From 0e684f1a32c217f2059ef54655d4e689b409349b Mon Sep 17 00:00:00 2001 From: Github Actions Date: Wed, 14 Jan 2026 23:00:48 +0000 Subject: [PATCH 1/3] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 4 +--- core/assets/bundles/bundle_bg.properties | 4 +--- core/assets/bundles/bundle_ca.properties | 4 +--- core/assets/bundles/bundle_cs.properties | 4 +--- core/assets/bundles/bundle_da.properties | 4 +--- core/assets/bundles/bundle_de.properties | 4 +--- core/assets/bundles/bundle_es.properties | 4 +--- core/assets/bundles/bundle_et.properties | 4 +--- core/assets/bundles/bundle_eu.properties | 4 +--- core/assets/bundles/bundle_fi.properties | 4 +--- core/assets/bundles/bundle_fil.properties | 4 +--- core/assets/bundles/bundle_fr.properties | 4 +--- core/assets/bundles/bundle_hu.properties | 4 +--- core/assets/bundles/bundle_id_ID.properties | 4 +--- core/assets/bundles/bundle_it.properties | 4 +--- core/assets/bundles/bundle_ja.properties | 4 +--- core/assets/bundles/bundle_ko.properties | 4 +--- core/assets/bundles/bundle_lt.properties | 4 +--- core/assets/bundles/bundle_nl.properties | 4 +--- core/assets/bundles/bundle_nl_BE.properties | 4 +--- core/assets/bundles/bundle_pl.properties | 4 +--- core/assets/bundles/bundle_pt_BR.properties | 4 +--- core/assets/bundles/bundle_pt_PT.properties | 4 +--- core/assets/bundles/bundle_ro.properties | 4 +--- core/assets/bundles/bundle_ru.properties | 4 +--- core/assets/bundles/bundle_sr.properties | 4 +--- core/assets/bundles/bundle_sv.properties | 4 +--- core/assets/bundles/bundle_th.properties | 4 +--- core/assets/bundles/bundle_tk.properties | 4 +--- core/assets/bundles/bundle_tr.properties | 4 +--- core/assets/bundles/bundle_uk_UA.properties | 4 +--- core/assets/bundles/bundle_vi.properties | 4 +--- core/assets/bundles/bundle_zh_CN.properties | 4 +--- core/assets/bundles/bundle_zh_TW.properties | 4 +--- 34 files changed, 34 insertions(+), 102 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 99f6278201..47957f88b7 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index e56a5dbec8..1149089c9f 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index afaf46e025..df34ad7f99 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index df4851d6a6..9c088a5000 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index cf7ce0ee98..05e60d8163 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index a425d6899f..f0e4adf1dc 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 842c867458..6eb3803639 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 72c65ebed5..56751d7c31 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index b6f212a957..c4991afa2e 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index b6d251d959..d44b2c4c44 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index b24bb547a8..a84d641f6a 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index add15982f7..68624281c3 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index b729f15601..eaca6f1650 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 886599ce38..d43b57a515 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 9831b97922..8860c0f912 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 8507840026..fdf151164d 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index a0270fc9db..790570e8c4 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index ca881f52bf..7074e81a32 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index bab70ba4e7..56cc7fa801 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 7d3426b765..e9a3cfbb9f 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c529628d3e..7a1d1f9451 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 4e6095838d..8bc383c161 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 79cfdd9f62..fb72afb19c 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index a11d1d7589..9e21032f26 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index a302d62ada..d83f674428 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index aaa4f1f4b2..c2c083b98d 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 4ba33fba04..aa717b5195 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 921920fc96..52d254f4fb 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 49f53489d9..d91452fd92 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 5adf70015e..c70079edfd 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 041b1bc5e3..ffc75d7c68 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index b7cea5b131..61b6500c1f 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 22d404ea11..95c792791e 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP,map submission by Stormride_R sector.infestedCanyons.description = WIP,map submission by Skeledragon sector.polarAerodrome.description = WIP,map submission by hhh i 17 sector.testingGrounds.description = WIP,map submission by dnx2019 -sector.seaPort.description = WIP,map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP,map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP,map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index dad84586f4..2f0cda2848 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -922,7 +922,7 @@ sector.frontier.description = WIP, map submission by Stormride_R sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.testingGrounds.description = WIP, map submission by dnx2019 -sector.seaPort.description = WIP, map submission by inkognito626 +sector.perilousHarbor.description = WIP, map submission by inkognito626 sector.weatheredChannels.description = WIP, map submission by Skeledragon sector.fallenVessel.description = WIP, map submission sector.mycelialBastion.description = WIP, map submission by Skeledragon @@ -2164,8 +2164,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[]. atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[]. -atolls.destroy2 = \ue805The enemy base to the south is fragile to naval units. \ue805\nConstruct [accent]naval units[] \uf7e7 \uf7ed to proceed. -atolls.destroy3 = \ue803The enemy base to the east is fragile to air units. \ue803\nConstruct [accent]air units[] \uf7f5 \uf7f4 to proceed. atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units. atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units. atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in. From 1ce9b117cc8faa0eaba32706bffeed8813b16a99 Mon Sep 17 00:00:00 2001 From: MinRi2 <85016284+MinRi2@users.noreply.github.com> Date: Thu, 15 Jan 2026 07:38:31 +0800 Subject: [PATCH 2/3] Display hint for patched content (#11551) * Display hint for patched content * Use icon for patched hint * Add disclaimer / Use file icon * Rename bundle key --- core/assets/bundles/bundle.properties | 1 + core/src/mindustry/mod/DataPatcher.java | 4 ++++ core/src/mindustry/ui/dialogs/ContentInfoDialog.java | 9 +++++++++ core/src/mindustry/ui/dialogs/DatabaseDialog.java | 6 ++++++ 4 files changed, 20 insertions(+) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 5978f70ed8..7c61c90a96 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -101,6 +101,7 @@ coreattack = < Core is under attack! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Save Game loadgame = Load Game diff --git a/core/src/mindustry/mod/DataPatcher.java b/core/src/mindustry/mod/DataPatcher.java index 302eaa320b..9cbaddd1fc 100644 --- a/core/src/mindustry/mod/DataPatcher.java +++ b/core/src/mindustry/mod/DataPatcher.java @@ -62,6 +62,10 @@ public class DataPatcher{ return cont; } + public boolean isPatched(Object object){ + return usedpatches.contains(object); + } + /** Applies the specified patches. If patches were already applied, the previous ones are un-applied - they do not stack! */ public void apply(Seq patchArray) throws Exception{ if(applied){ diff --git a/core/src/mindustry/ui/dialogs/ContentInfoDialog.java b/core/src/mindustry/ui/dialogs/ContentInfoDialog.java index c32316d745..d5ade2118d 100644 --- a/core/src/mindustry/ui/dialogs/ContentInfoDialog.java +++ b/core/src/mindustry/ui/dialogs/ContentInfoDialog.java @@ -46,6 +46,15 @@ public class ContentInfoDialog extends BaseDialog{ table.row(); + if(state.isGame() && state.patcher.isPatched(content)){ + table.table(t -> { + t.image(Icon.info).color(Pal.lightishGray); + t.add("@database.patched").color(Pal.lightishGray).padLeft(4f); + }).pad(4f).left(); + + table.row(); + } + if(content.description != null){ var any = content.stats.toMap().size > 0; diff --git a/core/src/mindustry/ui/dialogs/DatabaseDialog.java b/core/src/mindustry/ui/dialogs/DatabaseDialog.java index f993d6b5ca..5f9489b5b5 100644 --- a/core/src/mindustry/ui/dialogs/DatabaseDialog.java +++ b/core/src/mindustry/ui/dialogs/DatabaseDialog.java @@ -179,6 +179,12 @@ public class DatabaseDialog extends BaseDialog{ setColor(Color.scarlet); touchable = Touchable.disabled; }}).size(8 * 4).pad(3); + }else if(state.isGame() && state.patcher.isPatched(unlock)){ + list.stack(image, new Table(){{ + right().bottom().touchable = Touchable.disabled; + // Interpolated color (lerp lightishGray and white) for better contrast + image(Icon.fileSmall).size(12f).color(Tmp.c1.set(Color.white).a(0.5f)); + }}).size(8 * 4).pad(3); }else{ list.add(image).size(8 * 4).pad(3); } From 34dbb868ddd567f3a6d6bbda9e6adee5e29cb069 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Wed, 14 Jan 2026 23:39:45 +0000 Subject: [PATCH 3/3] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 1 + core/assets/bundles/bundle_bg.properties | 1 + core/assets/bundles/bundle_ca.properties | 1 + core/assets/bundles/bundle_cs.properties | 1 + core/assets/bundles/bundle_da.properties | 1 + core/assets/bundles/bundle_de.properties | 1 + core/assets/bundles/bundle_es.properties | 1 + core/assets/bundles/bundle_et.properties | 1 + core/assets/bundles/bundle_eu.properties | 1 + core/assets/bundles/bundle_fi.properties | 1 + core/assets/bundles/bundle_fil.properties | 1 + core/assets/bundles/bundle_fr.properties | 1 + core/assets/bundles/bundle_hu.properties | 1 + core/assets/bundles/bundle_id_ID.properties | 1 + core/assets/bundles/bundle_it.properties | 1 + core/assets/bundles/bundle_ja.properties | 1 + core/assets/bundles/bundle_ko.properties | 1 + core/assets/bundles/bundle_lt.properties | 1 + core/assets/bundles/bundle_nl.properties | 1 + core/assets/bundles/bundle_nl_BE.properties | 1 + core/assets/bundles/bundle_pl.properties | 1 + core/assets/bundles/bundle_pt_BR.properties | 1 + core/assets/bundles/bundle_pt_PT.properties | 1 + core/assets/bundles/bundle_ro.properties | 1 + core/assets/bundles/bundle_ru.properties | 1 + core/assets/bundles/bundle_sr.properties | 1 + core/assets/bundles/bundle_sv.properties | 1 + core/assets/bundles/bundle_th.properties | 1 + core/assets/bundles/bundle_tk.properties | 1 + core/assets/bundles/bundle_tr.properties | 1 + core/assets/bundles/bundle_uk_UA.properties | 1 + core/assets/bundles/bundle_vi.properties | 1 + core/assets/bundles/bundle_zh_CN.properties | 1 + core/assets/bundles/bundle_zh_TW.properties | 1 + 34 files changed, 34 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 47957f88b7..0320d88a48 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! > nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна database = База дадзеных ядра database.button = База Дадзеных +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Захаваць Гульню loadgame = Спампаваць Гульню diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 1149089c9f..b49a37761b 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! > nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение database = Енциклопедия database.button = База данни +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Запази Игра loadgame = Зареди Игра diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index df34ad7f99..194e650db4 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -101,6 +101,7 @@ coreattack = < Estan atacant el nucli! > nearpoint = [[ [scarlet]ABANDONEU EL PUNT D’ATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent database = Base de dades del nucli database.button = Base de dades +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Desa la partida loadgame = Carrega una partida diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 9c088a5000..50ab2fe56b 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -101,6 +101,7 @@ coreattack = < Jádro je pod útokem! > nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti! database = Katalog objektů database.button = Databáze +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Uložit hru loadgame = Načíst hru diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 05e60d8163..4c2d13d775 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! > nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse database = Kerne-database database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Gem spil loadgame = Hent spil diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index f0e4adf1dc..59ac4c0026 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! > nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht database = Kern-Datenbank database.button = Datenbank +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Spiel speichern loadgame = Spiel laden diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 6eb3803639..b7d8966653 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -101,6 +101,7 @@ coreattack = < ¡El núcleo está bajo ataque! > nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente database = Base de datos del núcleo database.button = Base de datos +database.patched = Modified by data patches. viewfields = Ver campos del contenido savegame = Guardar partida loadgame = Cargar partida diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 56751d7c31..fcb37d7b5d 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! > nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik. database = Tuumandmebaas database.button = Andmebaas +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Salvesta Mäng loadgame = Lae Mäng diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index c4991afa2e..df79e87ee4 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! > nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa database = Muinaren datu-basea database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Gorde partida loadgame = Kargatu partida diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index d44b2c4c44..1d81723556 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! > nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen database = Ytimen tietokanta database.button = Tietokanta +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Tallenna peli loadgame = Lataa peli diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index a84d641f6a..d9af7055a5 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! > nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka... database = Talaan ng Core database.button = Talaan +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Ibago ang Laro loadgame = Ibukas ang Laro diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 68624281c3..bed36bafeb 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! > nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente database = Base de données database.button = Base de données +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Sauvegarder la partie loadgame = Charger une partie diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index eaca6f1650..4b030a8211 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! > nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget! database = Támaszpont adatbázisa database.button = Adatbázis +database.patched = Modified by data patches. viewfields = Tartalmi mezők megtekintése savegame = Játék mentése loadgame = Játék betöltése diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index d43b57a515..922beccd81 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -101,6 +101,7 @@ coreattack = < Inti sedang diserang! > nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi database = Basis Data Inti database.button = Basis Data +database.patched = Modified by data patches. viewfields = Lihat Bidang Konten savegame = Simpan Permainan loadgame = Muat Permainan diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 8860c0f912..c4ba79bd57 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! > nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente database = Database Nucleo database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Salva loadgame = Carica diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index fdf151164d..f4a3b4c67a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! > nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます database = コアデータベース database.button = データベース +database.patched = Modified by data patches. viewfields = View Content Fields savegame = 保存 loadgame = 読み込む diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 790570e8c4..d4e3402b20 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -101,6 +101,7 @@ coreattack = < 코어가 공격을 받고 있습니다! > nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨 database = 코어 데이터베이스 database.button = 데이터베이스 +database.patched = Modified by data patches. viewfields = 콘텐츠 필드 