@ launch.unable = [scarlet]ЗАПУСК неможливий.[] {0} Ворог.
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
uncover = Розкрити
configure = Вивантаження
-configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
+configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:Хвиля {0}.
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
-zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
-zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
+zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
+zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
zone.resources = Виявлені ресурси:
add = Додати...
boss.health = Здоров’я босу
@@ -312,12 +315,15 @@ error.mapnotfound = Файл мапи не знайдено
error.io = Мережева помилка введення-виведення
error.any = Невідома мережева помилка
zone.groundZero.name = Нульова земля
+zone.desertWastes.name = Пустеля з відходами
zone.craters.name = Кратери
zone.frozenForest.name = Крижаний Ліс
zone.ruinousShores.name = Зруйновані Берега
zone.stainedMountains.name = Пофарбовані гори
zone.desolateRift.name = Пустельний Розлом
zone.nuclearComplex.name = Ядерний Виробничий Комплекс
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = Мова
settings.reset = Скинути за замовчуванням
settings.rebind = Зміна
@@ -354,14 +360,12 @@ blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергія/урон
blocks.itemcapacity = Місткість предметів
blocks.basepowergeneration = Базова генерація енергії
-blocks.craftspeed = Швидкість виробництва
blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості
blocks.range = Радіус дії
-blocks.inputliquid = Прийом рідини
blocks.drilltier = Видобуває
-blocks.drillspeed = Базова швидкість свердління
+blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров'я
@@ -369,7 +373,7 @@ blocks.inaccuracy = Розкид
blocks.shots = Постріли
blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси
-bar.drillspeed = Швидкість сверрдління: {0}/s
+bar.drillspeed = Швидкість сверрдління: {0}/с
bar.efficiency = Ефективність: {0}%
bar.powerbalance = Енергія: {0}/с
bar.poweramount = Енергія: {0}
@@ -419,7 +423,6 @@ setting.indicators.name = Показувати у сторону ворогів
setting.autotarget.name = Авто-стрільба
setting.fpscap.name = Макс. FPS
setting.fpscap.none = Необмежений
-minimap = Міні-мапа
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Завжди Діагональне Розміщення
setting.difficulty.training = навчання
@@ -431,20 +434,22 @@ setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану
setting.effects.name = Ефекти
setting.sensitivity.name = Чутливість контролера
-setting.saveinterval.name = Інтервал автозбереження
+setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} сек.
setting.fullscreen.name = Повноекранний режим
setting.borderless.name = Вікно без полів
setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація
setting.lasers.name = Показувати енергію лазерів
-setting.pixelate.name = Пікселізація [LIGHT_GRAY](може знизити продуктивність)
+setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації)
setting.minimap.name = Показати міні-мапу
setting.musicvol.name = Гучність музики
setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук
setting.crashreport.name = Надіслати анонімні звіти про аварійне завершення гри
+setting.chatopacity.name = Непрозорість чату
+setting.playerchat.name = Відображати чат в грі
keybind.title = Налаштування управління
category.general.name = Основне
category.view.name = Перегляд
@@ -469,6 +474,7 @@ keybind.zoom_hold.name = Удержание зума
keybind.zoom.name = Приблизить
keybind.menu.name = Меню
keybind.pause.name = Пауза
+keybind.minimap.name = Minimap
keybind.dash.name = Мчати
keybind.chat.name = Чат
keybind.player_list.name = Список гравців
@@ -485,27 +491,36 @@ mode.survival.name = Хвилі
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
mode.sandbox.name = Пісочниця
mode.sandbox.description = В режимі "Пісочниця" незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
-mode.freebuild.name = Вільне\nбудівництво
-mode.freebuild.description = В режимі "Пісочниця" треба самим добувати ресурси та хвилі йдуть за вашим бажанням.
mode.pvp.name = PVP
mode.pvp.description = боріться проти інших гравців.
mode.attack.name = Атака
-mode.attack.description = Немає хвиль, мета - знищити базу противника.
+mode.attack.description = Зруйнуй базу ворожу базу. Без хвиль.
mode.custom = Користувальницькі правила
rules.infiniteresources = Нескінченні ресурси
rules.wavetimer = Таймер Хвиль
rules.waves = Хвилі
rules.enemyCheat = Нескінченні ресурси для ШІ
-rules.pvp = PvP
rules.unitdrops = Ресурс бойових одиниць
-rules.unitbuildspeedmultiplier = Множник Швидкості Створювання Бойов. Од.
+rules.unitbuildspeedmultiplier = Множник Швидкості Виробництва Бойов. Од.
rules.unithealthmultiplier = Множник Здоров'я Створювання Бойов. Од.
+rules.playerhealthmultiplier = Множник Здоровя Гравця
rules.playerdamagemultiplier = Множник Шкоди Гравця
+rules.unitdamagemultiplier = Множник Шкоди Бойових Одиниць
rules.enemycorebuildradius = Радіус заборони будування для Ворожого Ядра:[LIGHT_GRAY] (плитки)
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec)
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Множник затрат на будівництво
rules.buildspeedmultiplier = Множник швидкості будування
+rules.waitForWaveToEnd = Хвилі чекають на ворогів
+rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків)
+rules.respawns = Максимальна кількість відроджень за хвилю
+rules.limitedRespawns = Обмеження відроджень
+rules.title.waves = Хвилі
+rules.title.respawns = Відродження
+rules.title.resourcesbuilding = Ресурси & будівництво
+rules.title.player = Гравці
+rules.title.enemy = Вороги
+rules.title.unit = Бойов. од.
content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
@@ -527,7 +542,7 @@ item.silicon.description = Надзвичайно корисний напівп
item.plastanium.name = Пластиній
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
item.phase-fabric.name = Фазова тканина
-item.phase-fabric.description = Невагоме речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання.
+item.phase-fabric.description = Невагома речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання.
item.surge-alloy.name = Кінетичний сплав
item.surge-alloy.description = Передовий сплав з унікальними електричними властивостями.
item.spore-pod.name = Споровий стручок
@@ -543,7 +558,7 @@ item.metaglass.description = Надміцна суміш скла. Широко
item.scrap.name = Металобрухт
item.scrap.description = Залишки старих споруд і бойових одиниць. Містить незначні кількості багатьох різних металів.
liquid.water.name = Вода
-liquid.slag.name = Slag
+liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина
mech.alpha-mech.name = Альфа
@@ -592,14 +607,18 @@ liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Трава
block.salt.name = Сіль
+block.saltrocks.name = Сіляні Камні
+block.pebbles.name = Галька
+block.tendrils.name = Щупальця
block.sandrocks.name = Піщані Скелі
-block.spore-pine.name = Спорова сосна
-block.sporerocks.name = Спорові камні
+block.spore-pine.name = Спорова Сосна
+block.sporerocks.name = Спорові Камні
block.rock.name = Камінь
block.snowrock.name = Сніжний Камінь
block.shale.name = Сланець
-block.shale-boulder.name = Сланцевий валун
+block.shale-boulder.name = Сланцевий Валун
block.moss.name = Мох
+block.shrubs.name = Кущі
block.spore-moss.name = Споровий Мох
block.shalerocks.name = Сланцеві Породи
block.scrap-wall.name = Стіна з металобрухту
@@ -611,7 +630,7 @@ block.kiln.name = Піч
block.kiln.description = Виплавляє пісок і свинець в біоскло. Потребує малої кількості енергії.
block.graphite-press.name = Графітний прес
block.multi-press.name = Мульти-прес
-block.constructing = {0}\n[LIGHT_GRAY](В процесі)
+block.constructing = {0}\n[LIGHT_GRAY](В процесі)
block.spawn.name = Місце появи ворога
block.core-shard.name = Ядро: Осколок
block.core-foundation.name = Ядро: Штаб
@@ -620,7 +639,7 @@ block.deepwater.name = Глибоководдя
block.water.name = Вода
block.tainted-water.name = Забруднена вода
block.darksand-tainted-water.name = Темний пісок з забрудненою водою
-block.tar.name = Tar
+block.tar.name = Дьоготь
block.stone.name = Камінь
block.sand.name = Пісок
block.darksand.name = Темний пісок
@@ -645,6 +664,14 @@ block.metal-floor-2.name = Металевий Пол 2
block.metal-floor-3.name = Металевий Пол 3
block.metal-floor-5.name = Металевий Пол 4
block.metal-floor-damaged.name = Пошкоджений Металевий Пол
+block.creeptree.name = Жахливе дерево
+block.dark-panel-1.name = Темна Панель 1
+block.dark-panel-2.name = Темна Панель 2
+block.dark-panel-3.name = Темна Панель 3
+block.dark-panel-4.name = Темна Панель 4
+block.dark-panel-5.name = Темна Панель 5
+block.dark-panel-6.name = Темна Панель 6
+block.dark-metal.name = Темний метал
block.ignarock.name = Магматичні Гірські Породи
block.hotrock.name = Гарячий Камінь
block.magmarock.name = Магмакамінь
@@ -681,6 +708,7 @@ block.melter.name = Плавильня
block.incinerator.name = Сміттєспалювальний завод
block.spore-press.name = Споровий Прес
block.separator.name = Сепаратор
+block.coal-centrifuge.name = Вугільна центрифуга
block.power-node.name = Енергійний вузол
block.power-node-large.name = Великий енергетичний вузол
block.surge-tower.name = Кінетична вежа
@@ -695,7 +723,7 @@ block.pneumatic-drill.name = Пневматичний дриль
block.laser-drill.name = Лазерний дриль
block.water-extractor.name = Гідроконденсатор
block.cultivator.name = Культиватор
-block.alpha-dart-mech-pad.name = Реконструктор "Альфа-Дротик"
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Реконструктор "Дельта"
block.javelin-ship-pad.name = Реконструктор "Джавелін"
block.trident-ship-pad.name = Реконструктор "Тризуб"
@@ -725,7 +753,7 @@ block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Нафтова вежа
block.spirit-factory.name = Завод дронов "Призрак"
block.phantom-factory.name = Завод дронов "Фантом"
-block.wraith-factory.name = Завод винищувачів "Примара"
+block.wraith-factory.name = Завод винищувачів "Примара"
block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль"
block.dagger-factory.name = Завод мехів "Кинджал"
block.crawler-factory.name = Завод мехів "Камікадзе"
@@ -778,7 +806,7 @@ unit.dagger.description = Базова наземна бойова одиниц
unit.crawler.name = Камікадзе
unit.titan.name = Титан
unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі.
-unit.ghoul.name = Бомбардувальний "Ґуль"
+unit.ghoul.name = Бомбардувальний "Ґуль"
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
unit.wraith.name = Примарний винищувач
unit.wraith.description = Швидка бойова одиниця, котрий використовує набіг з відскоком.
@@ -822,7 +850,7 @@ block.surge-wall-large.description = Велика стіна з найбільш
block.door.description = Двері в прямому сенсі цього слова. Просто натисніть на неї.
block.door-large.description = Для великих стін потрібні великі двері.\nДля відкриття або закриття просто натисніть на неї.
block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію.
-block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів.
+block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів.
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від атак супротивника.
block.shock-mine.description = Поставте її на землю. Вона б'ється ЕЛЕКТРИКОЮ О_О
block.duo.description = Маленька і дешева турель.Корисно від наземних одиниць.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
@@ -848,9 +876,9 @@ block.plastanium-compressor.description = Створює пластинійи з
block.phase-weaver.description = Виробляє фазову тканину торію і піску. Вимагає багато енергії.
block.alloy-smelter.description = Створює кінетичний сплав з титану, кременя, міді і свинця. Вимагає енергію.
block.pulverizer.description = Подрібнює металобрухт в пісок. Вимагає енергії.
-block.pyratite-mixer.description = Створює піротит з вугілля, свинцю і піску. Вимагає енергії.
+block.pyratite-mixer.description = Створює піротит з вугілля та свинцю. Вимагає енергії.
block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок.
-block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії.
+block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії.
block.melter.description = Розплавляє металобрухт у шлаки для подальшої переробки або використання у турелях.
block.incinerator.description = Якщо є непотрібні ресурси, можна просто їх спалити.\nВимагає енергії.
block.spore-press.description = Стискає спорові стручки в нафту.
@@ -869,10 +897,10 @@ block.rtg-generator.description = Радіоізотопний термоеле
block.unloader.description = Вивантажує предмети з контейнера, сховища або ядра на конвеєр або безпосередньо в сусідній блок. Тип вивантажуваного елемента можна змінити, торкнувшись розвантажувача.
block.container.description = Зберігає невелику кількість предметів кожного типу. Сусідні контейнери, склепіння та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач [] можна використовувати для вилучення елементів з контейнера.
block.vault.description = Зберігає велику кількість предметів кожного типу. Сусідні контейнери, сховища та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач[] можна використовуватися для отримання елементів із сховища.
-block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
-block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
+block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
+block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
block.laser-drill.description = Покращена версія пневматичного бура.\nДобивает теж саме, що і пневматичний бур. Також може добувати торій.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
-block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості свердління.
+block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості буріння.
block.water-extractor.description = Витягує воду з землі. Використовуйте його, коли поблизу немає озера.
block.cultivator.description = Культивує крихітні концентрації спор в готових до промисловості стручки.
block.oil-extractor.description = Використовує велику кількість енергії для видобутку нафти з піску, динозаврів (закреслено). Використовуйте його, коли поблизу немає прямого джерела нафти.
diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties
index 7c19291265..7c800c14f0 100644
--- a/core/assets/bundles/bundle_zh_CN.properties
+++ b/core/assets/bundles/bundle_zh_CN.properties
@@ -2,7 +2,7 @@ credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[]\n\n[GRAY](I
credits = 致谢
contributors = 译者和贡献者
discord = 加入 Mindustry 的 Discord!
-link.discord.description = 官方 Mindustry discord 聊天室
+link.discord.description = 官方 Mindustry Discord 聊天室
link.github.description = 游戏源码
link.dev-builds.description = 不稳定开发版
link.trello.description = Trello board 上的官方计划表
@@ -11,6 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
link.wiki.description = 官方 Mindustry 维基
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
screenshot = 荧幕截图已放在 {0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[] 队获胜!
highscore = [accent]新纪录!
@@ -40,7 +41,7 @@ addplayers = 添加/删除玩家
customgame = 自定义游戏
newgame = 新游戏
none = <无>
-minimap = Minimap
+minimap = 小地图
close = 关闭
quit = 退出
maps = 地图
@@ -48,16 +49,16 @@ continue = 继续
maps.none = [LIGHT_GRAY]没有找到地图!
about.button = 关于
name = 名字:
-noname = 先取一个[accent] 玩家名[]。
+noname = 先取一个[accent]玩家名[]。
filename = 文件名:
unlocked = 新方块已解锁!
-completed = [accent]完成的
+completed = [accent]己研究
techtree = 科技树
research.list = [LIGHT_GRAY]研究:
research = 研究
-researched = [LIGHT_GRAY]{0} 己研究。
+researched = [LIGHT_GRAY]{0}己研究。
players = {0} 玩家在线
-players.single = {0} 玩家在线
+players.single = {0}玩家在线
server.closing = [accent]正在关闭服务器……
server.kicked.kick = 你被踢出服务器了!
server.kicked.serverClose = 服务器已关闭。
@@ -154,6 +155,7 @@ confirm = 确认
delete = 删除
ok = 好的
open = 打开
+customize = Customize
cancel = 取消
openlink = 打开链接
copylink = 复制链接
@@ -170,8 +172,9 @@ loading = [accent]正在加载...
saving = [accent]正在保存...
wave = [accent]波次 {0}
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
-waiting.players = 等待玩家中……
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]正在等待...
+waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
loadimage = 加载图片
@@ -200,7 +203,7 @@ waves.every = 每
waves.waves = 波
waves.perspawn = 每次生成
waves.to = 至
-waves.boss = 首领(Boos)
+waves.boss = BOSS
waves.preview = 预览
waves.edit = 编辑...
waves.copy = 复制到剪贴板
@@ -282,11 +285,11 @@ editor = 编辑器
mapeditor = 地图编辑器
donate = 捐赠
abandon = 放弃
-abandon.text = 这个区域和它的所有资源会被敌人没收.
+abandon.text = 这个区域和它的所有资源会被敌人重置
locked = 已被锁定
complete = [LIGHT_GRAY]完成:
-zone.requirement = Wave {0} in zone {1}
-resume = Resume Zone:\n[LIGHT_GRAY]{0}
+zone.requirement = 在{1}中达到{0}波
+resume = 恢复区:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]最好: {0}
launch = < 发射 >
launch.title = 发射成功
@@ -294,14 +297,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
launch.unable = [scarlet]发射失败。[] 敌人.
launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
uncover = Uncover
-configure = 设定 Loadout
-configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
+configure = 设定发射资源
+configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = 已被发现的资源:
-add = Add...
-boss.health = Boss 生命值
+add = 添加
+boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败: [accent]{0}
error.unreachable = 服务器无法访问。
error.invalidaddress = 地址无效。
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。
error.any = 未知网络错误。
zone.groundZero.name = 零号地区
+zone.desertWastes.name = Desert Wastes
zone.craters.name = 陨石地带
zone.frozenForest.name = 冰冻森林
zone.ruinousShores.name = 毁灭海岸
zone.stainedMountains.name = 绵延群山
zone.desolateRift.name = 荒芜裂谷
zone.nuclearComplex.name = 核能生产
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = 语言
settings.reset = 恢复默认
settings.rebind = 重新绑定
@@ -336,9 +342,9 @@ no = 不
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
+blocks.input = 输入
+blocks.output = 输出
+blocks.booster = 加成物品/液体
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
@@ -354,39 +360,27 @@ blocks.poweruse = 能量使用
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
-blocks.powertransferspeed = 能量传输
-blocks.craftspeed = 生产速度
blocks.productiontime = 生产时间
blocks.repairtime = 方块完全修复时间
blocks.speedincrease = 提速
blocks.range = 范围
-blocks.inputliquid = 液体输入
-blocks.inputliquidaux = 辅助液体
-blocks.inputitem = 物品输入
-blocks.inputitems = 物品输入
-blocks.outputitem = 物品输出
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 加成影响
blocks.maxunits = 最大单位数量
blocks.health = 生命值
-blocks.heat = 热量
-blocks.power = 电力
-blocks.progress = 制造进度
-blocks.spawned = 单位数量: {0}/{1}
-blocks.power.satisfaction = 电力输入
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 重新装弹
blocks.ammo = 子弹
-bar.drillspeed = 挖掘速度: {0}/s
-bar.efficiency = 效率: {0}%
-bar.powerbalance = 能量: {0}
-bar.poweramount = Power: {0}
-bar.poweroutput = 能量输出: {0}
-bar.items = 物体: {0}
+bar.drillspeed = 挖掘速度:{0}/s
+bar.efficiency = 效率:{0}%
+bar.powerbalance = 能量:{0}
+bar.poweramount = 能量:{0}
+bar.poweroutput = 能量输出:{0}
+bar.items = 物体:{0}
bar.liquid = 液体
-bar.heat = Heat
+bar.heat = 热量
bar.power = 电力
bar.progress = 制造进度
bar.spawned = 单位数量: {0}/{1}
@@ -409,8 +403,8 @@ unit.liquidunits = 液体单位
unit.powerunits = 能量单位
unit.degrees = 度
unit.seconds = 秒
-unit.persecond = /sec
-unit.timesspeed = x speed
+unit.persecond = /秒
+unit.timesspeed = x 速度
unit.percent = %
unit.items = 物品
category.general = 普通
@@ -423,6 +417,7 @@ category.optional = 可选的增强物品
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
setting.animatedwater.name = 流动的水
+setting.animatedshields.name = Animated Shields
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
setting.indicators.name = 队友指示器
setting.autotarget.name = 自动发射
@@ -446,13 +441,15 @@ setting.borderless.name = 无边界
setting.fps.name = 显示 FPS
setting.vsync.name = 帧同步
setting.lasers.name = 显示能量射线
-setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
+setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
setting.minimap.name = 显示小地图
setting.musicvol.name = 音乐音量
setting.mutemusic.name = 静音
setting.sfxvol.name = 音效音量
setting.mutesound.name = 静音
setting.crashreport.name = 发送匿名崩溃报告
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = 重新绑定按键
category.general.name = 普通
category.view.name = 查看
@@ -477,6 +474,7 @@ keybind.zoom_hold.name = 保持缩放
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
keybind.pause.name = 暂停
+keybind.minimap.name = Minimap
keybind.dash.name = 冲刺
keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表
@@ -493,8 +491,6 @@ mode.survival.name = 生存
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
mode.sandbox.name = 沙盒
mode.sandbox.description = 无限的资源,不会自动生成敌人。
-mode.freebuild.name = 自由建造
-mode.freebuild.description = 有限的资源,不会自动生成敌人。
mode.pvp.name = PvP
mode.pvp.description = 和本地玩家对战.
mode.attack.name = 攻击
@@ -504,13 +500,27 @@ rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.enemyCheat = AI无限资源
-rules.pvp = PvP
rules.unitdrops = 敌人出生点
+rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
+rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
+rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
rules.buildcostmultiplier = 建设花费倍数
rules.buildspeedmultiplier = 建设时间倍数
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
@@ -595,23 +605,27 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0}
-block.grass.name = Grass
-block.salt.name = Salt
-block.sandrocks.name = Sand Rocks
-block.spore-pine.name = Spore Pine
-block.sporerocks.name = Spore Rocks
-block.rock.name = Rock
-block.snowrock.name = Snow Rock
-block.shale.name = Shale
-block.shale-boulder.name = Shale Boulder
-block.moss.name = Moss
-block.spore-moss.name = Spore Moss
-block.shalerocks.name = Shale Rocks
-block.scrap-wall.name = Scrap Wall
-block.scrap-wall-large.name = Large Scrap Wall
-block.scrap-wall-huge.name = Huge Scrap Wall
-block.scrap-wall-gigantic.name = Gigantic Scrap Wall
-block.thruster.name = Thruster
+block.grass.name = 草地
+block.salt.name = 盐碱地
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
+block.sandrocks.name = 沙岩块
+block.spore-pine.name = 孢子树
+block.sporerocks.name = 孢子岩石
+block.rock.name = 岩石
+block.snowrock.name = 雪岩石
+block.shale.name = 页岩地
+block.shale-boulder.name = 页岩巨石
+block.moss.name = 苔藓地
+block.shrubs.name = Shrubs
+block.spore-moss.name = 孢子苔藓地
+block.shalerocks.name = 页岩岩石
+block.scrap-wall.name = 废墙
+block.scrap-wall-large.name = 大型废墙
+block.scrap-wall-huge.name = 巨型废墙
+block.scrap-wall-gigantic.name = 超巨型废墙
+block.thruster.name = 助力器
block.kiln.name = 熔炉
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
block.graphite-press.name = 石墨压缩机
@@ -628,28 +642,36 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = 石头
block.sand.name = 沙子
-block.darksand.name = Dark Sand
+block.darksand.name = 黑沙
block.ice.name = 冰
block.snow.name = 雪
-block.craters.name = Craters
+block.craters.name = 陨石坑
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
-block.rocks.name = Rocks
+block.rocks.name = 岩石
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
-block.pine.name = Pine
+block.pine.name = 松树
block.white-tree-dead.name = White Tree Dead
-block.white-tree.name = White Tree
+block.white-tree.name = 白树
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -686,6 +708,7 @@ block.melter.name = 熔炉
block.incinerator.name = 焚化炉
block.spore-press.name = 孢子压缩机
block.separator.name = 分离机
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点
block.surge-tower.name = 远程输电塔
@@ -700,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
block.laser-drill.name = 激光钻头
block.water-extractor.name = 抽水机
block.cultivator.name = 耕种机
-block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = 德尔塔 机甲平台
block.javelin-ship-pad.name = 标枪 机甲平台
block.trident-ship-pad.name = 三叉戟 机甲平台
diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties
index d8fec14e43..4b3b70eb91 100644
--- a/core/assets/bundles/bundle_zh_TW.properties
+++ b/core/assets/bundles/bundle_zh_TW.properties
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 商店頁面
link.wiki.description = 官方 Mindustry 維基
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖保存到{0}
+screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = 遊戲結束
gameover.pvp = [accent]{0}[]隊獲勝!
highscore = [accent]新的高分紀錄!
