Custom Unit Death Explosion Effects (#5389)
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@@ -450,7 +450,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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float power = item().charge * stack().amount * 150f;
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if(!spawnedByCore){
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Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
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Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team, type.deathExplosionEffect);
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}
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float shake = hitSize / 3f;
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