Fixed multithreading

This commit is contained in:
Anuken
2018-06-01 13:11:40 -04:00
parent 5c120e532f
commit a04e432aea
5 changed files with 40 additions and 48 deletions
@@ -5,11 +5,8 @@ import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.world.Tile;
/**Wrapper around an ObjectMap for team data.*/
/**Class for various team-based utilities.*/
public class TeamInfo {
private final static ObjectSet<Team> empty = new ObjectSet<>();
private final static ObjectSet<TeamData> emptyData = new ObjectSet<>();
private ObjectMap<Team, TeamData> map = new ObjectMap<>();
private ObjectSet<Team> allies = new ObjectSet<>(),
enemies = new ObjectSet<>();