@@ -154,6 +155,7 @@ confirm = 確認
delete = 刪除
ok = 確定
open = 開啟
+customize = Customize
cancel = 取消
openlink = 開啟連結
copylink = 複製連結
@@ -170,6 +172,7 @@ loading = [accent]載入中……
saving = [accent]儲存中……
wave = [accent]第{0}波
wave.waiting = 將於{0}秒後抵達
+wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = 等待中……
waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地圖!
error.io = 網絡輸入輸出錯誤。
error.any = 未知網絡錯誤。
zone.groundZero.name = 歸零地
+zone.desertWastes.name = Desert Wastes
zone.craters.name = 隕石坑
zone.frozenForest.name = 冰凍森林
zone.ruinousShores.name = 毀滅性的海岸
zone.stainedMountains.name = 染山
zone.desolateRift.name = 荒涼的裂痕
zone.nuclearComplex.name = 核生產綜合體
+zone.overgrowth.name = Overgrowth
+zone.tarFields.name = Tar Fields
settings.language = 語言
settings.reset = 重設為預設設定
settings.rebind = 重新綁定
@@ -442,6 +448,8 @@ setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音
setting.crashreport.name = 發送匿名崩潰報告
+setting.chatopacity.name = Chat Opacity
+setting.playerchat.name = Display In-Game Chat
keybind.title = 重新綁定按鍵
category.general.name = 一般
category.view.name = 查看
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = 按住縮放
keybind.zoom.name = 縮放
keybind.menu.name = 主選單
keybind.pause.name = 暫停遊戲
+keybind.minimap.name = Minimap
keybind.dash.name = 衝刺
keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表
@@ -482,8 +491,6 @@ mode.survival.name = 生存
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
mode.sandbox.name = 沙盒
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
-mode.freebuild.name = 自由建造
-mode.freebuild.description = 有限的資源,與不倒數計時的波次。
mode.pvp.name = 對戰
mode.pvp.description = 和其他玩家鬥爭。
mode.attack.name = 攻擊
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
-rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
+rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
+rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
+rules.waitForWaveToEnd = Waves wait for enemies
+rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
+rules.respawns = Max respawns per wave
+rules.limitedRespawns = Limit Respawns
+rules.title.waves = Waves
+rules.title.respawns = Respawns
+rules.title.resourcesbuilding = Resources & Building
+rules.title.player = Players
+rules.title.enemy = Enemies
+rules.title.unit = Units
content.item.name = 物品
content.liquid.name = 液體
content.unit.name = 機組
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = 草
block.salt.name = 鹽
+block.saltrocks.name = Salt Rocks
+block.pebbles.name = Pebbles
+block.tendrils.name = Tendrils
block.sandrocks.name = 沙岩
block.spore-pine.name = 孢子鬆
block.sporerocks.name = 孢子岩
@@ -597,6 +618,7 @@ block.snowrock.name = 雪巖
block.shale.name = 頁岩
block.shale-boulder.name = 頁岩巨石
block.moss.name = 苔蘚
+block.shrubs.name = Shrubs
block.spore-moss.name = 孢子苔蘚
block.shalerocks.name = 頁岩岩石
block.scrap-wall.name = 廢牆
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金屬地板二
block.metal-floor-3.name = 金屬地板三
block.metal-floor-5.name = 金屬地板五
block.metal-floor-damaged.name = 金屬地板損壞
+block.creeptree.name = Creeptree
+block.dark-panel-1.name = Dark Panel 1
+block.dark-panel-2.name = Dark Panel 2
+block.dark-panel-3.name = Dark Panel 3
+block.dark-panel-4.name = Dark Panel 4
+block.dark-panel-5.name = Dark Panel 5
+block.dark-panel-6.name = Dark Panel 6
+block.dark-metal.name = Dark Metal
block.ignarock.name = 火成岩
block.hotrock.name = 熱岩
block.magmarock.name = 岩漿岩
@@ -678,6 +708,7 @@ block.melter.name = 熔爐
block.incinerator.name = 焚化爐
block.spore-press.name = 孢子壓縮機
block.separator.name = 分離機
+block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 能量節點
block.power-node-large.name = 大型能量節點
block.surge-tower.name = 波動塔
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 氣動鑽頭
block.laser-drill.name = 激光鑽頭
block.water-extractor.name = 水提取器
block.cultivator.name = 耕種機
-block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
+block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = 德爾塔機甲墊
block.javelin-ship-pad.name = 標槍機甲墊
block.trident-ship-pad.name = 三叉船墊
diff --git a/core/assets/maps/desolateRift.mmap b/core/assets/maps/desolateRift.mmap
index b09e8e279c..eebcb97310 100644
Binary files a/core/assets/maps/desolateRift.mmap and b/core/assets/maps/desolateRift.mmap differ
diff --git a/core/assets/maps/nuclearProductionComplex.mmap b/core/assets/maps/nuclearProductionComplex.mmap
index 9ed6f320e3..2668fec58a 100644
Binary files a/core/assets/maps/nuclearProductionComplex.mmap and b/core/assets/maps/nuclearProductionComplex.mmap differ
diff --git a/core/assets/maps/ruinousShores.mmap b/core/assets/maps/ruinousShores.mmap
index f863ac1f6f..c8b4855a75 100644
Binary files a/core/assets/maps/ruinousShores.mmap and b/core/assets/maps/ruinousShores.mmap differ
diff --git a/core/assets/sprites/block_colors.png b/core/assets/sprites/block_colors.png
index 5f975c6e24..faaa9fa238 100644
Binary files a/core/assets/sprites/block_colors.png and b/core/assets/sprites/block_colors.png differ
diff --git a/core/assets/sprites/sprites.atlas b/core/assets/sprites/sprites.atlas
index 85bac717fb..201d46df73 100644
--- a/core/assets/sprites/sprites.atlas
+++ b/core/assets/sprites/sprites.atlas
@@ -34,14 +34,14 @@ mend-projector-top
index: -1
mender
rotate: false
- xy: 1093, 75
+ xy: 1331, 141
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mender-top
rotate: false
- xy: 1127, 109
+ xy: 1331, 107
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -62,308 +62,308 @@ overdrive-projector-top
index: -1
shock-mine
rotate: false
- xy: 1581, 555
+ xy: 1719, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor
rotate: false
- xy: 999, 449
+ xy: 1871, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-bridge
rotate: false
- xy: 1033, 449
+ xy: 1905, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-end
rotate: false
- xy: 1067, 449
+ xy: 1459, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-0
rotate: false
- xy: 1379, 696
+ xy: 1387, 872
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-1
rotate: false
- xy: 1379, 662
+ xy: 1387, 838
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-2
rotate: false
- xy: 1413, 696
+ xy: 1387, 804
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-3
rotate: false
- xy: 1413, 662
+ xy: 1387, 770
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-0
rotate: false
- xy: 1447, 696
+ xy: 1387, 736
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-1
rotate: false
- xy: 1447, 662
+ xy: 1379, 702
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-2
rotate: false
- xy: 1481, 696
+ xy: 1379, 668
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-3
rotate: false
- xy: 1481, 662
+ xy: 1263, 465
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-0
rotate: false
- xy: 1515, 696
+ xy: 1263, 431
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-1
rotate: false
- xy: 1515, 662
+ xy: 1263, 397
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-2
rotate: false
- xy: 896, 415
+ xy: 1263, 363
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-3
rotate: false
- xy: 930, 415
+ xy: 1263, 329
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-0
rotate: false
- xy: 964, 415
+ xy: 1263, 295
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-1
rotate: false
- xy: 998, 415
+ xy: 1263, 261
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-2
rotate: false
- xy: 1032, 415
+ xy: 1263, 227
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-3
rotate: false
- xy: 1066, 415
+ xy: 1263, 193
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-0
rotate: false
- xy: 1100, 415
+ xy: 1263, 159
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-1
rotate: false
- xy: 1134, 415
+ xy: 1263, 125
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-2
rotate: false
- xy: 893, 381
+ xy: 1263, 91
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-3
rotate: false
- xy: 927, 381
+ xy: 1263, 57
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-0
rotate: false
- xy: 1625, 749
+ xy: 1923, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-1
rotate: false
- xy: 1659, 783
+ xy: 1923, 973
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-2
rotate: false
- xy: 1693, 817
+ xy: 1923, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-3
rotate: false
- xy: 1659, 749
+ xy: 1923, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-0
rotate: false
- xy: 1693, 783
+ xy: 1421, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-1
rotate: false
- xy: 1693, 749
+ xy: 1421, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-2
rotate: false
- xy: 1625, 715
+ xy: 1455, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-3
rotate: false
- xy: 1659, 715
+ xy: 1421, 803
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-0
rotate: false
- xy: 1693, 715
+ xy: 1489, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-1
rotate: false
- xy: 1617, 681
+ xy: 1455, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-2
rotate: false
- xy: 1651, 681
+ xy: 1421, 769
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-3
rotate: false
- xy: 1685, 681
+ xy: 1523, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-0
rotate: false
- xy: 1617, 647
+ xy: 1489, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-1
rotate: false
- xy: 1651, 647
+ xy: 1455, 803
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-2
rotate: false
- xy: 1685, 647
+ xy: 1557, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-3
rotate: false
- xy: 1615, 613
+ xy: 1523, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-0
rotate: false
- xy: 1615, 579
+ xy: 1489, 803
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-1
rotate: false
- xy: 1649, 613
+ xy: 1455, 769
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-2
rotate: false
- xy: 1615, 545
+ xy: 1591, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-3
rotate: false
- xy: 1649, 579
+ xy: 1557, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -377,7 +377,7 @@ distributor
index: -1
junction
rotate: false
- xy: 957, 109
+ xy: 1263, 23
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -391,49 +391,49 @@ mass-driver-base
index: -1
overflow-gate
rotate: false
- xy: 821, 4
+ xy: 1659, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor
rotate: false
- xy: 1059, 7
+ xy: 1863, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-arrow
rotate: false
- xy: 1093, 7
+ xy: 1897, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-bridge
rotate: false
- xy: 1127, 7
+ xy: 1421, 1046
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-end
rotate: false
- xy: 1573, 895
+ xy: 1455, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
router
rotate: false
- xy: 1513, 628
+ xy: 1617, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sorter
rotate: false
- xy: 1316, 457
+ xy: 1855, 973
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -594,35 +594,35 @@ water-extractor-top
index: -1
block-border
rotate: false
- xy: 821, 140
+ xy: 1633, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-middle
rotate: false
- xy: 821, 106
+ xy: 1667, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pump-liquid
rotate: false
- xy: 821, 106
+ xy: 1667, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-select
rotate: false
- xy: 821, 72
+ xy: 1701, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-liquid
rotate: false
- xy: 1523, 832
+ xy: 1345, 950
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -692,175 +692,175 @@ rubble-4-1
index: -1
spawn
rotate: false
- xy: 1999, 1070
+ xy: 1821, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit
rotate: false
- xy: 821, 38
+ xy: 1735, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-arrow
rotate: false
- xy: 897, 449
+ xy: 1769, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-arrow
rotate: false
- xy: 897, 449
+ xy: 1769, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-bridge
rotate: false
- xy: 931, 449
+ xy: 1803, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-end
rotate: false
- xy: 965, 449
+ xy: 1837, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom
rotate: false
- xy: 1421, 798
+ xy: 1799, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-0
rotate: false
- xy: 1455, 832
+ xy: 1833, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-1
rotate: false
- xy: 1489, 866
+ xy: 1867, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-2
rotate: false
- xy: 1421, 764
+ xy: 1901, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-3
rotate: false
- xy: 1455, 798
+ xy: 1387, 1144
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-4
rotate: false
- xy: 1489, 832
+ xy: 1348, 1086
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-5
rotate: false
- xy: 1523, 866
+ xy: 1345, 1052
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-6
rotate: false
- xy: 1455, 764
+ xy: 1345, 1018
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-0
rotate: false
- xy: 1489, 764
+ xy: 1345, 916
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-1
rotate: false
- xy: 1523, 798
+ xy: 1383, 1110
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-2
rotate: false
- xy: 1523, 764
+ xy: 1382, 1076
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-3
rotate: false
- xy: 1387, 730
+ xy: 1379, 1042
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-4
rotate: false
- xy: 1421, 730
+ xy: 1379, 1008
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-5
rotate: false
- xy: 1455, 730
+ xy: 1379, 974
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-6
rotate: false
- xy: 1489, 730
+ xy: 1379, 940
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-junction
rotate: false
- xy: 1025, 143
+ xy: 1429, 634
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-bottom
rotate: false
- xy: 1093, 211
+ xy: 1429, 566
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-liquid
rotate: false
- xy: 991, 75
+ xy: 1429, 532
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-top
rotate: false
- xy: 1025, 109
+ xy: 1391, 498
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -888,84 +888,84 @@ liquid-tank-top
index: -1
mechanical-pump
rotate: false
- xy: 1127, 177
+ xy: 1331, 277
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit
rotate: false
- xy: 923, 7
+ xy: 1727, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit-arrow
rotate: false
- xy: 957, 7
+ xy: 1761, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit-bridge
rotate: false
- xy: 991, 7
+ xy: 1795, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit-end
rotate: false
- xy: 1025, 7
+ xy: 1829, 1075
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-0
rotate: false
- xy: 1899, 1003
+ xy: 1863, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-1
rotate: false
- xy: 1933, 1003
+ xy: 1897, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-2
rotate: false
- xy: 1591, 861
+ xy: 1413, 1012
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-3
rotate: false
- xy: 1591, 827
+ xy: 1413, 978
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-4
rotate: false
- xy: 1591, 793
+ xy: 1413, 944
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-5
rotate: false
- xy: 1591, 759
+ xy: 1413, 910
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-6
rotate: false
- xy: 1591, 725
+ xy: 1447, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1035,7 +1035,7 @@ trident-ship-pad
index: -1
battery
rotate: false
- xy: 821, 310
+ xy: 1463, 1245
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1049,14 +1049,14 @@ battery-large
index: -1
combustion-generator
rotate: false
- xy: 1455, 866
+ xy: 1731, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
combustion-generator-top
rotate: false
- xy: 1387, 764
+ xy: 1765, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1133,7 +1133,7 @@ impact-reactor-top
index: -1
power-node
rotate: false
- xy: 1549, 691
+ xy: 1693, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1147,28 +1147,14 @@ power-node-large
index: -1
power-source
rotate: false
- xy: 1729, 995
+ xy: 1761, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-void
rotate: false
- xy: 1763, 1003
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-powerinfinite
- rotate: false
- xy: 1797, 1003
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-powervoid
- rotate: false
- xy: 1831, 1003
+ xy: 1795, 1041
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1182,14 +1168,14 @@ rtg-generator
index: -1
rtg-generator-top
rotate: false
- xy: 1479, 560
+ xy: 1549, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel
rotate: false
- xy: 1214, 462
+ xy: 1821, 973
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1329,21 +1315,21 @@ graphite-press
index: -1
incinerator
rotate: false
- xy: 923, 177
+ xy: 1727, 1109
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-source
rotate: false
- xy: 957, 143
+ xy: 1297, 243
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-void
rotate: false
- xy: 1127, 313
+ xy: 1297, 73
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1369,23 +1355,16 @@ silicon-smelter-top
orig: 64, 64
offset: 0, 0
index: -1
-lavasmelter
- rotate: false
- xy: 957, 75
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
liquid-source
rotate: false
- xy: 1093, 177
+ xy: 1331, 447
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
melter
rotate: false
- xy: 1093, 109
+ xy: 1331, 209
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1434,14 +1413,14 @@ plastanium-compressor-top
index: -1
pulverizer
rotate: false
- xy: 1583, 691
+ xy: 1481, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulverizer-rotator
rotate: false
- xy: 1411, 628
+ xy: 1515, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
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door
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error
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char-icon-small
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coal-centrifuge-icon-small
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container-icon-small
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copper-wall-large-icon-small
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core-nucleus-icon-small
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index: -1
liquid-router-icon-large
rotate: false
- xy: 1719, 1279
+ xy: 1669, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
liquid-router-icon-small
rotate: false
- xy: 1891, 847
+ xy: 1927, 801
size: 24, 24
orig: 24, 24
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liquid-source-icon-large
rotate: false
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+ xy: 1719, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
liquid-source-icon-small
rotate: false
- xy: 1891, 821
+ xy: 1953, 801
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -4304,35 +4262,35 @@ liquid-tank-icon-full
index: -1
liquid-tank-icon-large
rotate: false
- xy: 1819, 1279
+ xy: 1769, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
liquid-tank-icon-medium
rotate: false
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+ xy: 1331, 413
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-tank-icon-small
rotate: false
- xy: 1917, 847
+ xy: 1365, 475
size: 24, 24
orig: 24, 24
offset: 0, 0
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magmarock-icon-large
rotate: false
- xy: 1869, 1279
+ xy: 1819, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
magmarock-icon-small
rotate: false
- xy: 1917, 821
+ xy: 1365, 449
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -4353,42 +4311,42 @@ mass-driver-icon-full
index: -1
mass-driver-icon-large
rotate: false
- xy: 1919, 1279
+ xy: 1869, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
mass-driver-icon-medium
rotate: false
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+ xy: 1331, 345
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mass-driver-icon-small
rotate: false
- xy: 1943, 847
+ xy: 1391, 472
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
mech-icon-alpha-mech
rotate: false
- xy: 1969, 1259
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size: 48, 48
orig: 48, 48
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index: -1
mech-icon-dart-ship
rotate: false
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+ xy: 1969, 1259
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
mech-icon-delta-mech
rotate: false
- xy: 1337, 793
+ xy: 1337, 843
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -4402,7 +4360,7 @@ mech-icon-glaive-ship
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mech-icon-javelin-ship
rotate: false
- xy: 1337, 743
+ xy: 1337, 793
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -4437,35 +4395,35 @@ mechanical-drill-icon-full
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mechanical-drill-icon-large
rotate: false
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+ xy: 1337, 743
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
mechanical-drill-icon-medium
rotate: false
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+ xy: 1331, 311
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mechanical-drill-icon-small
rotate: false
- xy: 1943, 821
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size: 24, 24
orig: 24, 24
offset: 0, 0
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mechanical-pump-icon-large
rotate: false
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+ xy: 1329, 693
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
mechanical-pump-icon-small
rotate: false
- xy: 1981, 1044
+ xy: 1391, 446
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -4486,175 +4444,175 @@ meltdown-icon-full
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meltdown-icon-large
rotate: false
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+ xy: 1329, 643
size: 48, 48
orig: 48, 48
offset: 0, 0
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meltdown-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
meltdown-icon-small
rotate: false
- xy: 2007, 1044
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size: 24, 24
orig: 24, 24
offset: 0, 0
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melter-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
melter-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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mend-projector-icon-large
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orig: 48, 48
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mend-projector-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
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mend-projector-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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mender-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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mender-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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metal-floor-2-icon-large
rotate: false
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orig: 48, 48
offset: 0, 0
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metal-floor-2-icon-small
rotate: false
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orig: 24, 24
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metal-floor-3-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
metal-floor-3-icon-small
rotate: false
- xy: 1993, 992
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size: 24, 24
orig: 24, 24
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metal-floor-5-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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metal-floor-5-icon-small
rotate: false
- xy: 2019, 992
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size: 24, 24
orig: 24, 24
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metal-floor-damaged-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
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metal-floor-damaged-icon-small
rotate: false
- xy: 1981, 966
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
metal-floor-icon-large
rotate: false
- xy: 861, 575
+ xy: 911, 625
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
metal-floor-icon-small
rotate: false
- xy: 1981, 940
+ xy: 1391, 368
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
moss-icon-large
rotate: false
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+ xy: 861, 575
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
moss-icon-small
rotate: false
- xy: 2007, 966
+ xy: 1417, 394
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
multi-press-icon-large
rotate: false
- xy: 911, 575
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
multi-press-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
multi-press-icon-small
rotate: false
- xy: 2007, 940
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -4668,259 +4626,259 @@ oil-extractor-icon-full
index: -1
oil-extractor-icon-large
rotate: false
- xy: 1011, 625
+ xy: 911, 575
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
oil-extractor-icon-medium
rotate: false
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+ xy: 1331, 39
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
oil-extractor-icon-small
rotate: false
- xy: 1981, 914
+ xy: 1391, 342
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
omega-mech-pad-icon-large
rotate: false
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+ xy: 1011, 625
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
omega-mech-pad-icon-medium
rotate: false
- xy: 923, 41
+ xy: 1331, 5
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
omega-mech-pad-icon-small
rotate: false
- xy: 2007, 914
+ xy: 1417, 368
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
ore-coal-icon-full
rotate: false
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+ xy: 1421, 1080
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
ore-coal-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
ore-coal-icon-large
rotate: false
- xy: 1061, 625
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size: 48, 48
orig: 48, 48
offset: 0, 0
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ore-coal-icon-small
rotate: false
- xy: 1977, 888
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
ore-copper-icon-full
rotate: false
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+ xy: 1455, 1075
size: 32, 32
orig: 32, 32
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index: -1
ore-copper-icon-medium
rotate: false
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orig: 32, 32
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index: -1
ore-copper-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
ore-copper-icon-small
rotate: false
- xy: 2003, 888
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size: 24, 24
orig: 24, 24
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ore-lead-icon-full
rotate: false
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orig: 32, 32
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ore-lead-icon-medium
rotate: false
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ore-lead-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
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ore-lead-icon-small
rotate: false
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orig: 24, 24
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ore-scrap-icon-full
rotate: false
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orig: 32, 32
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ore-scrap-icon-medium
rotate: false
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orig: 32, 32
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ore-scrap-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
ore-scrap-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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index: -1
ore-thorium-icon-full
rotate: false
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orig: 32, 32
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ore-thorium-icon-medium
rotate: false
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orig: 32, 32
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ore-thorium-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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index: -1
ore-thorium-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
ore-titanium-icon-full
rotate: false
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orig: 32, 32
offset: 0, 0
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ore-titanium-icon-medium
rotate: false
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orig: 32, 32
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index: -1
ore-titanium-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
ore-titanium-icon-small
rotate: false
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+ xy: 1417, 316
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
overdrive-projector-icon-large
rotate: false
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+ xy: 1111, 575
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
overdrive-projector-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
overdrive-projector-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
overflow-gate-icon-large
rotate: false
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+ xy: 1211, 625
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
overflow-gate-icon-small
rotate: false
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orig: 24, 24
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pebbles-icon-large
rotate: false
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+ xy: 1161, 575
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orig: 48, 48
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pebbles-icon-small
rotate: false
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orig: 24, 24
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@@ -4934,84 +4892,84 @@ phantom-factory-icon-full
index: -1
phantom-factory-icon-large
rotate: false
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+ xy: 1211, 575
size: 48, 48
orig: 48, 48
offset: 0, 0
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phantom-factory-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
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phantom-factory-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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index: -1
phase-conduit-icon-large
rotate: false
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+ xy: 1261, 591
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orig: 48, 48
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index: -1
phase-conduit-icon-small
rotate: false
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orig: 24, 24
offset: 0, 0
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phase-conveyor-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
