Balance
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@@ -480,6 +480,7 @@ public class Bullets implements ContentList{
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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statusDuration = 60f * 4f;
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}};
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heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
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@@ -489,6 +490,7 @@ public class Bullets implements ContentList{
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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statusDuration = 60f * 4f;
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}};
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heavySlagShot = new LiquidBulletType(Liquids.slag){{
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@@ -499,6 +501,7 @@ public class Bullets implements ContentList{
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damage = 6f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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statusDuration = 60f * 4f;
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}};
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heavyOilShot = new LiquidBulletType(Liquids.oil){{
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@@ -508,6 +511,7 @@ public class Bullets implements ContentList{
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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statusDuration = 60f * 4f;
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}};
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driverBolt = new MassDriverBolt();
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@@ -25,7 +25,7 @@ public class LiquidBulletType extends BulletType{
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}
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ammoMultiplier = 1f;
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lifetime = 74f;
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lifetime = 34f;
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statusDuration = 60f * 2f;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLiquid;
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@@ -186,8 +186,6 @@ public class CustomRulesDialog extends BaseDialog{
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}, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f).row();
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main.button("@rules.weather", this::weatherDialog).width(250f).left().row();
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//TODO add weather patterns
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}
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void number(String text, Floatc cons, Floatp prov){
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