Fixed abandoning sectors not working
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@@ -493,7 +493,9 @@ public class Control implements ApplicationListener, Loadable{
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}
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}
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for(var build : previousBuildings){
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for(var build : previousBuildings){
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build.updateProximity();
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if(build.isValid()){
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build.updateProximity();
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}
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}
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}
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//carry over all previous plans that don't already have the corresponding block at their position
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//carry over all previous plans that don't already have the corresponding block at their position
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@@ -504,6 +506,9 @@ public class Control implements ApplicationListener, Loadable{
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}
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}
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}
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}
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});
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});
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//blocks placed after WorldLoadEvent didn't queue an update, so fix that.
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renderer.minimap.updateAll();
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}
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}
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}else{
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}else{
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state.set(State.playing);
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state.set(State.playing);
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@@ -1122,7 +1122,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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}
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}
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});
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});
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}else{
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}else{
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sector.info.items.clear();
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sector.info.damage = 1f;
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sector.info.hasCore = false;
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sector.info.hasCore = false;
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sector.info.production.clear();
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sector.saveInfo();
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sector.saveInfo();
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}
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}
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updateSelected();
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updateSelected();
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