phase-conveyor-icon-small
rotate: false
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+ xy: 1417, 264
size: 24, 24
orig: 24, 24
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index: -1
phase-wall-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
phase-wall-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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phase-wall-large-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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phase-wall-large-icon-medium
rotate: false
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+ xy: 1523, 1041
size: 32, 32
orig: 32, 32
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phase-wall-large-icon-small
rotate: false
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+ xy: 1391, 212
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orig: 24, 24
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@@ -5025,56 +4983,56 @@ phase-weaver-icon-full
index: -1
phase-weaver-icon-large
rotate: false
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+ xy: 961, 525
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orig: 48, 48
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phase-weaver-icon-medium
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phase-weaver-icon-small
rotate: false
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pine-icon-medium
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orig: 32, 32
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pine-icon-small
rotate: false
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plastanium-compressor-icon-large
rotate: false
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orig: 48, 48
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index: -1
plastanium-compressor-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
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plastanium-compressor-icon-small
rotate: false
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+ xy: 1391, 186
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orig: 24, 24
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@@ -5088,175 +5046,175 @@ pneumatic-drill-icon-full
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pneumatic-drill-icon-large
rotate: false
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+ xy: 1061, 525
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orig: 48, 48
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pneumatic-drill-icon-medium
rotate: false
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orig: 32, 32
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pneumatic-drill-icon-small
rotate: false
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orig: 24, 24
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power-node-icon-large
rotate: false
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orig: 48, 48
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index: -1
power-node-icon-small
rotate: false
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orig: 24, 24
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power-node-large-icon-large
rotate: false
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orig: 48, 48
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power-node-large-icon-medium
rotate: false
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orig: 32, 32
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power-node-large-icon-small
rotate: false
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power-source-icon-large
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power-source-icon-small
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power-void-icon-large
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power-void-icon-small
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pulse-conduit-icon-full
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orig: 32, 32
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pulse-conduit-icon-large
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pulse-conduit-icon-small
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pulverizer-icon-full
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pulverizer-icon-large
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pulverizer-icon-small
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pyratite-mixer-icon-large
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pyratite-mixer-icon-medium
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pyratite-mixer-icon-small
rotate: false
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repair-point
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repair-point-icon-full
rotate: false
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repair-point-icon-large
rotate: false
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repair-point-icon-small
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orig: 24, 24
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@@ -5270,21 +5228,21 @@ revenant-factory-icon-full
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revenant-factory-icon-large
rotate: false
- xy: 1361, 493
+ xy: 1052, 475
size: 48, 48
orig: 48, 48
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revenant-factory-icon-medium
rotate: false
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revenant-factory-icon-small
rotate: false
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+ xy: 1417, 134
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orig: 24, 24
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@@ -5305,133 +5263,133 @@ ripple-icon-full
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ripple-icon-large
rotate: false
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orig: 48, 48
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ripple-icon-medium
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ripple-icon-small
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rock-icon-medium
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rock-icon-small
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rocks-icon-large
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rocks-icon-small
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orig: 24, 24
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rotary-pump-icon-large
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rotary-pump-icon-medium
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rotary-pump-icon-small
rotate: false
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router-icon-large
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router-icon-small
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rtg-generator-icon-large
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orig: 48, 48
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rtg-generator-icon-medium
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rtg-generator-icon-small
rotate: false
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salt-icon-large
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orig: 48, 48
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salt-icon-small
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saltrocks-icon-large
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saltrocks-icon-small
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orig: 24, 24
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@@ -5452,63 +5410,63 @@ salvo-icon-full
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salvo-icon-large
rotate: false
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+ xy: 921, 425
size: 48, 48
orig: 48, 48
offset: 0, 0
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salvo-icon-medium
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salvo-icon-small
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orig: 24, 24
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sand-icon-large
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size: 48, 48
orig: 48, 48
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sand-icon-small
rotate: false
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orig: 24, 24
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index: -1
sand-water-icon-large
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size: 48, 48
orig: 48, 48
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sand-water-icon-small
rotate: false
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sandrocks-icon-large
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orig: 48, 48
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sandrocks-icon-small
rotate: false
- xy: 1966, 743
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -5529,343 +5487,343 @@ scatter-icon-full
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scatter-icon-large
rotate: false
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+ xy: 971, 425
size: 48, 48
orig: 48, 48
offset: 0, 0
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scatter-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
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scatter-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
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scorch
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scorch-icon-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scorch-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
scorch-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
scrap-wall-gigantic-icon-large
rotate: false
- xy: 1865, 1229
+ xy: 871, 275
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
scrap-wall-gigantic-icon-medium
rotate: false
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+ xy: 1753, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall-gigantic-icon-small
rotate: false
- xy: 1992, 758
+ xy: 1443, 420
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
scrap-wall-huge-icon-large
rotate: false
- xy: 1915, 1229
+ xy: 921, 325
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
scrap-wall-huge-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
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scrap-wall-huge-icon-small
rotate: false
- xy: 2018, 758
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
scrap-wall-icon-large
rotate: false
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orig: 48, 48
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index: -1
scrap-wall-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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scrap-wall-large-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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scrap-wall-large-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall-large-icon-small
rotate: false
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orig: 24, 24
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separator-icon-large
rotate: false
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orig: 48, 48
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separator-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
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separator-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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shale-boulder-icon-large
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orig: 48, 48
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shale-boulder-icon-small
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shale-icon-large
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shale-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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shalerocks-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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shalerocks-icon-small
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orig: 24, 24
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shock-mine-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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index: -1
shock-mine-icon-small
rotate: false
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orig: 24, 24
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shrubs-icon-large
rotate: false
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orig: 48, 48
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shrubs-icon-small
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size: 24, 24
orig: 24, 24
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silicon-smelter-icon-large
rotate: false
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+ xy: 871, 175
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
silicon-smelter-icon-medium
rotate: false
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+ xy: 1787, 973
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
silicon-smelter-icon-small
rotate: false
- xy: 1644, 425
+ xy: 1443, 81
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
snow-icon-large
rotate: false
- xy: 1611, 1179
+ xy: 921, 225
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
snow-icon-small
rotate: false
- xy: 1670, 425
+ xy: 1443, 55
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
snowrock-icon-medium
rotate: false
- xy: 1180, 462
+ xy: 1855, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
snowrock-icon-small
rotate: false
- xy: 1592, 414
+ xy: 1443, 29
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
snowrocks-icon-large
rotate: false
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+ xy: 971, 275
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
snowrocks-icon-small
rotate: false
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+ xy: 1443, 3
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
solar-panel-icon-large
rotate: false
- xy: 1661, 1179
+ xy: 1021, 325
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
solar-panel-icon-small
rotate: false
- xy: 1644, 399
+ xy: 1990, 1077
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
solar-panel-large-icon-large
rotate: false
- xy: 1661, 1129
+ xy: 1071, 375
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
solar-panel-large-icon-medium
rotate: false
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+ xy: 1787, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel-large-icon-small
rotate: false
- xy: 1670, 399
+ xy: 2016, 1077
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
sorter-icon-large
rotate: false
- xy: 1711, 1179
+ xy: 1121, 425
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
sorter-icon-small
rotate: false
- xy: 1758, 717
+ xy: 1967, 886
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
spawn-icon-large
rotate: false
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+ xy: 821, 75
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spawn-icon-small
rotate: false
- xy: 1784, 717
+ xy: 1171, 7
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -5886,21 +5844,21 @@ spectre-icon-full
index: -1
spectre-icon-large
rotate: false
- xy: 1761, 1179
+ xy: 871, 125
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spectre-icon-medium
rotate: false
- xy: 1350, 457
+ xy: 1889, 973
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spectre-icon-small
rotate: false
- xy: 1810, 717
+ xy: 1979, 860
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -5914,70 +5872,70 @@ spirit-factory-icon-full
index: -1
spirit-factory-icon-large
rotate: false
- xy: 1811, 1179
+ xy: 971, 225
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spirit-factory-icon-medium
rotate: false
- xy: 2014, 1819
+ xy: 1855, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spirit-factory-icon-small
rotate: false
- xy: 1836, 717
+ xy: 1979, 834
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
spore-cluster-icon-large
rotate: false
- xy: 1811, 1129
+ xy: 1021, 275
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spore-cluster-icon-medium
rotate: false
- xy: 1645, 953
+ xy: 1889, 939
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spore-cluster-icon-small
rotate: false
- xy: 1862, 717
+ xy: 1979, 808
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
spore-moss-icon-large
rotate: false
- xy: 1861, 1179
+ xy: 1071, 325
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spore-moss-icon-small
rotate: false
- xy: 1888, 717
+ xy: 1979, 782
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
spore-pine-icon-medium
rotate: false
- xy: 1679, 953
+ xy: 1447, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spore-pine-icon-small
rotate: false
- xy: 1914, 717
+ xy: 1987, 1051
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -5991,105 +5949,105 @@ spore-press-icon-full
index: -1
spore-press-icon-large
rotate: false
- xy: 1861, 1129
+ xy: 1121, 375
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spore-press-icon-medium
rotate: false
- xy: 1713, 953
+ xy: 1481, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spore-press-icon-small
rotate: false
- xy: 1940, 717
+ xy: 2013, 1051
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
sporerocks-icon-large
rotate: false
- xy: 1911, 1179
+ xy: 1171, 425
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
sporerocks-icon-small
rotate: false
- xy: 1966, 717
+ xy: 1983, 1025
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
stone-icon-large
rotate: false
- xy: 1911, 1129
+ xy: 821, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
stone-icon-small
rotate: false
- xy: 1992, 706
+ xy: 1983, 999
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
surge-tower-icon-large
rotate: false
- xy: 1965, 1209
+ xy: 871, 75
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
surge-tower-icon-medium
rotate: false
- xy: 1641, 919
+ xy: 1515, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-tower-icon-small
rotate: false
- xy: 2018, 706
+ xy: 2009, 1025
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
surge-wall-icon-large
rotate: false
- xy: 1961, 1159
+ xy: 921, 125
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
surge-wall-icon-small
rotate: false
- xy: 1771, 691
+ xy: 1983, 973
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
surge-wall-large-icon-large
rotate: false
- xy: 1961, 1109
+ xy: 971, 175
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
surge-wall-large-icon-medium
rotate: false
- xy: 1709, 919
+ xy: 1583, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-wall-large-icon-small
rotate: false
- xy: 1771, 665
+ xy: 2009, 999
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -6110,203 +6068,203 @@ swarmer-icon-full
index: -1
swarmer-icon-large
rotate: false
- xy: 1411, 1079
+ xy: 1071, 275
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
swarmer-icon-medium
rotate: false
- xy: 1641, 885
+ xy: 1617, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
swarmer-icon-small
rotate: false
- xy: 1797, 691
+ xy: 1983, 947
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
tainted-water-icon-large
rotate: false
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+ xy: 1121, 325
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
tainted-water-icon-small
rotate: false
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+ xy: 2009, 973
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
tar-icon-large
rotate: false
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orig: 48, 48
offset: 0, 0
index: -1
tar-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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index: -1
tau-mech-pad-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
tau-mech-pad-icon-medium
rotate: false
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+ xy: 1651, 905
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orig: 32, 32
offset: 0, 0
index: -1
tau-mech-pad-icon-small
rotate: false
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orig: 24, 24
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index: -1
tendrils-icon-large
rotate: false
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+ xy: 1021, 175
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
tendrils-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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index: -1
thermal-generator-icon-large
rotate: false
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+ xy: 1071, 225
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
thermal-generator-icon-medium
rotate: false
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+ xy: 1685, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
thermal-generator-icon-small
rotate: false
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+ xy: 1993, 895
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orig: 24, 24
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thermal-pump-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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index: -1
thermal-pump-icon-medium
rotate: false
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orig: 32, 32
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index: -1
thermal-pump-icon-small
rotate: false
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orig: 24, 24
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index: -1
thorium-reactor-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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index: -1
thorium-reactor-icon-medium
rotate: false
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orig: 32, 32
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thorium-reactor-icon-small
rotate: false
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thorium-wall-icon-large
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thorium-wall-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
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thorium-wall-large-icon-large
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orig: 48, 48
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thorium-wall-large-icon-medium
rotate: false
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orig: 32, 32
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thorium-wall-large-icon-small
rotate: false
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+ xy: 2005, 817
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orig: 24, 24
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thruster-icon-large
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orig: 48, 48
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thruster-icon-medium
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orig: 32, 32
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thruster-icon-small
rotate: false
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orig: 24, 24
offset: 0, 0
@@ -6320,112 +6278,112 @@ titan-factory-icon-full
index: -1
titan-factory-icon-large
rotate: false
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+ xy: 1071, 175
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titan-factory-icon-medium
rotate: false
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+ xy: 1889, 905
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titan-factory-icon-small
rotate: false
- xy: 1927, 665
+ xy: 2005, 765
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
titanium-conveyor-icon-large
rotate: false
- xy: 1345, 929
+ xy: 1121, 225
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-conveyor-icon-small
rotate: false
- xy: 1953, 691
+ xy: 369, 2
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
titanium-wall-icon-large
rotate: false
- xy: 1445, 1029
+ xy: 1171, 275
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-wall-icon-small
rotate: false
- xy: 1953, 665
+ xy: 395, 2
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
titanium-wall-large-icon-large
rotate: false
- xy: 1395, 979
+ xy: 971, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-wall-large-icon-medium
rotate: false
- xy: 1615, 511
+ xy: 1489, 769
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-wall-large-icon-small
rotate: false
- xy: 1979, 680
+ xy: 421, 2
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
trident-ship-pad-icon-large
rotate: false
- xy: 1495, 1029
+ xy: 1021, 75
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
trident-ship-pad-icon-medium
rotate: false
- xy: 1683, 579
+ xy: 1591, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
trident-ship-pad-icon-small
rotate: false
- xy: 2005, 680
+ xy: 447, 2
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
turbine-generator-icon-large
rotate: false
- xy: 1445, 979
+ xy: 1071, 125
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
turbine-generator-icon-medium
rotate: false
- xy: 1649, 511
+ xy: 1557, 803
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
turbine-generator-icon-small
rotate: false
- xy: 1979, 654
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -6439,14 +6397,14 @@ unit-icon-chaos-array
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unit-icon-crawler
rotate: false
- xy: 1395, 929
+ xy: 1121, 175
size: 48, 48
orig: 48, 48
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unit-icon-dagger
rotate: false
- xy: 1545, 1029
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size: 48, 48
orig: 48, 48
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@@ -6481,35 +6439,35 @@ unit-icon-titan
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unloader-icon-large
rotate: false
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+ xy: 1021, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
unloader-icon-small
rotate: false
- xy: 2005, 654
+ xy: 1469, 480
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
vault-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
vault-icon-medium
rotate: false
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+ xy: 1659, 871
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
vault-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -6523,35 +6481,35 @@ water-extractor-icon-full
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water-extractor-icon-large
rotate: false
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+ xy: 1121, 125
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
water-extractor-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
water-extractor-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
water-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
water-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -6572,63 +6530,63 @@ wave-icon-full
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wave-icon-large
rotate: false
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+ xy: 1071, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
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wave-icon-medium
rotate: false
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orig: 32, 32
offset: 0, 0
index: -1
wave-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
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white-tree-dead-icon-large
rotate: false
- xy: 1645, 1029
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
white-tree-dead-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
white-tree-dead-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
white-tree-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
white-tree-icon-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
white-tree-icon-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -6642,168 +6600,168 @@ wraith-factory-icon-full
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wraith-factory-icon-large
rotate: false
- xy: 1695, 1029
+ xy: 1171, 75
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
wraith-factory-icon-medium
rotate: false
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+ xy: 1659, 837
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
wraith-factory-icon-small
rotate: false
- xy: 1773, 561
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
item-biomatter
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-blast-compound
rotate: false
- xy: 991, 245
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-coal
rotate: false
- xy: 1025, 279
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-copper
rotate: false
- xy: 1059, 313
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-graphite
rotate: false
- xy: 889, 109
+ xy: 1897, 1109
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-lead
rotate: false
- xy: 923, 143
+ xy: 2014, 1819
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-metaglass
rotate: false
- xy: 957, 177
+ xy: 1303, 481
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-phase-fabric
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-plastanium
rotate: false
- xy: 1025, 245
+ xy: 1297, 413
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-pyratite
rotate: false
- xy: 1059, 279
+ xy: 1297, 379
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-sand
rotate: false
- xy: 1093, 313
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-scrap
rotate: false
- xy: 889, 75
+ xy: 1297, 311
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-silicon
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-spore-pod
rotate: false
- xy: 991, 177
+ xy: 1297, 209
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-surge-alloy
rotate: false
- xy: 1025, 211
+ xy: 1297, 175
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-thorium
rotate: false
- xy: 1059, 245
+ xy: 1297, 141
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-titanium
rotate: false
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+ xy: 1297, 107
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-cryofluid
rotate: false
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+ xy: 1395, 566
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-oil
rotate: false
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+ xy: 1429, 600
size: 32, 32
orig: 32, 32
offset: 0, 0
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liquid-slag
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-water
rotate: false
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+ xy: 1331, 379
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -6831,21 +6789,21 @@ alpha-mech-leg
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delta-mech
rotate: false
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+ xy: 1245, 993
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
delta-mech-base
rotate: false
- xy: 1245, 893
+ xy: 1245, 943
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
delta-mech-leg
rotate: false
- xy: 1295, 1043
+ xy: 1245, 893
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -6887,21 +6845,21 @@ tau-mech
index: -1
tau-mech-base
rotate: false
- xy: 1561, 1079
