Time.delta cleanup / Basic mobile input
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@@ -52,9 +52,9 @@ public class Fires{
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public static void extinguish(Tile tile, float intensity){
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if(tile != null && map.containsKey(tile.pos())){
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Fire fire = map.get(tile.pos());
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fire.time(fire.time() + intensity * Time.delta());
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fire.time(fire.time + intensity * Time.delta);
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Fx.steam.at(fire);
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if(fire.time() >= fire.lifetime()){
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if(fire.time >= fire.lifetime){
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Events.fire(Trigger.fireExtinguish);
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}
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}
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