Balance
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@@ -25,7 +25,7 @@ public class LiquidBulletType extends BulletType{
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}
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ammoMultiplier = 1f;
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lifetime = 74f;
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lifetime = 34f;
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statusDuration = 60f * 2f;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLiquid;
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