+ xy: 871, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
tau-mech-leg
rotate: false
- xy: 1611, 1079
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dart-ship
rotate: false
- xy: 1245, 1043
+ xy: 1977, 1359
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -6915,14 +6873,14 @@ glaive-ship
index: -1
javelin-ship
rotate: false
- xy: 1869, 1329
+ xy: 1819, 1329
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
javelin-ship-shield
rotate: false
- xy: 1319, 1313
+ xy: 1919, 1329
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -6936,7 +6894,7 @@ trident-ship
index: -1
blank
rotate: false
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+ xy: 1379, 1083
size: 1, 1
orig: 1, 1
offset: 0, 0
@@ -6950,7 +6908,7 @@ circle
index: -1
clear
rotate: false
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+ xy: 1987, 1091
size: 1, 1
orig: 1, 1
offset: 0, 0
@@ -6964,7 +6922,7 @@ shape-3
index: -1
bar
rotate: false
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+ xy: 1756, 867
size: 27, 36
split: 9, 9, 9, 9
orig: 27, 36
@@ -6972,7 +6930,7 @@ bar
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bar-top
rotate: false
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+ xy: 1727, 867
size: 27, 36
split: 9, 10, 9, 10
orig: 27, 36
@@ -6980,7 +6938,7 @@ bar-top
index: -1
button
rotate: false
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+ xy: 1353, 501
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7028,7 +6986,7 @@ button-edge-3
index: -1
button-edge-4
rotate: false
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+ xy: 1353, 530
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7036,7 +6994,7 @@ button-edge-4
index: -1
button-over
rotate: false
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+ xy: 824, 1764
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7044,7 +7002,7 @@ button-over
index: -1
button-right
rotate: false
- xy: 2010, 1991
+ xy: 2010, 1933
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7052,7 +7010,7 @@ button-right
index: -1
button-right-down
rotate: false
- xy: 1180, 496
+ xy: 2010, 1991
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7060,7 +7018,7 @@ button-right-down
index: -1
button-right-over
rotate: false
- xy: 824, 1764
+ xy: 2010, 1962
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7068,7 +7026,7 @@ button-right-over
index: -1
button-select
rotate: false
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+ xy: 1785, 879
size: 24, 24
split: 4, 4, 4, 4
orig: 24, 24
@@ -7076,56 +7034,56 @@ button-select
index: -1
check-disabled
rotate: false
- xy: 1101, 449
+ xy: 1493, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-off
rotate: false
- xy: 1135, 449
+ xy: 1527, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on
rotate: false
- xy: 1387, 866
+ xy: 1561, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on-disabled
rotate: false
- xy: 1387, 832
+ xy: 1595, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on-over
rotate: false
- xy: 1421, 866
+ xy: 1629, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-over
rotate: false
- xy: 1387, 798
+ xy: 1663, 1211
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
clear
rotate: false
- xy: 1, 1
+ xy: 1785, 867
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
content-background
rotate: false
- xy: 2010, 1933
+ xy: 1311, 1226
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7133,7 +7091,7 @@ content-background
index: -1
content-background-locked
rotate: false
- xy: 1218, 496
+ xy: 1213, 26
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7141,7 +7099,7 @@ content-background-locked
index: -1
content-background-noitems
rotate: false
- xy: 2010, 1962
+ xy: 1315, 1284
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7149,7 +7107,7 @@ content-background-noitems
index: -1
content-background-over
rotate: false
- xy: 1421, 900
+ xy: 1311, 1255
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -7171,56 +7129,56 @@ discord-banner
index: -1
empty-sector
rotate: false
- xy: 923, 279
+ xy: 1829, 1143
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icon-crafting
rotate: false
- xy: 489, 1186
+ xy: 2031, 823
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-defense
rotate: false
- xy: 783, 1119
+ xy: 2031, 805
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-distribution
rotate: false
- xy: 849, 1081
+ xy: 2031, 787
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-effect
rotate: false
- xy: 759, 923
+ xy: 2031, 769
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-liquid
rotate: false
- xy: 1696, 459
+ xy: 761, 535
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-power
rotate: false
- xy: 759, 905
+ xy: 489, 1168
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-production
rotate: false
- xy: 605, 653
+ xy: 783, 1101
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -7234,14 +7192,14 @@ icon-turret
index: -1
icon-units
rotate: false
- xy: 1887, 647
+ xy: 1483, 673
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-upgrade
rotate: false
- xy: 1696, 405
+ xy: 2029, 1185
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -7269,7 +7227,7 @@ icon-add
index: -1
icon-admin
rotate: false
- xy: 2015, 1209
+ xy: 1353, 1297
size: 14, 14
orig: 14, 14
offset: 0, 0
@@ -7283,7 +7241,7 @@ icon-admin-small
index: -1
icon-areaDelete
rotate: false
- xy: 1977, 1417
+ xy: 1, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7304,28 +7262,28 @@ icon-arrow-16
index: -1
icon-arrow-down
rotate: false
- xy: 2010, 1921
+ xy: 1977, 1417
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-arrow-left
rotate: false
- xy: 2033, 1044
+ xy: 1251, 43
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-arrow-right
rotate: false
- xy: 13, 1
+ xy: 2010, 1921
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-arrow-up
rotate: false
- xy: 25, 1
+ xy: 2029, 1155
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7339,7 +7297,7 @@ icon-back
index: -1
icon-ban
rotate: false
- xy: 2033, 1088
+ xy: 1379, 652
size: 14, 14
orig: 14, 14
offset: 0, 0
@@ -7353,49 +7311,49 @@ icon-break
index: -1
icon-cancel
rotate: false
- xy: 2031, 688
+ xy: 2031, 877
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-cancel-2
rotate: false
- xy: 1851, 925
+ xy: 1643, 771
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
icon-chat
rotate: false
- xy: 37, 1
+ xy: 1591, 679
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-check
rotate: false
- xy: 2031, 670
+ xy: 2031, 859
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-check-2
rotate: false
- xy: 1877, 925
+ xy: 1669, 771
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
icon-copy
rotate: false
- xy: 2031, 652
+ xy: 2031, 841
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-cursor
rotate: false
- xy: 49, 1
+ xy: 1353, 489
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7409,7 +7367,7 @@ icon-database
index: -1
icon-database-small
rotate: false
- xy: 61, 1
+ xy: 13, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7423,189 +7381,189 @@ icon-dev-builds
index: -1
icon-discord
rotate: false
- xy: 1345, 1079
+ xy: 605, 21
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-donate
rotate: false
- xy: 605, 21
+ xy: 1337, 499
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-dots
rotate: false
- xy: 2031, 1209
+ xy: 1353, 1281
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-editor
rotate: false
- xy: 2033, 1072
+ xy: 1363, 900
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-egg
rotate: false
- xy: 2033, 1056
+ xy: 1197, 17
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-elevation
rotate: false
- xy: 825, 883
+ xy: 2031, 751
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-eraser
rotate: false
- xy: 587, 653
+ xy: 489, 1186
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-exit
rotate: false
- xy: 873, 4
+ xy: 1197, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-file
rotate: false
- xy: 1245, 875
+ xy: 783, 1119
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-file-image
rotate: false
- xy: 761, 535
+ xy: 849, 1081
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-file-text
rotate: false
- xy: 2033, 976
+ xy: 605, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-fill
rotate: false
- xy: 1311, 1095
+ xy: 759, 923
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-floppy
rotate: false
- xy: 2033, 960
+ xy: 163, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-floppy-16
rotate: false
- xy: 533, 27
+ xy: 825, 883
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-folder
rotate: false
- xy: 2033, 944
+ xy: 1469, 30
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-folder-parent
rotate: false
- xy: 2033, 928
+ xy: 1337, 483
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-generated
rotate: false
- xy: 1569, 1329
+ xy: 1519, 1329
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
icon-github
rotate: false
- xy: 2033, 912
+ xy: 1213, 10
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-google-play
rotate: false
- xy: 1625, 887
+ xy: 179, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-grid
rotate: false
- xy: 727, 709
+ xy: 587, 653
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-hold
rotate: false
- xy: 73, 1
+ xy: 1251, 31
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-holdDelete
rotate: false
- xy: 1241, 1093
+ xy: 25, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-home
rotate: false
- xy: 605, 5
+ xy: 1469, 14
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-host
rotate: false
- xy: 1714, 409
+ xy: 1229, 10
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-info
rotate: false
- xy: 1773, 437
+ xy: 195, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-itch.io
rotate: false
- xy: 2027, 1393
+ xy: 211, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-item
rotate: false
- xy: 1981, 999
+ xy: 37, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7619,91 +7577,91 @@ icon-items-none
index: -1
icon-line
rotate: false
- xy: 1379, 644
+ xy: 1245, 875
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-link
rotate: false
- xy: 2027, 1377
+ xy: 227, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-liquid-small
rotate: false
- xy: 204, 1385
+ xy: 49, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-load
rotate: false
- xy: 2027, 1361
+ xy: 243, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-load-image
rotate: false
- xy: 1799, 595
+ xy: 533, 27
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-load-map
rotate: false
- xy: 1825, 621
+ xy: 727, 709
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-loading
rotate: false
- xy: 1851, 647
+ xy: 1345, 898
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-locked
rotate: false
- xy: 1773, 543
+ xy: 2029, 1239
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-logic
rotate: false
- xy: 862, 1781
+ xy: 61, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-map
rotate: false
- xy: 2029, 896
+ xy: 259, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-menu
rotate: false
- xy: 302, 1333
+ xy: 73, 1
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-menu-large
rotate: false
- xy: 546, 1889
+ xy: 1447, 673
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-missing
rotate: false
- xy: 290, 1209
+ xy: 1241, 1093
size: 10, 10
orig: 10, 10
offset: 0, 0
@@ -7717,308 +7675,308 @@ icon-mission-background
index: -1
icon-mission-battle
rotate: false
- xy: 1977, 876
+ xy: 1251, 19
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-mission-defense
rotate: false
- xy: 1377, 1481
+ xy: 204, 1385
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-mission-done
rotate: false
- xy: 1397, 650
+ xy: 862, 1781
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-none
rotate: false
- xy: 797, 541
+ xy: 302, 1333
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-paste
rotate: false
- xy: 564, 1889
+ xy: 1469, 280
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-pause
rotate: false
- xy: 489, 1138
+ xy: 290, 1209
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-pencil
rotate: false
- xy: 489, 1168
+ xy: 546, 1889
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-pencil-small
rotate: false
- xy: 771, 5
+ xy: 275, 8
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-pick
rotate: false
- xy: 783, 1101
+ xy: 564, 1889
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-play
rotate: false
- xy: 501, 1138
+ xy: 1377, 1481
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-play-2
rotate: false
- xy: 787, 5
+ xy: 721, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-play-custom
rotate: false
- xy: 803, 5
+ xy: 737, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-players
rotate: false
- xy: 1732, 431
+ xy: 797, 541
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-power-requirement
rotate: false
- xy: 991, 279
+ xy: 1625, 1109
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icon-power-small
rotate: false
- xy: 1347, 1101
+ xy: 489, 1138
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-quit
rotate: false
- xy: 1169, 441
+ xy: 753, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-redo
rotate: false
- xy: 1263, 875
+ xy: 759, 905
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-refresh
rotate: false
- xy: 1185, 446
+ xy: 769, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rename
rotate: false
- xy: 1201, 446
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size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-resize
rotate: false
- xy: 779, 535
+ xy: 605, 653
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-rotate
rotate: false
- xy: 1217, 446
+ xy: 801, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-arrow
rotate: false
- xy: 1194, 430
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size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-left
rotate: false
- xy: 1210, 430
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size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-right
rotate: false
- xy: 1194, 414
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size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-save
rotate: false
- xy: 1210, 414
+ xy: 1463, 657
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-save-image
rotate: false
- xy: 1329, 1095
+ xy: 1263, 875
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-save-map
rotate: false
- xy: 533, 9
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size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-settings
rotate: false
- xy: 1233, 450
+ xy: 501, 1138
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-spray
rotate: false
- xy: 1696, 441
+ xy: 533, 9
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-terrain
rotate: false
- xy: 1799, 577
+ xy: 2029, 1221
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tools
rotate: false
- xy: 1191, 398
+ xy: 1463, 641
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-touch
rotate: false
- xy: 1191, 338
+ xy: 1463, 613
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-touchDelete
rotate: false
- xy: 1207, 354
+ xy: 1479, 629
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-trash
rotate: false
- xy: 1191, 382
+ xy: 1479, 657
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-trash-16
rotate: false
- xy: 1869, 647
+ xy: 1465, 673
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tree
rotate: false
- xy: 1773, 525
+ xy: 1469, 262
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tree-locked
rotate: false
- xy: 1025, 313
+ xy: 1659, 1109
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icon-trello
rotate: false
- xy: 1207, 398
+ xy: 1495, 657
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-tutorial
rotate: false
- xy: 1191, 366
+ xy: 1463, 625
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-undo
rotate: false
- xy: 1696, 423
+ xy: 2029, 1203
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-unlocked
rotate: false
- xy: 1773, 507
+ xy: 1469, 244
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-unlocks
rotate: false
- xy: 1207, 382
+ xy: 1479, 641
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-wiki
rotate: false
- xy: 1191, 350
+ xy: 1495, 641
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-zone
rotate: false
- xy: 1903, 925
+ xy: 1797, 827
size: 24, 24
orig: 24, 24
offset: 0, 0
@@ -8032,14 +7990,14 @@ icon-zone-locked
index: -1
icon-zoom
rotate: false
- xy: 1905, 647
+ xy: 1501, 673
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-zoom-small
rotate: false
- xy: 1207, 366
+ xy: 1511, 657
size: 14, 14
orig: 14, 14
offset: 0, 0
@@ -8053,7 +8011,7 @@ info-banner
index: -1
inventory
rotate: false
- xy: 1955, 1037
+ xy: 1603, 729
size: 24, 40
split: 10, 10, 10, 14
orig: 24, 40
@@ -8068,7 +8026,7 @@ logotext
index: -1
pane
rotate: false
- xy: 1459, 900
+ xy: 1349, 1250
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8076,7 +8034,7 @@ pane
index: -1
pane-2
rotate: false
- xy: 2011, 1104
+ xy: 1311, 1121
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8084,7 +8042,7 @@ pane-2
index: -1
scroll
rotate: false
- xy: 1592, 440
+ xy: 1443, 263
size: 24, 35
split: 10, 10, 6, 5
orig: 24, 35
@@ -8092,7 +8050,7 @@ scroll
index: -1
scroll-horizontal
rotate: false
- xy: 859, 428
+ xy: 1311, 1095
size: 35, 24
split: 6, 5, 10, 10
orig: 35, 24
@@ -8108,7 +8066,7 @@ scroll-knob-horizontal-black
index: -1
scroll-knob-vertical-black
rotate: false
- xy: 1165, 373
+ xy: 1443, 300
size: 24, 40
split: 10, 10, 6, 10
orig: 24, 40
@@ -8116,56 +8074,56 @@ scroll-knob-vertical-black
index: -1
sector-select
rotate: false
- xy: 1581, 589
+ xy: 1787, 1007
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
selection
rotate: false
- xy: 1992, 792
+ xy: 216, 1394
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
slider
rotate: false
- xy: 893, 415
+ xy: 314, 1335
size: 1, 8
orig: 1, 8
offset: 0, 0
index: -1
slider-knob
rotate: false
- xy: 1727, 777
+ xy: 1625, 797
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-knob-down
rotate: false
- xy: 1727, 737
+ xy: 1656, 797
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-knob-over
rotate: false
- xy: 1727, 737
+ xy: 1656, 797
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-vertical
rotate: false
- xy: 1977, 873
+ xy: 290, 1206
size: 8, 1
orig: 8, 1
offset: 0, 0
index: -1
underline
rotate: false
- xy: 1535, 900
+ xy: 1349, 1154
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8173,7 +8131,7 @@ underline
index: -1
underline-2
rotate: false
- xy: 1497, 900
+ xy: 1349, 1183
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8181,7 +8139,7 @@ underline-2
index: -1
underline-disabled
rotate: false
- xy: 859, 454
+ xy: 1387, 1212
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8189,7 +8147,7 @@ underline-disabled
index: -1
underline-red
rotate: false
- xy: 821, 378
+ xy: 1425, 1250
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -8204,7 +8162,7 @@ white
index: -1
window-empty
rotate: false
- xy: 2019, 1296
+ xy: 1961, 1094
size: 27, 61
split: 8, 8, 44, 11
orig: 27, 61
@@ -8254,21 +8212,21 @@ crawler-leg
index: -1
dagger
rotate: false
- xy: 721, 121
+ xy: 721, 171
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dagger-base
rotate: false
- xy: 721, 71
+ xy: 721, 121
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dagger-leg
rotate: false
- xy: 1427, 1379
+ xy: 1377, 1379
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -8387,7 +8345,7 @@ revenant
index: -1
spirit
rotate: false
- xy: 1761, 1129
+ xy: 921, 175
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -8408,7 +8366,7 @@ titan-leg
index: -1
wraith
rotate: false
- xy: 1545, 929
+ xy: 1121, 25
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -8464,63 +8422,63 @@ eradication-equip
index: -1
eruption-equip
rotate: false
- xy: 721, 13
+ xy: 671, 6
size: 48, 56
orig: 48, 56
offset: 0, 0
index: -1
flakgun-equip
rotate: false
- xy: 752, 479
+ xy: 721, 21
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
flamethrower-equip
rotate: false
- xy: 771, 421
+ xy: 752, 471
size: 48, 56
orig: 48, 56
offset: 0, 0
index: -1
heal-blaster-equip
rotate: false
- xy: 1279, 691
+ xy: 771, 21
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
lich-missiles-equip
rotate: false
- xy: 1619, 1279
+ xy: 1569, 1279
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
reaper-gun-equip
rotate: false
- xy: 1361, 593
+ xy: 952, 475
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
revenant-missiles-equip
rotate: false
- xy: 1315, 1263
+ xy: 1102, 475
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
shockgun-equip
rotate: false
- xy: 1511, 1129
+ xy: 1071, 425
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
swarmer-equip
rotate: false
- xy: 1361, 1079
+ xy: 1021, 225
size: 48, 48
orig: 48, 48
offset: 0, 0
@@ -8533,1939 +8491,1932 @@ filter: Nearest,Nearest
repeat: none
alloy-smelter-icon-editor
rotate: false
- xy: 745, 920
+ xy: 1, 23
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
arc-icon-editor
rotate: false
- xy: 651, 590
+ xy: 261, 145
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
battery-icon-editor
rotate: false
- xy: 569, 392
+ xy: 569, 399
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
battery-large-icon-editor
rotate: false
- xy: 111, 16
+ xy: 745, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
blast-drill-icon-editor
rotate: false
- xy: 1, 244
+ xy: 1, 251
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
blast-mixer-icon-editor
rotate: false
- xy: 405, 106
+ xy: 745, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-border-editor
rotate: false
- xy: 651, 556
+ xy: 361, 103
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-icon-editor
rotate: false
- xy: 603, 392
+ xy: 403, 145
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-icon-editor
rotate: false
- xy: 651, 522
+ xy: 603, 399
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
char-icon-editor
rotate: false
- xy: 651, 488
+ xy: 361, 69
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-char1
rotate: false
- xy: 651, 488
+ xy: 361, 69
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
clear-editor
rotate: false
- xy: 1, 1
+ xy: 261, 378
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
cliffs-icon-editor
rotate: false
- xy: 651, 454
+ xy: 437, 145
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
coal-centrifuge-icon-editor
rotate: false
- xy: 471, 106
+ xy: 811, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
combustion-generator-icon-editor
rotate: false
- xy: 685, 590
+ xy: 637, 399
size: 32, 32
orig: 32, 32
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conduit-icon-editor
rotate: false
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size: 32, 32
orig: 32, 32
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container-icon-editor
rotate: false
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conveyor-icon-editor
rotate: false
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copper-wall-icon-editor
rotate: false
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orig: 32, 32
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copper-wall-large-icon-editor
rotate: false
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core-foundation-icon-editor
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core-nucleus-icon-editor
rotate: false
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core-shard-icon-editor
rotate: false
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craters-icon-editor
rotate: false
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editor-craters1
rotate: false
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crawler-factory-icon-editor
rotate: false
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-creeptree-icon-editor
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cryofluidmixer-icon-editor
rotate: false
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cultivator-icon-editor
rotate: false
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cyclone-icon-editor
rotate: false
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index: -1
dagger-factory-icon-editor
rotate: false
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size: 64, 64
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dark-metal-icon-editor
rotate: false
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size: 32, 32
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dark-panel-1-icon-editor
rotate: false
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editor-dark-panel-1
rotate: false
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dark-panel-2-icon-editor
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editor-dark-panel-2
rotate: false
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dark-panel-3-icon-editor
rotate: false
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editor-dark-panel-3
rotate: false
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dark-panel-4-icon-editor
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editor-dark-panel-4
rotate: false
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dark-panel-5-icon-editor
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editor-dark-panel-5
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dark-panel-6-icon-editor
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editor-dark-panel-6
rotate: false
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darksand-icon-editor
rotate: false
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editor-darksand1
rotate: false
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darksand-tainted-water-icon-editor
rotate: false
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editor-darksand-tainted-water
rotate: false
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darksand-water-icon-editor
rotate: false
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editor-darksand-water
rotate: false
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dart-mech-pad-icon-editor
rotate: false
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deepwater-icon-editor
rotate: false
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editor-deepwater
rotate: false
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delta-mech-pad-icon-editor
rotate: false
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differential-generator-icon-editor
rotate: false
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distributor-icon-editor
rotate: false
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door-icon-editor
rotate: false
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door-large-icon-editor
rotate: false
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dunerocks-icon-editor
rotate: false
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duo-icon-editor
rotate: false
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editor-char2
rotate: false
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editor-char3
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editor-clear
rotate: false
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editor-craters2
rotate: false
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editor-craters3
rotate: false
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editor-darksand2
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editor-darksand3
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editor-grass1
rotate: false
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grass-icon-editor
rotate: false
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editor-grass2
rotate: false
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editor-grass3
rotate: false
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editor-holostone1
rotate: false
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holostone-icon-editor
rotate: false
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editor-holostone2
rotate: false
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editor-holostone3
rotate: false
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editor-hotrock1
rotate: false
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hotrock-icon-editor
rotate: false
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editor-hotrock2
rotate: false
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editor-hotrock3
rotate: false
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editor-ice-snow1
rotate: false
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ice-snow-icon-editor
rotate: false
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editor-ice-snow2
rotate: false
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editor-ice-snow3
rotate: false
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editor-ice1
rotate: false
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size: 32, 32
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ice-icon-editor
rotate: false
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editor-ice2
rotate: false
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editor-ice3
rotate: false
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editor-ignarock1
rotate: false
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ignarock-icon-editor
rotate: false
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editor-ignarock2
rotate: false
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editor-ignarock3
rotate: false
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editor-magmarock1
rotate: false
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magmarock-icon-editor
rotate: false
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editor-magmarock2
rotate: false
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editor-magmarock3
rotate: false
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editor-metal-floor
rotate: false
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metal-floor-icon-editor
rotate: false
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size: 32, 32
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index: -1
editor-metal-floor-2
rotate: false
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metal-floor-2-icon-editor
rotate: false
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size: 32, 32
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index: -1
editor-metal-floor-3
rotate: false
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metal-floor-3-icon-editor
rotate: false
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size: 32, 32
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index: -1
editor-metal-floor-5
rotate: false
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metal-floor-5-icon-editor
rotate: false
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size: 32, 32
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index: -1
