Made incend bullets apply status instead of creating fire
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@@ -47,7 +47,7 @@ public abstract class BulletType extends Content{
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/** Status effect applied on hit. */
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public StatusEffect status = StatusEffects.none;
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/** Intensity of applied status effect in terms of duration. */
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public float statusDuration = 60 * 1f;
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public float statusDuration = 60 * 10f;
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/** Whether this bullet type collides with tiles. */
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public boolean collidesTiles = true;
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/** Whether this bullet type collides with tiles that are of the same team. */
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