Logic Refactor (#9940)

* Replace logic variable indexes

* Fix `draw print`'s align

* Update core/src/mindustry/logic/LExecutor.java

Co-authored-by: Anuken <arnukren@gmail.com>

* Remove duplicated variables

* Update core/src/mindustry/world/blocks/logic/LogicBlock.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
Redstonneur1256
2024-06-16 06:37:04 +02:00
committed by GitHub
parent ea239c6f60
commit 9f92a5ac06
9 changed files with 531 additions and 590 deletions

View File

@@ -20,8 +20,6 @@ import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.io.TypeIO.*;
import mindustry.logic.*;
import mindustry.logic.LAssembler.*;
import mindustry.logic.LExecutor.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.ConstructBlock.*;
@@ -381,12 +379,14 @@ public class LogicBlock extends Block{
if(keep){
//store any older variables
for(Var var : executor.vars){
for(LVar var : executor.vars){
boolean unit = var.name.equals("@unit");
if(!var.constant || unit){
BVar dest = asm.getVar(var.name);
LVar dest = asm.getVar(var.name);
if(dest != null && (!dest.constant || unit)){
dest.value = var.isobj ? var.objval : var.numval;
dest.isobj = var.isobj;
dest.objval = var.objval;
dest.numval = var.numval;
}
}
}
@@ -397,7 +397,7 @@ public class LogicBlock extends Block{
assemble.get(asm);
}
asm.getVar("@this").value = this;
asm.getVar("@this").setconst(this);
asm.putConst("@thisx", World.conv(x));
asm.putConst("@thisy", World.conv(y));
@@ -682,17 +682,17 @@ public class LogicBlock extends Block{
write.b(compressed);
//write only the non-constant variables
int count = Structs.count(executor.vars, v -> (!v.constant || v == executor.vars[LExecutor.varUnit]) && !(v.isobj && v.objval == null));
int count = Structs.count(executor.vars, v -> (!v.constant || v == executor.unit) && !(v.isobj && v.objval == null));
write.i(count);
for(int i = 0; i < executor.vars.length; i++){
Var v = executor.vars[i];
LVar v = executor.vars[i];
//null is the default variable value, so waste no time serializing that
if(v.isobj && v.objval == null) continue;
//skip constants
if(v.constant && i != LExecutor.varUnit) continue;
if(v.constant && v != executor.unit) continue;
//write the name and the object value
write.str(v.name);
@@ -751,13 +751,9 @@ public class LogicBlock extends Block{
loadBlock = () -> updateCode(code, false, asm -> {
//load up the variables that were stored
for(int i = 0; i < varcount; i++){
BVar dest = asm.getVar(names[i]);
if(dest != null && (!dest.constant || dest.id == LExecutor.varUnit)){
dest.value =
values[i] instanceof BuildingBox box ? box.unbox() :
values[i] instanceof UnitBox box ? box.unbox() :
values[i];
LVar var = asm.getVar(names[i]);
if(var.objval instanceof Boxed<?> boxed){
var.objval = boxed.unbox();
}
}
});