editor-metal-floor-damaged1
rotate: false
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size: 32, 32
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index: -1
metal-floor-damaged-icon-editor
rotate: false
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size: 32, 32
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index: -1
editor-metal-floor-damaged2
rotate: false
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editor-metal-floor-damaged3
rotate: false
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editor-moss1
rotate: false
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moss-icon-editor
rotate: false
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size: 32, 32
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editor-moss2
rotate: false
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editor-moss3
rotate: false
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editor-ore-coal1
rotate: false
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editor-ore-coal2
rotate: false
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editor-ore-coal3
rotate: false
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editor-ore-copper1
rotate: false
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editor-ore-copper2
rotate: false
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editor-ore-copper3
rotate: false
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editor-ore-lead1
rotate: false
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editor-ore-lead2
rotate: false
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editor-ore-lead3
rotate: false
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editor-ore-scrap1
rotate: false
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editor-ore-scrap2
rotate: false
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editor-ore-scrap3
rotate: false
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editor-ore-thorium1
rotate: false
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editor-ore-thorium2
rotate: false
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editor-ore-thorium3
rotate: false
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editor-ore-titanium1
rotate: false
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editor-ore-titanium2
rotate: false
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editor-ore-titanium3
rotate: false
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editor-pebbles1
rotate: false
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editor-pebbles2
rotate: false
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editor-pebbles3
rotate: false
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editor-salt
rotate: false
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salt-icon-editor
rotate: false
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editor-sand-water
rotate: false
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sand-water-icon-editor
rotate: false
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editor-sand1
rotate: false
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sand-icon-editor
rotate: false
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editor-sand2
rotate: false
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editor-sand3
rotate: false
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editor-shale1
rotate: false
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shale-icon-editor
rotate: false
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size: 32, 32
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editor-shale2
rotate: false
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index: -1
editor-shale3
rotate: false
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editor-snow1
rotate: false
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snow-icon-editor
rotate: false
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index: -1
editor-snow2
rotate: false
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editor-snow3
rotate: false
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editor-spore-moss1
rotate: false
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spore-moss-icon-editor
rotate: false
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index: -1
editor-spore-moss2
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-spore-moss3
rotate: false
- xy: 1107, 820
+ xy: 669, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone1
rotate: false
- xy: 1141, 820
+ xy: 703, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
stone-icon-editor
rotate: false
- xy: 1141, 820
+ xy: 703, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone2
rotate: false
- xy: 1175, 820
+ xy: 703, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone3
rotate: false
- xy: 1209, 820
+ xy: 737, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tainted-water
rotate: false
- xy: 1243, 820
+ xy: 737, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
tainted-water-icon-editor
rotate: false
- xy: 1243, 820
+ xy: 737, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tar
rotate: false
- xy: 1277, 820
+ xy: 771, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
tar-icon-editor
rotate: false
- xy: 1277, 820
+ xy: 771, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils1
rotate: false
- xy: 1311, 820
+ xy: 771, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils2
rotate: false
- xy: 1345, 820
+ xy: 733, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils3
rotate: false
- xy: 1379, 820
+ xy: 767, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-water
rotate: false
- xy: 1413, 820
+ xy: 801, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
water-icon-editor
rotate: false
- xy: 1413, 820
+ xy: 801, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
force-projector-icon-editor
rotate: false
- xy: 1137, 920
+ xy: 1039, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fortress-factory-icon-editor
rotate: false
- xy: 1235, 920
+ xy: 1137, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fuse-icon-editor
rotate: false
- xy: 1333, 920
+ xy: 1235, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory-icon-editor
rotate: false
- xy: 1431, 920
+ xy: 1333, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
glaive-ship-pad-icon-editor
rotate: false
- xy: 1529, 920
+ xy: 1431, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
graphite-press-icon-editor
rotate: false
- xy: 1339, 854
+ xy: 1537, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
hail-icon-editor
rotate: false
- xy: 1447, 820
+ xy: 835, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icerocks-icon-editor
rotate: false
- xy: 1481, 820
+ xy: 869, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
impact-reactor-icon-editor
rotate: false
- xy: 485, 888
+ xy: 485, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
incinerator-icon-editor
rotate: false
- xy: 1515, 820
+ xy: 903, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-source-icon-editor
rotate: false
- xy: 1549, 820
+ xy: 937, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-void-icon-editor
rotate: false
- xy: 1583, 820
+ xy: 971, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
javelin-ship-pad-icon-editor
rotate: false
- xy: 1405, 854
+ xy: 1603, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
junction-icon-editor
rotate: false
- xy: 1617, 820
+ xy: 1005, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
kiln-icon-editor
rotate: false
- xy: 1471, 854
+ xy: 1669, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
lancer-icon-editor
rotate: false
- xy: 1537, 854
+ xy: 1735, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
laser-drill-icon-editor
rotate: false
- xy: 1627, 920
+ xy: 1529, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
launch-pad-icon-editor
rotate: false
- xy: 1725, 920
+ xy: 1627, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
launch-pad-large-icon-editor
rotate: false
- xy: 1, 114
+ xy: 1, 121
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
liquid-junction-icon-editor
rotate: false
- xy: 1651, 820
+ xy: 1039, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-icon-editor
rotate: false
- xy: 1685, 820
+ xy: 1073, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-source-icon-editor
rotate: false
- xy: 1719, 820
+ xy: 1107, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-tank-icon-editor
rotate: false
- xy: 1823, 920
+ xy: 1725, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mass-driver-icon-editor
rotate: false
- xy: 1921, 920
+ xy: 1823, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mechanical-drill-icon-editor
rotate: false
- xy: 1603, 854
+ xy: 1801, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mechanical-pump-icon-editor
rotate: false
- xy: 1753, 820
+ xy: 1141, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
meltdown-icon-editor
rotate: false
- xy: 131, 244
+ xy: 131, 251
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
melter-icon-editor
rotate: false
- xy: 1787, 820
+ xy: 1175, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mend-projector-icon-editor
rotate: false
- xy: 1669, 854
+ xy: 1867, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mender-icon-editor
rotate: false
- xy: 1821, 820
+ xy: 1209, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
multi-press-icon-editor
rotate: false
- xy: 323, 368
+ xy: 1921, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-icon-editor
rotate: false
- xy: 209, 16
+ xy: 323, 375
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
omega-mech-pad-icon-editor
rotate: false
- xy: 261, 270
+ xy: 197, 23
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
overdrive-projector-icon-editor
rotate: false
- xy: 1735, 854
+ xy: 1933, 861
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
overflow-gate-icon-editor
rotate: false
- xy: 1855, 820
+ xy: 1243, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pebbles-icon-editor
rotate: false
- xy: 1889, 820
+ xy: 1277, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phantom-factory-icon-editor
rotate: false
- xy: 1801, 854
+ xy: 485, 829
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-conduit-icon-editor
rotate: false
- xy: 1923, 820
+ xy: 1311, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-icon-editor
rotate: false
- xy: 1957, 820
+ xy: 1345, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-wall-icon-editor
rotate: false
- xy: 717, 786
+ xy: 1379, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-wall-large-icon-editor
rotate: false
- xy: 1867, 854
+ xy: 551, 829
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-icon-editor
rotate: false
- xy: 1933, 854
+ xy: 617, 829
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pine-icon-editor
rotate: false
- xy: 1999, 870
+ xy: 1999, 877
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
plastanium-compressor-icon-editor
rotate: false
- xy: 405, 40
+ xy: 453, 763
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-icon-editor
rotate: false
- xy: 471, 40
+ xy: 519, 763
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
power-node-icon-editor
rotate: false
- xy: 717, 752
+ xy: 1413, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-node-large-icon-editor
rotate: false
- xy: 485, 822
+ xy: 453, 697
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
power-source-icon-editor
rotate: false
- xy: 751, 786
+ xy: 1447, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-void-icon-editor
rotate: false
- xy: 717, 718
+ xy: 1481, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-icon-editor
rotate: false
- xy: 785, 786
+ xy: 1515, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulverizer-icon-editor
rotate: false
- xy: 751, 752
+ xy: 1549, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pyratite-mixer-icon-editor
rotate: false
- xy: 551, 822
+ xy: 519, 697
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
repair-point-icon-editor
rotate: false
- xy: 717, 684
+ xy: 1583, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
revenant-factory-icon-editor
rotate: false
- xy: 323, 596
+ xy: 323, 603
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
ripple-icon-editor
rotate: false
- xy: 261, 172
+ xy: 261, 277
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rock-icon-editor
rotate: false
- xy: 1999, 820
+ xy: 1999, 827
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
rocks-icon-editor
rotate: false
- xy: 819, 786
+ xy: 1617, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
rotary-pump-icon-editor
rotate: false
- xy: 617, 822
+ xy: 585, 763
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
router-icon-editor
rotate: false
- xy: 785, 752
+ xy: 1651, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
rtg-generator-icon-editor
rotate: false
- xy: 453, 756
+ xy: 453, 631
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
saltrocks-icon-editor
rotate: false
- xy: 751, 718
+ xy: 1685, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
salvo-icon-editor
rotate: false
- xy: 519, 756
+ xy: 519, 631
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
sandrocks-icon-editor
rotate: false
- xy: 717, 650
+ xy: 1719, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scatter-icon-editor
rotate: false
- xy: 453, 690
+ xy: 585, 697
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scorch-icon-editor
rotate: false
- xy: 853, 786
+ xy: 1753, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall-gigantic-icon-editor
rotate: false
- xy: 615, 888
+ xy: 615, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
scrap-wall-huge-icon-editor
rotate: false
- xy: 359, 270
+ xy: 261, 179
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-icon-editor
rotate: false
- xy: 819, 752
+ xy: 1787, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall-large-icon-editor
rotate: false
- xy: 519, 690
+ xy: 453, 565
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
separator-icon-editor
rotate: false
- xy: 585, 756
+ xy: 519, 565
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
shale-boulder-icon-editor
rotate: false
- xy: 785, 718
+ xy: 1821, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shalerocks-icon-editor
rotate: false
- xy: 751, 684
+ xy: 1855, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shock-mine-icon-editor
rotate: false
- xy: 887, 786
+ xy: 1889, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shrubs-icon-editor
rotate: false
- xy: 853, 752
+ xy: 1923, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
silicon-smelter-icon-editor
rotate: false
- xy: 453, 624
+ xy: 585, 631
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
snowrock-icon-editor
rotate: false
- xy: 519, 376
+ xy: 519, 383
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
snowrocks-icon-editor
rotate: false
- xy: 819, 718
+ xy: 1957, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel-icon-editor
rotate: false
- xy: 785, 684
+ xy: 717, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel-large-icon-editor
rotate: false
- xy: 359, 172
+ xy: 359, 277
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
sorter-icon-editor
rotate: false
- xy: 751, 650
+ xy: 717, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spawn-icon-editor
rotate: false
- xy: 921, 786
+ xy: 751, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spectre-icon-editor
rotate: false
- xy: 131, 114
+ xy: 131, 121
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
spirit-factory-icon-editor
rotate: false
- xy: 519, 624
+ xy: 453, 499
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-cluster-icon-editor
rotate: false
- xy: 261, 130
+ xy: 361, 137
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
spore-pine-icon-editor
rotate: false
- xy: 683, 838
+ xy: 683, 845
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
spore-press-icon-editor
rotate: false
- xy: 585, 690
+ xy: 519, 499
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
sporerocks-icon-editor
rotate: false
- xy: 887, 752
+ xy: 717, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-tower-icon-editor
rotate: false
- xy: 453, 558
+ xy: 585, 565
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
surge-wall-icon-editor
rotate: false
- xy: 853, 718
+ xy: 785, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-wall-large-icon-editor
rotate: false
- xy: 519, 558
+ xy: 585, 499
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
swarmer-icon-editor
rotate: false
- xy: 585, 624
+ xy: 519, 433
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
tau-mech-pad-icon-editor
rotate: false
- xy: 453, 492
+ xy: 585, 433
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
tendrils-icon-editor
rotate: false
- xy: 819, 684
+ xy: 751, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
thermal-generator-icon-editor
rotate: false
- xy: 519, 492
+ xy: 651, 763
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thermal-pump-icon-editor
rotate: false
- xy: 421, 368
+ xy: 359, 179
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor-icon-editor
rotate: false
- xy: 457, 270
+ xy: 421, 375
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-wall-icon-editor
rotate: false
- xy: 785, 650
+ xy: 717, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
thorium-wall-large-icon-editor
rotate: false
- xy: 585, 558
+ xy: 651, 697
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thruster-icon-editor
rotate: false
- xy: 323, 466
+ xy: 323, 473
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
titan-factory-icon-editor
rotate: false
- xy: 457, 172
+ xy: 457, 277
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
titanium-conveyor-icon-editor
rotate: false
- xy: 955, 786
+ xy: 819, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-wall-icon-editor
rotate: false
- xy: 921, 752
+ xy: 785, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-wall-large-icon-editor
rotate: false
- xy: 585, 492
+ xy: 651, 631
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
trident-ship-pad-icon-editor
rotate: false
- xy: 519, 426
+ xy: 651, 565
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator-icon-editor
rotate: false
- xy: 585, 426
+ xy: 651, 499
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
unloader-icon-editor
rotate: false
- xy: 887, 718
+ xy: 751, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
vault-icon-editor
rotate: false
- xy: 307, 74
+ xy: 457, 179
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
water-extractor-icon-editor
rotate: false
- xy: 651, 756
+ xy: 651, 433
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wave-icon-editor
rotate: false
- xy: 651, 690
+ xy: 295, 113
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
white-tree-dead-icon-editor
rotate: false
- xy: 1, 696
+ xy: 1, 703
size: 320, 320
orig: 320, 320
offset: 0, 0
index: -1
white-tree-icon-editor
rotate: false
- xy: 1, 374
+ xy: 1, 381
size: 320, 320
orig: 320, 320
offset: 0, 0
index: -1
wraith-factory-icon-editor
rotate: false
- xy: 651, 624
+ xy: 295, 47
size: 64, 64
orig: 64, 64
offset: 0, 0
diff --git a/core/assets/sprites/sprites.png b/core/assets/sprites/sprites.png
index 6078b33501..23fb474283 100644
Binary files a/core/assets/sprites/sprites.png and b/core/assets/sprites/sprites.png differ
diff --git a/core/assets/sprites/sprites2.png b/core/assets/sprites/sprites2.png
index 4347823d19..a3ae8c4fee 100644
Binary files a/core/assets/sprites/sprites2.png and b/core/assets/sprites/sprites2.png differ
diff --git a/core/assets/sprites/sprites_fallback.atlas b/core/assets/sprites/sprites_fallback.atlas
index 21aef85f7c..7583316f05 100644
--- a/core/assets/sprites/sprites_fallback.atlas
+++ b/core/assets/sprites/sprites_fallback.atlas
@@ -194,21 +194,21 @@ filter: Nearest,Nearest
repeat: none
force-projector
rotate: false
- xy: 815, 241
+ xy: 749, 145
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
force-projector-icon-editor
rotate: false
- xy: 815, 241
+ xy: 749, 145
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
force-projector-top
rotate: false
- xy: 913, 241
+ xy: 521, 49
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -222,42 +222,42 @@ blast-drill-top
index: -1
rubble-4-0
rotate: false
- xy: 391, 375
+ xy: 261, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
rubble-4-1
rotate: false
- xy: 391, 375
+ xy: 261, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
battery-large
rotate: false
- xy: 421, 17
+ xy: 781, 537
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
battery-large-icon-editor
rotate: false
- xy: 421, 17
+ xy: 781, 537
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
differential-generator
rotate: false
- xy: 715, 81
+ xy: 749, 243
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
differential-generator-icon-editor
rotate: false
- xy: 715, 81
+ xy: 749, 243
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -271,105 +271,105 @@ differential-generator-top
index: -1
impact-reactor
rotate: false
- xy: 131, 635
+ xy: 521, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-bottom
rotate: false
- xy: 131, 505
+ xy: 1, 245
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-light
rotate: false
- xy: 131, 115
+ xy: 391, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-plasma-0
rotate: false
- xy: 261, 765
+ xy: 521, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-plasma-1
rotate: false
- xy: 391, 765
+ xy: 651, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-plasma-2
rotate: false
- xy: 521, 765
+ xy: 1, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-plasma-3
rotate: false
- xy: 651, 765
+ xy: 131, 245
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
impact-reactor-top
rotate: false
- xy: 781, 765
+ xy: 261, 375
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
alloy-smelter
rotate: false
- xy: 225, 17
+ xy: 911, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
alloy-smelter-icon-editor
rotate: false
- xy: 225, 17
+ xy: 911, 927
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
alloy-smelter-top
rotate: false
- xy: 323, 17
+ xy: 651, 407
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
core-foundation
rotate: false
- xy: 1, 245
+ xy: 261, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
core-foundation-icon-editor
rotate: false
- xy: 1, 245
+ xy: 261, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
core-shard
rotate: false
- xy: 911, 927
+ xy: 115, 17
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
core-shard-icon-editor
rotate: false
- xy: 911, 927
+ xy: 115, 17
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -383,21 +383,21 @@ core-shard-top
index: -1
launch-pad-large
rotate: false
- xy: 261, 635
+ xy: 391, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
launch-pad-large-icon-editor
rotate: false
- xy: 261, 635
+ xy: 391, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
block-3
rotate: false
- xy: 519, 17
+ xy: 521, 147
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -411,56 +411,77 @@ block-4
index: -1
meltdown-heat
rotate: false
- xy: 261, 375
+ xy: 651, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
fortress-factory
rotate: false
- xy: 815, 143
+ xy: 619, 113
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fortress-factory-top
rotate: false
- xy: 911, 45
+ xy: 815, 47
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory-top
rotate: false
- xy: 911, 45
+ xy: 815, 47
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
titan-factory-top
rotate: false
- xy: 911, 45
+ xy: 815, 47
+ size: 96, 96
+ orig: 96, 96
+ offset: 0, 0
+ index: -1
+fortress-factory-top-open
+ rotate: false
+ xy: 913, 47
+ size: 96, 96
+ orig: 96, 96
+ offset: 0, 0
+ index: -1
+ghoul-factory-top-open
+ rotate: false
+ xy: 913, 47
+ size: 96, 96
+ orig: 96, 96
+ offset: 0, 0
+ index: -1
+titan-factory-top-open
+ rotate: false
+ xy: 913, 47
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
revenant-factory
rotate: false
- xy: 391, 635
+ xy: 261, 245
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
revenant-factory-top
rotate: false
- xy: 781, 635
+ xy: 651, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
revenant-factory-top-open
rotate: false
- xy: 391, 505
+ xy: 781, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
@@ -481,35 +502,28 @@ scrap-wall-gigantic-icon-editor
index: -1
thruster
rotate: false
- xy: 781, 505
+ xy: 391, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
thruster-icon-editor
rotate: false
- xy: 781, 505
+ xy: 391, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
-creeptree-icon-editor
- rotate: false
- xy: 115, 5
- size: 108, 108
- orig: 108, 108
- offset: 0, 0
- index: -1
cyclone-icon-editor
rotate: false
- xy: 651, 407
+ xy: 879, 437
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fortress-factory-icon-editor
rotate: false
- xy: 913, 143
+ xy: 619, 15
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -523,98 +537,98 @@ impact-reactor-icon-editor
index: -1
meltdown-icon-editor
rotate: false
- xy: 261, 245
+ xy: 781, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
revenant-factory-icon-editor
rotate: false
- xy: 521, 635
+ xy: 391, 375
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
spectre-icon-editor
rotate: false
- xy: 521, 505
+ xy: 651, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-3-0
rotate: false
- xy: 911, 731
+ xy: 651, 309
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-1
rotate: false
- xy: 911, 633
+ xy: 213, 17
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-2
rotate: false
- xy: 911, 535
+ xy: 911, 731
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-3
rotate: false
- xy: 911, 437
+ xy: 311, 17
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-4
rotate: false
- xy: 521, 277
+ xy: 409, 17
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-5
rotate: false
- xy: 521, 179
+ xy: 911, 633
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-6
rotate: false
- xy: 617, 81
+ xy: 651, 211
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-3-7
rotate: false
- xy: 619, 277
+ xy: 879, 535
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cracks-4-0
rotate: false
- xy: 1, 115
+ xy: 1, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-4-1
rotate: false
- xy: 131, 895
+ xy: 131, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-4-2
rotate: false
- xy: 261, 895
+ xy: 261, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
@@ -628,119 +642,119 @@ cracks-4-3
index: -1
cracks-4-4
rotate: false
- xy: 521, 895
+ xy: 1, 375
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-4-5
rotate: false
- xy: 651, 895
+ xy: 131, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-4-6
rotate: false
- xy: 781, 895
+ xy: 261, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cracks-4-7
rotate: false
- xy: 131, 765
+ xy: 391, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
cyclone
rotate: false
- xy: 619, 179
+ xy: 781, 439
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
cyclone-icon-full
rotate: false
- xy: 749, 407
+ xy: 749, 341
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fortress-factory-icon-full
rotate: false
- xy: 813, 45
+ xy: 717, 47
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
impact-reactor-icon-full
rotate: false
- xy: 131, 245
+ xy: 261, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
meltdown
rotate: false
- xy: 261, 505
+ xy: 521, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
meltdown-icon-full
rotate: false
- xy: 261, 115
+ xy: 131, 115
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
revenant-factory-icon-full
rotate: false
- xy: 651, 635
+ xy: 521, 505
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
spectre
rotate: false
- xy: 391, 115
+ xy: 521, 375
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
spectre-icon-full
rotate: false
- xy: 651, 505
+ xy: 781, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
unit-icon-chaos-array
rotate: false
- xy: 521, 375
+ xy: 521, 245
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
chaos-array
rotate: false
- xy: 1, 635
+ xy: 131, 895
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
chaos-array-base
rotate: false
- xy: 1, 505
+ xy: 1, 635
size: 128, 128
orig: 128, 128
offset: 0, 0
index: -1
chaos-array-leg
rotate: false
- xy: 1, 375
+ xy: 131, 765
size: 128, 128
orig: 128, 128
offset: 0, 0
@@ -754,7 +768,7 @@ revenant
index: -1
eradication-equip
rotate: false
- xy: 717, 213
+ xy: 847, 145
size: 96, 192
orig: 96, 192
offset: 0, 0
@@ -767,1041 +781,1041 @@ filter: Nearest,Nearest
repeat: none
mend-projector
rotate: false
- xy: 559, 199
+ xy: 361, 210
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mend-projector-icon-editor
rotate: false
- xy: 559, 199
+ xy: 361, 210
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mend-projector-top
rotate: false
- xy: 493, 191
+ xy: 559, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
overdrive-projector
rotate: false
- xy: 427, 144
+ xy: 493, 191
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
overdrive-projector-icon-editor
rotate: false
- xy: 427, 144
+ xy: 493, 191
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
overdrive-projector-top
rotate: false
- xy: 559, 133
+ xy: 295, 144
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
distributor
rotate: false
- xy: 559, 397
+ xy: 823, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
distributor-icon-editor
rotate: false
- xy: 559, 397
+ xy: 823, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mass-driver-base
rotate: false
- xy: 99, 531
+ xy: 99, 629
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill
rotate: false
- xy: 1, 41
+ xy: 1, 139
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-rim
rotate: false
- xy: 295, 923
+ xy: 197, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-rotator
rotate: false
- xy: 393, 923
+ xy: 295, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-top
rotate: false
- xy: 491, 923
+ xy: 393, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mechanical-drill
rotate: false
- xy: 361, 210
+ xy: 361, 276
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mechanical-drill-rotator
rotate: false
- xy: 295, 93
+ xy: 493, 257
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mechanical-drill-top
rotate: false
- xy: 295, 27
+ xy: 295, 210
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
oil-extractor
rotate: false
- xy: 99, 139
+ xy: 99, 237
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-liquid
rotate: false
- xy: 295, 825
+ xy: 197, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-rotator
rotate: false
- xy: 393, 825
+ xy: 295, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-top
rotate: false
- xy: 491, 825
+ xy: 393, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
pneumatic-drill
rotate: false
- xy: 625, 67
