Campaign survival wave display tweaks

This commit is contained in:
Anuken
2020-10-30 12:54:24 -04:00
parent 76ff55d7f1
commit a12583eb4d
3 changed files with 46 additions and 41 deletions

View File

@@ -20,6 +20,7 @@ import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.*;
import mindustry.maps.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.blocks.storage.*;
@@ -382,8 +383,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.row();
if(sector.info.wavesSurvived >= 0 && sector.info.wavesSurvived - sector.info.wavesPassed >= 0 && !sector.isBeingPlayed()){
boolean plus = (sector.info.wavesSurvived - sector.info.wavesPassed) >= 99;
stable.add("[accent]Will survive " + (sector.info.wavesSurvived - sector.info.wavesPassed) + (plus ? "+" : "") + " waves");
boolean plus = (sector.info.wavesSurvived - sector.info.wavesPassed) >= SectorDamage.maxRetWave - 1;
stable.add("[accent]Will survive\n" + (sector.info.wavesSurvived - sector.info.wavesPassed) + (plus ? "+" : "") + " waves");
stable.row();
}
}