Bundles updated / Fixed player name color changing join/leave text
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@@ -216,8 +216,8 @@ public class WorldGenerator{
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Block floor = Blocks.stone;
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Block wall = Blocks.air;
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double elevation = sim.octaveNoise2D(3, 0.5, 1f / 500, x, y) * 4.1 - 1;
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double temp = sim3.octaveNoise2D(7, 0.54, 1f / 820f, x, y);
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double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 4.1 - 1;
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double temp = sim3.octaveNoise2D(detailed ? 12 : 6, 0.54, 1f / 820f, x, y);
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double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
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double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
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