Time.delta cleanup / Basic mobile input
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@@ -50,7 +50,7 @@ public class ForceFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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if(unit.shield < max){
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unit.shield += Time.delta() * regen;
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unit.shield += Time.delta * regen;
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}
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if(unit.shield > 0){
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@@ -22,7 +22,7 @@ public class HealFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer1 += Time.delta();
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unit.timer1 += Time.delta;
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if(unit.timer1 >= reload){
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wasHealed = false;
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@@ -23,7 +23,7 @@ public class ShieldFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer1 += Time.delta();
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unit.timer1 += Time.delta;
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if(unit.timer1 >= reload){
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applied = false;
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@@ -24,7 +24,7 @@ public class StatusFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer2 += Time.delta();
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unit.timer2 += Time.delta;
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if(unit.timer2 >= reload){
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