Automatic bundle update

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Github Actions
2024-09-13 21:59:16 +00:00
parent d8eabece7c
commit a0c567b921
34 changed files with 238 additions and 204 deletions
+7 -6
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@@ -196,6 +196,7 @@ campaign.select = 选择战役出发点
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
campaign.difficulty = Difficulty
completed = [accent]己研究
techtree = 科技树
techtree.select = 切换科技树
@@ -794,6 +795,10 @@ threat.medium = 中度
threat.high = 高度
threat.extreme = 极高
threat.eradication = 毁灭
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = 行星
@@ -1166,12 +1171,6 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI缩放比例
setting.uiscale.description = 需要重新启动
setting.swapdiagonal.name = 总是斜线建造
setting.difficulty.training = 训练
setting.difficulty.easy = 简单
setting.difficulty.normal = 普通
setting.difficulty.hard = 困难
setting.difficulty.insane = 疯狂
setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光效强度
setting.bloomblur.name = 光效模糊
@@ -1388,6 +1387,8 @@ rules.title.teams = 队伍
rules.title.planet = 星球
rules.lighting = 环境光
rules.fog = 战争迷雾
rules.invasions = Enemy Sector Invasions
rules.showspawns = Show Enemy Spawns
rules.fire = 允许火焰产生并蔓延
rules.anyenv = <任意>
rules.explosions = 建筑/单位爆炸伤害