Made incend bullets apply status instead of creating fire

This commit is contained in:
Anuken
2019-10-17 17:00:38 -04:00
parent 41284ac3bc
commit a0c93ea7d3
3 changed files with 7 additions and 15 deletions

View File

@@ -47,7 +47,7 @@ public abstract class BulletType extends Content{
/** Status effect applied on hit. */
public StatusEffect status = StatusEffects.none;
/** Intensity of applied status effect in terms of duration. */
public float statusDuration = 60 * 1f;
public float statusDuration = 60 * 10f;
/** Whether this bullet type collides with tiles. */
public boolean collidesTiles = true;
/** Whether this bullet type collides with tiles that are of the same team. */