Time.delta cleanup / Basic mobile input

This commit is contained in:
Anuken
2020-07-19 12:21:21 -04:00
parent f9ed74c15a
commit a074010eb7
91 changed files with 414 additions and 247 deletions
@@ -47,6 +47,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
}
}
void controlWeapons(boolean rotateShoot){
controlWeapons(rotateShoot, rotateShoot);
}
void controlWeapons(boolean rotate, boolean shoot){
for(WeaponMount mount : mounts){
mount.rotate = rotate;
@@ -82,11 +86,11 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
public void update(){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
mount.reload = Math.max(mount.reload - Time.delta() * reloadMultiplier, 0);
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
//flip weapon shoot side for alternating weapons at half reload
if(weapon.otherSide != -1 && weapon.alternate && mount.side == weapon.flipSprite &&
mount.reload + Time.delta() > weapon.reload/2f && mount.reload <= weapon.reload/2f){
mount.reload + Time.delta > weapon.reload/2f && mount.reload <= weapon.reload/2f){
mounts[weapon.otherSide].side = !mounts[weapon.otherSide].side;
mount.side = !mount.side;
}
@@ -97,7 +101,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
axisY = this.y + Angles.trnsy(rotation - 90, weapon.x, weapon.y);
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - rotation;
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta());
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta);
}else{
mount.rotation = 0;
mount.targetRotation = angleTo(mount.aimX, mount.aimY);