Campaign survival wave display tweaks
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@@ -20,6 +20,7 @@ import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.maps.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.blocks.storage.*;
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@@ -382,8 +383,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.row();
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if(sector.info.wavesSurvived >= 0 && sector.info.wavesSurvived - sector.info.wavesPassed >= 0 && !sector.isBeingPlayed()){
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boolean plus = (sector.info.wavesSurvived - sector.info.wavesPassed) >= 99;
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stable.add("[accent]Will survive " + (sector.info.wavesSurvived - sector.info.wavesPassed) + (plus ? "+" : "") + " waves");
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boolean plus = (sector.info.wavesSurvived - sector.info.wavesPassed) >= SectorDamage.maxRetWave - 1;
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stable.add("[accent]Will survive\n" + (sector.info.wavesSurvived - sector.info.wavesPassed) + (plus ? "+" : "") + " waves");
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stable.row();
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}
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}
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