Debugging disabled
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@@ -1052,8 +1052,7 @@ public class HierarchyPathFinder implements Runnable{
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}
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fieldCache.lastUpdateId = state.updateId;
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//TODO: 30 iterations every frame is incredibly slow and terrible and drops the FPS on mobile devices significantly.
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int maxIterations = 30; //TODO higher/lower number?
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int maxIterations = 30; //TODO higher/lower number? is this still too slow?
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int i = 0;
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boolean recalc = false;
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@@ -1118,7 +1117,7 @@ public class HierarchyPathFinder implements Runnable{
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}
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request.lastTargetTile = any ? tileOn : null;
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if(true && tileOn != null){
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if(debug && tileOn != null){
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Fx.placeBlock.at(tileOn.worldx(), tileOn.worldy(), 1);
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}
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}
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