Shootpattern allow replacing per bullet (ammo type support) (#11402)
This commit is contained in:
@@ -705,7 +705,9 @@ public class Turret extends ReloadTurret{
|
||||
type.chargeEffect.at(bulletX, bulletY, rotation);
|
||||
}
|
||||
|
||||
shoot.shoot(barrelCounter, (xOffset, yOffset, angle, delay, mover) -> {
|
||||
ShootPattern pattern = type.shootPattern != null ? type.shootPattern : shoot;
|
||||
|
||||
pattern.shoot(barrelCounter, (xOffset, yOffset, angle, delay, mover) -> {
|
||||
queuedBullets++;
|
||||
int barrel = barrelCounter;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user