Cruxscape and GS moved off of tech tree
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@@ -13,8 +13,6 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress, weatheredChannels, seaPort,
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geothermalStronghold, cruxscape,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
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stronghold, crevice, siege, crossroads, karst, origin;
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@@ -161,12 +159,18 @@ public class SectorPresets{
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isLastSector = true;
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}};
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geothermalStronghold = new SectorPreset("geothermalStronghold", serpulo, 264){{
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//TODO: show up differently with PLT selected.
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new SectorPreset("geothermalStronghold", serpulo, 264){{
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requireUnlock = false;
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difficulty = 10;
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showHidden = true;
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}};
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cruxscape = new SectorPreset("cruxscape", serpulo, 54){{
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new SectorPreset("cruxscape", serpulo, 54){{
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requireUnlock = false;
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difficulty = 10;
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showHidden = true;
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}};
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SectorSubmissions.registerSectors();
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@@ -521,29 +521,7 @@ public class SerpuloTechTree{
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new Research(exponentialReconstructor),
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new Research(tetrativeReconstructor)
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), () -> {
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node(geothermalStronghold, Seq.with(
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new Research(omura),
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new Research(navanax),
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new Research(eclipse),
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new Research(oct),
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new Research(reign),
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new Research(corvus),
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new Research(toxopid)
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), () -> {
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});
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node(cruxscape, Seq.with(
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new Research(omura),
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new Research(navanax),
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new Research(eclipse),
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new Research(oct),
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new Research(reign),
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new Research(corvus),
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new Research(toxopid)
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), () -> {
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});
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});
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});
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});
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@@ -155,7 +155,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
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if(!within(tile, finalPlaceDst)) continue;
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if(!headless){
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Vars.control.sound.loop(Sounds.loopBuild, tile, 1.2f);
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Vars.control.sound.loop(Sounds.loopBuild, tile, 1.3f);
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}
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if(!(tile.build instanceof ConstructBuild cb)){
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@@ -146,7 +146,9 @@ public class Sector{
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}
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public String name(){
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if(preset != null && info.name == null && preset.requireUnlock) return preset.localizedName;
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if(preset != null && info.name == null && (preset.requireUnlock || preset.showHidden)){
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return preset.localizedName;
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}
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//single-sector "planets" use their own name for the sector name.
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if(info.name == null && planet.sectors.size == 1){
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return planet.localizedName;
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@@ -161,7 +163,7 @@ public class Sector{
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@Nullable
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public TextureRegion icon(){
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return info.contentIcon != null ? info.contentIcon.uiIcon : info.icon == null ? (preset != null && preset.requireUnlock && preset.uiIcon.found() && preset.unlocked() ? preset.uiIcon : null) : Fonts.getLargeIcon(info.icon);
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return info.contentIcon != null ? info.contentIcon.uiIcon : info.icon == null ? (preset != null && preset.requireUnlock && preset.unlocked() && preset.uiIcon.found() ? preset.uiIcon : null) : Fonts.getLargeIcon(info.icon);
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}
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@Nullable
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@@ -25,6 +25,8 @@ public class SectorPreset extends UnlockableContent{
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public boolean isLastSector;
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/** If true, this sector must be unlocked before landing is permitted. */
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public boolean requireUnlock = true;
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/** If true, the icon and name is shown, even when it's a 'hidden' always-unlocked sector. TODO: this field may be changed, not sure how it should work*/
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public boolean showHidden = false;
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public boolean showSectorLandInfo = true;
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/** If true, uses this sector's launch fields instead */
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public boolean overrideLaunchDefaults = false;
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@@ -536,8 +536,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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var preficon = sec.icon();
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var icon =
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sec.isAttacked() ? Fonts.getLargeIcon("warning") :
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!sec.hasBase() && sec.preset != null && sec.preset.requireUnlock && sec.preset.unlocked() && preficon == null ?
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(sec.preset != null && sec.preset.requireUnlock && sec.preset.unlocked() ? sec.preset.uiIcon : Fonts.getLargeIcon("terrain")) :
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!sec.hasBase() && sec.preset != null && ((sec.preset.requireUnlock && sec.preset.unlocked()) || (sec.preset.showHidden && mode == planetLaunch)) && preficon == null ?
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(sec.preset != null && ((sec.preset.requireUnlock && sec.preset.unlocked()) || sec.preset.showHidden) ? sec.preset.uiIcon : Fonts.getLargeIcon("terrain")) :
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sec.preset != null && sec.preset.requireUnlock && sec.preset.locked() && sec.preset.techNode != null && (sec.preset.techNode.parent == null || !sec.preset.techNode.parent.content.locked()) ? Fonts.getLargeIcon("lock") :
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preficon;
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var color = sec.isAttacked() ? Team.sharded.color : Color.white;
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