Time.delta cleanup / Basic mobile input
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@@ -63,7 +63,7 @@ public class Renderer implements ApplicationListener{
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camerascale = Mathf.lerpDelta(camerascale, targetscale, 0.1f);
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if(landTime > 0){
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landTime -= Time.delta();
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landTime -= Time.delta;
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landscale = Interp.pow5In.apply(minZoomScl, Scl.scl(4f), 1f - landTime / Fx.coreLand.lifetime);
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camerascale = landscale;
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weatherAlpha = 0f;
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@@ -172,8 +172,8 @@ public class Renderer implements ApplicationListener{
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if(shaketime > 0){
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float intensity = shakeIntensity * (settings.getInt("screenshake", 4) / 4f) * scale;
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camera.position.add(Mathf.range(intensity), Mathf.range(intensity));
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shakeIntensity -= 0.25f * Time.delta();
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shaketime -= Time.delta();
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shakeIntensity -= 0.25f * Time.delta;
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shaketime -= Time.delta;
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shakeIntensity = Mathf.clamp(shakeIntensity, 0f, 100f);
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}else{
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shakeIntensity = 0f;
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