Auto-destruction of enemies after attack sector capture

This commit is contained in:
Anuken
2020-11-15 18:59:23 -05:00
parent 7bd05ad9ad
commit a172c12e5d
5 changed files with 50 additions and 16 deletions

View File

@@ -15,9 +15,7 @@ import static mindustry.Vars.*;
public class AIController implements UnitController{
protected static final Vec2 vec = new Vec2();
protected static final int timerTarget = 0;
protected static final int timerTarget2 = 1;
protected static final int timerTarget3 = 2;
protected static final int timerTarget = 0, timerTarget2 = 1, timerTarget3 = 2;
protected Unit unit;
protected Interval timer = new Interval(4);