Charge stat for Item (#4392)

* Stat.discharge, discharge

* Update Items.java

* item.discharge

* full container = somewhat more than 4 full batteries

* Stat.discharge

* stat.discharge = Discharge

* Update core/src/mindustry/type/Item.java

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>

* removed dis

* oops

* unit zap

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
This commit is contained in:
Sunny Kim
2021-01-26 07:10:34 +09:00
committed by GitHub
parent f827337259
commit a13d51e09a
6 changed files with 9 additions and 1 deletions

View File

@@ -983,6 +983,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
int amount = items.get(item);
explosiveness += item.explosiveness * amount;
flammability += item.flammability * amount;
power += item.charge * amount * 100f;
}
}

View File

@@ -411,9 +411,10 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float explosiveness = 2f + item().explosiveness * stack().amount * 1.53f;
float flammability = item().flammability * stack().amount / 1.9f;
float power = item().charge * stack().amount * 160f;
if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
}
float shake = hitSize / 3f;