Time.delta cleanup / Basic mobile input
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@@ -129,7 +129,7 @@ public class OverlayRenderer{
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//draw selected block
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if(input.block == null && !Core.scene.hasMouse()){
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Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
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Building tile = world.entWorld(vec.x, vec.y);
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Building tile = world.buildWorld(vec.x, vec.y);
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if(tile != null && tile.team() == player.team()){
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tile.drawSelect();
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@@ -152,7 +152,7 @@ public class OverlayRenderer{
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Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
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Draw.reset();
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Building tile = world.entWorld(v.x, v.y);
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Building tile = world.buildWorld(v.x, v.y);
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if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.x, tile.y, tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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