Bundles updated / Fixed player name color changing join/leave text

This commit is contained in:
Anuken
2018-07-19 14:20:51 -04:00
parent 56fc40a64d
commit 9f723c39ef
17 changed files with 170 additions and 92 deletions

View File

@@ -57,6 +57,7 @@ text.sector.resume=Resume
text.sector.unlocked=Sector completed!
text.sector.locked=[scarlet][[Incomplete]
text.sector.unexplored=[accent][[Unexplored]
text.close=Close
text.quit=Quit
text.maps=Maps
text.maps.none=[LIGHT_GRAY]No maps found!
@@ -79,9 +80,6 @@ text.server.kicked.nameInUse=There is someone with that name\nalready on this se
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
text.server.connected={0} has joined.
text.server.disconnected={0} has disconnected.
text.nohost=Can't host server on a custom map!
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
text.hostserver=Host Server
@@ -92,7 +90,6 @@ text.hosts.discovering=Discovering LAN games
text.server.refreshing=Refreshing server
text.hosts.none=[lightgray]No LAN games found!
text.host.invalid=[scarlet]Can't connect to host.
text.server.friendlyfire=Friendly Fire
text.trace=Trace Player
text.trace.playername=Player name: [accent]{0}
text.trace.ip=IP: [accent]{0}