Time.delta cleanup / Basic mobile input
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@@ -436,10 +436,10 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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public Building getNearbyEntity(int rotation){
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if(rotation == 0) return world.ent(x + 1, y);
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if(rotation == 1) return world.ent(x, y + 1);
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if(rotation == 2) return world.ent(x - 1, y);
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if(rotation == 3) return world.ent(x, y - 1);
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if(rotation == 0) return world.build(x + 1, y);
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if(rotation == 1) return world.build(x, y + 1);
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if(rotation == 2) return world.build(x - 1, y);
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if(rotation == 3) return world.build(x, y - 1);
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return null;
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}
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@@ -558,7 +558,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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tileSet.clear();
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for(Point2 edge : Edges.getEdges(size)){
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Building other = world.ent(x + edge.x, y + edge.y);
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Building other = world.build(x + edge.x, y + edge.y);
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if(other != null){
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tileSet.add(other);
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}
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@@ -582,7 +582,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}else{
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//since the entity won't update proximity for us, update proximity for all nearby tiles manually
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for(Point2 p : Geometry.d4){
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Building tile = world.ent(x + p.x, y + p.y);
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Building tile = world.build(x + p.x, y + p.y);
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if(tile != null && !tile.tile().changing){
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tile.onProximityUpdate();
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}
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@@ -126,7 +126,7 @@ public class ForceProjector extends Block{
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}
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if(hit > 0f){
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hit -= 1f / 5f * Time.delta();
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hit -= 1f / 5f * Time.delta;
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}
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float realRadius = realRadius();
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@@ -73,7 +73,7 @@ public class OverdriveProjector extends Block{
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@Override
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public void updateTile(){
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heat = Mathf.lerpDelta(heat, consValid() ? 1f : 0f, 0.08f);
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charge += heat * Time.delta();
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charge += heat * Time.delta;
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if(hasBoost){
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phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(cons().optionalValid()), 0.1f);
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@@ -78,7 +78,7 @@ public class Wall extends Block{
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Draw.blend();
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Draw.reset();
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hit = Mathf.clamp(hit - Time.delta() / 10f);
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hit = Mathf.clamp(hit - Time.delta / 10f);
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}
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}
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@@ -60,7 +60,7 @@ public class LaserTurret extends PowerTurret{
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bullet.time(0f);
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heat = 1f;
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recoil = recoilAmount;
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bulletLife -= Time.delta() / Math.max(efficiency(), 0.00001f);
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bulletLife -= Time.delta / Math.max(efficiency(), 0.00001f);
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if(bulletLife <= 0f){
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bullet = null;
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}
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@@ -68,7 +68,7 @@ public class LaserTurret extends PowerTurret{
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Liquid liquid = liquids().current();
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float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
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float used = (cheating() ? maxUsed * Time.delta() : Math.min(liquids.get(liquid), maxUsed * Time.delta())) * liquid.heatCapacity * coolantMultiplier;
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float used = (cheating() ? maxUsed * Time.delta : Math.min(liquids.get(liquid), maxUsed * Time.delta)) * liquid.heatCapacity * coolantMultiplier;
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reload -= used;
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liquids.remove(liquid, used);
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@@ -249,7 +249,7 @@ public abstract class Turret extends Block{
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Liquid liquid = liquids.current();
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float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta()), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
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float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
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reload += used * liquid.heatCapacity * coolantMultiplier;
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liquids.remove(liquid, used);
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@@ -98,7 +98,7 @@ public class MassDriver extends Block{
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@Override
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public void updateTile(){
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Building link = world.ent(this.link);
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Building link = world.build(this.link);
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boolean hasLink = linkValid();
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//reload regardless of state
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@@ -61,7 +61,7 @@ public class OverflowGate extends Block{
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return;
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}
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time += 1f / speed * Time.delta();
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time += 1f / speed * Time.delta;
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Building target = getTileTarget(lastItem, lastInput, false);
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if(target != null && (time >= 1f)){
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@@ -41,7 +41,7 @@ public class PayloadConveyor extends Block{
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super.drawPlace(x, y, rotation, valid);
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for(int i = 0; i < 4; i++){
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Building other = world.ent(x + Geometry.d4x[i] * size, y + Geometry.d4y[i] * size);
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Building other = world.build(x + Geometry.d4x[i] * size, y + Geometry.d4y[i] * size);
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if(other != null && other.block().outputsPayload && other.block().size == size){
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Drawf.selected(other.tileX(), other.tileY(), other.block(), Pal.accent);
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}
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@@ -60,7 +60,7 @@ public class StackConveyor extends Block implements Autotiler{
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return (otherblock.hasItems || otherblock.outputsItems() || otherblock.acceptsItems) &&
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(notLookingAt(tile, rotation, otherx, othery, otherrot, otherblock) ||
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(otherblock instanceof StackConveyor && facing(otherx, othery, otherrot, tile.x, tile.y))) &&
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!(world.ent(otherx, othery) instanceof StackConveyorEntity && ((StackConveyorEntity)world.ent(otherx, othery)).state == stateUnload);
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!(world.build(otherx, othery) instanceof StackConveyorEntity && ((StackConveyorEntity)world.build(otherx, othery)).state == stateUnload);
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}
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}
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return otherblock.outputsItems() && blendsArmored(tile, rotation, otherx, othery, otherrot, otherblock) && otherblock instanceof StackConveyor;
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@@ -84,7 +84,7 @@ public class StackConveyor extends Block implements Autotiler{
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@Override
