Fixed #8011
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@@ -183,9 +183,11 @@ public class Placement{
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return;
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}
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Boolf<BuildPlan> rotated = plan -> plan.build() != null && same.get(plan.build().block) && plan.rotation != plan.build().rotation;
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//TODO for chains of ducts, do not count consecutives in a different rotation as 'placeable'
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Boolf<BuildPlan> placeable = plan ->
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!(!hasJunction && plan.build() != null && same.get(plan.build().block) && plan.rotation != plan.build().rotation) &&
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!(!hasJunction && rotated.get(plan)) &&
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(plan.placeable(player.team()) ||
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(plan.tile() != null && same.get(plan.tile().block()))); //don't count the same block as inaccessible
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@@ -197,7 +199,7 @@ public class Placement{
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result.add(cur);
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//gap found
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if(i < plans.size - 1 && placeable.get(cur) && !placeable.get(plans.get(i + 1))){
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if(i < plans.size - 1 && placeable.get(cur) && (!placeable.get(plans.get(i + 1)) || (hasJunction && rotated.get(plans.get(i + 1)) && i < plans.size - 2 && !placeable.get(plans.get(i + 2))))){
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//find the closest valid position within range
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for(int j = i + 2; j < plans.size; j++){
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