Serpulo clouds, now with 2 layers

This commit is contained in:
Anuken
2021-09-05 01:18:50 -04:00
parent ed86f50a2f
commit 9feedabf07
3 changed files with 28 additions and 5 deletions

View File

@@ -83,7 +83,10 @@ public class Planets implements ContentList{
serpulo = new Planet("serpulo", sun, 1, 3){{
generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6);
cloudMeshLoader = () -> new HexSkyMesh(this, 0.17f, 5, Color.white.cpy().lerp(Pal.spore, 0.7f).a(0.7f), 2, 0.5f, 1.1f, 0.45f);
cloudMeshLoader = () -> new MultiMesh(
new HexSkyMesh(this, 0, 0.6f, 0.01f + 0.18f, 5, Color.white.cpy().lerp(Pal.spore, 0.75f).a(0.7f), 2, 0.5f, 1.1f, 0.42f),
new HexSkyMesh(this, 10, 0.25f, 0.01f + 0.16f, 5, new Color().set(Pal.spore).mul(0.9f).a(0.7f), 2, 0.5f, 1f, 0.37f)
);
atmosphereColor = Color.valueOf("3c1b8f");
atmosphereRadIn = 0.02f;
atmosphereRadOut = 0.3f;

View File

@@ -2,14 +2,18 @@ package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.*;
import mindustry.graphics.*;
import mindustry.type.*;
public class HexSkyMesh extends PlanetMesh{
static Mat3D mat = new Mat3D();
public HexSkyMesh(Planet planet, float radius, int divisions, Color color, int octaves, float persistence, float scl, float thresh){
public float speed = 0f;
public HexSkyMesh(Planet planet, int seed, float speed, float radius, int divisions, Color color, int octaves, float persistence, float scl, float thresh){
super(planet, MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
@@ -23,17 +27,33 @@ public class HexSkyMesh extends PlanetMesh{
@Override
public boolean skip(Vec3 position){
return Simplex.noise3d(planet.id, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
return Simplex.noise3d(planet.id + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
}
}, divisions, false, planet.radius, radius), Shaders.clouds);
this.speed = speed;
}
public HexSkyMesh(){
}
public float relRot(){
return Time.globalTime * speed / 34f;
}
@Override
public void render(Mat3D projection, Mat3D transform){
preRender();
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
shader.setUniformMatrix4("u_trans", mat.setToTranslation(planet.position).rotate(Vec3.Y, planet.getRotation() + relRot()).val);
shader.apply();
mesh.render(shader, Gl.triangles);
}
@Override
public void preRender(){
Shaders.clouds.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();
Shaders.clouds.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation() + relRot()).nor();
Shaders.clouds.ambientColor.set(planet.solarSystem.lightColor);
Shaders.clouds.alpha = 1f - Vars.ui.planet.planets.orbitAlpha;
}