Auto-destruction of enemies after attack sector capture

This commit is contained in:
Anuken
2020-11-15 18:59:23 -05:00
parent 7bd05ad9ad
commit a172c12e5d
5 changed files with 50 additions and 16 deletions
+8
View File
@@ -602,6 +602,14 @@ public class Tile implements Position, QuadTreeObject, Displayable{
tile.setBlock(block, team, rotation);
}
@Remote(called = Loc.server)
public static void setTeam(Building build, Team team){
if(build != null){
build.team = team;
indexer.updateIndices(build.tile);
}
}
@Remote(called = Loc.server, unreliable = true)
public static void tileDamage(Building build, float health){
if(build == null) return;