Bundles updated / Fixed player name color changing join/leave text

This commit is contained in:
Anuken
2018-07-19 14:20:51 -04:00
parent 56fc40a64d
commit 9f723c39ef
17 changed files with 170 additions and 92 deletions

View File

@@ -216,8 +216,8 @@ public class WorldGenerator{
Block floor = Blocks.stone;
Block wall = Blocks.air;
double elevation = sim.octaveNoise2D(3, 0.5, 1f / 500, x, y) * 4.1 - 1;
double temp = sim3.octaveNoise2D(7, 0.54, 1f / 820f, x, y);
double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 4.1 - 1;
double temp = sim3.octaveNoise2D(detailed ? 12 : 6, 0.54, 1f / 820f, x, y);
double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));