Intel GPU/OpenGL 2.x planet normals fix
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@@ -52,7 +52,7 @@ public class DesktopLauncher extends ClientLauncher{
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height = 700;
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//on Windows, Intel drivers might be buggy with OpenGL 3.x, so only use 2.x. See https://github.com/Anuken/Mindustry/issues/11041
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if(GpuDetect.hasIntel && (!GpuDetect.hasAMD || !GpuDetect.hasNvidia)){
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if(GpuDetect.hasIntel && !GpuDetect.hasAMD && !GpuDetect.hasNvidia){
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allowGl30 = false;
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coreProfile = false;
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glVersions = new int[][]{{2, 1}, {2, 0}};
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