Time.delta cleanup / Basic mobile input
This commit is contained in:
@@ -116,7 +116,7 @@ public class LoadRenderer implements Disposable{
|
||||
|
||||
//preview : no frametime
|
||||
if(preview){
|
||||
testprogress += Time.delta() / (60f * 3);
|
||||
testprogress += Time.delta / (60f * 3);
|
||||
progress = testprogress;
|
||||
if(input.keyTap(KeyCode.space)){
|
||||
testprogress = 0;
|
||||
|
||||
@@ -206,7 +206,7 @@ public class MenuRenderer implements Disposable{
|
||||
}
|
||||
|
||||
public void render(){
|
||||
time += Time.delta();
|
||||
time += Time.delta;
|
||||
float scaling = Math.max(Scl.scl(4f), Math.max(Core.graphics.getWidth() / ((width - 1f) * tilesize), Core.graphics.getHeight() / ((height - 1f) * tilesize)));
|
||||
camera.position.set(width * tilesize / 2f, height * tilesize / 2f);
|
||||
camera.resize(Core.graphics.getWidth() / scaling,
|
||||
|
||||
@@ -129,7 +129,7 @@ public class OverlayRenderer{
|
||||
//draw selected block
|
||||
if(input.block == null && !Core.scene.hasMouse()){
|
||||
Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
|
||||
Building tile = world.entWorld(vec.x, vec.y);
|
||||
Building tile = world.buildWorld(vec.x, vec.y);
|
||||
|
||||
if(tile != null && tile.team() == player.team()){
|
||||
tile.drawSelect();
|
||||
@@ -152,7 +152,7 @@ public class OverlayRenderer{
|
||||
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
|
||||
Draw.reset();
|
||||
|
||||
Building tile = world.entWorld(v.x, v.y);
|
||||
Building tile = world.buildWorld(v.x, v.y);
|
||||
if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0){
|
||||
Lines.stroke(3f, Pal.gray);
|
||||
Lines.square(tile.x, tile.y, tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
|
||||
|
||||
Reference in New Issue
Block a user