Tutorial sector prototype / New mission display
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@@ -42,9 +42,7 @@ public class EventType{
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}
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/**
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* Called from the logic thread. Do not access graphics here!
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*/
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/**Called from the logic thread. Do not access graphics here!*/
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public static class TileChangeEvent implements Event{
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public final Tile tile;
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@@ -22,6 +22,7 @@ public enum GameMode{
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hidden = true;
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enemyCheat = false;
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showPads = true;
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showMission = false;
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}},
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pvp{{
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showPads = true;
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@@ -32,7 +33,7 @@ public enum GameMode{
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respawnTime = 60 * 10;
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}};
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public boolean infiniteResources, disableWaveTimer, disableWaves, hidden, enemyCheat, isPvp, showPads;
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public boolean infiniteResources, disableWaveTimer, disableWaves, showMission = true, hidden, enemyCheat, isPvp, showPads;
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public float enemyCoreBuildRadius = 400f;
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public float respawnTime = 60 * 4;
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