Better build beam visuals
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@@ -1317,6 +1317,7 @@ public class UnitTypes implements ContentList{
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hitSize = 32f;
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payloadCapacity = (3 * 3) * tilePayload;
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buildSpeed = 2.5f;
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buildBeamOffset = 23;
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range = 140f;
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targetAir = false;
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targetFlag = BlockFlag.battery;
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@@ -1388,6 +1389,7 @@ public class UnitTypes implements ContentList{
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drawShields = false;
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commandLimit = 6;
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lowAltitude = true;
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buildBeamOffset = 43;
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ammoCapacity = 1300;
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ammoResupplyAmount = 20;
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