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public boolean rotatedOutput(int x, int y){
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Building tile = world.ent(x, y);
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Building tile = world.build(x, y);
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if(tile instanceof StackConveyorEntity){
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return ((StackConveyorEntity)tile).state != stateUnload;
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}
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@@ -26,7 +26,7 @@ public class LiquidBridge extends ItemBridge{
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checkIncoming();
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Building other = world.ent(link);
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Building other = world.build(link);
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if(other == null || !linkValid(tile, other.tile())){
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dumpLiquid(liquids.current());
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}else{
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@@ -26,7 +26,7 @@ public class LiquidExtendingBridge extends ExtendingItemBridge{
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checkIncoming();
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Building other = world.ent(link);
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Building other = world.build(link);
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if(other == null || !linkValid(tile, other.tile())){
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dumpLiquid(liquids.current());
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}else{
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@@ -159,7 +159,7 @@ public class NuclearReactor extends PowerGenerator{
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if(heat > flashThreshold){
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float flash = 1f + ((heat - flashThreshold) / (1f - flashThreshold)) * 5.4f;
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flash += flash * Time.delta();
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flash += flash * Time.delta;
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Draw.color(Color.red, Color.yellow, Mathf.absin(flash, 9f, 1f));
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Draw.alpha(0.6f);
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Draw.rect(lightsRegion, x, y);
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@@ -197,7 +197,7 @@ public class PowerGraph{
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lastPowerNeeded = powerNeeded;
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lastPowerProduced = powerProduced;
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powerBalance.add((lastPowerProduced - lastPowerNeeded) / Time.delta());
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powerBalance.add((lastPowerProduced - lastPowerNeeded) / Time.delta);
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if(!(consumers.size == 0 && producers.size == 0 && batteries.size == 0)){
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@@ -41,7 +41,7 @@ public class PowerNode extends PowerBlock{
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outputsPower = false;
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config(Integer.class, (entity, value) -> {
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PowerModule power = entity.power;
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Building other = world.ent(value);
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Building other = world.build(value);
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boolean contains = power.links.contains(value), valid = other != null && other.power() != null;
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if(contains){
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@@ -183,7 +183,7 @@ public class PowerNode extends PowerBlock{
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}
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Geometry.circle(tile.x, tile.y, (int)(laserRange + 2), (x, y) -> {
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Building other = world.ent(x, y);
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Building other = world.build(x, y);
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if(valid.get(other) && !tempTileEnts.contains(other)){
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tempTileEnts.add(other);
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}
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@@ -252,7 +252,7 @@ public class PowerNode extends PowerBlock{
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public static void insulators(int x, int y, int x2, int y2, Cons<Building> iterator){
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world.raycastEach(x, y, x2, y2, (wx, wy) -> {
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Building tile = world.ent(wx, wy);
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Building tile = world.build(wx, wy);
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if(tile != null && tile.block().insulated){
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iterator.get(tile);
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}
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@@ -273,7 +273,7 @@ public class PowerNode extends PowerBlock{
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tempTileEnts.clear();
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Geometry.circle(tile.x, tile.y, (int)(laserRange + 2), (x, y) -> {
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Building other = world.ent(x, y);
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Building other = world.build(x, y);
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if(valid.get(other)){
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if(!insulated(this, other)){
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tempTileEnts.add(other);
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@@ -346,7 +346,7 @@ public class PowerNode extends PowerBlock{
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for(int x = (int)(tile.x - laserRange - 2); x <= tile.x + laserRange + 2; x++){
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for(int y = (int)(tile.y - laserRange - 2); y <= tile.y + laserRange + 2; y++){
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Building link = world.ent(x, y);
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Building link = world.build(x, y);
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if(link != this && linkValid(this, link, false)){
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boolean linked = linked(link);
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@@ -370,7 +370,7 @@ public class PowerNode extends PowerBlock{
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Draw.z(Layer.power);
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for(int i = 0; i < power.links.size; i++){
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Building link = world.ent(power.links.get(i));
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Building link = world.build(power.links.get(i));
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if(!linkValid(this, link)) continue;
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@@ -43,9 +43,8 @@ public class SolidPump extends Pump{
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@Override
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public void setBars(){
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super.setBars();
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bars.add("efficiency", (SolidPumpEntity entity) -> new Bar(() ->
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Core.bundle.formatFloat("bar.pumpspeed",
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entity.lastPump / Time.delta() * 60, 1),
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bars.add("efficiency", (SolidPumpEntity entity) -> new Bar(() -> Core.bundle.formatFloat("bar.pumpspeed",
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entity.lastPump / Time.delta * 60, 1),
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() -> Pal.ammo,
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() -> entity.warmup));
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}
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@@ -96,15 +96,15 @@ public class RepairPoint extends Block{
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if(target != null && (target.dead() || target.dst(tile) > repairRadius || target.health() >= target.maxHealth())){
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target = null;
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}else if(target != null && consValid()){
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target.heal(repairSpeed * Time.delta() * strength * efficiency());
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target.heal(repairSpeed * Time.delta * strength * efficiency());
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rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.5f);
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targetIsBeingRepaired = true;
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}
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if(target != null && targetIsBeingRepaired){
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strength = Mathf.lerpDelta(strength, 1f, 0.08f * Time.delta());
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strength = Mathf.lerpDelta(strength, 1f, 0.08f * Time.delta);
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}else{
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strength = Mathf.lerpDelta(strength, 0f, 0.07f * Time.delta());
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strength = Mathf.lerpDelta(strength, 0f, 0.07f * Time.delta);
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}
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if(timer(timerTarget, 20)){
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