+ xy: 625, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-rotator
rotate: false
- xy: 757, 331
+ xy: 625, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-top
rotate: false
- xy: 823, 331
+ xy: 625, 67
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
place-arrow
rotate: false
- xy: 687, 825
+ xy: 589, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rubble-1-0
rotate: false
- xy: 691, 1
+ xy: 691, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-1-1
rotate: false
- xy: 757, 265
+ xy: 691, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-2-0
rotate: false
- xy: 823, 265
+ xy: 691, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-2-1
rotate: false
- xy: 889, 265
+ xy: 691, 67
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-3-0
rotate: false
- xy: 197, 531
+ xy: 197, 629
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rubble-3-1
rotate: false
- xy: 197, 531
+ xy: 197, 629
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-bottom
rotate: false
- xy: 687, 923
+ xy: 589, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-liquid
rotate: false
- xy: 99, 825
+ xy: 883, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-top
rotate: false
- xy: 99, 727
+ xy: 99, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rotary-pump
rotate: false
- xy: 691, 199
+ xy: 823, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thermal-pump
rotate: false
- xy: 197, 41
+ xy: 197, 139
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
dart-mech-pad
rotate: false
- xy: 831, 463
+ xy: 691, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dart-mech-pad-icon-editor
rotate: false
- xy: 831, 463
+ xy: 691, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
delta-mech-pad
rotate: false
- xy: 897, 463
+ xy: 757, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
delta-mech-pad-icon-editor
rotate: false
- xy: 897, 463
+ xy: 757, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
glaive-ship-pad
rotate: false
- xy: 1, 237
+ xy: 1, 335
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
javelin-ship-pad
rotate: false
- xy: 955, 397
+ xy: 757, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
omega-mech-pad
rotate: false
- xy: 589, 825
+ xy: 491, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
omega-mech-pad-icon-editor
rotate: false
- xy: 589, 825
+ xy: 491, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
power-node-large
rotate: false
- xy: 889, 331
+ xy: 625, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rtg-generator
rotate: false
- xy: 691, 67
+ xy: 955, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rtg-generator-icon-editor
rotate: false
- xy: 691, 67
+ xy: 955, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
solar-panel-large
rotate: false
- xy: 197, 139
+ xy: 197, 237
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
solar-panel-large-icon-editor
rotate: false
- xy: 197, 139
+ xy: 197, 237
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor
rotate: false
- xy: 393, 727
+ xy: 295, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor-icon-editor
rotate: false
- xy: 393, 727
+ xy: 295, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor-center
rotate: false
- xy: 491, 727
+ xy: 393, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor-lights
rotate: false
- xy: 589, 727
+ xy: 491, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
blast-mixer
rotate: false
- xy: 639, 661
+ xy: 615, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
blast-mixer-icon-editor
rotate: false
- xy: 639, 661
+ xy: 615, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
coal-centrifuge
rotate: false
- xy: 771, 661
+ xy: 747, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
coal-centrifuge-icon-editor
rotate: false
- xy: 771, 661
+ xy: 747, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-bottom
rotate: false
- xy: 427, 474
+ xy: 493, 521
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-liquid
rotate: false
- xy: 805, 529
+ xy: 641, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-top
rotate: false
- xy: 871, 529
+ xy: 707, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator
rotate: false
- xy: 937, 529
+ xy: 773, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-middle
rotate: false
- xy: 361, 408
+ xy: 559, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-top
rotate: false
- xy: 295, 357
+ xy: 427, 455
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
graphite-press
rotate: false
- xy: 889, 397
+ xy: 691, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
graphite-press-icon-editor
rotate: false
- xy: 889, 397
+ xy: 691, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
kiln
rotate: false
- xy: 493, 323
+ xy: 889, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
kiln-icon-editor
rotate: false
- xy: 493, 323
+ xy: 889, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
kiln-top
rotate: false
- xy: 361, 276
+ xy: 955, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
silicon-smelter-top
rotate: false
- xy: 361, 276
+ xy: 955, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
multi-press
rotate: false
- xy: 99, 237
+ xy: 99, 335
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
multi-press-icon-editor
rotate: false
- xy: 99, 237
+ xy: 99, 335
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phase-weaver
rotate: false
- xy: 559, 67
+ xy: 361, 78
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-bottom
rotate: false
- xy: 493, 59
+ xy: 295, 12
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-weave
rotate: false
- xy: 625, 265
+ xy: 427, 59
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-compressor
rotate: false
- xy: 625, 199
+ xy: 493, 59
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-compressor-icon-editor
rotate: false
- xy: 625, 199
+ xy: 493, 59
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-compressor-top
rotate: false
- xy: 625, 133
+ xy: 559, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pyratite-mixer
rotate: false
- xy: 691, 265
+ xy: 757, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pyratite-mixer-icon-editor
rotate: false
- xy: 691, 265
+ xy: 757, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
separator
rotate: false
- xy: 889, 1
+ xy: 823, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
separator-icon-editor
rotate: false
- xy: 889, 1
+ xy: 823, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
separator-liquid
rotate: false
- xy: 955, 67
+ xy: 889, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
silicon-smelter
rotate: false
- xy: 955, 1
+ xy: 955, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
silicon-smelter-icon-editor
rotate: false
- xy: 955, 1
+ xy: 955, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
container
rotate: false
- xy: 837, 661
+ xy: 813, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
container-icon-editor
rotate: false
- xy: 837, 661
+ xy: 813, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
launch-pad
rotate: false
- xy: 589, 923
+ xy: 491, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
launch-pad-icon-editor
rotate: false
- xy: 589, 923
+ xy: 491, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
vault
rotate: false
- xy: 295, 629
+ xy: 883, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
vault-icon-editor
rotate: false
- xy: 295, 629
+ xy: 883, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-2
rotate: false
- xy: 705, 661
+ xy: 681, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
lancer-heat
rotate: false
- xy: 427, 276
+ xy: 427, 323
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
ripple-heat
rotate: false
- xy: 883, 825
+ xy: 785, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
salvo-heat
rotate: false
- xy: 757, 199
+ xy: 757, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-panel-left
rotate: false
- xy: 757, 1
+ xy: 955, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-panel-right
rotate: false
- xy: 823, 199
+ xy: 757, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory
rotate: false
- xy: 903, 595
+ xy: 813, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory
rotate: false
- xy: 903, 595
+ xy: 813, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phantom-factory
rotate: false
- xy: 903, 595
+ xy: 813, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spirit-factory
rotate: false
- xy: 903, 595
+ xy: 813, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wraith-factory
rotate: false
- xy: 903, 595
+ xy: 813, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory-top
rotate: false
- xy: 361, 474
+ xy: 575, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory-top-open
rotate: false
- xy: 295, 423
+ xy: 427, 521
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory-top
rotate: false
- xy: 699, 463
+ xy: 361, 408
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory-top-open
rotate: false
- xy: 765, 463
+ xy: 625, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
-fortress-factory-top-open
- rotate: false
- xy: 1, 923
- size: 96, 96
- orig: 96, 96
- offset: 0, 0
- index: -1
-ghoul-factory-top-open
- rotate: false
- xy: 1, 923
- size: 96, 96
- orig: 96, 96
- offset: 0, 0
- index: -1
-titan-factory-top-open
- rotate: false
- xy: 1, 923
- size: 96, 96
- orig: 96, 96
- offset: 0, 0
- index: -1
ghoul-factory
rotate: false
- xy: 1, 531
+ xy: 1, 629
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phantom-factory-top
rotate: false
- xy: 427, 78
+ xy: 427, 125
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phantom-factory-top-open
rotate: false
- xy: 361, 12
+ xy: 493, 125
+ size: 64, 64
+ orig: 64, 64
+ offset: 0, 0
+ index: -1
+spirit-factory-top
+ rotate: false
+ xy: 955, 67
+ size: 64, 64
+ orig: 64, 64
+ offset: 0, 0
+ index: -1
+spirit-factory-top-open
+ rotate: false
+ xy: 955, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titan-factory
rotate: false
- xy: 687, 727
+ xy: 589, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
copper-wall-large
rotate: false
- xy: 903, 661
+ xy: 879, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
copper-wall-large-icon-editor
rotate: false
- xy: 903, 661
+ xy: 879, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-large
rotate: false
- xy: 493, 389
+ xy: 889, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-large-icon-editor
rotate: false
- xy: 493, 389
+ xy: 889, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-large-open
rotate: false
- xy: 361, 342
+ xy: 955, 463
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-wall-large
rotate: false
- xy: 427, 12
+ xy: 295, 78
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-wall-large-icon-editor
rotate: false
- xy: 427, 12
+ xy: 295, 78
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-huge1
rotate: false
- xy: 197, 433
+ xy: 197, 531
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-huge-icon-editor
rotate: false
- xy: 197, 433
+ xy: 197, 531
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-huge2
rotate: false
- xy: 197, 335
+ xy: 197, 433
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-huge3
rotate: false
- xy: 197, 237
+ xy: 197, 335
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-large1
rotate: false
- xy: 823, 67
+ xy: 823, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large2
rotate: false
- xy: 823, 1
+ xy: 889, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large3
rotate: false
- xy: 889, 133
+ xy: 955, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large4
rotate: false
- xy: 955, 133
+ xy: 823, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory-icon-editor
rotate: false
- xy: 607, 529
+ xy: 879, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-icon-editor
rotate: false
- xy: 673, 529
+ xy: 295, 474
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-icon-editor
rotate: false
- xy: 567, 463
+ xy: 839, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory-icon-editor
rotate: false
- xy: 427, 408
+ xy: 493, 455
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fuse-icon-editor
rotate: false
- xy: 1, 727
+ xy: 1, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory-icon-editor
rotate: false
- xy: 1, 433
+ xy: 1, 531
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
glaive-ship-pad-icon-editor
rotate: false
- xy: 1, 139
+ xy: 1, 237
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
javelin-ship-pad-icon-editor
rotate: false
- xy: 559, 331
+ xy: 823, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
lancer-icon-editor
rotate: false
- xy: 559, 265
+ xy: 493, 323
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
laser-drill-icon-editor
rotate: false
- xy: 99, 923
+ xy: 1, 41
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-icon-editor
rotate: false
- xy: 785, 923
+ xy: 687, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mass-driver-icon-editor
rotate: false
- xy: 99, 433
+ xy: 99, 531
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mechanical-drill-icon-editor
rotate: false
- xy: 295, 159
+ xy: 559, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
oil-extractor-icon-editor
rotate: false
- xy: 99, 41
+ xy: 99, 139
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phantom-factory-icon-editor
rotate: false
- xy: 493, 125
+ xy: 361, 144
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-icon-editor
rotate: false
- xy: 559, 1
+ xy: 361, 12
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-icon-editor
rotate: false
- xy: 625, 1
+ xy: 625, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
power-node-large-icon-editor
rotate: false
- xy: 955, 331
+ xy: 691, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
ripple-icon-editor
rotate: false
- xy: 197, 727
+ xy: 883, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rotary-pump-icon-editor
rotate: false
- xy: 691, 133
+ xy: 889, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-icon-editor
rotate: false
- xy: 757, 133
+ xy: 823, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scatter-icon-editor
rotate: false
- xy: 955, 199
+ xy: 757, 67
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large-icon-editor
+ rotate: false
+ xy: 823, 67
+ size: 64, 64
+ orig: 64, 64
+ offset: 0, 0
+ index: -1
+spirit-factory-icon-editor
rotate: false
xy: 889, 67
size: 64, 64
@@ -1810,343 +1824,350 @@ scrap-wall-large-icon-editor
index: -1
thermal-pump-icon-editor
rotate: false
- xy: 295, 727
+ xy: 197, 41
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
titan-factory-icon-editor
rotate: false
- xy: 785, 727
+ xy: 687, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-end
rotate: false
- xy: 393, 606
+ xy: 295, 606
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
minelaser-end
rotate: false
- xy: 295, 555
+ xy: 369, 606
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
transfer-end
rotate: false
- xy: 467, 606
+ xy: 541, 653
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
cracks-2-0
rotate: false
- xy: 639, 595
+ xy: 945, 661
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-1
rotate: false
- xy: 541, 587
+ xy: 615, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-2
rotate: false
- xy: 369, 540
+ xy: 443, 587
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-3
rotate: false
- xy: 295, 489
+ xy: 509, 587
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-4
rotate: false
- xy: 435, 540
+ xy: 295, 540
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-5
rotate: false
- xy: 705, 595
+ xy: 361, 540
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-6
rotate: false
- xy: 771, 595
+ xy: 681, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cracks-2-7
rotate: false
- xy: 837, 595
+ xy: 747, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory-icon-full
rotate: false
- xy: 501, 521
+ xy: 945, 595
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-icon-full
rotate: false
- xy: 739, 529
+ xy: 361, 474
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-icon-full
rotate: false
- xy: 493, 455
+ xy: 905, 529
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory-icon-full
rotate: false
- xy: 633, 463
+ xy: 295, 408
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fuse
rotate: false
- xy: 1, 825
+ xy: 1, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fuse-icon-full
rotate: false
- xy: 1, 629
+ xy: 1, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory-icon-full
rotate: false
- xy: 1, 335
+ xy: 1, 433
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
lancer
rotate: false
- xy: 295, 225
+ xy: 559, 331
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
lancer-icon-full
rotate: false
- xy: 493, 257
+ xy: 295, 276
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
laser-drill-icon-full
rotate: false
- xy: 197, 923
+ xy: 99, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-icon-full
rotate: false
- xy: 883, 923
+ xy: 785, 923
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mass-driver
rotate: false
- xy: 99, 629
+ xy: 99, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mass-driver-icon-full
rotate: false
- xy: 99, 335
+ xy: 99, 433
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mechanical-drill-icon-full
rotate: false
- xy: 427, 210
+ xy: 427, 257
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
oil-extractor-icon-full
rotate: false
- xy: 197, 825
+ xy: 99, 41
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phantom-factory-icon-full
rotate: false
- xy: 361, 78
+ xy: 559, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-icon-full
rotate: false
- xy: 625, 331
+ xy: 559, 67
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-icon-full
rotate: false
- xy: 691, 331
+ xy: 625, 199
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
ripple
rotate: false
- xy: 785, 825
+ xy: 687, 825
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ripple-icon-full
rotate: false
- xy: 197, 629
+ xy: 197, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
salvo
rotate: false
- xy: 955, 265
+ xy: 691, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-icon-full
rotate: false
- xy: 757, 67
+ xy: 889, 265
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scatter
rotate: false
- xy: 889, 199
+ xy: 757, 133
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scatter-icon-full
rotate: false
- xy: 823, 133
+ xy: 757, 1
+ size: 64, 64
+ orig: 64, 64
+ offset: 0, 0
+ index: -1
+spirit-factory-icon-full
+ rotate: false
+ xy: 889, 1
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titan-factory-icon-full
rotate: false
- xy: 883, 727
+ xy: 785, 727
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
omega-mech-armor
rotate: false
- xy: 361, 144
+ xy: 427, 191
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
discord-banner
rotate: false
- xy: 393, 680
+ xy: 295, 680
size: 84, 45
orig: 84, 45
offset: 0, 0
index: -1
info-banner
rotate: false
- xy: 479, 680
+ xy: 381, 680
size: 84, 45
orig: 84, 45
offset: 0, 0
index: -1
eruptor
rotate: false
- xy: 295, 291
+ xy: 559, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
eruptor-base
rotate: false
- xy: 427, 342
+ xy: 427, 389
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
eruptor-leg
rotate: false
- xy: 625, 397
+ xy: 493, 389
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fortress
rotate: false
- xy: 691, 397
+ xy: 295, 342
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fortress-base
rotate: false
- xy: 757, 397
+ xy: 361, 342
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titan-base
rotate: false
- xy: 757, 397
+ xy: 361, 342
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fortress-leg
rotate: false
- xy: 823, 397
+ xy: 625, 397
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
ghoul
rotate: false
- xy: 565, 653
+ xy: 467, 653
size: 72, 72
orig: 72, 72
offset: 0, 0
@@ -2159,2898 +2180,3087 @@ filter: Nearest,Nearest
repeat: none
bridge-conveyor
rotate: false
- xy: 723, 74
+ xy: 952, 391
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-icon-editor
rotate: false
- xy: 723, 74
+ xy: 952, 391
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-bridge
rotate: false
- xy: 753, 40
+ xy: 986, 391
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-end
rotate: false
- xy: 753, 6
+ xy: 911, 373
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-0
rotate: false
- xy: 825, 171
+ xy: 903, 305
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-icon-editor
rotate: false
- xy: 825, 171
+ xy: 903, 305
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-1
rotate: false
- xy: 825, 137
+ xy: 860, 276
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-2
rotate: false
- xy: 825, 103
+ xy: 826, 266
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-3
rotate: false
- xy: 855, 69
+ xy: 777, 234
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-0
rotate: false
- xy: 855, 35
+ xy: 971, 323
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-1
rotate: false
- xy: 855, 1
+ xy: 709, 216
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-2
rotate: false
- xy: 845, 375
+ xy: 675, 189
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-3
rotate: false
- xy: 841, 341
+ xy: 641, 173
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-0
rotate: false
- xy: 841, 307
+ xy: 743, 216
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-1
rotate: false
- xy: 841, 273
+ xy: 937, 289
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-2
rotate: false
- xy: 841, 239
+ xy: 894, 271
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-3
rotate: false
- xy: 859, 205
+ xy: 860, 242
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-0
rotate: false
- xy: 859, 171
+ xy: 811, 232
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-1
rotate: false
- xy: 859, 137
+ xy: 777, 200
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-2
rotate: false
- xy: 859, 103
+ xy: 971, 289
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-3
rotate: false
- xy: 889, 69
+ xy: 709, 182
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-0
rotate: false
- xy: 889, 35
+ xy: 675, 155
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-1
rotate: false
- xy: 889, 1
+ xy: 641, 139
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-2
rotate: false
- xy: 879, 375
+ xy: 743, 182
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-3
rotate: false
- xy: 875, 341
+ xy: 928, 255
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
water-extractor
rotate: false
- xy: 67, 827
+ xy: 793, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-liquid
rotate: false
- xy: 67, 629
+ xy: 67, 893
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-rotator
rotate: false
- xy: 67, 563
+ xy: 67, 827
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-top
rotate: false
- xy: 67, 497
+ xy: 67, 761
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-border
rotate: false
- xy: 709, 375
+ xy: 923, 441
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-border-editor
rotate: false
- xy: 709, 375
+ xy: 923, 441
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-middle
rotate: false
- xy: 705, 278
+ xy: 884, 412
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pump-liquid
rotate: false
- xy: 705, 278
+ xy: 884, 412
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-select
rotate: false
- xy: 705, 244
+ xy: 843, 402
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-liquid
rotate: false
- xy: 821, 69
+ xy: 869, 310
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit
rotate: false
- xy: 705, 210
+ xy: 957, 425
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-icon-editor
rotate: false
- xy: 705, 210
+ xy: 957, 425
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-arrow
rotate: false
- xy: 723, 176
+ xy: 991, 425
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-arrow
rotate: false
- xy: 723, 176
+ xy: 991, 425
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-bridge
rotate: false
- xy: 723, 142
+ xy: 918, 407
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-end
rotate: false
- xy: 723, 108
+ xy: 877, 378
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom
rotate: false
- xy: 757, 171
+ xy: 690, 291
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-0
rotate: false
- xy: 757, 137
+ xy: 758, 318
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-1
rotate: false
- xy: 757, 103
+ xy: 792, 302
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-2
rotate: false
- xy: 787, 69
+ xy: 641, 275
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-3
rotate: false
- xy: 787, 35
+ xy: 724, 284
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-4
rotate: false
- xy: 787, 1
+ xy: 758, 284
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-5
rotate: false
- xy: 791, 205
+ xy: 675, 257
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-6
rotate: false
- xy: 791, 171
+ xy: 641, 241
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-0
rotate: false
- xy: 821, 35
+ xy: 826, 300
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-1
rotate: false
- xy: 821, 1
+ xy: 792, 268
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-2
rotate: false
- xy: 811, 375
+ xy: 979, 357
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-3
rotate: false
- xy: 807, 341
+ xy: 709, 250
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-4
rotate: false
- xy: 807, 307
+ xy: 675, 223
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-5
rotate: false
- xy: 807, 273
+ xy: 641, 207
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-6
rotate: false
- xy: 807, 239
+ xy: 743, 250
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
tau-mech-pad
rotate: false
- xy: 199, 959
+ xy: 1, 101
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
tau-mech-pad-icon-editor
rotate: false
- xy: 199, 959
+ xy: 1, 101
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
trident-ship-pad
rotate: false
- xy: 595, 959
+ xy: 331, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
battery
rotate: false
- xy: 671, 210
+ xy: 991, 821
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
battery-icon-editor
rotate: false
- xy: 671, 210
+ xy: 991, 821
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
combustion-generator
rotate: false
- xy: 773, 273
+ xy: 690, 325
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
combustion-generator-icon-editor
rotate: false
- xy: 773, 273
+ xy: 690, 325
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
combustion-generator-top
rotate: false
- xy: 773, 239
+ xy: 724, 318
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-tower
rotate: false
- xy: 1, 167
+ xy: 1, 431
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
surge-tower-icon-editor
rotate: false
- xy: 1, 167
+ xy: 1, 431
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thermal-generator
rotate: false
- xy: 265, 959
+ xy: 1, 35
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thermal-generator-icon-editor
rotate: false
- xy: 265, 959
+ xy: 1, 35
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator
rotate: false
- xy: 727, 959
+ xy: 463, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator-icon-editor
rotate: false
- xy: 727, 959
+ xy: 463, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator-top
rotate: false
- xy: 793, 959
+ xy: 529, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press
rotate: false
- xy: 1, 695
+ xy: 1, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame0
rotate: false
- xy: 1, 629
+ xy: 1, 893
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame1
rotate: false
- xy: 1, 563
+ xy: 1, 827
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame2
rotate: false
- xy: 1, 497
+ xy: 1, 761
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-liquid
rotate: false
- xy: 1, 299
+ xy: 1, 563
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-top
rotate: false
- xy: 1, 233
+ xy: 1, 497
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
arc-heat
rotate: false
- xy: 671, 312
+ xy: 991, 923
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-1
rotate: false
- xy: 705, 312
+ xy: 809, 404
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
hail-heat
rotate: false
- xy: 383, 1
+ xy: 391, 1
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
wave-liquid
rotate: false
- xy: 67, 233
- size: 64, 64
- orig: 64, 64
- offset: 0, 0
- index: -1
-spirit-factory-top
- rotate: false
- xy: 1, 827
- size: 64, 64
- orig: 64, 64
- offset: 0, 0
- index: -1
-spirit-factory-top-open
- rotate: false
- xy: 1, 761
+ xy: 67, 497
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wraith-factory-top
rotate: false
- xy: 67, 35
+ xy: 67, 299
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wraith-factory-top-open
rotate: false
- xy: 133, 893
+ xy: 67, 233
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
copper-wall
rotate: false
- xy: 875, 307
+ xy: 894, 237
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
copper-wall-icon-editor
rotate: false
- xy: 875, 307
+ xy: 894, 237
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
door
rotate: false
- xy: 991, 69
+ xy: 743, 46
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
door-icon-editor
rotate: false
- xy: 991, 69
+ xy: 743, 46
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
door-open
rotate: false
- xy: 991, 1
+ xy: 777, 64
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-wall-large
rotate: false
- xy: 1, 101
+ xy: 1, 365
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
surge-wall-large-icon-editor
rotate: false
- xy: 1, 101
+ xy: 1, 365
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thorium-wall-large
rotate: false
- xy: 331, 959
+ xy: 67, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thorium-wall-large-icon-editor
rotate: false
- xy: 331, 959
+ xy: 67, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titanium-wall-large
rotate: false
- xy: 529, 959
+ xy: 265, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titanium-wall-large-icon-editor
rotate: false
- xy: 529, 959
+ xy: 265, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
arc-icon-editor
rotate: false
- xy: 671, 278
+ xy: 991, 889
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
char-icon-editor
rotate: false
- xy: 739, 341
+ xy: 733, 386
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-char1
rotate: false
- xy: 739, 341
+ xy: 733, 386
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
cliffs-icon-editor
rotate: false
- xy: 777, 375
+ xy: 801, 336
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-icon-editor
rotate: false
- xy: 791, 137
+ xy: 945, 357
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
craters-icon-editor
rotate: false
- xy: 909, 307
+ xy: 777, 132
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-craters1
rotate: false
- xy: 909, 307
+ xy: 777, 132
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-metal-icon-editor
rotate: false
- xy: 957, 69
+ xy: 641, 37
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-1-icon-editor
