Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: gradle.properties
This commit is contained in:
@@ -801,12 +801,12 @@ public class Blocks implements ContentList{
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}};
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disassembler = new Separator("disassembler"){{
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requirements(Category.crafting, with(Items.graphite, 140, Items.titanium, 100, Items.silicon, 150, Items.surgeAlloy, 70));
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requirements(Category.crafting, with(Items.plastanium, 40, Items.titanium, 100, Items.silicon, 150, Items.thorium, 80));
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results = with(
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Items.sand, 4,
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Items.graphite, 2,
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Items.titanium, 2,
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Items.thorium, 1
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Items.thorium, 2
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);
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hasPower = true;
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craftTime = 15f;
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@@ -120,7 +120,7 @@ public class UnitTypes implements ContentList{
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hitSize = 13f;
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rotateSpeed = 3f;
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targetAir = false;
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health = 820;
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health = 900;
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armor = 9f;
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mechFrontSway = 0.55f;
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@@ -133,15 +133,15 @@ public class UnitTypes implements ContentList{
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shake = 2f;
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ejectEffect = Fx.casing2;
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shootSound = Sounds.artillery;
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bullet = new ArtilleryBulletType(2f, 8, "shell"){{
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bullet = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 120f;
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width = height = 14f;
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collides = true;
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collidesTiles = true;
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splashDamageRadius = 30f;
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splashDamage = 60f;
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splashDamageRadius = 35f;
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splashDamage = 80f;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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}};
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@@ -2155,6 +2155,7 @@ public class UnitTypes implements ContentList{
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bullet = new EmpBulletType(){{
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float rad = 100f;
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scaleVelocity = true;
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lightOpacity = 0.7f;
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unitDamageScl = 0.8f;
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healPercent = 20f;
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