보기 savegame = 게임 저장 loadgame = 게임 불러오기 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 7074e81a32..be7e80665c 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! > nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas database = Branduolio duomenų dazė database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Išsaugoti žaidimą loadgame = Užkrauti žaidimą diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 56cc7fa801..06d8a97a98 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk database = Core Database database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Opslaan loadgame = Laden diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index e9a3cfbb9f..98e68016dc 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... database = Kern Database database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Opslaan loadgame = Openen diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 7a1d1f9451..fabec602c7 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! > nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie database = Centralna baza danych database.button = Baza Danych +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Zapisz Grę loadgame = Wczytaj Grę diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 8bc383c161..d788893403 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! > nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente database = Banco de Dados do Núcleo database.button = Banco de Dados +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Salvar Jogo loadgame = Carregar Jogo diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index fb72afb19c..76703a059a 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! > nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente database = Banco de Dados do núcleo database.button = Banco de Dados +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Salvar Jogo loadgame = Carregar Jogo diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 9e21032f26..019f1a57d1 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! > nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă database = Datele Nucleului database.button = Bază de date +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Salvează Jocul loadgame = Încarcă Jocul diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index d83f674428..596ad6965f 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! > nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна database = База данных ядра database.button = База данных +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Сохранить игру loadgame = Загрузить игру diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c2c083b98d..005365435a 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! > nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno database = Baza Podataka database.button = Baza Podataka +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Snimi Igru loadgame = Učitaj Igru diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index aa717b5195..39caefeaeb 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! > nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig database = Kärndatabas database.button = Databas +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Spara Spel loadgame = Importera Spel diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 52d254f4fb..108ed1d6f7 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! > nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา database = ฐานข้อมูลแกนกลาง database.button = ฐานข้อมูล +database.patched = Modified by data patches. viewfields = View Content Fields savegame = เซฟเกม loadgame = โหลดเกม diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index d91452fd92..7ca49efdb7 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database database.button = Database +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Oyunu kaydet loadgame = Devam et diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index c70079edfd..c4fca666eb 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! > nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi database = Merkez Veritabanı database.button = Veritabanı +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Oyunu Kaydet loadgame = Oyunu Yükle diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index ffc75d7c68..2d33e07ffc 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! > nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча database = База даних ядра database.button = База даних +database.patched = Modified by data patches. viewfields = View Content Fields savegame = Зберегти гру loadgame = Завантажити гру diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 61b6500c1f..61810a0e56 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! > nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra database = Cơ sở dữ liệu cốt lõi database.button = Cơ sở dữ liệu +database.patched = Modified by data patches. viewfields = Xem Các Trường Nội Dung savegame = Lưu trò chơi loadgame = Tải lại màn chơi diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 95c792791e..57e40fe58b 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! > nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 database = 核心数据库 database.button = 数据库 +database.patched = Modified by data patches. viewfields = View Content Fields savegame = 保存游戏 loadgame = 载入游戏 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 2f0cda2848..62fcee3389 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉 nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨 database = 核心資料庫 database.button = 資料庫 +database.patched = Modified by data patches. viewfields = View Content Fields savegame = 儲存遊戲 loadgame = 載入遊戲