rotate: false
- xy: 957, 35
+ xy: 641, 3
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-1
rotate: false
- xy: 957, 35
+ xy: 641, 3
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-2-icon-editor
rotate: false
- xy: 957, 1
+ xy: 675, 53
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-2
rotate: false
- xy: 957, 1
+ xy: 675, 53
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-3-icon-editor
rotate: false
- xy: 943, 341
+ xy: 675, 19
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-3
rotate: false
- xy: 943, 341
+ xy: 675, 19
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-4-icon-editor
rotate: false
- xy: 943, 307
+ xy: 913, 187
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-4
rotate: false
- xy: 943, 307
+ xy: 913, 187
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-5-icon-editor
rotate: false
- xy: 943, 273
+ xy: 879, 169
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-5
rotate: false
- xy: 943, 273
+ xy: 879, 169
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
dark-panel-6-icon-editor
rotate: false
- xy: 943, 239
+ xy: 845, 140
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-dark-panel-6
rotate: false
- xy: 943, 239
+ xy: 845, 140
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
darksand-icon-editor
rotate: false
- xy: 961, 205
+ xy: 811, 130
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-darksand1
rotate: false
- xy: 961, 205
+ xy: 811, 130
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
darksand-tainted-water-icon-editor
rotate: false
- xy: 977, 341
+ xy: 777, 98
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-darksand-tainted-water
rotate: false
- xy: 977, 341
+ xy: 777, 98
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
darksand-water-icon-editor
rotate: false
- xy: 977, 307
+ xy: 709, 80
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-darksand-water
rotate: false
- xy: 977, 307
+ xy: 709, 80
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
deepwater-icon-editor
rotate: false
- xy: 977, 239
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-deepwater
rotate: false
- xy: 977, 239
+ xy: 947, 187
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+dunerocks-icon-editor
+ rotate: false
+ xy: 777, 30
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+duo-icon-editor
+ rotate: false
+ xy: 879, 135
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-char2
+ rotate: false
+ xy: 811, 96
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-char3
+ rotate: false
+ xy: 947, 153
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-craters2
+ rotate: false
+ xy: 981, 153
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-craters3
+ rotate: false
+ xy: 811, 62
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-darksand2
+ rotate: false
+ xy: 811, 28
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-darksand3
+ rotate: false
+ xy: 845, 72
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+editor-grass1
+ rotate: false
+ xy: 845, 38
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
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pine-icon-editor
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rock-icon-editor
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snowrock-icon-editor
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spore-cluster-icon-editor
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spore-pine-icon-editor
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spore-press-icon-editor
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swarmer-icon-editor
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trident-ship-pad-icon-editor
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water-extractor-icon-editor
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wave-icon-editor
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wraith-factory-icon-editor
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bullet
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error
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arc
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arc-icon-large
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differential-generator-icon-large
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distributor-icon-large
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door-icon-large
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door-large-icon-large
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dunerocks-icon-large
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fortress-factory-icon-large
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fuse-icon-large
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ice-icon-large
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ice-snow-icon-large
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icerocks-icon-large
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impact-reactor-icon-large
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incinerator-icon-large
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offset: 0, 0
index: -1
thruster-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titan-factory-icon-large
rotate: false
- xy: 433, 151
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-conveyor-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-wall-icon-large
rotate: false
- xy: 333, 135
+ xy: 891, 759
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titanium-wall-large-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
trident-ship-pad-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
turbine-generator-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
unit-icon-crawler
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
unit-icon-dagger
rotate: false
- xy: 283, 63
+ xy: 891, 709
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
unit-icon-eruptor
rotate: false
- xy: 859, 959
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
unit-icon-fortress
rotate: false
- xy: 925, 959
+ xy: 661, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
unit-icon-titan
rotate: false
- xy: 67, 893
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
unloader-icon-large
rotate: false
- xy: 283, 13
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
vault-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
water-extractor-icon-full
rotate: false
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
water-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
wave
rotate: false
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wave-icon-full
rotate: false
- xy: 67, 299
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wave-icon-large
rotate: false
- xy: 333, 35
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
white-tree-dead-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
white-tree-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
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index: -1
wraith-factory-icon-full
rotate: false
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size: 64, 64
orig: 64, 64
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index: -1
wraith-factory-icon-large
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
alpha-mech
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size: 48, 48
orig: 48, 48
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alpha-mech-base
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size: 48, 48
orig: 48, 48
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alpha-mech-leg
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
delta-mech
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
delta-mech-base
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
delta-mech-leg
rotate: false
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+ xy: 333, 359
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
omega-mech
rotate: false
- xy: 191, 720
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size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
omega-mech-base
rotate: false
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size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
omega-mech-leg
rotate: false
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size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
tau-mech
rotate: false
- xy: 365, 785
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size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
tau-mech-base
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
tau-mech-leg
rotate: false
- xy: 133, 119
+ xy: 841, 859
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dart-ship
rotate: false
- xy: 415, 693
+ xy: 287, 559
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
glaive-ship
rotate: false
- xy: 199, 836
+ xy: 125, 110
size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
javelin-ship
rotate: false
- xy: 973, 659
+ xy: 391, 709
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
javelin-ship-shield
rotate: false
- xy: 565, 601
+ xy: 437, 659
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
trident-ship
rotate: false
- xy: 380, 901
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size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
shape-3
rotate: false
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size: 63, 63
orig: 63, 63
offset: 0, 0
index: -1
button
rotate: false
- xy: 677, 17
+ xy: 977, 488
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5058,7 +5268,7 @@ button
index: -1
button-disabled
rotate: false
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+ xy: 987, 680
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5066,7 +5276,7 @@ button-disabled
index: -1
button-down
rotate: false
- xy: 1, 6
+ xy: 1, 1
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5074,7 +5284,7 @@ button-down
index: -1
button-edge-1
rotate: false
- xy: 39, 6
+ xy: 39, 1
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5082,7 +5292,7 @@ button-edge-1
index: -1
button-edge-2
rotate: false
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+ xy: 77, 1
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5090,7 +5300,7 @@ button-edge-2
index: -1
button-edge-3
rotate: false
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+ xy: 985, 546
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5098,7 +5308,7 @@ button-edge-3
index: -1
button-edge-4
rotate: false
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+ xy: 985, 517
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5106,7 +5316,7 @@ button-edge-4
index: -1
button-over
rotate: false
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+ xy: 291, 664
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5114,7 +5324,7 @@ button-over
index: -1
button-right
rotate: false
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+ xy: 939, 504
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5122,7 +5332,7 @@ button-right
index: -1
button-right-down
rotate: false
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+ xy: 337, 564
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5130,7 +5340,7 @@ button-right-down
index: -1
button-right-over
rotate: false
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+ xy: 901, 504
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5138,49 +5348,49 @@ button-right-over
index: -1
check-disabled
rotate: false
- xy: 743, 375
+ xy: 767, 386
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-off
rotate: false
- xy: 739, 307
+ xy: 801, 370
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on
rotate: false
- xy: 739, 273
+ xy: 835, 368
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on-disabled
rotate: false
- xy: 739, 239
+ xy: 869, 344
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-on-over
rotate: false
- xy: 757, 205
+ xy: 733, 352
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
check-over
rotate: false
- xy: 773, 341
+ xy: 767, 352
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
content-background
rotate: false
- xy: 633, 288
+ xy: 733, 496
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5188,7 +5398,7 @@ content-background
index: -1
content-background-locked
rotate: false
- xy: 633, 346
+ xy: 901, 475
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5196,7 +5406,7 @@ content-background-locked
index: -1
content-background-noitems
rotate: false
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+ xy: 939, 475
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5204,7 +5414,7 @@ content-background-noitems
index: -1
content-background-over
rotate: false
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+ xy: 977, 459
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5212,21 +5422,21 @@ content-background-over
index: -1
icon-generated
rotate: false
- xy: 673, 659
+ xy: 383, 343
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
icon-zone-locked
rotate: false
- xy: 977, 815
+ xy: 191, 615
size: 42, 42
orig: 42, 42
offset: 0, 0
index: -1
pane
rotate: false
- xy: 651, 154
+ xy: 809, 467
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5234,7 +5444,7 @@ pane
index: -1
pane-2
rotate: false
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+ xy: 809, 496
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5242,7 +5452,7 @@ pane-2
index: -1
scroll-horizontal
rotate: false
- xy: 988, 933
+ xy: 847, 436
size: 35, 24
split: 6, 5, 10, 10
orig: 35, 24
@@ -5250,7 +5460,7 @@ scroll-horizontal
index: -1
scroll-knob-horizontal-black
rotate: false
- xy: 333, 9
+ xy: 190, 177
size: 40, 24
split: 11, 10, 10, 10
orig: 40, 24
@@ -5258,7 +5468,7 @@ scroll-knob-horizontal-black
index: -1
underline
rotate: false
- xy: 671, 380
+ xy: 885, 446
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5266,7 +5476,7 @@ underline
index: -1
underline-2
rotate: false
- xy: 685, 49
+ xy: 847, 462
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5274,7 +5484,7 @@ underline-2
index: -1
underline-disabled
rotate: false
- xy: 715, 20
+ xy: 809, 438
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5282,7 +5492,7 @@ underline-disabled
index: -1
underline-red
rotate: false
- xy: 671, 346
+ xy: 771, 420
size: 36, 27
split: 12, 12, 12, 12
orig: 36, 27
@@ -5290,4213 +5500,3954 @@ underline-red
index: -1
crawler
rotate: false
- xy: 888, 909
+ xy: 191, 709
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
crawler-base
rotate: false
- xy: 934, 859
+ xy: 191, 659
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
crawler-leg
rotate: false
- xy: 927, 809
+ xy: 237, 559
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dagger
rotate: false
- xy: 365, 735
+ xy: 283, 359
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dagger-base
rotate: false
- xy: 249, 713
+ xy: 283, 309
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
dagger-leg
rotate: false
- xy: 133, 669
+ xy: 291, 209
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
phantom
rotate: false
- xy: 322, 901
+ xy: 133, 785
size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
power-cell
rotate: false
- xy: 322, 843
+ xy: 133, 727
size: 56, 56
orig: 56, 56
offset: 0, 0
index: -1
spirit
rotate: false
- xy: 483, 293
+ xy: 691, 859
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
titan
rotate: false
- xy: 397, 959
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titan-leg
rotate: false
- xy: 463, 959
+ xy: 199, 959
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wraith
rotate: false
- xy: 433, 1
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
artillery-equip
rotate: false
- xy: 527, 801
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size: 48, 56
orig: 48, 56
offset: 0, 0
index: -1
blaster-equip
rotate: false
- xy: 588, 909
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
bomber-equip
rotate: false
- xy: 627, 809
+ xy: 183, 303
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
missiles-equip
rotate: false
- xy: 627, 809
+ xy: 183, 303
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
chain-blaster-equip
rotate: false
- xy: 677, 809
+ xy: 233, 461
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
chaos-equip
rotate: false
- xy: 264, 821
+ xy: 67, 30
size: 56, 136
orig: 56, 136
offset: 0, 0
index: -1
eruption-equip
rotate: false
- xy: 573, 651
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size: 48, 56
orig: 48, 56
offset: 0, 0
index: -1
flakgun-equip
rotate: false
- xy: 465, 651
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
flamethrower-equip
rotate: false
- xy: 515, 643
+ xy: 291, 743
size: 48, 56
orig: 48, 56
offset: 0, 0
index: -1
heal-blaster-equip
rotate: false
- xy: 333, 585
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
lich-missiles-equip
rotate: false
- xy: 133, 469
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
reaper-gun-equip
rotate: false
- xy: 133, 319
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
revenant-missiles-equip
rotate: false
- xy: 691, 459
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
shockgun-equip
rotate: false
- xy: 533, 351
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
swarmer-equip
rotate: false
- xy: 433, 201
+ xy: 841, 909
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
sprites_fallback5.png
-size: 1024,1024
+size: 1024,512
format: RGBA8888
filter: Nearest,Nearest
repeat: none
mender
rotate: false
- xy: 341, 787
+ xy: 443, 445
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mender-icon-editor
rotate: false
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+ xy: 443, 445
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mender-top
rotate: false
- xy: 375, 821
+ xy: 477, 479
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shock-mine
rotate: false
- xy: 647, 957
+ xy: 307, 105
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-0
rotate: false
- xy: 307, 549
+ xy: 477, 207
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-icon-editor
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-1
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-2
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-3
rotate: false
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+ xy: 579, 309
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-0
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-1
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-2
rotate: false
- xy: 511, 753
+ xy: 681, 411
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-3
rotate: false
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+ xy: 715, 445
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-0
rotate: false
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+ xy: 749, 479
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-1
rotate: false
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+ xy: 307, 3
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-2
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-3
rotate: false
- xy: 681, 923
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-0
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-1
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-2
rotate: false
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+ xy: 477, 173
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-3
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-0
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-1
rotate: false
- xy: 103, 311
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-2
rotate: false
- xy: 137, 345
+ xy: 613, 309
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-3
rotate: false
- xy: 171, 379
+ xy: 647, 343
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
junction
rotate: false
- xy: 1, 481
+ xy: 69, 105
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
junction-icon-editor
rotate: false
- xy: 1, 481
+ xy: 69, 105
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
overflow-gate
rotate: false
- xy: 171, 583
+ xy: 375, 343
size: 32, 32
orig: 32, 32
offset: 0, 0
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overflow-gate-icon-editor
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size: 32, 32
orig: 32, 32
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size: 32, 32
orig: 32, 32
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index: -1
phase-conveyor-icon-editor
rotate: false
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size: 32, 32
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phase-conveyor-arrow
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phase-conveyor-bridge
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index: -1
phase-conveyor-end
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orig: 32, 32
offset: 0, 0
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router
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router-icon-editor
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sorter
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index: -1
sorter-icon-editor
rotate: false
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orig: 32, 32
offset: 0, 0
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spawn
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offset: 0, 0
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size: 32, 32
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index: -1
liquid-junction-icon-editor
rotate: false
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index: -1
liquid-router-bottom
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liquid-router-top
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index: -1
phase-conduit-icon-editor
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index: -1
phase-conduit-arrow
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phase-conduit-end
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power-node-icon-editor
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bar
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@@ -9512,7 +9463,7 @@ bar-top
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@@ -9520,889 +9471,889 @@ button-select
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rotate: false
- xy: 353, 379
+ xy: 1013, 379
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-dev-builds
rotate: false
- xy: 951, 861
+ xy: 745, 189
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-discord
rotate: false
- xy: 789, 823
+ xy: 1009, 341
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-donate
rotate: false
- xy: 805, 823
+ xy: 1009, 325
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-dots
rotate: false
- xy: 821, 823
+ xy: 1009, 309
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-editor
rotate: false
- xy: 837, 823
+ xy: 505, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-egg
rotate: false
- xy: 853, 823
+ xy: 521, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-elevation
rotate: false
- xy: 976, 929
+ xy: 833, 120
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-eraser
rotate: false
- xy: 994, 929
+ xy: 833, 102
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-exit
rotate: false
- xy: 869, 823
+ xy: 537, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-file
rotate: false
- xy: 789, 911
+ xy: 693, 101
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-file-image
rotate: false
- xy: 789, 893
+ xy: 711, 101
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-file-text
rotate: false
- xy: 885, 823
+ xy: 553, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-fill
rotate: false
- xy: 807, 911
+ xy: 1005, 267
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-floppy
rotate: false
- xy: 901, 823
+ xy: 749, 31
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-floppy-16
rotate: false
- xy: 789, 875
+ xy: 1001, 249
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-folder
rotate: false
- xy: 917, 823
+ xy: 749, 15
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-folder-parent
rotate: false
- xy: 933, 825
+ xy: 785, 81
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-github
rotate: false
- xy: 53, 1
+ xy: 801, 81
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-google-play
rotate: false
- xy: 69, 1
+ xy: 817, 81
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-grid
rotate: false
- xy: 807, 893
+ xy: 1001, 231
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-hold
rotate: false
- xy: 387, 425
+ xy: 1013, 367
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-holdDelete
rotate: false
- xy: 387, 413
+ xy: 1013, 111
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-home
rotate: false
- xy: 85, 1
+ xy: 752, 65
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-host
rotate: false
- xy: 101, 1
+ xy: 768, 67
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-info
rotate: false
- xy: 117, 1
+ xy: 784, 65
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-itch.io
rotate: false
- xy: 133, 1
+ xy: 800, 65
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-item
rotate: false
- xy: 421, 459
+ xy: 1013, 99
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-items-none
rotate: false
- xy: 1012, 963
+ xy: 823, 133
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
icon-line
rotate: false
- xy: 825, 911
+ xy: 833, 84
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-link
rotate: false
- xy: 137, 19
+ xy: 816, 65
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-liquid-small
rotate: false
- xy: 421, 447
+ xy: 1013, 87
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-load
rotate: false
- xy: 153, 19
+ xy: 768, 51
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-load-image
rotate: false
- xy: 807, 875
+ xy: 851, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-load-map
rotate: false
- xy: 825, 893
+ xy: 869, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-loading
rotate: false
- xy: 843, 911
+ xy: 869, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-locked
rotate: false
- xy: 789, 839
+ xy: 887, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-logic
rotate: false
- xy: 455, 493
+ xy: 1013, 75
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-map
rotate: false
- xy: 149, 3
+ xy: 784, 49
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-menu
rotate: false
- xy: 455, 481
+ xy: 1013, 63
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-menu-large
rotate: false
- xy: 807, 857
+ xy: 887, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-missing
rotate: false
- xy: 591, 603
+ xy: 851, 126
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-mission-background
rotate: false
- xy: 32, 171
+ xy: 1005, 285
size: 18, 18
orig: 18, 18
offset: 0, 0
index: -1
icon-mission-battle
rotate: false
- xy: 591, 591
+ xy: 569, 5
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-mission-defense
rotate: false
- xy: 591, 579
+ xy: 829, 5
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-mission-done
rotate: false
- xy: 591, 567
+ xy: 734, 91
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-none
rotate: false
- xy: 565, 551
+ xy: 453, 3
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-paste
rotate: false
- xy: 825, 875
+ xy: 905, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-pause
rotate: false
- xy: 577, 551
+ xy: 465, 3
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-pencil
rotate: false
- xy: 843, 893
+ xy: 905, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-pencil-small
rotate: false
- xy: 169, 19
+ xy: 800, 49
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-pick
rotate: false
- xy: 861, 911
+ xy: 923, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-play
rotate: false
- xy: 625, 663
+ xy: 477, 3
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-play-2
rotate: false
- xy: 165, 3
+ xy: 816, 49
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-play-custom
rotate: false
- xy: 181, 35
+ xy: 833, 68
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-players
rotate: false
- xy: 625, 651
+ xy: 489, 3
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-power-requirement
rotate: false
- xy: 171, 719
+ xy: 103, 207
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icon-power-small
rotate: false
- xy: 625, 639
+ xy: 749, 3
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-quit
rotate: false
- xy: 185, 19
+ xy: 832, 52
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-redo
rotate: false
- xy: 843, 875
+ xy: 941, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-refresh
rotate: false
- xy: 181, 3
+ xy: 767, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rename
rotate: false
- xy: 1003, 913
+ xy: 765, 19
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-resize
rotate: false
- xy: 861, 893
+ xy: 959, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-rotate
rotate: false
- xy: 217, 251
+ xy: 783, 33
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-arrow
rotate: false
- xy: 217, 235
+ xy: 799, 33
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-left
rotate: false
- xy: 217, 219
+ xy: 815, 33
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-rotate-right
rotate: false
- xy: 217, 203
+ xy: 781, 17
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-save
rotate: false
- xy: 217, 187
+ xy: 797, 17
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-save-image
rotate: false
- xy: 879, 911
+ xy: 959, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-save-map
rotate: false
- xy: 825, 839
+ xy: 977, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-settings
rotate: false
- xy: 625, 627
+ xy: 841, 5
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-spray
rotate: false
- xy: 843, 857
+ xy: 977, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-terrain
rotate: false
- xy: 861, 875
+ xy: 995, 105
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tools
rotate: false
- xy: 217, 171
+ xy: 813, 17
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-touch
rotate: false
- xy: 737, 697
+ xy: 848, 56
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-touchDelete
rotate: false
- xy: 737, 685
+ xy: 848, 44
size: 10, 10
orig: 10, 10
offset: 0, 0
index: -1
icon-trash
rotate: false
- xy: 217, 155
+ xy: 765, 3
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-trash-16
rotate: false
- xy: 879, 893
+ xy: 995, 87
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tree
rotate: false
- xy: 897, 911
+ xy: 851, 69
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-tree-locked
rotate: false
- xy: 205, 753
+ xy: 137, 241
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icon-trello
rotate: false
- xy: 217, 139
+ xy: 781, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-tutorial
rotate: false
- xy: 217, 123
+ xy: 797, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-undo
rotate: false
- xy: 861, 857
+ xy: 887, 69
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-unlocked
rotate: false
