🦀 FX classes are gone 🦀
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@@ -12,7 +12,7 @@ import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.effect.ItemTransfer;
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import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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@@ -57,7 +57,7 @@ public abstract class InputHandler implements InputProcessor{
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throw new ValidateException(player, "Player cannot drop an item.");
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}
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Effects.effect(EnvironmentFx.dropItem, Color.WHITE, player.x, player.y, angle, player.inventory.getItem().item);
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Effects.effect(Fx.dropItem, Color.WHITE, player.x, player.y, angle, player.inventory.getItem().item);
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player.inventory.clearItem();
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}
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@@ -19,7 +19,7 @@ import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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