Fixed multithreading
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@@ -5,11 +5,8 @@ import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.world.Tile;
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/**Wrapper around an ObjectMap for team data.*/
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/**Class for various team-based utilities.*/
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public class TeamInfo {
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private final static ObjectSet<Team> empty = new ObjectSet<>();
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private final static ObjectSet<TeamData> emptyData = new ObjectSet<>();
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private ObjectMap<Team, TeamData> map = new ObjectMap<>();
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private ObjectSet<Team> allies = new ObjectSet<>(),
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enemies = new ObjectSet<>();
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