- xy: 897, 893
+ xy: 923, 69
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-unlocks
rotate: false
- xy: 217, 107
+ xy: 813, 1
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-wiki
rotate: false
- xy: 217, 91
+ xy: 832, 36
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
icon-zone
rotate: false
- xy: 427, 565
+ xy: 741, 257
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
icon-zoom
rotate: false
- xy: 861, 839
+ xy: 959, 69
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
icon-zoom-small
rotate: false
- xy: 217, 75
+ xy: 829, 17
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
inventory
rotate: false
- xy: 495, 617
+ xy: 797, 283
size: 24, 40
split: 10, 10, 10, 14
orig: 24, 40
@@ -10410,7 +10361,7 @@ inventory
index: -1
scroll
rotate: false
- xy: 59, 24
+ xy: 839, 190
size: 24, 35
split: 10, 10, 6, 5
orig: 24, 35
@@ -10418,7 +10369,7 @@ scroll
index: -1
scroll-knob-vertical-black
rotate: false
- xy: 139, 61
+ xy: 813, 185
size: 24, 40
split: 10, 10, 6, 10
orig: 24, 40
@@ -10426,63 +10377,63 @@ scroll-knob-vertical-black
index: -1
sector-select
rotate: false
- xy: 511, 821
+ xy: 647, 479
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
selection
rotate: false
- xy: 644, 849
+ xy: 678, 340
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
slider
rotate: false
- xy: 32, 196
+ xy: 678, 330
size: 1, 8
orig: 1, 8
offset: 0, 0
index: -1
slider-knob
rotate: false
- xy: 613, 815
+ xy: 613, 269
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-knob-down
rotate: false
- xy: 1, 169
+ xy: 647, 303
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-knob-over
rotate: false
- xy: 1, 169
+ xy: 647, 303
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
slider-vertical
rotate: false
- xy: 681, 894
+ xy: 851, 123
size: 8, 1
orig: 8, 1
offset: 0, 0
index: -1
white
rotate: false
- xy: 778, 986
+ xy: 506, 134
size: 3, 3
orig: 3, 3
offset: 0, 0
index: -1
window-empty
rotate: false
- xy: 749, 928
+ xy: 477, 76
size: 27, 61
split: 8, 8, 44, 11
orig: 27, 61
diff --git a/core/assets/sprites/sprites_fallback2.png b/core/assets/sprites/sprites_fallback2.png
index 465764d631..c3e725fb09 100644
Binary files a/core/assets/sprites/sprites_fallback2.png and b/core/assets/sprites/sprites_fallback2.png differ
diff --git a/core/assets/sprites/sprites_fallback3.png b/core/assets/sprites/sprites_fallback3.png
index 4926d49973..d1366f8d99 100644
Binary files a/core/assets/sprites/sprites_fallback3.png and b/core/assets/sprites/sprites_fallback3.png differ
diff --git a/core/assets/sprites/sprites_fallback4.png b/core/assets/sprites/sprites_fallback4.png
index 0959687378..55ebd4a1e9 100644
Binary files a/core/assets/sprites/sprites_fallback4.png and b/core/assets/sprites/sprites_fallback4.png differ
diff --git a/core/assets/sprites/sprites_fallback5.png b/core/assets/sprites/sprites_fallback5.png
index 7c4f5b063d..ce68c0c782 100644
Binary files a/core/assets/sprites/sprites_fallback5.png and b/core/assets/sprites/sprites_fallback5.png differ
diff --git a/core/src/io/anuke/mindustry/ai/WaveSpawner.java b/core/src/io/anuke/mindustry/ai/WaveSpawner.java
index a3bf0b59b1..de00bafe45 100644
--- a/core/src/io/anuke/mindustry/ai/WaveSpawner.java
+++ b/core/src/io/anuke/mindustry/ai/WaveSpawner.java
@@ -62,7 +62,7 @@ public class WaveSpawner{
spawning = true;
for(SpawnGroup group : state.rules.spawns){
- int spawned = group.getUnitsSpawned(state.wave);
+ int spawned = group.getUnitsSpawned(state.wave - 1);
float spawnX, spawnY;
float spread;
diff --git a/core/src/io/anuke/mindustry/content/Blocks.java b/core/src/io/anuke/mindustry/content/Blocks.java
index e617b7f36d..466a3dba3b 100644
--- a/core/src/io/anuke/mindustry/content/Blocks.java
+++ b/core/src/io/anuke/mindustry/content/Blocks.java
@@ -34,7 +34,6 @@ public class Blocks implements ContentList{
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks,
- creeptree,
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
pebbles, tendrils,
@@ -317,10 +316,6 @@ public class Blocks implements ContentList{
whiteTree = new TreeBlock("white-tree"){{
}};
- creeptree = new TreeBlock("creeptree"){{
- }};
-
-
sporeCluster = new Rock("spore-cluster"){{
variants = 3;
}};
diff --git a/core/src/io/anuke/mindustry/content/Zones.java b/core/src/io/anuke/mindustry/content/Zones.java
index d4559dcacb..a85fcd2e07 100644
--- a/core/src/io/anuke/mindustry/content/Zones.java
+++ b/core/src/io/anuke/mindustry/content/Zones.java
@@ -205,9 +205,9 @@ public class Zones implements ContentList{
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with();
- startingItems = ItemStack.list(Items.copper, 1500);
+ startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3;
- launchPeriod = 1;
+ launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
diff --git a/core/src/io/anuke/mindustry/core/Control.java b/core/src/io/anuke/mindustry/core/Control.java
index 7668cdfa49..c4ef5ee932 100644
--- a/core/src/io/anuke/mindustry/core/Control.java
+++ b/core/src/io/anuke/mindustry/core/Control.java
@@ -108,8 +108,6 @@ public class Control implements ApplicationListener{
saves.resetSave();
});
- //todo high scores for custom maps, as well as other statistics
-
Events.on(WaveEvent.class, event -> {
if(world.getMap().getHightScore() < state.wave){
hiscore = true;
diff --git a/core/src/io/anuke/mindustry/editor/EditorTile.java b/core/src/io/anuke/mindustry/editor/EditorTile.java
index 839466eaa6..1af8d2ffe8 100644
--- a/core/src/io/anuke/mindustry/editor/EditorTile.java
+++ b/core/src/io/anuke/mindustry/editor/EditorTile.java
@@ -36,7 +36,7 @@ public class EditorTile extends Tile{
Block ore = overlay();
if(previous == type && ore == Blocks.air) return;
super.setFloor(type);
- //ore may get nullified so make sure to save editrs
+ //ore may get nullified so make sure to save edits
if(overlay() != ore){
op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id));
}
diff --git a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
index 3751276c95..ef7785e102 100644
--- a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
+++ b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
@@ -15,7 +15,6 @@ import io.anuke.arc.scene.style.TextureRegionDrawable;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit;
-import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform;
@@ -445,7 +444,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
//ctrl keys (undo, redo, save)
- if(UIUtils.ctrl()){
+ if(Core.input.ctrl()){
if(Core.input.keyTap(KeyCode.Z)){
editor.undo();
}
diff --git a/core/src/io/anuke/mindustry/entities/traits/Entity.java b/core/src/io/anuke/mindustry/entities/traits/Entity.java
index a98257cf77..2de8e0e013 100644
--- a/core/src/io/anuke/mindustry/entities/traits/Entity.java
+++ b/core/src/io/anuke/mindustry/entities/traits/Entity.java
@@ -8,14 +8,11 @@ public interface Entity extends MoveTrait{
void resetID(int id);
- default void update(){
- }
+ default void update(){}
- default void removed(){
- }
+ default void removed(){}
- default void added(){
- }
+ default void added(){}
EntityGroup targetGroup();
diff --git a/core/src/io/anuke/mindustry/entities/type/Player.java b/core/src/io/anuke/mindustry/entities/type/Player.java
index 3b38f68390..6be33085c0 100644
--- a/core/src/io/anuke/mindustry/entities/type/Player.java
+++ b/core/src/io/anuke/mindustry/entities/type/Player.java
@@ -265,7 +265,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
@Override
public float drawSize(){
- return isLocal ? Float.MAX_VALUE : 40;
+ return isLocal ? Float.MAX_VALUE : 40 + placeDistance;
}
@Override
diff --git a/core/src/io/anuke/mindustry/entities/type/TileEntity.java b/core/src/io/anuke/mindustry/entities/type/TileEntity.java
index a02be3653b..51f84ebefc 100644
--- a/core/src/io/anuke/mindustry/entities/type/TileEntity.java
+++ b/core/src/io/anuke/mindustry/entities/type/TileEntity.java
@@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
@Override
public void update(){
- //TODO better smoke effect, this one is awful
- /*if(health != 0 && health < block.health && !(block instanceof Wall) &&
- Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
- Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
- }*/
-
timeScaleDuration -= Time.delta();
if(timeScaleDuration <= 0f || !block.canOverdrive){
timeScale = 1f;
diff --git a/core/src/io/anuke/mindustry/game/DefaultWaves.java b/core/src/io/anuke/mindustry/game/DefaultWaves.java
index a2bee78936..b572d412c5 100644
--- a/core/src/io/anuke/mindustry/game/DefaultWaves.java
+++ b/core/src/io/anuke/mindustry/game/DefaultWaves.java
@@ -155,6 +155,27 @@ public class DefaultWaves{
spacing = 3;
}},
+ new SpawnGroup(UnitTypes.chaosArray){{
+ begin = 41;
+ unitAmount = 1;
+ unitScaling = 1;
+ spacing = 30;
+ }},
+
+ new SpawnGroup(UnitTypes.eradicator){{
+ begin = 81;
+ unitAmount = 1;
+ unitScaling = 1;
+ spacing = 40;
+ }},
+
+ new SpawnGroup(UnitTypes.lich){{
+ begin = 131;
+ unitAmount = 1;
+ unitScaling = 1;
+ spacing = 40;
+ }},
+
new SpawnGroup(UnitTypes.ghoul){{
begin = 90;
unitAmount = 2;
diff --git a/core/src/io/anuke/mindustry/graphics/BlockRenderer.java b/core/src/io/anuke/mindustry/graphics/BlockRenderer.java
index cafd2fb798..6d62314e23 100644
--- a/core/src/io/anuke/mindustry/graphics/BlockRenderer.java
+++ b/core/src/io/anuke/mindustry/graphics/BlockRenderer.java
@@ -79,11 +79,12 @@ public class BlockRenderer implements Disposable{
Tile tile = world.rawTile(x, y);
int edgeBlend = 2;
float rot = tile.getRotation();
+ boolean fillable = (tile.block().solid && tile.block().fillsTile && !tile.block().synthetic());
int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1)))));
if(edgeDst <= edgeBlend){
- rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), rot);
+ rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), fillable ? rot : 0);
}
- if(rot > 0 && ((tile.block().solid && tile.block().fillsTile && !tile.block().synthetic()) || edgeDst <= edgeBlend)){
+ if(rot > 0 && (fillable || edgeDst <= edgeBlend)){
Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f));
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
}
diff --git a/core/src/io/anuke/mindustry/input/DesktopInput.java b/core/src/io/anuke/mindustry/input/DesktopInput.java
index 51ad097eb5..665eec4d3c 100644
--- a/core/src/io/anuke/mindustry/input/DesktopInput.java
+++ b/core/src/io/anuke/mindustry/input/DesktopInput.java
@@ -130,7 +130,7 @@ public class DesktopInput extends InputHandler{
player.isShooting = false;
}
- if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap)){
+ if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap) && !ui.chatfrag.chatOpen()){
if(!ui.minimap.isShown()){
ui.minimap.show();
}else{
@@ -145,8 +145,6 @@ public class DesktopInput extends InputHandler{
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
}
- //renderer.minimap.zoomBy(-Core.input.axisTap(Binding.zoom_minimap));
-
if(player.isDead()){
cursorType = SystemCursor.arrow;
return;
diff --git a/core/src/io/anuke/mindustry/io/MapIO.java b/core/src/io/anuke/mindustry/io/MapIO.java
index c124e75555..407438e698 100644
--- a/core/src/io/anuke/mindustry/io/MapIO.java
+++ b/core/src/io/anuke/mindustry/io/MapIO.java
@@ -37,6 +37,7 @@ public class MapIO{
private static void initBlocks(){
if(missingBlocks != null) return;
+ //only for legacy maps
missingBlocks = ObjectMap.of(
"stained-stone", Blocks.shale,
"stained-stone-red", Blocks.shale,
diff --git a/core/src/io/anuke/mindustry/io/SaveFileVersion.java b/core/src/io/anuke/mindustry/io/SaveFileVersion.java
index 0cbe383901..48e7cba779 100644
--- a/core/src/io/anuke/mindustry/io/SaveFileVersion.java
+++ b/core/src/io/anuke/mindustry/io/SaveFileVersion.java
@@ -1,6 +1,7 @@
package io.anuke.mindustry.io;
import io.anuke.arc.collection.Array;
+import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.util.Pack;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Entities;
@@ -19,6 +20,9 @@ import static io.anuke.mindustry.Vars.world;
public abstract class SaveFileVersion{
public final int version;
+ private final ObjectMap fallback = ObjectMap.of(
+ "alpha-dart-mech-pad", "dart-mech-pad"
+ );
public SaveFileVersion(int version){
this.version = version;
@@ -219,7 +223,7 @@ public abstract class SaveFileVersion{
for(int j = 0; j < total; j++){
String name = stream.readUTF();
- map[type.ordinal()][j] = content.getByName(type, name);
+ map[type.ordinal()][j] = content.getByName(type, fallback.get(name, name));
}
}
diff --git a/core/src/io/anuke/mindustry/maps/generators/BasicGenerator.java b/core/src/io/anuke/mindustry/maps/generators/BasicGenerator.java
index ffa17cd671..920596c020 100644
--- a/core/src/io/anuke/mindustry/maps/generators/BasicGenerator.java
+++ b/core/src/io/anuke/mindustry/maps/generators/BasicGenerator.java
@@ -183,7 +183,7 @@ public abstract class BasicGenerator extends RandomGenerator{
Tile end = tiles[endX][endY];
GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap();
- PriorityQueue queue = new PriorityQueue<>((a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
+ PriorityQueue queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start);
boolean found = false;
while(!queue.isEmpty()){
diff --git a/core/src/io/anuke/mindustry/maps/generators/MapGenerator.java b/core/src/io/anuke/mindustry/maps/generators/MapGenerator.java
index 93bd2e6bdb..6d860232c9 100644
--- a/core/src/io/anuke/mindustry/maps/generators/MapGenerator.java
+++ b/core/src/io/anuke/mindustry/maps/generators/MapGenerator.java
@@ -108,10 +108,10 @@ public class MapGenerator extends Generator{
int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * distortion + x), 0, width - 1);
int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * distortion + y), 0, height - 1);
- if((tile.block() instanceof StaticWall
+ if(((tile.block() instanceof StaticWall
&& tiles[newX][newY].block() instanceof StaticWall)
|| (tile.block() == Blocks.air && !tiles[newX][newY].block().synthetic())
- || (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)){
+ || (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)) && tiles[newX][newY].block() != Blocks.spawn && tile.block() != Blocks.spawn){
tile.setBlock(tiles[newX][newY].block());
}
diff --git a/core/src/io/anuke/mindustry/type/Zone.java b/core/src/io/anuke/mindustry/type/Zone.java
index c8d66819bf..74ec3d9183 100644
--- a/core/src/io/anuke/mindustry/type/Zone.java
+++ b/core/src/io/anuke/mindustry/type/Zone.java
@@ -36,6 +36,8 @@ public class Zone extends UnlockableContent{
protected Array startingItems = new Array<>();
protected ItemStack[] launchCost = null;
+ private Array defaultStartingItems = new Array<>();
+
public Zone(String name, Generator generator){
super(name);
this.generator = generator;
@@ -60,6 +62,11 @@ public class Zone extends UnlockableContent{
return startingItems;
}
+ public void resetStartingItems(){
+ startingItems.clear();
+ defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount)));
+ }
+
public void updateWave(int wave){
int value = Core.settings.getInt(name + "-wave", 0);
if(value < wave){
@@ -127,6 +134,10 @@ public class Zone extends UnlockableContent{
generator.init(loadout);
Arrays.sort(resources);
+ for(ItemStack stack : startingItems){
+ defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
+ }
+
@SuppressWarnings("unchecked")
Array arr = Core.settings.getObject(name + "-starting-items", Array.class, () -> null);
if(arr != null){
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/AboutDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/AboutDialog.java
index a4297444fa..d243e3220c 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/AboutDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/AboutDialog.java
@@ -7,8 +7,9 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.layout.Cell;
import io.anuke.arc.scene.ui.layout.Table;
-import io.anuke.arc.scene.utils.UIUtils;
-import io.anuke.arc.util.*;
+import io.anuke.arc.util.OS;
+import io.anuke.arc.util.Strings;
+import io.anuke.arc.util.Time;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.io.Contributors;
import io.anuke.mindustry.io.Contributors.Contributor;
@@ -37,8 +38,8 @@ public class AboutDialog extends FloatingDialog{
cont.clear();
buttons.clear();
- float h = UIUtils.portrait() ? 90f : 80f;
- float w = UIUtils.portrait() ? 330f : 600f;
+ float h = Core.graphics.isPortrait() ? 90f : 80f;
+ float w = Core.graphics.isPortrait() ? 330f : 600f;
Table in = new Table();
ScrollPane pane = new ScrollPane(in);
@@ -89,7 +90,7 @@ public class AboutDialog extends FloatingDialog{
buttons.addButton("$changelog.title", ui.changelog::show).size(200f, 64f);
}
- if(UIUtils.portrait()){
+ if(Core.graphics.isPortrait()){
for(Cell> cell : buttons.getCells()){
cell.width(140f);
}
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java
index 06edc28521..b0cd47ee60 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java
@@ -43,7 +43,7 @@ public class CustomGameDialog extends FloatingDialog{
ScrollPane pane = new ScrollPane(maps);
pane.setFadeScrollBars(false);
- int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4);
+ int maxwidth = (Core.graphics.isPortrait() ? 2 : 4);
Table selmode = new Table();
ButtonGroup group = new ButtonGroup<>();
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/DatabaseDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/DatabaseDialog.java
index 1c094e841e..e4565db51b 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/DatabaseDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/DatabaseDialog.java
@@ -1,10 +1,10 @@
package io.anuke.mindustry.ui.dialogs;
+import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.scene.event.HandCursorListener;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table;
-import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Content;
@@ -45,7 +45,7 @@ public class DatabaseDialog extends FloatingDialog{
table.table(list -> {
list.left();
- int maxWidth = UIUtils.portrait() ? 7 : 13;
+ int maxWidth = Core.graphics.isPortrait() ? 7 : 13;
int size = 8 * 5;
int count = 0;
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java b/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
index 38a27083f6..ca35333bef 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
@@ -10,7 +10,6 @@ import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit;
-import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.core.Platform;
@@ -136,7 +135,7 @@ public class FileChooser extends FloatingDialog{
content.add(icontable).expandX().fillX();
content.row();
- content.center().add(pane).width(UIUtils.portrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow();
+ content.center().add(pane).width(Core.graphics.isPortrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow();
content.row();
if(!open){
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java
index 3771f67ff7..96c495687e 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java
@@ -9,7 +9,6 @@ import io.anuke.arc.scene.style.Drawable;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Cell;
import io.anuke.arc.scene.ui.layout.Table;
-import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
@@ -302,7 +301,7 @@ public class JoinDialog extends FloatingDialog{
}
float targetWidth(){
- return UIUtils.portrait() ? 350f : 500f;
+ return Core.graphics.isPortrait() ? 350f : 500f;
}
@SuppressWarnings("unchecked")
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/MapsDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/MapsDialog.java
index 87a6f4c805..7e4015f0fd 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/MapsDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/MapsDialog.java
@@ -5,7 +5,6 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table;
-import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform;
@@ -110,7 +109,7 @@ public class MapsDialog extends FloatingDialog{
dialog = new FloatingDialog("$editor.mapinfo");
dialog.addCloseButton();
- float mapsize = UIUtils.portrait() ? 160f : 300f;
+ float mapsize = Core.graphics.isPortrait() ? 160f : 300f;
Table table = dialog.cont;
table.stack(new Image(map.texture).setScaling(Scaling.fit), new BorderImage(map.texture).setScaling(Scaling.fit)).size(mapsize);
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java
index 4e862edaaa..9049435f3f 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java
@@ -181,8 +181,6 @@ public class SettingsMenuDialog extends SettingsDialog{
if(!mobile){
- graphics.sliderPref("antialias", 0, 0, 5, 1, s -> (s == 0 ? 0 : (1 << s)) + "x");
-
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
graphics.checkPref("fullscreen", false, b -> {
if(b){
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/TechTreeDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/TechTreeDialog.java
index ce6d71f580..601de99218 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/TechTreeDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/TechTreeDialog.java
@@ -45,7 +45,9 @@ public class TechTreeDialog extends FloatingDialog{
checkNodes(root);
treeLayout();
});
+
hidden(ui.deploy::setup);
+
addCloseButton();
buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> {
@@ -200,7 +202,7 @@ public class TechTreeDialog extends FloatingDialog{
if(mobile){
tapped(() -> {
- Element e = hit(Core.input.mouseX(), Core.input.mouseY(), true);
+ Element e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
if(e == this){
hoverNode = null;
rebuild();
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/ZoneInfoDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/ZoneInfoDialog.java
index fc716b74a7..e36824afc1 100644
--- a/core/src/io/anuke/mindustry/ui/dialogs/ZoneInfoDialog.java
+++ b/core/src/io/anuke/mindustry/ui/dialogs/ZoneInfoDialog.java
@@ -3,7 +3,6 @@ package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.Button;
-import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.*;
@@ -14,6 +13,7 @@ import io.anuke.mindustry.world.Block.Icon;
import static io.anuke.mindustry.Vars.*;
public class ZoneInfoDialog extends FloatingDialog{
+ private ZoneLoadoutDialog loadout = new ZoneLoadoutDialog();
public ZoneInfoDialog(){
super("");
@@ -103,6 +103,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row();
cont.addImage("white").color(Pal.accent).height(3).pad(6).growX();
cont.row();
+ cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave), () -> loadout.show(zone, rebuildItems)).fillX().pad(3).disabled(b -> !zone.canConfigure());
+ cont.row();
cont.table(res -> {
res.add("$zone.resources").padRight(6);
if(zone.resources.length > 0){
@@ -118,75 +120,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row();
cont.add(Core.bundle.format("bestwave", zone.bestWave()));
}
-
- Table load = new Table();
- //thanks java, absolutely brilliant syntax here
- Runnable[] rebuildLoadout = {null};
- rebuildLoadout[0] = () -> {
- load.clear();
- float bsize = 40f;
- int step = 50;
-
- load.left();
- for(ItemStack stack : zone.getStartingItems()){
- load.addButton("x", () -> {
- zone.getStartingItems().remove(stack);
- zone.updateLaunchCost();
- rebuildItems.run();
- rebuildLoadout[0].run();
- }).size(bsize).pad(2);
-
- load.addButton("-", () -> {
- stack.amount = Math.max(stack.amount - step, 0);
- zone.updateLaunchCost();
- rebuildItems.run();
- }).size(bsize).pad(2);
- load.addButton("+", () -> {
- stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
- zone.updateLaunchCost();
- rebuildItems.run();
- }).size(bsize).pad(2);
-
- load.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
- load.label(() -> stack.amount + "").left();
-
- load.row();
- }
-
- load.addButton("$add", () -> {
- FloatingDialog dialog = new FloatingDialog("");
- dialog.setFillParent(false);
- for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
- TextButton button = dialog.cont.addButton("", () -> {
- zone.getStartingItems().add(new ItemStack(item, 0));
- zone.updateLaunchCost();
- rebuildLoadout[0].run();
- dialog.hide();
- }).size(300f, 35f).pad(1).get();
- button.clearChildren();
- button.left();
- button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
- button.add(item.localizedName);
- dialog.cont.row();
- }
- dialog.show();
- }).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
- };
-
- rebuildLoadout[0].run();
-
- cont.row();
- cont.table(zone.canConfigure() ? "button" : "button-disabled", t -> {
- t.left();
- t.add(!zone.canConfigure() ? Core.bundle.format("configure.locked", zone.configureWave) : "$configure").growX().wrap();
- if(zone.canConfigure()){
- t.row();
- t.pane(load).pad(2).growX().left();
- }
- }).width(300f).pad(4).left();
}
});
-
cont.row();
Button button = cont.addButton(zone.locked() ? "$uncover" : "$launch", () -> {
@@ -200,7 +135,7 @@ public class ZoneInfoDialog extends FloatingDialog{
hide();
world.playZone(zone);
}
- }).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).get();
+ }).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).uniformY().get();
button.row();
button.add(iteminfo);
diff --git a/core/src/io/anuke/mindustry/ui/dialogs/ZoneLoadoutDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/ZoneLoadoutDialog.java
new file mode 100644
index 0000000000..f4de558ae8
--- /dev/null
+++ b/core/src/io/anuke/mindustry/ui/dialogs/ZoneLoadoutDialog.java
@@ -0,0 +1,84 @@
+package io.anuke.mindustry.ui.dialogs;
+
+import io.anuke.arc.scene.ui.TextButton;
+import io.anuke.mindustry.type.*;
+
+import static io.anuke.mindustry.Vars.content;
+import static io.anuke.mindustry.Vars.data;
+
+public class ZoneLoadoutDialog extends FloatingDialog{
+ private Zone zone;
+ private Runnable hider;
+
+ public ZoneLoadoutDialog(){
+ super("$configure");
+ setFillParent(false);
+ addCloseButton();
+ shown(this::setup);
+ hidden(() -> {
+ if(hider != null){
+ hider.run();
+ }
+ });
+ buttons.row();
+ buttons.addButton("$settings.reset", () -> {
+ zone.resetStartingItems();
+ zone.updateLaunchCost();
+ setup();
+ }).size(210f, 64f);
+ }
+
+ public void show(Zone zone, Runnable hider){
+ this.hider = hider;
+ this.zone = zone;
+ show();
+ }
+
+ void setup(){
+ cont.clear();
+ float bsize = 40f;
+ int step = 50;
+
+ for(ItemStack stack : zone.getStartingItems()){
+ cont.addButton("x", "clear-partial", () -> {
+ zone.getStartingItems().remove(stack);
+ zone.updateLaunchCost();
+ setup();
+ }).size(bsize);
+
+ cont.addButton("-", "clear-partial", () -> {
+ stack.amount = Math.max(stack.amount - step, 0);
+ zone.updateLaunchCost();
+ }).size(bsize);
+ cont.addButton("+", "clear-partial", () -> {
+ stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
+ zone.updateLaunchCost();
+ }).size(bsize);
+
+ cont.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
+ cont.label(() -> stack.amount + "").left();
+
+ cont.row();
+ }
+
+ cont.addButton("$add", () -> {
+ FloatingDialog dialog = new FloatingDialog("");
+ dialog.setFillParent(false);
+ for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
+ TextButton button = dialog.cont.addButton("", "clear", () -> {
+ zone.getStartingItems().add(new ItemStack(item, 0));
+ zone.updateLaunchCost();
+ setup();
+ dialog.hide();
+ }).size(300f, 36f).get();
+ button.clearChildren();
+ button.left();
+ button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
+ button.add(item.localizedName);
+ dialog.cont.row();
+ }
+ dialog.show();
+ }).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
+ pack();
+ }
+}
diff --git a/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java b/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java
index 7750ca6edd..a8499aa995 100644
--- a/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java
+++ b/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java
@@ -1,14 +1,10 @@
package io.anuke.mindustry.desktop;
-import io.anuke.arc.*;
+import io.anuke.arc.ApplicationListener;
import io.anuke.arc.backends.lwjgl3.Lwjgl3Application;
import io.anuke.arc.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
-import io.anuke.arc.files.FileHandle;
-import io.anuke.arc.util.OS;
import io.anuke.mindustry.Mindustry;
-import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform;
-import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.*;
public class DesktopLauncher extends Lwjgl3Application{
@@ -26,21 +22,6 @@ public class DesktopLauncher extends Lwjgl3Application{
config.setWindowedMode(960, 540);
config.setWindowIcon("sprites/icon.png");
- try{
- Settings settings = new Settings(){
- @Override
- public FileHandle getDataDirectory(){
- return dataDirectory == null ? new FileHandle(OS.getAppDataDirectoryString(appName)) : dataDirectory;
- }
- };
- settings.setAppName(Vars.appName);
- settings.loadValues();
- int level = settings.getInt("antialias", 0);
- config.setBackBufferConfig(8, 8, 8, 8, 0, 0, level == 0 ? 0 : 1 << level);
- }catch(Throwable t){
- t.printStackTrace();
- }
-
Platform.instance = new DesktopPlatform(arg);
Net.setClientProvider(new ArcNetClient());
diff --git a/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java b/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
index f4d79f6b09..22b334b1eb 100644
--- a/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
+++ b/desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
@@ -81,7 +81,7 @@ public class DesktopPlatform extends Platform{
DiscordRichPresence presence = new DiscordRichPresence();
if(!state.is(State.menu)){
- presence.state = state.rules.waves ? "Survival" : "Attack";
+ presence.state = state.rules.pvp ? "PvP" : state.rules.waves ? "Survival" : "Attack";
if(world.getMap() == null){
presence.details = "Unknown Map";
}else if(!state.rules.waves){
@@ -91,12 +91,10 @@ public class DesktopPlatform extends Platform{
presence.largeImageText = "Wave " + state.wave;
}
- presence.state = unitGroups[player.getTeam().ordinal()].size() == 1 ? "1 Unit Active" :
- (unitGroups[player.getTeam().ordinal()].size() + " Units Active");
-
- if(Net.active()){
- presence.partyMax = 100;
- presence.partySize = playerGroup.size();
+ if(Net.active() && playerGroup.size() > 1){
+ presence.state = (state.rules.pvp ? "PvP | " : "") + playerGroup.size() + " Players";
+ }else if(state.rules.waves){
+ presence.state = "Survival";
}
}else{
if(ui.editor != null && ui.editor.isShown()){
diff --git a/server/src/io/anuke/mindustry/server/ServerControl.java b/server/src/io/anuke/mindustry/server/ServerControl.java
index 91d5211133..5dcd013dac 100644
--- a/server/src/io/anuke/mindustry/server/ServerControl.java
+++ b/server/src/io/anuke/mindustry/server/ServerControl.java
@@ -100,7 +100,7 @@ public class ServerControl implements ApplicationListener{
if(args.length > 0){
commands = Strings.join(" ", args).split(",");
- info("&lmFound {0} command-line arguments to parse. {1}", commands.length);
+ info("&lmFound {0} command-line arguments to parse.", commands.length);
}
for(String s : commands){